約 3,747,777 件
https://w.atwiki.jp/mightyparty/pages/40.html
Soulblade 基本データ Lvアップ Soulbind Reborn 基本データ Soulblade 種族 Order 攻撃タイプ Melee スキル このカードを場に出した時、自分の1マス後ろに攻撃力6,HP5のアーチャーを召喚するBlock 1 レアリティ Rare 攻撃力 2 性別 Male HP 12 アンロック 22 league 進化前 進化先 ※ステータスはLv1のもの(Soulbind、Rebornの補正無し) スキルの赤字はLv6で開放、青字はLv11で開放 Lvアップ 現在のLv Lvアップ時の能力増加 参考能力(Soulbind、Rebornの補正無し) 攻撃力 HP スキル 1 2 12 このカードを場に出した時、自分の1マス後ろに攻撃力6,HP5のアーチャーを召喚する 2 3 4 5 6 3 18 このカードを場に出した時、自分の1マス後ろに攻撃力7,HP5のアーチャーを召喚するBlock 1 7 8 9 10 11 5 29 このカードを場に出した時、自分の1マス後ろに攻撃力8,HP5のアーチャーを召喚するBlock 2 12 13 14 15 16 12 47 このカードを場に出した時、自分の1マス後ろに攻撃力12,HP6のアーチャーを召喚するBlock 5 17 18 19 20 21 18 84 このカードを場に出した時、自分の1マス後ろに攻撃力20,HP10のアーチャーを召喚するBlock 10 22 23 24 25 26 25 134 このカードを場に出した時、自分の1マス後ろに攻撃力28,HP12のアーチャーを召喚するBlock 15 Soulbind Soulbind 能力増加 必要なキャラ 1 HP+2 2 HP+3 3 HP+4 4 攻撃力+2 Reborn Reborn 能力増加 1 攻撃力+1, HP+3 2 攻撃力+1, HP+5 3 攻撃力+3, HP+13 4 攻撃力+5, HP+26
https://w.atwiki.jp/warband/pages/363.html
qstr_*ADMIN* _{s0}|*ADMIN* {s0} qstr_*ADMIN* |*ADMIN* qstr_Reset_map|Reset map qstr_Slay_all_horses|Slay all horses qstr_Slay_all_bots|Slay all bots qstr_Slay_player|Slay player qstr_Heal_player|Heal player qstr_Refill_player_s_ammo|Refill player's ammo qstr_Fix_player_s_shield|Fix player's shield qstr_Change_player_s_team|Change player's team qstr_Make_player_a_specta|Make player a spectator qstr_Give_player_Thor_s_H|Give player Thor's Hammer qstr_Beacon_a_player|Beacon a player qstr_Teleport_to_player|Teleport to player qstr_Teleport_a_player_to|Teleport a player to me qstr_Make_player_immortal|Make player immortal qstr_Make_player_mortal_a|Make player mortal again qstr_Force_Master_of_the_|Force Master of the Field qstr_Only_available_in_Ba|Only available in Battle game mode! qstr_You_are_the_Thor_s_C|You are the Thor's Champion qstr_Kill_as_many_opponen|Kill as many opponents as you can qstr_Kill|Kill qstr_You_are_Thor_s_champ|You are Thor's champion qstr_You_are_the_captain_|You are the captain of this ship qstr_Controls _arrow_keys|Controls arrow keys, Enter qstr_Ship_Captain|Ship Captain qstr_Change_game_type_to |Change game type to qstr_Send_Poll|Send Poll qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_{reg11}_{reg12}_{reg|{reg11}, {reg12}, {reg13} qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Create_a_new_goal |Create a new goal qstr__You_can_select_a_cu|(You can select a custom goal or one of^the templates below for a reward!) qstr_Let_me_choose!|Let me choose! qstr_{s0} |{s0} qstr_Army_size |Army size qstr_Marry_a_{reg59?lord |Marry a {reg59?lord lady} qstr_Right_to_rule |Right to rule qstr_Wealth |Wealth qstr__You_need_to_choose^|(You need to choose^a goal first!) qstr_Yes|Yes qstr_No|No qstr_Custom_Goal__no_rewa|Custom Goal (no reward) qstr__You_are_a_king_alre|(You are a king already!) qstr__You_need_to_be_the_|(You need to be the ruler^of your faction first!) qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_New_Goal|New Goal qstr_Current_Goal _{s1}|Current Goal {s1} qstr_Troops |Troops qstr_Marry |Marry qstr_{s3}^_______________|{s3}^-------------------------------^ qstr_{s1}^{s2}^|{s1}^{s2}^ qstr_^{s1}|^{s1} qstr_Port_of_{s1}|Port of {s1} qstr_vWindDirection|vWindDirection qstr_Refill_Supplies|Refill Supplies qstr_Refill_Stones|Refill Stones qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_{s49}{s12}|{s49}{s12} qstr_Trying_to_improve_yo|Trying to improve your relations with {s44} qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44} qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of the {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of the {s2}.^ qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50}. qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}___|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_The_{s5}_has_been_de|The {s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate. qstr_{s7}_closed_the_gate|{s7} closed the gate. qstr_You_have_received_{r|You have received {reg5} critical damage! qstr_You_have_dealt_{reg5|You have dealt {reg5} critical damage! qstr_You_have_received_{re|You have received {reg5} critical damage to your head and lose vision for a second! qstr_You_unleash_your_bat|You unleash your battle rage! qstr_You_feel_exhausted_a|You feel exhausted after the rage. qstr_Your_strength_is_bac|Your strength is back. qstr_You_are_too_exhauste|You are too exhausted to go into a battle rage. qstr_The_sound_of_your_si|The sound of your side's horn makes you feel stronger! qstr_The_sound_of_the_ene|The sound of the enemy's horn makes you feel doubtful. qstr_You_are_no_longer_af|You are no longer affected by having heard the horn. qstr_{reg1}_ally_troops_w|{reg1} ally troops were affected by your horn! qstr_No_ally_troops_were_|No ally troops were affected by your horn. qstr_You_need_to_catch_yo|You need to catch your breath before blowing the horn again. qstr_Your_supplies_are_re|Your supplies are replenished. qstr_All_stray_horses_wer|All stray horses were slain by an admin qstr_AI_warriors_were_sla|AI warriors were slain by an admin qstr_All_players_were_sla|All players were slain by an admin qstr_Player__{s1}__was_sl|Player '{s1}' was slain by an admin qstr_Admin_made_all_playe|Admin made all players immortal qstr_Admin_made_all_player|Admin made all players mortal qstr_All_players_were_hea|All players were healed by an admin qstr_Admin_refilled_ammo_|Admin refilled ammo of all players qstr_Admin_fixed_shields_|Admin fixed shields of all players qstr_Player__{s1}__was_he|Player '{s1}' was healed by an admin qstr_Admin_refilled_ammo_o|Admin refilled ammo of player '{s1}' qstr_Admin_fixed_shield_o|Admin fixed shield of player '{s1}' qstr_Admin_made_player__{|Admin made player '{s1}' {reg1?im }mortal qstr_Teams_have_been_swit|Teams have been switched by an admin qstr_Player__{s1}__was_sw|Player '{s1}' was switched to the other team by an admin qstr_All_players_were_tur|All players were turned into spectators by an admin qstr_Player__{s1}__was_tu|Player '{s1}' was turned into spectator by an admin qstr_{s1}_received_a_Thor|{s1} received a Thor's Hammer from an admin qstr_*ADMIN_CHAT*_[{s1}] |*ADMIN CHAT* [{s1}] {s0} qstr_Grants_+{reg1}_to_pa|Grants +{reg1} to party morale qstr_Increases_morale_dur|Increases morale during battle qstr_Heavy_Armour _you_su|Heavy Armour you suffer high penalties for certain skills. qstr_Medium_Armour _you_s|Medium Armour you suffer penalties for certain skills. qstr_Heavy_Equipment _you|Heavy Equipment you suffer penalties for certain skills. qstr_Ritual_Equipment _Ad|Ritual Equipment Advantages in certain skills qstr_Improves_leadership_|Improves leadership and persuasion. qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treatment|wound treatment qstr_trainer|trainer qstr_surgery|surgery qstr_persuasion|persuasion qstr_Gives_+1_to_{s1}_whi|Gives +1 to {s1} while in inventory qstr_Special_Attire _Bonu|Special Attire Bonus in certain skills qstr_Bonus_to_movement_sp|Bonus to movement speed qstr_Move_here|Move here qstr_View_notes|View notes qstr_Accompany|Accompany qstr_Find_landing_point|Find landing point qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^{s0}|^{s0} qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_fort{reg1?s }|{reg0} fort{reg1?s } qstr_{reg0}_fort{reg1?s }_|{reg0} fort{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_trying_quest_{reg1}|trying quest {reg1} qstr_Garrison_Troops|Garrison Troops qstr_Camp_Troops|Camp Troops qstr_Refuge_Troops|Refuge Troops qstr_Even_though_nearby_{|Even though nearby, {s1} does not come to your aid. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies have been spotted near {s1}. qstr_Enemy_patrols_have_b|Enemy patrols have been spotted near {s1}. qstr_A_medium_sized_group|A medium-sized group of enemies has been spotted near {s1}. qstr_A_significant_group_|A significant group of enemies has been spotted near {s1}. qstr_An_army_of_enemies_h|An army of enemies has been spotted near {s1}. qstr_A_large_army_of_enem|A large army of enemies has been spotted near {s1}. qstr_A_great_host_of_enem|A great host of enemies has been spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_Feast_concludes|Feast concludes qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gain_{reg12}_ren|You gain {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_angered_the|You have angered them. qstr_You_have_appeased_th|You have appeased them. qstr_You_gain_reputation.|You gain reputation. qstr_You_lose_reputation.|You lose reputation. qstr_Now_your_reputation_|Now your reputation is {reg1} qstr_The_{s1}_has_declare|The {s1} has declared war against the {s2}. qstr_The_{s15}_complies_w|The {s15} complies with its alliance with the {s17} by attacking the {s16}. qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3}, and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field, and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_I_don_t_know_where_{|I don't know where {s2} {reg3?was is}. qstr_{s2}_is_attacking_th|{s2} is attacking the Saxons. qstr_{s2}_is_defending_th|{s2} is defending the kingdom of Ragnar's sons. qstr_You_now_owe_{reg2}_p|You now owe {reg2} peningas to {s1}. qstr_Royal_guardian|Royal guardian qstr_You_stand_to_gain_{r|You stand to gain {reg8} renown if you win this battle. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Following|Following qstr_Holding|Holding qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Retreating|Retreating qstr_N/A|N/A qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_This_quest_has_been_|This quest has been concluded. Give {s59} the news. qstr_This_quest_has_been_c|This quest has been concluded. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59}. qstr_This_quest_has_been_su|This quest has been successfully completed. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_This_quest_has_failed|This quest has failed. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_The_{s5}_has_a_stren|The {s5} has a strength of {reg1} men in total. qstr_According_to_the_las|According to the last time you saw {reg1?her him}, {s1} qstr_According_to_the_last|According to the last time you heard about {reg1?her him}, {s1} qstr_The_current_garrison|The current garrison consists of {reg5} men.^It should have food stocks for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Mead_Hall|Mead Hall qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watchtower|Watchtower qstr_A_watchtower_lets_th|A watchtower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_School|School qstr_A_school_increases_t|A school increases the loyalty of the villagers by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance that captives here will run away. It includes a torturer. qstr_Christian_Monastery|Christian Monastery qstr_A_monastery_promotes|A monastery promotes Christianity. qstr_Temple_to_god_Odin|Temple to god Odin qstr_A_temple_promotes_pa|A temple promotes pagan practices. qstr_Christian_Church|Christian Church qstr_A_church_promotes_Ch|A church promotes Christianity. qstr_Shrine_to_Norse_Gods|Shrine to Norse Gods qstr_A_shrine_promotes_pa|A shrine promotes pagan practices. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_manufac|A blacksmith manufactures and sells tools and weapons. qstr_Merchants__Rest_Hall|Merchants' Rest Hall qstr_A_rest_hall_supports|A rest hall supports the merchant community, adding prosperity. qstr_Scriptorium|Scriptorium qstr_A_scriptorium_increa|A scriptorium increases your renown as a patron of knowledge. qstr_Slave_Market|Slave Market qstr_A_slave_market_incre|A slave market increases the prosperity and tariffs of the port town, but reduces your reputation. qstr_Brewery|Brewery qstr_A_brewery_increases_|A brewery increases the prosperity and loyalty of the fort. qstr_The_prosperity_of_{s|The prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of the {s3} has escaped from captivity! qstr_You_have_delivered_{|You have delivered {reg3} head of cattle to {s1}. qstr_I_hear_that_there_wi|I hear that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_I_heard_that_the_Dan|I heard that the Danish promise to conquer West Seaxe before next spring. qstr_Currently_the_most_r|Currently, the most requested song the bards perform is the one of King Cadwallon of Gwynedd and King Penda of Mierce invading Northhymbre and penetrating deep into the heart of the old Kingdom of Deira. There King Eadwine amassed his warriors and rode south to meet them in battle. The two armies met at Haedfeldland and engaged in the bloodiest and most brutal battle of the time. Perhaps it is popular because of the recent invasion. qstr_I_heard_the_Pope_in_|I heard the Pope in Rome sent missionaries to convert the Danish! qstr_Ragnar_s_sons_are_th|Ragnar's sons are the most dangerous men in the world. I hear they are relentless, and nobody dares to face up to them. qstr_I_think_the_wife_of_|I think the wife of my friend is cheating on him with a bard. qstr_I_hate_bandits!_Some|I hate bandits! Somebody should kill them all. qstr_I_would_like_to_know|I would like to know about the Roman times. qstr_Many_of_the_nobles_o|Many of the nobles of Englaland are very impressed by young princess Hild. She is so beautiful. Too bad she has religious leanings! qstr_A_traveller_told_me_|A traveller told me the Franks are recruiting men for attacking the Frisians. qstr_The_Danish_have_brou|The Danish have brought all kinds of foreigners with them. It's like the whole world has come to old Englaland. qstr_West_Seaxe_was_never|West Seaxe was never as powerful as now. It is logical that their king is considered to be a Brytenwalda. qstr_I_wish_the_world_wer|I wish the world were less dangerous. Few men grow old. qstr_I_ve_been_told_the_a|I've been told the army of the Ui Neill maintains strict discipline and training. For that reason, they are the most powerful in Hibernia! qstr_two_days_ago|two days ago qstr_{s24}_increased_reno|{s24} increased renown by attending a feast at {s25} qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up. qstr_You_asked_me_to_come_|You asked me to come and patrol around {s33}. So, here I am, looking for enemies. qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops. qstr_Marshal_Levying_Troo|Marshal Levying Troops qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}. qstr_{s35}_of_the_{s34}|{s35} of the {s34} qstr_{s37}_of_the_{s36}|{s37} of the {s36} qstr_The_brewery_in_{s1}_|The brewery in {s1} adds to its prosperity. qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_Content_update_appli|Content update applied to the save game. qstr_{s1}_has_entered_tra|{s1} has entered trance! qstr_{s1}_has_become_unco|{s1} has become uncontrollable! qstr_{s1}_is_getting_exha|{s1} is getting exhausted after the rage. qstr_{s1}_back_to_normal!|{s1} back to normal! qstr_Manage_this_village.|Manage this village. qstr_Recruit_volunteers.|Recruit volunteers. qstr_Go_to_the_village_ce|Go to the village center. qstr_Meet_the_leader.|Meet the leader. qstr_Buy_supplies.|Buy supplies. qstr_Attack_the_bandits.|Attack the bandits. qstr_Wait_here_for_some_t|Wait here for some time. qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes}. qstr_Train_the_peasants.|Train the peasants. qstr_Take_an_action.|Take an action. qstr_Leave...|Leave... qstr_You_need_to_obtain_p|You need to obtain permission from the leader in this village to recruit here. qstr___Symbel_| (Symbel) qstr_Join_the_competition|Join the competitions. qstr_Stroll_through_town.|Stroll through town. qstr_Meet_the_mayor.|Meet the mayor. qstr_Mead_hall__hire_men_|Mead hall (hire men). qstr_Visit_the_mead_hall.|Visit the mead hall. qstr_Visit_the_training_g|Visit the training grounds. qstr_Tour_the_grounds.|Tour the grounds. qstr_Visit_your_farmstead|Visit your farmstead. qstr_Attempt_to_visit_a_l|Attempt to visit a lady. qstr_Trade_with_locals.|Trade with locals. qstr_Travel_to_another_Po|Travel to another Port. qstr_Manage_this_{reg0?to|Manage this {reg0?town fort}. qstr_Move_your_court_here|Move your court here. qstr_Manage_the_garrison.|Manage the garrison. qstr___{reg1}_peningas_pe| ({reg1} peningas per night) qstr___1_pening_per_night| (1 pening per night) qstr_Ask_for_potential_re|Ask for potential recruits. qstr_See_the_ships.|See the ships. qstr_Symbel_for_your_men.|Symbel for your men. qstr_Sail_from_port.|Sail from port. qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Division_{reg1}_{s2}|Division {reg1} {s2} forming {s1}. qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}. qstr_Division_{reg1}_{s2}_|Division {reg1} {s2} is an {s3} division and cannot form {s1}. qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized. qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default. qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops! qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Strength.|Strength. qstr_Shield_skill.|Shield skill. qstr_Power_Throw_skill.|Power Throw skill. qstr_Power_Draw_skill.|Power Draw skill. qstr_Riding_skill.|Riding skill. qstr_{s2}_needs_{reg1}_mo|{s2} needs {reg1} more {s1} qstr_You_need_five_tool_k|You need five tool kits to improve your refuge! qstr_You_need_five_timber|You need five timber pallets to improve your refuge! qstr_To_hire_workers_you_|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your refuge for them to come and offer their services. qstr_Name _Marcus.|Name Marcus. qstr_Occupation _This_cap|Occupation This captain is already working for you. qstr_Occupation _Captain^|Occupation Captain^Initial Cost 500^Weekly cost 55^Notes helps manage your refuge and develop the improvements you need. qstr_Name _Father_Beda.|Name Father Beda. qstr_Occupation _This_pri|Occupation This priest is already working for you. qstr_Occupation _Priest^I|Occupation Priest^Initial Cost 250^Weekly cost 30^Notes encourages the practice of Christianity among your troops. qstr_Name _Godi_Olafr.|Name Godi Olafr. qstr_Occupation _Godi^Ini|Occupation Godi^Initial Cost 250 ^Weekly cost 30^Notes encourages the practice of paganism among your troops. qstr_Name _Skald_Bragi.|Name Skald Bragi. qstr_Occupation _This_bar|Occupation This bard is already working for you. qstr_Occupation _Skald^In|Occupation Skald^Initial Cost 200^Weekly cost 40^Notes fills your halls with inspiring Nordic music. qstr_Name _Bard_Siwi.|Name Bard Siwi. qstr_Occupation _Bard^Ini|Occupation Bard^Initial Cost 200 ^Weekly cost 40^Notes fills your halls with inspiring English music. qstr_Name _Casius.|Name Casius. qstr_Occupation _This_man|Occupation This man is already working for you. qstr_Occupation _Bottler^|Occupation Bottler^Initial Cost 100^Weekly cost 10^Notes necessary complement for your mead hall. qstr_Name _Suaibsech.|Name Suaibsech. qstr_Occupation _This_wom|Occupation This woman is already serving you. qstr_Occupation _Happy_Wi|Occupation Happy Widow^Initial Cost 300^Weekly cost 25^Notes The best way to make your men happy. qstr_Name _Tancoystl.|Name Tancoystl. qstr_Name _Gulla.|Name Gulla. qstr_Occupation _Happy_Wid|Occupation Happy Widow^Initial Cost 150^Weekly cost 15^Notes The best way to make your men happy. qstr_Name _Eadgyd.|Name Eadgyd. qstr_Name _Harald.|Name Harald. qstr_Occupation _This_tra|Occupation This trainer is already working for you. qstr_Occupation _Trainer^|Occupation Trainer^Initial Cost 450^Weekly cost 45^Notes trains your troops. qstr_Name _Ulfberht.|Name Ulfberht. qstr_Occupation _This_smi|Occupation This smith is already working for you. qstr_Occupation _Smith^In|Occupation Smith^Initial Cost 400^Weekly cost 40^Notes makes new weapons for your refuge. qstr_Name _The_Hungry_Ham|Name The Hungry Hammer. qstr_Occupation _This_arm|Occupation This armorer is already working for you. qstr_Occupation _Armorer^|Occupation Armorer^Initial Cost 400^Weekly cost 40^Notes His nickname comes from his voracious appetite for iron, manufacturing all kinds of things. qstr_Name _Aurelius.|Name Aurelius. qstr_Occupation _This_phy|Occupation This physician is already working for you. qstr_Occupation _Physicia|Occupation Physician^Initial Cost 250^Weekly cost 15^Notes patches light wounds. qstr_Name _Morgan.|Name Morgan. qstr_Name _Alexander.|Name Alexander. qstr_Occupation _Physician|Occupation Physician^Initial Cost 350^Weekly cost 30^Notes a highly trained barber who patches light and heavy wounds. qstr_Name _Aillil.|Name Aillil. qstr_Occupation _Physician^|Occupation Physician^Initial Cost 250^Weekly cost 30^Notes patches light wounds. qstr_Name _Wamba.|Name Wamba. qstr_Occupation _This_coo|Occupation This cook is already working for you. qstr_Occupation _Cook^Ini|Occupation Cook^Initial Cost 350^Weekly cost 30^Notes makes feasts for you and your men. qstr_The_{s1}_and_the_{s2}|The {s1} and the {s2} have entered into an alliance with each other. qstr_The_{s15}_complies_wi|The {s15} complies with the new alliance by attacking the {s16}. qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Unknown|Unknown qstr_Kind|Kind qstr_Admirable|Admirable qstr_Heroic|Heroic qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}^|{s1}^ qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Atributes _^___S|{s1}Atributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armor, gloves and boots)^ to display them. qstr_Landing_near_{s2}|Landing near {s2} qstr_The_trainer_{s11}.|The trainer {s11}. qstr_{s0}^ _{s1}__{s2}__{|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_vWaveInfo|vWaveInfo qstr_vWaveOrigin|vWaveOrigin qstr_vTimer|vTimer qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_You_are_an_elder._Yo|You are an elder. You can count many years toward your life experiences. You may not be as strong and agile as before, but certainly you are wiser. qstr_You_are_an_adult._Yo|You are an adult. You are at an age where a reasonable amount of experience and health meet. qstr_You_are_a_youth._You|You are a youth. You are full of energy and eager to change the world around you. qstr_According_to_Galen_s|According to Galen's ancient temperaments, your personality is qstr_Phlegmatic._Its_elem|Phlegmatic. Its element is water and its Hippocrates humor is phlegm. It is associated with people who are calm, compassionate, self-content, reliable, shy, observant and consistent. These people are also resistant to change, distant, relaxed and reserved. qstr_Melancholic._Its_ele|Melancholic. Its element is earth and its Hippocrates humor is black bile. It is associated with people who are introverted, sensitive, intuitive, creative, perfectionistic, patient, caring and tolerant. These people are also clumsy, obsessed, depressed and dissatisfied. qstr_Choleric._Its_elemen|Choleric. Its element is fire and its Hippocrates humor is yellow bile. It is associated with people who are persuasive, egocentric, extroverted, independent, charismatic and ambitious. These people are also insistent, impetuous, bad-tempered, restless and touchy. qstr_Sanguine._Its_elemen|Sanguine. Its element is air and its Hippocrates humor is blood. It is associated with people who are optimistic, imaginative, artistic, cheerful, sociable, rational and pleasure-seeking. These people are also forgetful, impulsive and unpredictable. qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_According_the_four_c|According the four cardinal virtues recognized in the writings of classical antiquity, you most often exhibit qstr_Wisdom._Also_called_|Wisdom. Also called Prudence, it governs actions according to the dictate of reason in order to choose the right response to any situation. Wisdom implies the ability to judge in advance the probable consequences of one's actions. qstr_Fortitude._Also_call|Fortitude. Also called Courage, it ensures firmness during difficulties and constancy in the pursuit of goals. It is the strength to make a decision based on moral convictions, whatever the consequences. qstr_Temperance._Also_cal|Temperance. Also called Self-Control, it resists the attraction of pleasures in order to render the body governable. Temperance represents restraint and control over passions and desires. qstr_Justice._It_symboliz|Justice. It symbolizes respect for law and promotes rewarding good and punishing evil. qstr_You_are_a_foreigner.|You are a foreigner. qstr_You_come_from_far_aw|You come from far away, seeking to get to know the north of Europe, a world dotted with dozens of small kingdoms all harassed by the Vikings. qstr_You_are_Scoto_Pict|You are Scoto-Pict, qstr_a_descendant_of_an_a|a descendant of an ancient people of uncertain origin who inhabited parts of northern Britain, or of Goidelic invaders now mixed in. qstr_You_are_Briton|You are Briton, qstr_a_member_of_the_Celt|a member of the Celtic people who inhabited Britain since before the Roman invasion. qstr_You_are_Goidel|You are Goidel, qstr_a_member_of_Celtic_p|a member of Celtic people inhabiting the island of Eriu, which the Romans called Hibernia. qstr_You_are_Frisian.|You are Frisian. qstr_You_come_from_the_di|You come from the dike country of Friese on the north edge of continental Europe. qstr_You_are_a_Norseman|You are a Norseman, qstr_a_member_of_the_paga|a member of the pagan peoples native to Scandia who raid the coast of Europe. qstr_You_are_Anglo_Saxon|You are Anglo-Saxon, qstr_a_descendant_of_a_Ge|a descendant of a Germanic people who, in ancient times, dwelt in Sleswick, near the mouth of the Elbe. Your people have been taking over Britain for four hundred years. qstr_an_impoverished_nobl|an impoverished nobleman qstr_You_came_into_this_w|You came into this world as {reg59?daughter son} of a declining family of influence. By then, the estates were gone and only the house in which you lived remained as a possession. However, despite your hardships, your parents gave you a good education, preparing you from childhood for the chance to become a companion to royalty. qstr_a_travelling_merchan|a travelling merchant qstr_You_were_always_movi|You were always moving from one place to another seeking to make a profit. Although your parents were wealthier than most and gave you the best education they could, you found few chances to make friends on the road. When you did succeed to make a friend, you were always glad for the chance to sell them something. qstr_a_craftsman|a craftsman qstr_Your_father_s_abilit|Your father's ability to make beautiful and useful things were always highly valued by the community. You grew accustomed to live with some comfort and luxuries -- and you can tell a hammer from a mallet. qstr_a_priest|a priest qstr_You_were_placed_in_t|You were placed in the care of a monastery when but an infant. The brothers were not true parents, but provided care and camaraderie. Your mother visited you sometimes, but you have never heard from your father. Your life has been easier than most, as you always enjoyed a full dish at table after a long day of hard work. qstr_a_peasant|a peasant qstr_You_were_born_into_a|You were born into a small community directed by a nearby lord. Your childhood was happy enough, but there was little time to play. Practically from the time you could walk, you were put to work harvesting cabbages with your frozen fingers. qstr_an_outlaw|an outlaw qstr_Your_education_was_r|Your education was rather informal. Living in abandoned huts or even along the road, you were put to work begging until you became more useful for cutting purses. Some may say your childhood was a waste, but nobody knows the shadowy back streets and secrets of the towns like you do. qstr_{s1}^^You_were_born_|{s1}^^You were born years ago to {s2}. {s3} qstr_Your_family_baptised|Your family baptised you into Roman Christianity, qstr_and_you_were_fascina|and you were fascinated by the stories that the priest told when he visited your village. Since those days, you remain devoted to that religion. Christianity is based on the Scriptures, the testimony of the Jesus' life and the teachings of His Apostles. qstr_Your_family_believed|Your family believed in the Scandinavian gods. qstr_You_soaked_up_all_of|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Odin, the chief god; Thor, the god of the sky and thunder; Freya, the goddess of love, and all the rest required to oversee all the disparate processes of the world. qstr_a_page_at_a_nobleman|a page at a nobleman's hall qstr_You_were_chosen_to_b|You were chosen to be a companion to one of the wealthiest nobleman of the kingdom, so were given a place at the hall. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments chess games, gossip, bards visiting to recite the poems of great deeds and loves. You were drawn most by the world of conflict and competition. You played rough games with other children, batting each other with sticks as swords. Such games provided you invaluable lessons for your current life. qstr_a_craftsman_s_appren|a craftsman's apprentice qstr_Your_parents_sent_yo|Your parents sent you to learn a trade. After years of hard work and study under your new master, he promoted you first to journeyman and finally to fully paid craftsman for as long as you wished to stay. You became adept with tools and crafting. qstr_a_shop_assistant|a shop assistant qstr_In_the_employ_of_a_s|In the employ of a shopkeeper, you learned to attract people's interest and convince them with words. Traveling from one place to another in caravans to trade, you learned the customs of very different peoples and proper behavior in each culture. qstr_a_street_urchin|a street urchin qstr_You_ended_up_in_the_|You ended up in the streets, doing whatever you must to survive. Begging and thieving to earn your bread, daily involved in this violent world, always one step ahead of the law and others who wished to catch you. qstr_a_farmer_child|a farmer child qstr_You_put_your_strong_|You put your strong back to help with farm work. You learned the land and the livestock that grazed on it. Some years you enjoyed good harvests but others you survived on an empty stomach. You became unflappable and adept at adapting to every circumstance. qstr_{s1}^^You_spent_your|{s1}^^You spent your youth as {s2}. {s3} qstr_Formerly_being_a_sla|Formerly, being a slave, qstr_your_adult_life_was_|your adult life was full of misery. Forced to do all the hard menial tasks for your owners, you grew to be thick-skinned, fast, and strong. Sometimes your masters gave you no food, and so you had to learn to forage in the wild in order to satisfy your hunger. Your world was small and monotonous. The days seemed to be always the same. Rain and sun punished your body during these endless working days. From sunrise to sunset, with your back aching all the time, your only reward was to see another day, although some of your fellow sufferers were not so lucky. When you got some free time -- something that rarely happened -- you practiced hurling stones with a simple sling. You can hit a dried gourd some paces distant and cause it to explode with a satisfying CRACK. qstr_Formerly_you_were_a_|Formerly, you were a priest. qstr_When_you_were_not_wo|When you were not working or studying at the monastery, you traveled around spreading the word of God. Anyone who listened to you was greatly impressed with the passion of your sermons. Though you had kept the vow of poverty through all those itinerant years, you never lacked for food, drink or shelter, as the hospitality of the peasants was particularly generous toward a rising {reg59?woman man} of God. Now and then, the villagers came to the monastery to purchase the unique products that you made. ^^Healing is another of your abilities. Your skill mended many a broken bone and kept many a soul in its body instead of venturing into God's hands. Full of faith, you feel safe outside the thick monastery walls. You are armed with nothing more than a rod or a staff, symbols of the divine ones that comfort you. qstr_Formerly_you_were_a_t|Formerly, you were a traveler. qstr_Responding_to_the_ca|Responding to the call of the road, you traveled from one village to another, trading whatever you could find. This is not a wealthy life, but you have become a master at getting a good price from even the most miserly of spinsters. Soon, you will be able to create your own trading empire. qstr_Formerly_you_were_a_p|Formerly, you were a poacher. qstr_Unsatisfied_with_com|Unsatisfied with common men's desperate desire of wealth, you took to your local lord's own forests and helped yourself to their bounty, laws be damned. You hunted stags, boars and geese and sold their meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood to warm many a freezing home during harsh winters. You found that honor is easy enough to barter away for a few hard-to-find silvers. When the hard times came, you foraged for food and became an expert at finding edible plants in the wild. qstr_Formerly_you_were_a_f|Formerly, you were a free {reg59?woman man}, and moreover {reg59?mistress master} over a bit of land. qstr_{reg59?Being_wife_to|{reg59?Being wife to a free man meant that you at least had it easier than did the wives of the servants. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land, you still had to do a variety of tasks that peasant wives have to do. Your husband had to pay rent to his overlord and owed him labour services for the land. When the lord was involved in a war, your husband had to answer his call for foot soldiers. In those times, he had to rely on his shield and spear in the thick of battle. He often taught you how to fight properly with those arms in case he wouldn't be available to defend your home. This meant that you at least had it easier than the servants. You owned some servants who helped you with the hard work, but since you didn't own a lot of land, you still had to do a variety of tasks that peasants have to do. You had to pay rent to your overlord and owed him labour services for the land. When the lord was involved in a war, you had to answer his call for foot soldiers. In those times, you had to rely on your shield and spear in the thick of battle.} qstr_{s1}^^Through_persis|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. Eventually, he recommended you to the king, who awarded you with a small fief from his own holdings. Now you must prove yourself worthy of the trust you have been given. qstr_{s1}^^Then_you_happe|{s1}^^Then you happened to catch the interest of a young lord. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The lord lacked a living uncle, brother, or son. You therefore take over his small, neglected estate, even as the other lords of the kingdom consider it as having become available. Now you must establish yourself on your lands. qstr_{s1}^^Through_persist|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. A series of events having left the kingdom without a ruler, he proposed you to share the kingship as a compromise between contending factions. You were deliberately chosen to be the minor partner, but a sudden fatal illness of the other share-king has left you sole ruler. Not everyone is happy about this turn of events, and neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_{s1}^^Then_you_happen|{s1}^^Then you happened to catch the interest of the young king. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The king lacked a living uncle, brother, or son. As the lords debate succession, the neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_ _Viking_Conquest_Ma| Viking Conquest Main Campaign qstr_A_storyline_campaign|A storyline campaign with a main quest and other special features. qstr_ _Sandbox_Campaign| Sandbox Campaign qstr_No_main_story_or_spe|No main story or special features. You are free to play as you wish. qstr_ _Lordly_Sandbox_Cam| Lordly Sandbox Campaign qstr_You_start_as_a_lord_|You start as a lord or lady of a faction. qstr_ _Royal_Sandbox_Camp| Royal Sandbox Campaign qstr_You_start_as_leader_|You start as leader of a faction. Long live the king! qstr_STAMINA_ _Realism_Fe|STAMINA Realism Feature. qstr_This_feature_affects|This feature affects the player and all game characters.^Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved. qstr_ARMOR_PENALTY_ _Real|ARMOR PENALTY Realism Feature. qstr_This_feature_affects_|This feature affects the player and all game characters.^Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. qstr_EASY_RECRUITMENT_ _B|EASY RECRUITMENT Beginner's Feature. qstr_When_you_ask_permiss|When you ask permission in the villages to recruit, the answer is always positive and without cost. Not recommended for players who like role-play and immersion. qstr_RESTING_MORALE_ _Rea|RESTING MORALE Realism Feature. qstr_INSANE_DIFFICULTY_ _|INSANE DIFFICULTY Advanced Player's Feature. qstr_Your_troops_need_thr|Your troops need three times the normal experience to upgrade. Your enemies will cause double damage while you cause only half. Only recommended for hardcore players. qstr_GORE_ _+18_Feature.|GORE +18 Feature. qstr_DISABLE_SCENIC_MENU_|DISABLE SCENIC MENU Performance Feature. qstr_Disable_the_3D_view_i|Disable the 3D view in menus to improve the loading time for slower machines. qstr_SHIELD_BASH_ _Realis|SHIELD BASH Realism Feature. qstr_Player_and_AI_troops|Player and AI troops will be able to bash enemies with their shields. qstr_...Anno_Domini_868..|...Anno Domini 868... qstr_My_name_is_Beda_the_|My name is Beda the Old, and if you delve into this world, I recommend you listen carefully...^^Britain. The Britons call her Ynys Prydein, the Goidels call her Alba while the Angles and Saxons gave the name of Englaland to the lands they conquered. These islands are large, rich and beautiful... and are coveted. So the land is currently at war and respects only the law of the sword and spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air, and the earth lies barren from the trampling of armies. As in past eras of strife, mortal enemies rise, equipped in armour. Ravens are calling, wolves are howling, spears clash and shields answer.^^In the north, the kingdoms of the Angles crumble before the advance of the Danes. The sons of the notorious Viking lord Ragnar, the new lords of these lands, now rule Bernaccia, Deira and Elmet, the land known as Northhymbre. ^^In the south, the Saxons of West Seaxe, led by the Brytenwalda Aethelred and his brother Aelfred, prepare for war. They know that on the other side of the sea, more Danes prepare to cross the ocean in search of fame and wealth. ^^Pushed into the remote fringes of their native land by centuries of landward invasion, the native Britons now are threatened by Vikings on their coasts. They fight desperately not to lose what little they have left, dreaming of a king to unify them all and lead them to final victory -- a new King Arthur. The reality is that their equitable inheritance laws keep the holdings of each lord small and unity harder to achieve. Nevertheless, one strongman, Rhodri the Great of Gwynedd, has begun to impose his will over the rest of Wales. ^^In the lands of the far north, Norwegian invaders thirty years ago wiped out the old competing Gaelic and Pict aristocracies in one fatal blow at a chance three-way battle. After this disaster, Gaelic strongman Cinead McAlpin started to forge a new kingdom out of the two peoples, but they have been driven to the highland center of their former territories. ^^Across the sea, in Ireland, Aed 'Fair Warrior' mac Niall of Aileach has emerged as high king in Temair after overcoming his enemies, but it is nothing more than a prestigious title. His claim is never accepted by the other half of the Ui Neill, and the fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated. Meanwhile, both Danish and Norwegian Vikings have established dozens of coastal strongholds. They use the rivers to plunder the Goidelic hinterland, but they are all too prone to join the native conflict -- on all sides. ^^^The world is chaos, and chaos is war. qstr_BEDA_CHRONICLE^^{s2}|BEDA CHRONICLE^^{s2}^^ {s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A physician in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg36} troops.^{reg59?She He} currently has {reg37}. qstr_^Religious_Differenc|^Religious Differences -{reg7} qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_{s11}{s10}{s12}|{s11}{s10}{s12} qstr_^^These_pagan_troops|^^These pagan troops cause trouble {s11} qstr_^^These_Christian_tr|^^These Christian troops cause trouble {s11} qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Unhappy|Unhappy qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hostile|Hostile qstr_Hateful|Hateful qstr_Vengeful|Vengeful qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Build_your_personal_|Build your personal refuge. qstr_You_already_have_a_r|You already have a refuge built. Destroy your current refuge if you want to move it here. qstr_You_don_t_have_enough|You don't have enough money! The workers who would build a refuge for you demand 1000 peningas. qstr_You_need_to_have_mor|You need to have more than thirty men to start this job. qstr_Your_men_await_your_|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 peningas.^Time need 6 hours. qstr_{s2}^^_{s3}|{s2}^^ {s3} qstr_You_are_in_the_kingd|You are in the kingdom of DANMARK.^^Danmark is an important Norse state in the Viking Age. The Danes not only maintain their independence against the powerful Frankish empire but also attack and plunder towns, churches and monasteries throughout Western Europe. Danish Vikings are excellent merchants who trade with most of their known world. A strong central authority has been established in Jutland, and the Danes now look beyond their own territory for land, trade and plunder. While the men are out at sea, the women manage the farms. qstr_You_are_in_the_kingdo|You are in the kingdom of NORTHVEGR.^^In Northvegr, mountainous terrain and fjords form strong natural boundaries. Communities remain independent of each other, and thirty small kingdoms exist in this land. The most powerful leaders of the petty kingdoms have entered a major power struggle. The sea is the easiest way to communicate between the Norwegian kingdoms and the outside world, and the people have become traders and explorers as well as plunderers. The lack of suitable farming land forces Norwegians to colonize the sparsely populated islands to the west. Norwegians carried out the early Viking raids on Britain and Ireland, but later the Danes joined in. qstr_You_are_in_the_kingdom|You are in the kingdom of LAITHLIND.^^Laithlind is the Norse-dominated part of Scotland and the Northern Islands, conquered by the Vikings three decades ago. This kingdom has become an operating base for Norwegian expansion in the British Isles. On the other hand, internal strife between the various strongmen is common. qstr_You_are_in_the_kingdom_|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Anglo-Saxons by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. The Frisians lost their independence first to the Franks, but now their country is under the rule of the Danish. qstr_You_are_in_the_kingdom_o|You are in the kingdom of WEST SEAXE.^^West Seaxe is the westernmost kingdom of Saxons in Britain. Some decades ago, King Egbert conquered Mierce and secured his overlordship over the king of Northhymbre. He thereby became the Brytenwalda, or high king of Britain. This position of dominance was short-lived, but the expansion of West Seaxe across south England proved permanent. Egbert's later years saw the beginning of the Viking raids on West Seaxe. The Danes were decisively crushed by Egbert's son and successor, King Aethelwulf, in the Battle of Aclea. This victory postponed Danish conquests in England for fifteen years, but raids on West Seaxe continued. Aethelwulf was succeeded by each of his four surviving sons, ruling one after another Aethelbald, Aethelbert, Aethelred, the current king, and Aelfred, currently sub-king. qstr_You_are_in_the_kingdom_of|You are in the kingdom of EAST ENGLE.^^The Kingdom of East Engle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was ruled by the Wuffingas dynasty but was conquered by Mierce. The Vikings ravaged East Engle, but in later years, the Saxons defeated them in two great battles. There then followed a relatively peaceful period in which the Vikings attacked only once. However, the Danes eventually stopped raiding and showed up in force. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of MIERCE.^^Mierce is one of the most powerful kingdoms of the Anglo-Saxons, centered on the river Trent and its tributaries. It was originally composed the border areas, called Midlands, that lay between the districts of Anglo-Saxon settlement and the Celtic tribes they had driven to the west. From the kingdom's capital of Tomtun, the Mercians dominated the Anglo-Saxon realms for three centuries, having annexed or gained submissions from five of the other six Anglo-Saxon kingdoms. That period is known as the Mercian Supremacy. However, the conquest of Northhymbre by the Great Heathen Army has put Mercian dominance into question. qstr_You_are_in_the_kingdom_of_N|You are in the kingdom of NORTHHYMBRE.^^Northhymbre is the northernmost Anglo-Saxon kingdom. It extended from the south of Alban to the north of the river Humber. It was originally composed of the union of the kingdoms of Bernaccia and Deira, but gradually extended north and west, further encroaching on Celtic realms. The brothers Halfdan Ragnarsson and Ivar the Boneless have conquered Northhymbre and installed an Anglo-Saxon nobleman, Ecgberht, as a puppet king. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd were acclaimed as 'Kings of the Britons' before losing their power in civil wars and invasions. The Britons of Gwynedd remain conscious of their Romano-British heritage, and their kings continue to link their rule to the old imperial Roman order with the continued adoption of Latin and Christianity. Roman knowledge, however, is mainly lost, and the Britons of Gwynedd shift towards a militaristic tribal society. The kingdom has been expanding due to the efforts of Rhodri the Great. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between England to the east and the powerful Briton realms to the west. The kingdom was probably founded by Irish raiders, very likely the Ui Liathain, whose power had grown great in Wales until they were reduced by the sons of Cunedda. Currently the kingdom is locked in a feud with its neighbor, Glywyssing. qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. With its high, fortified rock (Alt), Alt Clut resisted one attack by the Dal Riata and three by the Picts. An alliance of Picts and Northumbrians finally captured Alt Clut after a siege of several years. However, 18 years ago the men of Alt Clut were able to burn the Pictish city of Dunblane. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii, whose economy was based on tin since ancient times. Separated from the Britons of Wales after the Battle of Deorham, they have been all but eclipsed by the expanding Saxon kingdom of West Seaxe. These people span the Channel, and they take refuge on the continent. qstr_You_are_in_the_kingdom_of_GL|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This was the most Romanised part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Lately, it has been locked in a bitter feud with Brycheiniog. qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. For a long time, the rule of Laigin was disputed by two dynasties, the Ui Dunlainge and the Ui Cheinnselaig, but finally the first one got the control of the crown. Nineteen years ago, during a general Norse attack on the British Isles, a Norse army was defeated at Sciath Nechtain by Lorcan mac Cellaig of Laigin and Olchobar mac Cinaeda of Mumain. Nevertheless, the Vikings have created several colonies on the coast. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Nineteen years ago, after multiple defeats by invading Norsemen, Olchobar joined forces with his eastern neighbour, Lorcan mac Cellaig, King of Laigin, to stop them at Sciath Nechtain. Among the dead was one Tomrair, jarl of the king of Laithlind. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. Some centuries later, the ancient line of Connacht kings was displaced by midland rulers, whose centre was at Tara. Two members of this Tara dynasty, Brion and Fiachra, founded clans, the Ui Briuin and the Ui Fiachrach, to which all the current rulers of Connaught belong. Conchobar mac Taidg Mor is from the Ui Briuin branch. Currently, the Norse seem intent on settling an island in the middle of the river Shannon. qstr_You_are_in_the_terri|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now in a feud with Ui Neill to the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_kingdom_of_MI|You are in the kingdom of MIDE.^^Mide means 'middle,' due this kingdom's position in the middle of Ireland. It was created by Tuathal Teachtmhar who, having subdued the rulers of the four kingdoms of Ireland, created his own realm from lands around the Hill of Tara that he annexed from them. Niall of the Nine Hostages later established himself as king of Tara. For six centuries afterward, almost without interruption, his descendants were considered the high kings of Ireland. His son Loegaire succeeded him and welcomed St. Patrick to his court. Niall's sons and grandsons have continued to annex parts of northern Laigin to carve out the sub-kingdoms of Mide and Brega for their descendants. Currently, the Ui Neill of Meath have an arrangement to alternate the crown of High King with their cousins from Ailech, even as they continue to feud. qstr_You_are_in_the_kingdom_of_AL|You are in the kingdom of ALBAN.^^In the North of Britain, Picts and Scots, with their separate languages, had been traditional enemies. However, both dynasties were nearly destroyed in a chance three-way battle with Vikings. Then Kenneth MacAlpin of the Dal Riata unified the land by somehow finishing off the Pict royal house. However, continued Viking pressure forced him from the coasts and lowlands. He placed the capital of his new kingdom at Forteviot, in old Pictish territory, and moved his religious center to Dunkeld. There he transferred the remains of St. Columba from Iona. qstr_You_are_in_territory|You are in territory of the clan of OSRAIGE.^^Osraige is one of the largest clans in Ireland. It was the easternmost region within the Kingdom of Mumain until Osraige warlord, Cerball mac Dunlainge, adeptly obtained independence. Cerball at different times fought and allied with Waterford, Dublin, and Aed Findliath, but generally remains at odds with the neighboring, larger kingdoms of Mumain and Laigin. qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10}.^ qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^{s4}^Kingdom _{|{s1}^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}{s47} qstr_This_lord_is_a_prison|This lord is a prisoner of {s10} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s1}^^{s4}^Relation |{s1}^^{s4}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{reg2}_warriors_acco|{reg2} warriors accompany the king. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} peningas. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} peningas. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} peningas. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} peningas. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} peningas. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} peningas. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} peningas qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centers_Repo|Kingdom Centers Report ^^^--Towns-- {s4}^^^^--Forts-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Political_issue _{s1|Political issue {s11} qstr_{s10}__on_agenda_{re|{s10} (on agenda {reg4} hours) qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_{s12}__controversy _|{s12} (controversy {reg21}) qstr_{s12}^Screening_part|{s12}^Screening party {s38} qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_c|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defense of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will join you. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_My_name_is_Beda_the_O|My name is Beda the Old, and this is my chronicle of what happened in the times in which I lived... qstr_They_weren_t_good_ti|They weren't good times. In Anno Domini 861, my master, Bishop Swithunus, died. Before he died, he told me that the end of time was coming.^^In 865, a pagan army attacked Cent. Men from Cent managed to placate them, but under the pretence of peace and the lure of money, the invaders pillaged the country nevertheless.^^Later that year, in East Anglia, a large pagan army made winter quarters. The following summer, King Eadmund, eager to see them off, quickly horsed them. This was no raiding party; it became known as the Great Heathen Army. Thousands of men, led by the sons of Ragnar, had come to stay.^^In 867, the end of time started, as Swithunus had predicted. The Great Heathen Army of Danes went over the mouth of the river Humbre to Eoferwic. They captured the town, and there was an immense slaughter of the Northumbrians. Both kings, Osbert and Aella, were slain. So now the Danish rule the north, imposing their laws and pagan ways... Where is God when you need him?^^In the south, the Friese coast was being devastated by Vikings. Merchant ships fled north, seeking the protection of West Seaxe.^^In Ireland and Wales, the pagans were becoming more powerful each day. Many said that the Dal Riata and land of the Picts would soon be no more... qstr_BEDA_CHRONICLE^^{s2}^|BEDA CHRONICLE^^{s2}^^{s3} qstr_The_news_coming_from|The news coming from the north was disturbing. Ragnar's sons were calling men to advance on Mercia. It was still a great army; nonetheless, reinforcements from Danmark were expected. God protect us. qstr_Some_merchants_repor|Some merchants report that Sigurd 'Snake in the Eye,' Ragnar's son in Danmark, is bringing warriors on hundreds of boats. I overheard some of the king's advisers in Witan Ceaster saying that the Danish want to destroy all the kingdoms of Englaland.^^The only good news I heard was when a messenger informed us that some Danish sent by Jarl Sigurd to attack Friese were defeated in Doccinga.^^That was the first time I heard the name of {playername}, who had led the defense of Doccinga.^^Little did I know then that {reg59?she he} was going to be an important figure in my life. qstr_There_was_a_man_call|There was a man called Egbert, or I should say a king, Egbert Cyning, for he was king of Northhymbre. But he was a puppet king, chosen by the Vikings because he was a weak man whom they could handle. Was this the fate that awaited us also? qstr_In_Anno_Domini_868_t|In Anno Domini 868, the Vikings took Snotingaham. There was fear, much fear, but West Seaxe and Mierce joined forces. Aelfred of West Seaxe, the king's brother, was married to Ealswith, daughter of Aethelred Mucel, ealdorman of the Gaini, and of Eadburh, from the royal line of the king of the Mercians.^^The two realms called the fyrd to war. West Seaxe advanced on Snotingaham from the south, and Mierce joined them on the way. Maybe they could finally put an end to the advance of the sons of Ragnar?^^My life was about to change, but I did not know that. qstr_I_still_dream_of_Dou|I still dream of Douar-an-Enez when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. qstr_I_remember_sailing_i|I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with {playername} and {reg59?her his} men. If we were defeated, we would die with the rest. Fortunately, by some miracle of God, I survived. Too many did not, including Bodo, with whom, I hear, {playername} had spent much time since they first met on a ship called the Woden Ric. I figured Bodo would be a great loss for {reg59?her him} after everything that had happened, but {reg59?her his} face was imperturbable, and no one dared to ask {reg59?her him} how {reg59?she he} felt.^^After the two battles of Douar-an-Enez, we spent a few weeks in the remains of the village, healing the wounded, burying the dead, and recovering from all that had passed. I really think that times like that are when my work is most needed. Many came to me to find comfort and to thank me for all my words over the dead.^^Then we sailed back to Englaland, where, we didn't yet know, the world had changed... qstr_Maybe_part_of_him_is|Maybe part of him is left in the baby that he had with Thora, daughter of Ulf from Danmark. The boy, named after his father, grows strong and healthy, and promises to be a powerful man someday. qstr_My_name_is_Beda_and_|My name is Beda, and this book started as a chronicle of a dark time, but the time is not so dreadful, as it was overshadowed by a hero. qstr_I_was_there_when_the|I was there when the armies of the Saxons and Danes fought at Aescendun. I was there when {playername} changed the course of history. But even this and what happened next pales in importance when the world lost its hero. I remember it like it just happened, when we entered the hall and watched as Sven Bull Neck finished off {playername}'s mother. I remember {reg59?her his} face. It became ice cold. Neither anger nor fear nor crying; only coldness. I assure you that Sven Bull Neck turned pale because he knew that his death was inevitable. We fought in the hall and Sven died, but that did not change the hardness of the face of {playername}. Neither then nor later, at the funeral of {reg59?her his} mother, revered like a queen, and buried with rich grave goods in a warship.^^After that day, we lost our hero. {reg59?She He} said farewell to us, who we had followed {reg59?her him} from battle to battle, and said {reg59?she he} was leaving without revealing {reg59?her his} destination.^^{reg59?She He} left us, I fear, to never return. I hope I am wrong, because this dark world still stands in need of {reg59?her his} exploits. qstr_BEDA_CHRONICLE^^{s2}^^|BEDA CHRONICLE^^{s2}^^{s3}^^{s16} qstr_Little_news_has_reac|Little news has reached me about the young Caio. I do know for sure that he never returned to Hadrian's Wall, not even to visit his family. Last I heard is that he embarked on a Danish expedition headed to Konstantinoupolis. qstr_^^Egil_returned_to_R|^^Egil returned to Ribe, his home, made rich by the spoils of his adventure. He spent all his money on women and ale, and ended up dead in a duel shortly thereafter. qstr_^^Brunhild_married_a|^^Brunhild married a Dane, despite having always hated them, and settled near Jorvik. A merchant told me that currently she is a happy mother with three children. qstr_^^The_fate_of_Donnac|^^The fate of Donnachdh was dark. He returned to Alban, where he recruited a crew of Scots to pillage the Norwegian merchants in the Sea of Hibernia. The Norwegians of Dubh Linn put a price on his head, gave chase and killed him in an epic battle that the bards still sing about at the court of Alban. qstr_^^Morgant_returned_t|^^Morgant returned to Cornubia and sought to unite the clans to try to recover the territory of the old Kingdom of Dunmonia, but was unsuccessful. Many were simply abandoning their homeland for the other side of the channel, which amazingly enough failed to reduce the many rivalries. In the end, he gave up and retired to the monastery of Petrockstow, where I know he took vows. qstr_^^Dwywei_was_one_of_|^^Dwywei was one of the few who did not give up after the departure of {playername}, and I know she left in pursuit of him. She loved him despite all that happened, and was willing to travel the world to find him. I don't know if she was successful or if she is even still alive. qstr_^^Dwywei_despite_all|^^Dwywei, despite all the past, never resigned herself to the departure of {playername}. I heard she left in pursuit of him. qstr_^^Reginhard_returned|^^Reginhard returned to Dorestad where he married Adda, the shopkeeper, and they had a son named Thiaderd. Their marriage was a happy one, but it didn't last. The latest news is that, tormented by his double betrayal, first of Thiaderd and then of {playername}, he returned to his vice. qstr_^^About_Clovis_he_re|^^About Clovis, he returned to Frankia where he took land and wife. But he seems to want to forget the past and does not receive my messengers. qstr_^^The_beautiful_and_|^^The beautiful and indomitable Solveig decided to continue {playername}'s revenge on the family of Sven Bull Neck on her own. She returned to Danmark, where she hunted and killed all the brothers of Sven, along with their families. The Thing sentenced her to death, so now she's hiding somewhere among other bandits and exiles. qstr_^^The_loeknir_the_ph|^^The loeknir, the physician, Asbjorn returned to Odinsve, the home of his parents, weary of war. He puts his knowledge to use helping cure people, all for just a few peningas -- even free to anyone who asks. His fame runs throughout the north, and people worship him like a saint. qstr_^^Helgi_was_very_fon|^^Helgi was very fond of {playername}, despite all the past, and when she left, he plunged into a terrible depression. The last thing I know is that he went back east and became a Rus, hoping more blood would soothe his grief. qstr_^^Helgi_became_depre|^^Helgi became depressed after the departure of {playername}. Without clear direction, he marched east and became a Rus, looking for his fate in unending war. qstr_^^The_Greek_Agathino|^^The Greek, Agathinos, stayed in the north, near Lundenwic. There he got a job rebuilding the old Roman infrastructure. Sometimes I get letters from him. I do not know why we were never friends, but he likes to keep up the relations he made in his past, and I must be the only remnant of another time he has left. qstr_^^And_that_is_all_wh|^^And that is all what I know about people who served under {playername}. qstr_After_the_departure_|After the departure of our leader, we, {reg59?her his} followers, dispersed to the four winds. I hid in a monastery in a remote part of West Seaxe, far from it all. Here I will wait for the end of my days. I pay people to bring me news from outside, especially if they find {playername}, but nobody has seen {reg59?her him}. However, I have a little news from others who were with {reg59?her him} until the end. qstr_{s11}{s12}{s13}{s14}|{s11}{s12}{s13}{s14}{s15}{s16}{s17}{s18}{s19}{s20}{s21}{s22}{s23}. qstr_{s2}{s3}^^I_hope_my_|{s2}{s3}^^I hope my writings serve to keep {playername} in history. The {reg59?lady man} who started from nothing, on a ship called the Woden Ric, and rose to be a warlord who was able to put in check the powers of {reg59?her his} time. {reg59?She He} it was who killed the dreaded Sven Bull Neck and could be measured face to face with the most powerful men, like the sons of Ragnar and the kings of West Seaxe.^^May the world remember {playername} when the rest of us have all perished. qstr_They_say_that_Eriu_i|They say that Eriu is a wilderness, inhabited by people too untrustworthy for truce or trade, and too violent to make it worth conquering. I have heard many stories about Eriu, but none is worth retelling. What I am sure of is that the time {playername} spent there left him scarred for life. qstr_Honestly_Mael_Bresai|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When she left, the whole army felt a void. Nobody has ever seen her since, although I know that my {reg59?lady lord} always hopes for news about her.^^They say many things about Eriu, but nobody tells the legend of Morrigan. qstr_The_agreement_with_M|The agreement with Mael Bresail made {playername} a rich person, but his fate was above wealth, and money was only a way to achieve {reg59?her his} goals. Little news reached us of Mael Bresail after the pact. He always tried to stay out of the way of my {reg59?lady lord}, even when the affairs of {reg59?my lady my lord} and his king crossed. I don't know if Mael Bresail just honored his oath or felt sheer terror toward {playername}.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Honestly_Mael_Bresail|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When {playername} killed her, I think that {reg59?she he} felt {reg59?she he} had destroyed something that does not belong to this time or world.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Sandbox_mode_gives_y|Sandbox mode gives you total freedom to choose your gaming experience. You may choose to be a peaceful trader, a fearsome Viking, a king loved by his people or any other role you may want. qstr_Starting_is_always_d|Starting is always difficult, so it is recommended to explore the surroundings before heading into your first fight. Visit nearby settlements, obtain quests from local leaders or lords or work to earn a salary at farmsteads, quarries, salt mines or lumber camps. Recruit your first men at farmsteads or monasteries or try to bribe a village leader. You can also buy merchandise at farmsteads and villages and try to sell it in the town markets for a profit.^^It is best to play slowly at first, to explore the possibilities and workings of the game. If you have questions, you can always read the notes.^^Viking Conquest is immense. It will take you into the Dark Ages like never before. qstr_^Welcome_to_Viking_C|^Welcome to Viking Conquest Reforged Edition^^^{s2}^^{s3} qstr_In_this_mode_you_sta|In this mode, you start out either as a nobleman or a king of a faction. As a nobleman, you'll take control of your fief and lead armies. As a king, you decide kingdom's policies, declare wars, lead armies and develop your kingdom. qstr_Your_first_priority_|Your first priority should be to develop your possessions, increase income and fill your coffers with peningas. Stabilize your kingdom before starting new conquests.^^Leading people is not easy. War devours resources, and this world is full of dangers. Your actions will determine the future of your kingdom... qstr_^^Welcome_to_Viking_|^^Welcome to Viking Conquest Reforged Edition^^^^{s2}^^{s3} qstr_In_the_storyline_you|In the storyline, you start as a hero with an uncertain fate.^Please read the following carefully, because the gameplay varies slightly from the sandbox campaign. qstr_The_story_follows_it|The story follows its own development path and the decisions you make may affect the world around you in addition to standard game mechanics. This means you won't be able to freely join any kingdom or serve any king, except when allowed to do so.^The behavior of the kingdoms, especially those important to story and in history, will follow the chronology of historical events as much as possible. As a result, these kingdoms may not be destroyed if they were not defeated historically.^Moreover, you won't be able to get rid of your companions, grant them fiefs, or make them vassals, as long as you're playing the storyline. As many of your companions are important to many missions, it is critical that they remain a part of your war band.^^It took many months to build and research Viking Conquest storyline, using historical sources, sagas, and deep love for Viking world. We do hope that you enjoy it as much as we did. qstr_The_supply_box_will_|The supply box will be available {reg1?after {reg0} rounds next round}. qstr_Head_armor_cannot_be|Head armor cannot be used with hoods and is being discarded for {s0}. qstr_You_can_t_sleep._You|You can't sleep. You can hear the constant crunch of the boat hull, smell sea brine, and feel the breeze caressing your face, but your eyes are closed and refuse to open. And your mind keeps dreaming, remembering other times, a past life that feels far away and that you remember less every day, even though not many months have passed since your departure.^^Now, the future is uncertain. Your journey has brought you to the Frisian Sea hoping to find news about an old sorcerer who takes care of all ills, because your mother is sick. For her you left everything behind, a world you knew like the back of your hand, and paid for passage on a north boat, a paunchy merchantman. It's slow and clumsy, but its captain has promised to take you to the remote part of Friese where the sorcerer lives.^^Your mother travels with you; nobody else has joined you. Her illness progresses, and there are days when she no longer recognizes you, but she appears to be completely sound at other times. Every morning you wake up not knowing which day it will be will you be able to converse with her or will you have to tie her to a post so she does not fall overboard?^^You need to wake up, though your eyes oppose you and your mind boils with fever...^^One more effort. Your eyelids obey... qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_The_night_falls_whil|The night falls while the ship, the Woden Ric, crosses the ocean. There is a good wind and the Woden Ric enjoys good sailing away from the site of the battle where it stopped in the morning. The Frisian coast is near by the time you fall asleep.^The ship sails during the night while the shift rotates at the rudder. If all goes well, landfall will occur the next day, and you'll be a little closer to your destination.^If all goes well... if only your nights were not filled with nightmares of ships consumed by fire and drowned men floating on bloody water. You are trapped in this way, costing you escape even to the world of dreams, when a hand shakes you, and a voice calls loudly near your ear.^You open your eyes and see the taciturn face of the captain illuminated by the light of dawn. You see his lips moving frantically and gradually begin to understand his words...^^ qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_reputation_is|Player reputation is increased by 1, and it is now {reg7}. qstr_Player_reputation_is_|Player reputation is decreased by 5, and it is now {reg7}. qstr_Reseted.|Reseted. qstr_The_time_to_meet_with_|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. Use him to gain favor with the Asturian troops and bring them to the side of the sons of Ragnar. If you fail to convince them, {s11} wants them destroyed.^^But before you leave Englaland, you must go to {s3} and talk to the old captain at the port, as {s11} has gathered men and ships to help you in Douar-an-Enez. qstr_The_time_to_meet_with_t|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. You have to expose him and destroy him diplomatically, without breaking relations with the Asturians.^^{s11} has gathered men and ships to help you in Douar-an-Enez. You must go to {s3} and talk to the old captain at the port. qstr_Go_to_Old_Captain.|Go to Old Captain. qstr_The_king_of_Danmark_|The king of Danmark suggested that you talk to Ulf at his farmstead to convince him not to testify against you at the Assembly. In addition, {s10} said it would be a good idea to have good relations (more than 15 relation points) with the jarls of Danmark, so they speak favorably about you at the Assembly. qstr_You_have_recently_re|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Readingum, near {s3}. qstr_You_have_recently_ret|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Aescesdun, near {s3}. qstr_Go_to_your_lord.|Go to your lord. qstr_Go_to_talk_to_Aelfre|Go to talk to Aelfred (Wessex side) or Halfdan (Danish side). qstr_off|off qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. Cost {reg0} peningas. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^The warlord encourages his men with a rousing speech. Your enemies have very high morale.^^ qstr_You_have_encountered_|You have encountered {s1}.^^The warlord gathers his men to pray and invoke the protection of their god. Your enemies have high morale.^^ qstr_You_have_encountered_{|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_{s|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_{s2}^^You_overhear_o|{s2}^^You overhear one of your more experienced men grumbling about the lack of a battle plan, and you make a mental note to find someone that can make one.^^ qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking innocents. qstr_Your_men_feel_uneasy_|Your men feel uneasy about attacking traders. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_Since_{s8}_has_a_goo|Since {s8} has a good reputation, your troops feel a bit more confident than usual when attacked. qstr_Your_men_feel_uneasy_a|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_ab|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_Board|Board qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_{reg45}_will_be_lost|{reg45} will be lost. qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_The_wound_you_took_w|The wound you took was pretty nasty and will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Player_retreats_from|Player retreats from battle. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men. qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to {s7}. qstr__You_are_greeted_by_| You are greeted by men loyal to you. qstr__You_are_greeted_by_m| You are greeted by men loyal to {s7}. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_You_make_sure_they_s|You make sure they see that their lord, {s11}, is held prisoner by your army. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, pipelines, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making scaling equipment.^^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_ You_have_sent_men_| You have sent men to find a traitor in {s4}.^^ qstr_ You_have_found_a_tr| You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_ Your_men_are_takin| Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_ You_have_sent_men_t| You have sent men to infiltrate {s4}.^^ qstr_ Your_camp_smells_h| Your camp smells horrible. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_ As_a_disciplined_ar| As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_are_diggi| Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more|You need to have more than 250 men for this job. qstr_You_need_to_have_at_|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_3|You need more than 30 men, or sending some will leave your camp somewhat unprotected. qstr_You_need_to_have_more_|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_t|You need to have more than 80 men in order to do this. qstr_ The_assault_equipm| The assault equipment is ready. The troops await your orders.^^ qstr_ You_look_at_{s4}._| You look at {s4}. Your men are silent while they await your order to attack. Your muscles are tense, hot for battle, but your mind is cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ The_steel_of_the_w| The steel of the weapons glitters, banners sway in the wind and horns sound. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives. Up ahead there are only two things victory or death.^War ... war never changes.^^ qstr_ Winter_is_the_wors| Winter is the worst time to fight, but there you are in the cold months, ready to undertake the conquest of {s4}. Many people think you're a daredevil, others a madman. But no one knows that someday you will be Brytenwalda.^^ qstr_ It_s_summer_and_ho| It's summer and hot -- maybe too hot -- but, at that moment, you do not feel anything. As always before a battle, you set aside time for a few inevitable memories of the past... Then you close your mind and ready it for battle, preparing for even the worst case -- death.^^ qstr_ You_look_at_{s4}._Y| You look at {s4}. Your men are silent while waiting for your order to charge towards death. Your muscles are tense, hot for battle, your mind cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ Your_men_have_finish| Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_are_buildi| Your men are building mantlets.^^ qstr_ Your_men_have_finishe| Your men have finished building the ladders.^^ qstr_ Your_men_are_buildin| Your men are building assault ladders.^^ qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 and 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with_{reg1}_tr|^{s3} with {reg1} troops. qstr_^^Commander_this_tow|^^Commander, this town is one big rock. Many before us have fled the place before a single blow was exchanged, so we must keep morale up among the men. The path to the main gate is formidably narrow and steep, but if we set up the camp and build a battering ram, we can break down the wall at the back entrance of the town. When the wall is down, we can charge in without losing breath. The steps up to the town center are fewer there. qstr_^^Alt_Clut_the_rock_|^^Alt Clut, the rock high over the Clyde. This is the mightiest fortress of the northern Britons. Nobody has ever taken it by siege in your day. Controlling the mouth of the Clyde, it was where King Riderch Hael fought the Bernicians and the Picts. qstr_^^This_formidable_st|^^This formidable stronghold is the jewel of the Dumnonian kingdom. Here many ships from Mediterannea arrive full of wine and luxuries. Legend says the warlord, Arthur, was born here. qstr_^^Dun_Taruo_the_fort|^^Dun Taruo, the fortress of the bull. This place seems like the work of giants, and for centuries, the Picts have known its reputation. qstr_^^The_seat_of_the_br|^^The seat of the brave Goutodin warriors. From here, they launched their attacks against the Bernicians, and their heroic end will never be forgotten. You can almost smell their courage from here, even though Goutodin disappeared long ago. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. If you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_{s10}^^|{s10}^^ qstr_{s10}You_may_decide_|{s10}You may decide to forbid your troops from harming the {reg2?town fort}, if you want to conquer it for your faction, but your troops may lose morale. qstr_{s10}You_can_allow_s|{s10}You can allow some plundering and keep the {reg2?town fort}. qstr_However_since_you_ar|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance he would recognize you as the {reg59?lady lord} of this {reg8?town fort}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?queen king}. qstr_As_you_approach_you_a|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?lady lord}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_Your_enemies_beat_yo|Your enemies beat you down and leave you for dead. qstr_You_have_fallen._You|You have fallen. Your enemies quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily, some of your companions come to search for you when you do not return and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily, some passing townspeople find you lying by the side of the road and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_Going_through_the_ba|Going through the bandits' purses, you discover a dirty torn piece of vellum with the word 'kill' and a portion of your name still visible. Turning the vellum over, you see the scribbles 'Meet me in {s3}.' qstr_Your_efforts_prove_s|Your efforts prove successful, and some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed miserably. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} head of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_sett| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_settl| As you reach the settlement, you are greeted by men loyal to {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_An_expensive_horse_i|An expensive horse is awarded to you for your victory. qstr_A_fat_cow_is_awarded|A fat cow is awarded to you for your victory. qstr_You_are_given_a_beau|You are given a beautiful shirt of mail adorned with a pelt, as befits a mighty warlord. qstr_They_give_you_a_fine|They give you a fine sword, worthy of a noble. qstr_They_appreciate_your|They appreciate your participation in the competition and place a wreath of laurel on your head. qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} peningas from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies gives special recognition to your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to defend themselves better against such an attack. You hope that they will take the experience to heart and be better prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Unfortunately_{reg3?|Unfortunately, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} peningas per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Kingdom_Fails_to_Res|Kingdom Fails to Respond The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_There_has_been_an_all|There has been an alleged border incident the people of the {s4} are considering war against the {s3}. qstr_Border_incident _Wor|Border incident Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the people of the {s4}, making it easier for them to go to war against the {s3}... qstr_The_great_lords_of_y|The great lords of your kingdom plan to gather at the great hall of {s15} in {s10} for a feast qstr_^{s64}^|^{s64}^ qstr_^^Note_that_as_long_|^^Note that as long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Viking warriors boarding the Woden Ric, plunging their weapons into the bodies of the captain and sailors, and Bodo, the Cantabrian, defending himself like a lion until cornered. You hear his words in your consciousness, '{playername}! Fight! I am yet with you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the wooden floor of the boat smash into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Viking, dressed in iron -- could he be Sven? -- cracked her head with his spear and threw her body to the side.^^You crawled, leaving a trail of blood, preferring to give your body to the fish, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, or the heat from a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the beams of a roof over you?^^And if you're alive, who has saved you, why and how? qstr_It_is_night_and_the_|It is night, and the monastery seems quiet. qstr_The_monks_bless_you_|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_|You don't have enough silver. How embarrassing! qstr_You_need_to_have_more_m|You need to have more men for this. qstr_It_is_night_and_the_h|It is night, and the hof seems quiet. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a|You are now a pagan, a follower of Odin and the other Norse gods. qstr_The_majority_of_your|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_|The majority of your troops is Christian and hates your action. qstr_In_the_arms_of_the_d|In the arms of the dead abbot, your men find 'The Cathach of Colum Cille.' qstr_The_majority_of_your_t|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_tr|The majority of your troops are pagan and hate your action. qstr_{s3}_is_in_danger._S|{s3} is in danger. Save the village from Sven Bull Neck's assault, before the village is destroyed! You will need a good number of troops to repel the Viking attack! qstr_Return_to_{s3}_and_i|Return to {s3} and interrogate the prisoner. qstr_Return_when_you_have|Return when you have fifty-five or fewer men in your party. qstr_You_have_saved_{s3}.|You have saved {s3}. Perhaps now is a good time to ask {s9} about his involvement with Sven. qstr_{s9}_did_not_come_to|{s9} did not come to the aid of {s3}. Thonkrik suspects that the jarl is in an alliance with Sven Bull Neck. Maybe it's time to talk to him, or you can go directly to the king to tell him about {s9}'s betrayal. qstr_Loot_Thiaderd_s_camp|Loot Thiaderd's camp. qstr_Ahead_in_a_small_cam|Ahead, in a small camp, there are some women and children, the families of the rebels. They look scared, not knowing where to flee.^^Among these people are the wife and son of Thiaderd. It is a difficult choice. Maybe they will seek revenge in the future, but they aren't warriors. qstr_A_small_camp_stands_|A small camp stands next to a river. You see women and children between the cottages, watching warily. A number of men, few in number but with an aggressive demeanor, come to meet you. A very tall man leads them. qstr_Note_2 _You_chose_to|Note 2 You chose to kill Thiaderd's wife and son. qstr_Thiaderd_is_dead._Yo|Thiaderd is dead. You've accomplished your mission. qstr_Note_2 _You_chose_to_|Note 2 You chose to respect the life of Thiaderd's wife and son. qstr_Note_2 _You_chose_to_l|Note 2 You chose to leave Thiaderd's wife and son alive. qstr_You_need_room_for_at|You need room for at least one more member in your army to continue! qstr_^^In_the_middle_of_t|^^In the middle of the fort, you see some prisoners prepared for sale. Could your mother be among them? qstr_Note_2 _In_Sven_s_hi|Note 2 In Sven's hideout, you found Bodo, one of the travelers from the Woden Ric. Thanks to Bodo, you learn the fate of Woden Ric after the Viking attack. Your mother is still alive, thanks to the item Bodo gave her, but the item made her very valuable to the Vikings. qstr_Return_when_you_have_|Return when you have thirty or fewer men in your party. qstr_You_think_of_Thora_w|You think of Thora, who visits you every night, a beautiful woman who could give you many children. qstr_You_think_of_Thora_wh|You think of Thora, who visits Egil every night. She is a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_You_think_of_Thora_a|You think of Thora, a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_One_of_the_greatest_|One of the greatest battles known between West Seaxe and the Danes was fought here. You have memories of that day, because you took part in it. qstr_This_place_destroyed|This place, destroyed by your men, is nothing but ash and rubble. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_your|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_Your_men_think_you_v|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite that he turned against you. qstr_Note_Egil _Egil_turn|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. As he was loved by all, you decided to pay for and attend his funeral. qstr_Your_men_think_you_ve|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite how he turned against you. qstr_Message|Message qstr_Your_men_cry_for_Egi|Your men cry for Egil's betrayal, and they mourn his death. Many of them liked him; some would have liked him as a leader. qstr_Note_Egil _Egil_turne|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You let your men bury him. qstr_Your_men_cry_for_Egil|Your men cry for Egil's death, but they obey your orders. Now they think you're a tough leader who does not forgive traitors. qstr_Note_Egil _Egil_turned|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You didn't even let your men bury him. qstr_Shortly_after_landin|Shortly after landing, as if he had been watching you, a messenger appears riding towards you. You notice the dark circles under his eyes, as if he went days without sleeping, and his horse seems to be on the verge of exhaustion. Finally, he takes a breath and exclaims ^^ qstr_{s4}_{playername}_my|{s4}'{playername}, my jarl, Rathbarth Ragnarsson, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join his brother Halfdan in Readingum, as he is leading a final assault on West Seaxe. We advanced from East Engle with a great army and set up a fortified camp at Readingum. We plundered the area, but Aethelred and Aelfred gathered the fyrd in Witan Ceaster and attacked us. Luckily, they were repelled.^^Now the king of West Seaxe, assisted by his brother Aelfred, has retreated west, to Aescesdun, where they gather a huge army to fight us. Your help is needed, as Halfdan wants to go against them before they get more men. We fear that this will be the mother of all battles! If we win, West Seaxe will be ours!^^Jarl Rathbarth told me especially to mention that Sven Bull Neck is with Aelfred and fights in his army.' qstr_{s4}_{playername}_my_|{s4}'{playername}, my ealdorman, Aelfred Aethelwulfing, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join him as soon as possible. He is moving around the kingdom to gather an army as the Danish advance against West Seaxe.^^They advanced from East Engle with a great army and set up a fortified camp at Readingum, from where they plundered the area. Our king, Aethelred, and Aelfred gathered the Fyrd in Witan Ceaster and attacked the Danish in Readingum, but they were repelled. Now they are in Aescesdun gathering men and preparing to face the Danish again! God protect us, we will go against the Danish with the entire fyrd! If this fails, West Seaxe will be lost with the rest of Englaland!^^Ealdorman Aelfred told me especially to mention that Sven Bull Neck is with Halfdan and fights in his army.' qstr_You_met_Orm_the_Blac|You met Orm the Black in single combat and killed him. qstr_Your_party_has_gaine|Your party has gained morale. qstr_You_met_{s1}_in_sing|You met {s1} in single combat and won. qstr_This_warrior|This warrior qstr_The_enemy_party_has_|The enemy party has lost morale. qstr_You_met_{s1}_in_singl|You met {s1} in single combat and lost. qstr_Your_party_has_lost_|Your party has lost morale. qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_w|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_Assembly_has_tak|The Assembly has taken up your case. You must quickly go to the assembly near {s3}, lest they decide against you. qstr_Note_Reginhard _Regin|Note Reginhard Reginhard betrayed you before the Assembly, and you had to kill him in a holmgang decreed by the Assembly. qstr_Note_Egil _Reginhard_be|Note Egil Reginhard betrayed you before the Assembly, but you forgave him. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of the Assembly. qstr_The_holmgang_is_over|The holmgang is over. It's time to meet Asbjorn in {s3}. qstr_Before_you_left_for_|Before you left for your trip to Frankia, someone sent a messenger to inform you that someone will meet you at a place called Boar Grove, near {s3}. There you must find the house of the lumberjack. qstr_Through_the_trees_yo|Through the trees, you can barely see a hut. The trees sough gently in the wind, and some birds sing, but you see no one. qstr_Through_the_trees_you|Through the trees, you can barely see the hut, now empty, where you met Beda. qstr_You_arrive_at_a_deep|You arrive at a deep forest. qstr_Through_the_trees_you_|Through the trees, you can barely see the hut, now abandoned since you killed the old hero who once lived in it. qstr_You_stay_hidden_watc|You stay hidden, watching the camp from afar and avoiding Saxon lookouts and patrols. qstr_You_stay_hidden_watch|You stay hidden, watching the camp from afar and avoiding Danish lookouts and patrols. qstr_Aelfred_gives_the_or|Aelfred gives the order, and horns call men outside the camp. You follow the brother of the king of West Seaxe outside, where his men have formed the ranks. They are led by officers and waiting.^^There is a tense silence filled with nerves and worry. The Saxon warriors know that the fate of West Seaxe hangs by a thread. If they fall defeated, nothing will keep the Danish from plundering their houses and enslaving their families. qstr_Halfdan_gives_the_or|Halfdan gives the order, and horns call men outside the camp. You follow Ragnar's son outside, where his men have formed ranks. They are led by officers and waiting.^^The Danish warriors are animated and some even joke, motivated by the recent victory over their enemies, but all voices fall silent when Halfdan arrives before them. qstr_West_Seaxe|West Seaxe qstr_Danish|Danish qstr_You_notice_that_Aelf|You notice that Aelfred is coming towards you. It was he who saved the day with his charge when the Danish tried to gain the hill. Without that improvisation, probably you would all be dead now... qstr_Halfdan_walks_toward|Halfdan walks towards you. You see him covered in blood, but he is smiling. He knows that without you and your army, he would have lost that battle. qstr_Your_followers_decid|Your followers decided to leave you. qstr_You_chose_to_dispers|You chose to disperse your followers. qstr_You_notice_that_a_gr|You notice that a group of men approaching you. It is led by a tall man. This must be Eadric, the man mentioned by Aelfred. qstr_You_notice_that_a_gro|You notice that a group of men approaching you. It is led by a tall man. This must be Arnvid, the man mentioned by Halfdan. qstr_You_aren_t_ready_to_|You aren't ready to face Sven. Return when you have over one hundred men in your shield wall. qstr_The_abbot_of_Finian_n|The abbot of Finian, near {s3} in Eriu, has asked for your presence. Apparently, he has an important mission to offer. He is offering 1000 peningas just for you to appear in front of him. qstr_The_other_two_champi|The other two champions have followed Morrigan to her lair and sent a messenger to inform you where they are. They await your arrival before attacking. The moment is here to go to Morrigan's lair. qstr_Near_the_end_of_the_|Near the end of the world, where the waves beat the cliffs and the albatrosses nest, there is a little rough valley, barely visible from a distance. A cave is hidden there. You cannot control it; Morrigan song resonates in your head, and you feel your lips move to it. It breathes magic...^^Far from the cave, half hidden by rocks, you can distinguish the two champions with a few men. They seem to have left the bulk of their army hidden elsewhere to avoid attracting attention. They wait.^^But when you take a step toward them, the song intensifies. This time, it is not in your mind... Morrigan's beasts attack you! qstr_The_battle_was_tough|The battle was tough and pushed you near the valley. Your men stayed behind, protecting the rear, because they realized numbers are useless in the narrow valley. It is time to seek the support of the other champions and move towards Morrigan before her forces reorganize. qstr_The_mystery_of_Morri|The mystery of Morrigan having been solved, it seems that the fog dissipates and the world regains its colors. You leave behind the cave and the terror. qstr_Mael_Bresail_s_farm_|Mael Bresail's farm is the typical Irish farmhouse -- a large main house with smaller buildings about it, all surrounded by a palisade. qstr_You_settle_into_the_|You settle into the seat of honor in the great hall of the house. The best mead and wine brought from Frankia are at your disposal. The tastiest dishes fill the room with their aroma and delight your palate. It is one of the best symbels you've ever enjoyed. Your men have fun, looking happy. The hours pass without you noticing.^^Suddenly, you realize that all the women have left the room. What is happening? A burning smell irritates your nostrils. When you investigate its origin, you see fire in the walls of the house. Someone yells, 'Fire!' The alarm is raised, but when one of your men rushes to the entrance, he finds the door barred from outside.^^Mael Bresail has betrayed you and tries to burn you inside. If you do not hurry to find a way out, everyone will die soon, suffocated by smoke and burned by fire. qstr_You_have_managed_to_|You have managed to escape the fire trap set by Mael Bresail to kill you, but it seems that you're not safe yet... qstr_Mael_Bresail_had_bet|Mael Bresail had betrayed you, but you escaped from the flames of his hall and defeated the men who had wanted to kill you. Now, this site only brings bad memories to mind. qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_Your_men_think_that_you_are_a_s|Your men think that you are a strong leader. qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_s|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_wergild_is_paid.|wergild is paid. qstr_The_wergild_is_paid_|The wergild is paid and your warrior whipped. qstr_Your_men_think_you_r|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_You_feel_good_for_he|You feel good for helping. qstr_New_troops_join_your|New troops join your party. qstr_The_bandits_leave_an|The bandits leave, angry. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_you|At night, some of your men make off with happy widows. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_you_are_a_v|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumors and problems, you pay. qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_A_messenger_approach|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal has been accepted and {s10} has been released from captivity.' qstr_A_messenger_approache|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal was not accepted and {s10} will remain captive. Here you have your money back.' qstr_A_messenger_approaches|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will meet you and will follow you as soon as possible.' qstr_A_messenger_approaches_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not the one to give orders.' qstr_A_messenger_approaches_g|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that it would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_ga|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has better things to do than follow your orders.' qstr_A_messenger_approaches_gal|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is busy and cannot follow orders at this time.' qstr_A_messenger_approaches_gall|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_A_messenger_approaches_gallo|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallopi|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to besiege {s10} as soon as possible.' qstr_A_messenger_approaches_gallopin|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not one to give orders.' qstr_A_messenger_approaches_galloping|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_galloping.|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. His men threatened to kill me if I insisted.' qstr_A_messenger_approaches_galloping._|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_A_messenger_approaches_galloping._H|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_A_messenger_approaches_galloping._He|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_A_messenger_approaches_galloping._He_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_A_messenger_approaches_galloping._He_s|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_A_messenger_approaches_galloping._He_st|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_A_messenger_approaches_galloping._He_sto|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_A_messenger_approaches_galloping._He_stop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_A_messenger_approaches_galloping._He_stops|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_A_messenger_approaches_galloping._He_stops_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not want to meet me, saying he was busy and does not like to discuss these things with a lowly messenger.' qstr_A_messenger_approaches_galloping._He_stops_i|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_A_messenger_approaches_galloping._He_stops_in|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_A_messenger_approaches_galloping._He_stops_in_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_f|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your desire to provoke a war and promises to send messengers everywhere to publicize your villainy.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_fr|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your war declaration. He called you treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_Farmers_in_{s4}_are_r|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Your_men_think_you_re|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale of the rest soon. qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' The city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes in the memory of his boys. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_are_h|People in {s4} are happy because you responded to their needs. qstr_People_in_{s4}_are_u|People in {s4} are unhappy with you because you don't respond to their needs. qstr_People_in_{s4}_appre|People in {s4} appreciate your help, but were expecting more. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_During_the_night_at_|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_People_superstitious|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_physician_you_se|The physician you send manages to save some lives and prevent the epidemic from spreading to other areas. qstr_The_epidemic_wipes_o|The epidemic wipes out the population of the village. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the village. The rumor spreads that you are a murderer. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Your_men_are_happy_t|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_The_people_of_{s4}_d|The people of {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_The_people_of_{s4}_t|The people of {s4} think that this is bread for today and hunger for tomorrow, but they understand that these things happen. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you find out that the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_to|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_Your_men_return_with|Your men return with 300 peningas and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for him if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with the bard song. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_pref|The young noble prefers to flee rather than duel with you! qstr_The_word_spreads_tha|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_d|The veterans leave, defaming your name. qstr_Among_the_bodies_you|Among the bodies, your men find 1000 peningas. qstr_A_group_of_six_women|A group of six women joins your army. qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_by_the|Your men pass by the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_Three_Hirdmenn_join_|Three Hirdmenn join your army! qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_hel|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_After_two_hours_the_|After two hours, the bandits return with some loot and someone's head... qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honor of being buried like a king. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Two_berserkir_join_y|Two berserkir join your army! qstr_Two_ulfhednar_join_y|Two ulfhednar join your army! qstr_Your_men_gather_arou|Your men gather around, cheering and betting. The atmosphere is tense. Suddenly, the disputes around you become more widespread. Other men draw their weapons, and a fight on a larger scale ensues. Before you can impose order again, several men die. qstr_Your_reputation_incr|Your reputation increases among your men when you return to the road, leaving behind two corpses hanging from a tree. qstr_Your_men_complain_of|Your men complain of not being able to enjoy a good fight, seeing that drunkenness on campaign is punishable by few lashes. qstr_The_merchant_takes_t|The merchant takes the money and gives you a heavy package wrapped in a long cloth. When you unwrap it and discover that he has sold you a normal sword, the merchant is already well away. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re_|Your men think you're a weak leader unable to take action against who insult him. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you_|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue your way. No one attacks your army. It was all a lie. qstr_The_scout_who_has_st|The scout, who has stolen money, spreads the rumor among your men that you are greedy. qstr_The_scout_hides_his_|The scout hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_men_head_home_di|The men head home, disappointed. qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next one of their children after you. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_The_farmers_thank_yo|The farmers thank you. Perhaps their lord will understand the situation. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_She_thanks_you_and_h|She thanks you and heads for the nearest town. qstr_She_thanks_you_profu|She thanks you profusely and heads back to her village, a little weak from the ordeal. qstr_The_days_get_longer_|The days get longer and the bony grip of winter loosens. Green leaves crown the trees once more. qstr_The_sun_greets_you_e|The sun greets you early in the morning and sends you to bed at night. qstr_As_nature_becomes_a_|As nature becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_The_night_steals_fro|The night steals from the day and grows long, while the frost threatens to do away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_You_have_become_a_be|You have become a berserker. When you go berserk, you gain great speed and strength in the heat of battle, but this brutal ferocity turns your vision red. (Use key T to increase your power strike) qstr_Your_studies_in_poet|Your studies in poetry and rhetoric have been productive. This newly acquired skill in oratory will increase your leadership in battle as you urge on your men in combat. (Use key T to evoke a war cry) qstr_The_exhausting_athle|The exhausting athletics regimen you have applied to your troops makes them faster and more maneuverable in battle. They show their new confidence by taunting their enemies. (Use key T to evoke a shield taunt) qstr_Your_incessant_conce|Your incessant concern about the maintenance of your men's shields and armors makes it harder for the enemy to wound them. They show their new confidence by beating their shields. (Use key T to evoke a shield taunt) qstr_On_this_day_the_fore|On this day, the foreman couldn't even pay the wages, so he paid with produced goods instead. qstr_However_on_this_day_|However, on this day you learned something from your work. qstr_However_on_this_day_y|However, on this day you achieved a lot and were paid double. qstr_However_you_befriend|However, you befriended some workers from {s2}. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_You_need_to_get_the_p|You need to get the permission of the lord of this place to recruit here. qstr_a_lone_boar|a lone boar qstr_a_herd_of_{reg6}_boa|a herd of {reg6} boar qstr_a_herd_of_{reg6}_wil|a herd of {reg6} wild animals qstr_You_successfully_hun|You successfully hunted {reg6} boar. qstr_You_have_lost_track_|You have lost track of the animals. qstr_Choose_a_Goal^^^^{s1|Choose a Goal^^^^{s1} qstr_Congratulations!^^^^|Congratulations!^^^^{s1} qstr_You_have_obtained_th|You have obtained the prison keys. qstr_You_killed_the_ghost|You killed the ghost qstr_You_are_so_tired_you|You are so tired you can barely move a muscle. You can inflict only half damage, and you can't run. qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_have_received_{reg|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{reg5|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg5}|You have received {reg5} critical damage from behind! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_Your_weapon_was_dama|Your weapon was damaged! qstr_Your_weapon_broke!|Your weapon broke! qstr_Your_{s1}_was_damage|Your {s1} was damaged! qstr_{s33}_changes_weapon|{s33} changes weapons qstr_You_call_your_horse.|You call your horse... qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of his troops in a very short time. The hearts of his troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. His troops panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr__{reg3}| {reg3} qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Scout_report _We_ve_|Scout report We've reached an ancient monument -- rows of stones -- but the real obstacle is the enemy lined up beyond the brook.^^You reply Rows of stones, you say? Let us make them tombstones for the enemy, then! qstr_Scout_report _A_bog_|Scout report A bog lies before us, so we must be wary. Stay on the path!^^A man tugs on your sleeve What is that in the trees up ahead? Evil lurks here. qstr_While_exploring_an_a|While exploring an abandoned Roman fort, the scout informs you Commander, we cannot linger here much longer. The enemy is spotted behind the hill. What are your orders? qstr_Stretched_out_before|Stretched out before you as far as the eye can see stand the remains of a once great wall. The enemy has taken up position just on the other side.^^A witty person next to you mutters Let's hope it will protect us better than it did the Romans. qstr_The_scout_returns_an|The scout returns and informs you, 'The enemy is spotted behind the village. The villagers have fled the fields and sought safety in one of the houses. They know all too well the horrors of war.'^^'As do we... As do we...' you find yourself mumbling. qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_Division_Placement|Division Placement qstr_Complex_Formations|Complex Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_{s1}_is_shouting_out|{s1} is shouting out his war cry! qstr_{s1}_is_starting_a_s|{s1} is starting a shield taunt! qstr_Spawned_{s13}|Spawned {s13} qstr_You_must_stay_behind|You must stay behind the line on the ground! The point doesn't count. qstr_All_around_you_unfol|All around you unfolds God's world, Ora et Labora, where men wear the habit. They are busy with their work, stopping only to eat, sleep or pray. qstr_This_is_the_home_of_|This is the home of the Nordic gods. You can recite old verses, compose songs or make sacrifices to please the gods. If you're lucky, the gods may hear you and grant your wish. qstr_{s0}^^{s1}|{s0}^^{s1} qstr_The_old_captain_is_t|The old captain is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_captain_is_to|The old captain is too much for you. You lie battered and wounded at his feet. Only the mercy of the old captain keeps him from killing you. qstr_You_have_beaten_the_|You have beaten the old captain, so beginning your journey into legend. qstr_Today_is_a_good_day_|Today is a good day to die, is not it?' qstr_The_battle_against_t|The battle against the bandits was hard, but you've risen to victory. Picking through the remains of the hole they were digging between the rocks, you find a fortune in money. qstr_You_have_killed_all_|You have killed all the Vikings and freed the slaves. This will give you fame and reputation. qstr_You_look_up_and_see_|You look up and see that this village has already been sacked by Vikings, and now you are their new prey. qstr_After_a_hard_battle_|After a hard battle, you've defeated the Vikings who attempted to ambush you. Now their riches are yours, but you are especially happy to see a few pieces of chain mail. qstr_If_you_want_to_cross|If you want to cross the bridge, you'll have to pay the troll!' qstr_The_troll_is_dead_at|The troll is dead at your feet, so you can keep the treasure extorted from travelers, as well as his club. qstr_Come_closer_closer_c|Come closer, closer come, I'm here, almost nigh. So long I've been alone. Come and win a prize! qstr_The_voice_continues_|The voice continues, 'Oh, I cannot be discourteous. Finally, someone is here to see me, someone who really wants to play games and win awards.' qstr_The_voice_seems_to_b|The voice seems to be getting closer, 'Who are you, and why are you here? You came to visit me, someone who withdrew from people to avoid their fears and insults.' qstr_A_voice_is_coming_fr|A voice is coming from somewhere in the ruins, 'Someone visits ancient ruins of the past? Someone is certainly brave, because nobody else dares to visit them for fear of ghosts.' qstr_Do_you_want_to_stop_|Do you want to stop your work and give up your pay? qstr_Your_own_life_seems_|Your own life seems not so bad, now that you see these poor wretches working themselves into an early grave just for the bread to survive. qstr_The_rattle_of_spikes|The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman. qstr_Bodo_has_received_to|Bodo has received too many blows to continue fighting. qstr_Bodo_spots_you_shake|Bodo spots you, shakes his head, and silently indicates that there are still enemies about. qstr_Bandits_strike_at_yo|Bandits strike at you furiously, and you fall in a puddle of blood. They think you're dead... qstr_The_bandits_and_slav|The bandits and slavers have been dealt with. Get the prisoners and leave.^^When you want to leave, press TAB. qstr_You_can_t_leave_the_|You can't leave the cave while there still enemies! qstr_You_have_just_killed|You have just killed the bandit king's main bodyguards. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward. qstr_You_have_killed_the_c|You have killed the captain, an ugly guy, big and crooked and smelling like a rat. Picking through the remains, you find a few useful things. You still need to defeat the other bandits before you can collect your reward. qstr_Rising_victorious_ov|Rising victorious over the body of the bandit king, your steel stained with blood, you put an end to a long reign of terror and banditry with all its horrors. Among the remains of the once proud bandit king are qstr_The_body_of_Atli_Eir|The body of Atli Eiriksson, former second man of Sigurd Ragnarsson, lies at your feet. You rummage through his clothes and find a bloodstained parchment with a broken seal. It is the letter that had been entrusted to Bodo. You'll have to ask him about it. qstr_The_Danish_and_Atli_|The Danish and Atli have been dealt with. Talk to Bodo about the letter. qstr_As_you_advance_you_f|As you advance, you find there is a light inside. It seems this place is not as deserted as you thought. qstr_You_feel_the_tension|You feel the tension with every step that you take. qstr_The_mouth_of_a_rock_|The mouth of a rock opens before you. All around is cold stone, and you behold graven marks in a language you do not know. What surprises and treasures are hidden here? qstr_You_are_overwhelmed_|You are overwhelmed by the enormity of time. The men who built this are long gone. We are dust and our life is so ephemeral... Who could live forever? qstr_On_the_right_you_see|On the right, you see a graffito on the wall that says, 'Livia pulchra est, Marcus dixit.' qstr_It_s_cold_and_smells|It's cold and smells old, taking you back to another time... a time when Rome ruled the world, and men knew how to construct huge stone buildings of several stories.^^The pools, old recreation rooms, changing rooms... everything is covered in dust and brambles, all is abandoned. qstr_Refugees_and_deserte|Refugees and deserters have made this place their home. They are protected under the mantle of the last Druid and the blood of their sacrifices. qstr_Not_far_away_on_top_|Not far away, on top of the hills, you see several stone circles of the ancients. You imagine you can feel magic at this site, as if a bit of the old religion of the Celts still struggles to survive. qstr_The_magnificence_of_|The magnificence of this place still surprises you. When will men come to build defenses like this again? qstr_Time_and_neglect_has|Time and neglect has ruined what once was. In Roman times, this was the main wall defending the southern towns from the ravages of the Caledonians. It fell long ago, but life can still be found in the rubble. qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_Someone_wants_to_tal|Someone wants to talk to you. Find {s4} in the camp. qstr_Camp_Conversation|Camp Conversation qstr_Everybody_back_on_th|Everybody back on the ship! Hurry! qstr_Sea_Info_Tutorial|Sea Info Tutorial qstr_A_huskarl_shouts__Me|A huskarl shouts, 'Men! Listen! Hold the line, and we will win! Those who come are only Vikings. We are Danish warriors!' qstr_A_huskarl_shouts__Th|A huskarl shouts, 'Thor! Hear our battle cry and prepare the Valkyries! Tonight we dine in your halls!' qstr_Harald_calls_out__Co|Harald calls out, 'Come on! Hurry! We don't have all day. Look at the slaves already and meet me!' qstr_The_stranger_shouts_|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to exchange your mother for the man called Bodo.' qstr_The_stranger_shouts__|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to give you your mother.' qstr_Egil_yells__Heill_Ol|Egil yells, 'Heill Olvir White Hair! I have heard of you and your agreements with Loki. Let my friend join {reg59?her his} mother before continuing this conversation.' qstr_Olvir_shouts __Sure_|Olvir shouts 'Sure, Egil, king's bastard, I have heard of you, too, and I see that you have become the mouth of {playername}, the traitor of Kennemer. {reg59?She He} is free to talk to our prisoner. I will send her to you.' qstr_Mission _Speak_to_yo|Mission Speak to your mother. qstr_Suddenly_Olvir_shout|Suddenly Olvir shouts 'Men. Shield wall. Now! By Ragnar! By Sigurd! By Odin! Death to our enemies! qstr_The_old_hero_is_too_|The old hero is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_hero_is_too_m|The old hero is too much for you. You lie battered and wounded at his feet. Only the mercy of the old hero keeps him from killing you. qstr_You_have_beaten_the_o|You have beaten the old hero, so beginning your journey into legend. qstr_Beda_cries_out__Oh_m|Beda cries out, 'Oh my God! Oh my God! I heard a noise! They've followed me! Sven's men have followed me! God save us!' qstr_Something_is_moving_|Something is moving in the undergrowth... qstr_Reginhard_shouts__Al|Reginhard shouts, 'All I wanted was a farm, a wife and children. I did not want your death, but I do not want to die either. Sorry, {playername}. Sorry to have to kill you.' qstr_Egil_shouts__You_ll_|Egil shouts, 'You'll die to defend the bastard traitor, Reginhard. You have chosen this poor course, so I will take command of your men after your death and take them on a path of glory that they would never have known with you.' qstr_Sigurd_shouts__I_hav|Sigurd shouts, 'I have more than 800 men ready to go to Englaland and support my brothers, but all I hear here are obstacles to these men embarking as Vikings.' qstr_King_Horik_yells__Si|King Horik yells, 'Sigurd, we don't prevent the embarking of these men. In fact, we are unhappy that they have not already left.' qstr_Sven_Bull_Neck_shout|Sven Bull Neck shouts, 'These men will embark when they have a proper leader. Guthrum was not to be their leader. Their leader was to be my brother, Olvir White Hair, but was killed. It's time to take this issue for consideration at the Assembly.' qstr_Mission _The_Thing_h|Mission The Thing has begun. Approach King Horik. qstr_Harald_s_orders_arri|Harald's orders arrive on the wind 'We cannot hold them. They are too many. Everyone flee! Meet at Jorvik. Flee!' qstr_Try_to_flee!_|Try to flee!' qstr_A_stranger_shouts__Q|A stranger shouts, 'Quick. Back to camp. You're in danger!' qstr_An_attacker_yells__W|An attacker yells, 'Who are you, woman? Anyway, you're too late! {playername}, the jarl of Kennemer wants your head. You were a fool to walk away from your camp. Now you're going to die! Greet Hell for me!' qstr_Not_far_in_the_dista|Not far in the distance are Snotingaham's walls. Exit the forest and walk towards them. qstr_You_run_into_the_for|You run into the forest and manage to flee. qstr_Your_mission_is_to_f|Your mission is to follow the road to Snotingaham on the other side of the forest, avoiding the Mercians patrols.^^If you feel lost at some point, press the K key to remember these goals. qstr_On_a_hill_taking_adv|On a hill, taking advantage of the natural defenses, the Danish have set camp. You notice that there are many tents, and must accommodate more than 200 men. qstr_Aescendun_is_the_pla|Aescendun is the place chosen by the Saxons to regroup. It cuts off the way into Wessex for the Danish. qstr_Readingum_previously|Readingum, previously a Saxon village, is now owned by the Danish. They have fortified it and made it a place of refuge. qstr_Aelfred_shouts__Men_|Aelfred shouts, 'Men of Wessex and Cent, these lands are the lands of our fathers and grandfathers. They are the lands where our families live and from which we get our livelihood. This is our land, and we are governed by one king and one God.' qstr_Aelfred_shouts__Dane|Aelfred shouts, 'Danes bring violence, fear and their pagan gods. They come to plunder this land -- your land -- and will not hesitate to kill our families if we allow them.' qstr_Aelfred_shouts__You_|Aelfred shouts, 'You're the only thing standing in their way. You're the wall that defends Wessex. If you fall, Wessex dies. Men of Wessex and Cent, God is with us! He protects us! Can we fail God? Can we fail our families?' qstr_Ut_Ut_Ut!_Ut_Ut_Ut!_|Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! qstr_Aelfred_shouts__Ut_U|Aelfred shouts, 'Ut Ut Ut!' qstr_Halfdan_shouts__Brot|Halfdan shouts, 'Brothers! Warriors! Odin watches you, Thor is among us, and Loki has gone to confuse our enemies! They, the Saxons, are afraid. They know that we will go after them, defeat them and kill many, as we did here in Readingum!' qstr_Halfdan_shouts__You_|Halfdan shouts, 'You know me, and I will know you. We fought together, and we will continue doing it. Today we depart for Aescesdun to attack the Saxons. If you fight as ever, if our time is come, then the Saxons will be broken and Wessex will be ours.' qstr_Halfdan_shouts__Thin|Halfdan shouts, 'Think of the riches that await you in slaves and everlasting fame. My father, Ragnar, would be proud of you, as I am. We are Danish. We are Scyldings. Today, brethren, mark a new rune of glory! Are you with me? Are you ready for glory?' qstr_Knyjum_knyjum_konung|Knyjum, knyjum, konungs lidar, hardla, hardla boanda menn! Knyjum! Knyjum! Knyjum! qstr_Halfdan_shouts__Knyj|Halfdan shouts, 'Knyjum! knyjum! knyjum!' qstr_The_Asturians_have_t|The Asturians have taken the village, and you see many of them around. Douar-an-Enez sits on a cliff, and you suppose that the men you seek will be there. qstr_Aelfred_says__{playe|Aelfred says, '{playername}, listen to me. We have a problem. The messengers I send my brother always come back with the same answer. He is still in his prayers and has ordered his guard that nobody disturb him.' qstr_Aelfred_continues__I|Aelfred continues, 'I think he does not know that the Danish are about to gain the height advantage. If that happens, we will all be killed. His guards are very protective and do not let anyone pass, but if we wait, we die. I will order an attack on the Danish... I think that's what we have to do, you know? I need you to go with me. If we stay here, we die.' qstr___Aelfred_takes_a_de|--Aelfred takes a deep breath and blows it out hard. You notice that he is very nervous. He turns to his men.--^^Men of Wessex and Cent, follow me!' qstr_Halfdan_takes_you_as|Halfdan takes you aside and says, '{playername}, we have divided our army into two. I will lead the party to attack the hill where King Aethelred is, and my brothers will take the other against where the king's brother, Aelfred, is.' qstr_Halfdan_continues__W|Halfdan continues, 'We will move quickly to confuse them and break their spirit. I want you to advance with your troops and offer support wherever the Saxons offer the most resistance. I'm not sure where exactly Sven is, but when we find him, he will be yours.' qstr___Halfdan_turns_to_h|--Halfdan turns to his men.--^^Let's go Scyldings! By Odin! By Ragnar!' qstr_From_the_boat_you_se|From the boat, you see that men fight on the hill. You can make out Bodo between them, beset by enemies, fighting for his life... qstr_Sven_shouts__Hah!_I_|Sven shouts, 'Hah! I knew you would come, {playername}. You and me have unfinished business that must be concluded. The blood of my brother, Olvir White Hair, still stains your hands. Thanks to you, I had to turn against my lord Sigurd, kill Harald and become a masterless man. But now I'm strong. Many men follow me and are willing to fight for me.' qstr_You_say__You_and_you|You say, 'You and you alone are the cause of your ruin, Sven. You should never have attacked the Woden Ric. Now, free my mother, and let's settle this between you and me.' qstr_Sven_shouts__I_think|Sven shouts, 'I think not. She is my wife and my seidr. If you want her, come get her. But have a care; you might find my sword instead!' qstr_Your_mother_looks_ti|Your mother looks tired and withered. She says, 'My little one, I see your face, and I remember. I regret everything you've had to do for my sake. Go and live your life. I die soon. Sven is a murderer and a madman. Do not give him the satisfaction of killing you... I want you to live. I want you to live for both of us.' qstr_Sven_says__Shut_up_w|Sven says, 'Shut up woman! You see your little one has decided to die. {playername}, here I wait. Come and get me if you dare. My brother Olvir will glad when I send you to the halls of Hel.' qstr_Ambush!_The_Sven_s_m|Ambush! The Sven's men are attacking from behind us! qstr_Sven_says__Is_this_w|Sven says, 'Is this what you wanted? Do you still think you can win? I'm still alive! As I warned you, she is dead!' qstr_Your_mother_speaks__|Your mother speaks, 'My little one, I love you. Remember that your mother has always loved you, and will watch from wherever I go...' qstr_Sven_says__This_is_y|Sven says, 'This is your fault!' qstr_Hint _Drop_something|Hint Drop something in the ship!' qstr_The_Snake_lies_dead_|The Snake lies dead at your feet. His goods are yours now.^You have fulfilled your mission. It's time to go to the abbot of Finian to collect your reward. qstr_The_song_the_cries_o|The song, the cries of beasts, the fog, chaos and angst... Your men die without seeing who kills them. For a moment, you remember the words of Caliacas, and you fear the unknown. qstr_Horns_sound_in_the_d|Horns sound in the distance, and it seems that the fog dissipates a bit. Someone is coming to your aid. Morrigan and her animals turn from their attack. qstr_Breaking_before_your|Breaking before your ferocious attack, your enemies retreat to the cave. There are not many, but they fight hard and leave no casualties. qstr_Explore_the_area_and|Explore the area and meet Morrigan. qstr_Fire_consumes_the_ha|Fire consumes the hall, and smoke enters your body with every breath you take. You must find an exit or you will die soon. Hurry up! Find a weak spot in the burned walls!' qstr_You_take_5_damage_fr|You take 5 damage from smoke. qstr_You_find_a_small_hol|You find a small hole in one wall and open it using your hands and weapons, looking to escape the hell of fire that consumes the room. qstr_Chaos_and_war!_The_f|Chaos and war! The feast converts into a slaughterhouse as Fergus, Mael Bresail's man, leads his warriors to kill yours. You are not yet safe; even now, death hovers near. If you somehow survive, Mael Bresail will have much to answer for! qstr_Mael_Bresail_has_bet|Mael Bresail has betrayed you, possibly because he feared you are the only witness to his machinations to have Flaithbertach's remaining family assassinated. Fergus tried to burn down the mead hall with you inside and afterwards to kill you when you escaped the fire. Many of your men died in the fray. Mael Bresail must pay. Maybe now is a good time to ask the abbot of Finian where his master is... qstr_{s2}|{s2} qstr_Mael_Bresail_has_fal|Mael Bresail has fallen under the blows of your steel. Your revenge is consummated. Your men plunder the farm, and they bring you a chest full of gold. qstr_Ambush!_There_were_m|Ambush! There were men hiding in the houses! qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control
https://w.atwiki.jp/mtgwiki/pages/1629.html
《いかさま師の刃/Grifter s Blade》 #whisper インスタント・タイミングでプレイできる装備品。 しかもクリーチャーに装備しながら場に出るため、出してから装備までに時間やマナがかかるという装備品の弱点をある程度克服している。 修整値は小さいものの、コンバット・トリックとして使える珍しい装備品である。 また装備コストも安く、一旦場に出てしまえばレオニンの円月刀/Leonin Scimitarと同程度の性能であり、運用は楽。 初めにどのクリーチャーに装備させるかは解決後、場に出る際に選ぶ。オーラと違い、プレイしたときではない。また、そのクリーチャーを対象に取らないので、呪文や能力の対象にならないクリーチャーにも装備できる。 参考 カード個別評価:ラヴニカブロック
https://w.atwiki.jp/warband/pages/270.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_noone|no one str_s50_and_s51|{s50} and {s51} str_s52_and_s51|{s52} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|Battle won! Press tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_randomize|Randomize str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_hold_fire|Hold Fire str_blunt_hold_fire|Blunt / Hold Fire str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 denar str_reg1_denars|{reg1} denars str_january_reg1_reg2|January {reg1}, {reg2} str_february_reg1_reg2|February {reg1}, {reg2} str_march_reg1_reg2|March {reg1}, {reg2} str_april_reg1_reg2|April {reg1}, {reg2} str_may_reg1_reg2|May {reg1}, {reg2} str_june_reg1_reg2|June {reg1}, {reg2} str_july_reg1_reg2|July {reg1}, {reg2} str_august_reg1_reg2|August {reg1}, {reg2} str_september_reg1_reg2|September {reg1}, {reg2} str_october_reg1_reg2|October {reg1}, {reg2} str_november_reg1_reg2|November {reg1}, {reg2} str_december_reg1_reg2|December {reg1}, {reg2} str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gains {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_other_party_gained_morale|{s1} gains {reg1} morale. str_other_party_lost_morale|{s1} loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a nobleman of {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50| Hostile str_relation_mnus_40| Angry str_relation_mnus_30| Resentful str_relation_mnus_20| Grumbling str_relation_mnus_10| Suspicious str_relation_plus_0| Indifferent str_relation_plus_10| Cooperative str_relation_plus_20| Welcoming str_relation_plus_30| Favorable str_relation_plus_40| Supportive str_relation_plus_50| Friendly str_relation_plus_60| Gracious str_relation_plus_70| Fond str_relation_plus_80| Loyal str_relation_plus_90| Devoted str_relation_mnus_100_ns|{s60} is vengeful towards you. str_relation_mnus_90_ns|{s60} is vengeful towards you. str_relation_mnus_80_ns|{s60} is vengeful towards you. str_relation_mnus_70_ns|{s60} is hateful towards you. str_relation_mnus_60_ns|{s60} is hateful towards you. str_relation_mnus_50_ns|{s60} is hostile towards you. str_relation_mnus_40_ns|{s60} is angry towards you. str_relation_mnus_30_ns|{s60} is resentful against you. str_relation_mnus_20_ns|{s60} is grumbling against you. str_relation_mnus_10_ns|{s60} is suspicious towards you. str_relation_plus_0_ns|{s60} is indifferent against you. str_relation_plus_10_ns|{s60} is cooperative towards you. str_relation_plus_20_ns|{s60} is welcoming towards you. str_relation_plus_30_ns|{s60} is favorable to you. str_relation_plus_40_ns|{s60} is supportive to you. str_relation_plus_50_ns|{s60} is friendly to you. str_relation_plus_60_ns|{s60} is gracious to you. str_relation_plus_70_ns|{s60} is fond of you. str_relation_plus_80_ns|{s60} is loyal to you. str_relation_plus_90_ns|{s60} is devoted to you. str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_town_alt_prosperity_0|Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs. str_town_alt_prosperity_20|You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere. str_town_alt_prosperity_40|You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary. str_town_alt_prosperity_60|The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck. str_town_alt_prosperity_80|The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops. str_village_alt_prosperity_0|Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts. str_village_alt_prosperity_20|Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. str_village_alt_prosperity_40|The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. str_village_alt_prosperity_60|The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. str_village_alt_prosperity_80|The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. str_oasis_village_alt_prosperity_0|The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert. str_oasis_village_alt_prosperity_20|Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. str_oasis_village_alt_prosperity_40|Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. str_oasis_village_alt_prosperity_60|The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. str_oasis_village_alt_prosperity_80|The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. str_acres_grain|acres of grainfields str_acres_orchard|acres of orchards and vineyards str_acres_oasis|acres of irrigated oasis gardens str_looms|looms str_boats|boats str_head_cattle|head of cattle str_head_sheep|head of sheep str_mills|mills str_kilns|kilns str_pans|pans str_deposits|deposits str_hives|hives str_breweries|breweries str_presses|presses str_smithies|smithies str_caravans|overland caravans str_traps|traps str_gardens|small gardens str_tanneries|tanning vats str_master_miller|Master miller str_master_brewer|Master brewer str_master_presser|Master presser str_master_smith|Master smith str_master_tanner|Master tanner str_master_weaver|Master weaver str_master_dyer|Master dyer str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rally str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The armoire dances at midnight... str_secret_sign_2|I am selling these fine Khergit tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the dresser or the candlestick? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|Have you been sick? str_name_1|Albard str_name_2|Euscarl str_name_3|Sigmar str_name_4|Talesqe str_name_5|Ritmand str_name_6|Aels str_name_7|Raurqe str_name_8|Bragamus str_name_9|Taarl str_name_10|Ramin str_name_11|Shulk str_name_12|Putar str_name_13|Tamus str_name_14|Reichad str_name_15|Walcheas str_name_16|Rulkh str_name_17|Marlund str_name_18|Auguryn str_name_19|Daynad str_name_20|Joayah str_name_21|Ramar str_name_22|Caldaran str_name_23|Brabas str_name_24|Kundrin str_name_25|Pechnak str_surname_1|{s50} of Uxhal str_surname_2|{s50} of Wercheg str_surname_3|{s50} of Reyvadin str_surname_4|{s50} of Suno str_surname_5|{s50} of Jelkala str_surname_6|{s50} of Veluca str_surname_7|{s50} of Halmar str_surname_8|{s50} of Curaw str_surname_9|{s50} of Sargoth str_surname_10|{s50} of Tihr str_surname_11|{s50} of Zendar str_surname_12|{s50} of Rivacheg str_surname_13|{s50} of Wercheg str_surname_14|{s50} of Ehlerdag str_surname_15|{s50} of Yaragar str_surname_16|{s50} of Burglen str_surname_17|{s50} of Shapeshte str_surname_18|{s50} of Hanun str_surname_19|{s50} of Saren str_surname_20|{s50} of Tosdhar str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Pauper str_surname_26|{s50} the Scarred str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} the Valorous str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Minstrel str_surname_40|{s50} the Bold str_surname_41|{s50} Hot-Head str_surnames_end|surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you? str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf. str_npc5_intro|Greetings, traveller. Would you join me for a drink? str_npc6_intro|I am lost... Lost... str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, good {man/woman}, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies! str_npc11_intro|Hello there, {laddie/lassie}. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. Perhaps you can help me. str_npc13_intro|Greetings, traveller. I am Nizar. No doubt you will have heard of me. str_npc14_intro|Yes? What is it you wish? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help? str_npc1_intro_response_1|Perhaps. What's the urgency? str_npc2_intro_response_1|Your last five denars? What happened to you? str_npc3_intro_response_1|Hello. What's a clearly well-brought up young lady like you doing in a place like this? str_npc4_intro_response_1|Hmm... I have never heard of the House of Rolf. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Why so gloomy, friend? str_npc7_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc8_intro_response_1|Merely to pass the time of day, ma'am, if you're not otherwise engaged. str_npc9_intro_response_1|You must have me confused with the tavernkeep, sir. str_npc10_intro_response_1|Why do you say that, sir? str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|How is that? str_npc13_intro_response_1|Um... I don't think so. str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of your, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc1_intro_response_2|Step back, sir, and keep your hand away from my purse. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, girl. I have work to do. str_npc4_intro_response_2|Eh? No thanks, we don't want any. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No doubt. Well, good luck getting found. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|That's rebel talk, and I'll hear none of it. Good day to you. str_npc11_intro_response_2|I think not, madame. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|No, and I can't say that I much want to make your acquaintance. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business, sir. str_npc16_intro_response_2|Mind your own business, lass. str_npc1_backstory_a|Well, {sir/madame}, it's a long story... str_npc2_backstory_a|It's a tragic tale, sir. str_npc3_backstory_a|A good question, and I shall tell you! str_npc4_backstory_a|Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. str_npc5_backstory_a|I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. str_npc6_backstory_a|I have commited the greatest of sins, {sir/madame}, and it is to my shame that I must appoint you my confessor, if you should like to hear it. str_npc7_backstory_a|My luck? You could say that. str_npc8_backstory_a|Ah. Well, if you must know, I shall tell you. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. str_npc10_backstory_a|It's a long story, but if you get yourself a drink, I'll be glad to tell it. str_npc11_backstory_a|Why, I managed to sell my wagon and pots, {lad/lass}. For once I've got money to spend and I intend to make the best of it. str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. str_npc13_backstory_a|You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land? str_npc14_backstory_a|Very well. I do not mind. My name is Lazalit. str_npc15_backstory_a|I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, {sir/madame}, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc1_backstory_b|I had a bit of a misunderstanding {s19}in {s20} about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard. str_npc2_backstory_b|A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had. str_npc3_backstory_b|My father, a well-known merchant {s19}in {s20}, decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away! str_npc4_backstory_b|Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. str_npc5_backstory_b|For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. str_npc6_backstory_b|I was a captain of horse in the service of the lord {s19}in {s20}, and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin! str_npc7_backstory_b|It was my bad luck to be born to a weak father who married me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc8_backstory_b|I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again. str_npc9_backstory_b|I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. str_npc10_backstory_b|A sergeant I was, in the garrison {s19} at {s20}. Twenty years I stood guard for the city, taking many a hard knock in many a tough fight, until they appointed a snot-nosed, downy-lipped princeling, barely out of his mother's cradle, as commander of the garrison. He came upon me standing watch atop the tower, with my crossbow unstrung -- on account of the rain, you see... Can't have the cord loosen... But Little Prince Snot-Nose tells me that an unstrung bow is dereliction of duty. Says he'll have me horsewhipped. And something in me snapped. So I walked off my post. str_npc11_backstory_b|For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end. str_npc12_backstory_b|I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents. str_npc14_backstory_b|I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lord here in {s20} has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|The castellan {s19}in {s20} wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honouring his predecessor's debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Malayurg castle as a bonded servant, working alongside my mother in the kitchens. I would amuse myself by hunting mice through the pantries and sculleries. I was so good at it that I put the castle cats out of a job, and eventually the lord realized that I might also be employed to track down bigger game, on certain errands of a type perhaps better left unsaid. Needless to say, I found a number of opportunities to avail myself of trinkets that had formerly belonged to my lord's enemies. So I was able to buy myself out of bondage, and find hire as a free agent. My last job was {s19}in {s20}. str_npc1_backstory_c|But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you. str_npc2_backstory_c|So here I am, no money and no way home. str_npc3_backstory_c|I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries! str_npc4_backstory_c|But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful. str_npc5_backstory_c|In the meantime, any opportunities to earn a living with my sword would be most welcome. str_npc6_backstory_c|Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me? str_npc7_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals. str_npc8_backstory_c|When I have enough gold to raise an army I shall go back and take what it is mine. str_npc9_backstory_c|I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road. str_npc10_backstory_c|Now I'm here getting drunk, and the Devil take tomorrow. str_npc11_backstory_c|It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know. str_npc12_backstory_c|The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere. str_npc13_backstory_c|Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town? str_npc14_backstory_c|So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him. str_npc15_backstory_c|More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along. str_npc16_backstory_c|Unfortunately, my last employer's wife had a lovely amulet, of a kind I simply could not resist. She doesn't know it's missing, yet, but she might soon. So tell me, are you looking for helpers? str_npc1_backstory_later|I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few denars peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone. str_npc4_backstory_later|I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. str_npc5_backstory_later|I've been wandering through this war-torn land, looking for a leader who is worth following. str_npc6_backstory_later|I have been wandering Calradia, but have yet to find redemption. str_npc7_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc8_backstory_later|I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. str_npc9_backstory_later|I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman. str_npc10_backstory_later|I don't know if I told you or not, but I deserted my unit after I struck a young noble who had ordered me to be horsewhipped without cause. Since then I've been laying low. Thankfully I had the wit to pilfer my captain's purse before heading out, but the money is running low. str_npc11_backstory_later|I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. str_npc12_backstory_later|I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. str_npc13_backstory_later|I have been wandering through the cities of Calradia, leaving a string of love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking of turning myself to more martial pastimes. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I do the odd job from time to time. But there's naught like steady employment, and a regular run of corpses to loot. str_npc1_backstory_response_1|Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens I run a company of mercenaries. str_npc4_backstory_response_1|I run such a company, and might be able to hire an extra hand. str_npc5_backstory_response_1|That's the spirit! I might be able to offer you something. str_npc6_backstory_response_1|You could join us. Right wrongs, fight oppressors, redeem yourself, that kind of thing. str_npc7_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc8_backstory_response_1|I can offer you opportunities to make money through good honest fighting and pillaging. str_npc9_backstory_response_1|Perhaps you would like to join my company for a while. str_npc10_backstory_response_1|If you're looking for work, I can use experienced fighters. str_npc11_backstory_response_1|What will you do now? str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|I might be. What can you do? str_npc1_backstory_response_2|I'll do no such thing. I have better things to do then to help thieves avoid justice. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|Go back to your family, lass. Fathers must always be obeyed. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. str_npc6_backstory_response_2|Away with you, accursed fraticide! str_npc7_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc8_backstory_response_2|Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. str_npc9_backstory_response_2|Some of my best friends are riff-raff. Good day to you, sir. str_npc10_backstory_response_2|No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day. str_npc11_backstory_response_2|Very interesting, madame, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. Nothing I can do for you. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry, lass. You sound like you might be trouble. str_npc1_signup|{Sir/Madame} -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude. str_npc2_signup|Well, I will confess that I am not a warrior by trade. str_npc3_signup|Do you? Well, I am in no position to be picky! I would be pleased to join you. str_npc4_signup|Good! I look forward to vanquishing your enemies. str_npc5_signup|Why, that is a most generous offer. str_npc6_signup|Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness! str_npc7_signup|I might be. I could certainly use the money. str_npc8_signup|Can you? I shall accept your offer. str_npc9_signup|I would very much like that, {sir/madame} str_npc10_signup|Are you, now? Well, that's a sight better than swinging from a gibbet for desertion. str_npc11_signup|Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. str_npc12_signup|As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. str_npc13_signup|Indeed? You would do well to enlist me. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Geroia, eventually, but I'd welcome the opportunity to get a few denars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|Well, {sir/madame}, let me tell you. I may not know how to read and write, but I know the quickest way to a man's heart is between his fourth and fifth rib, if you understand me. str_npc1_signup_2|I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say? str_npc2_signup_2|I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. str_npc3_signup_2|I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants. str_npc4_signup_2|Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. str_npc5_signup_2|I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being. str_npc6_signup_2|I am well practiced in the arts of war -- but I beg you, {sir/madame}, I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought. str_npc7_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc8_signup_2|I shall be pleased to fight in your shield wall. But I warn you -- if you ask me to gather the firewood, or cook a meal, you will not like the consequences. str_npc9_signup_2|I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem? str_npc10_signup_2|You won't regret taking me on, {Brother/Sister}. I'm a dead eye with a crossbow -- a beautiful weapon, it can right punch through a nobleman's armour and spill his blue blood upon the ground. And I've trained more raw recruits than you've had hot dinners, begging your pardon. I don't toadie to the high-born. str_npc11_signup_2|I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, {laddie/lassie}, don't you command a war party of your own, now? str_npc12_signup_2|I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. str_npc13_signup_2|Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come. str_npc14_signup_2|I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I can throw knives, in addition to stabbing with them, and I'm slippery as quicksilver. You'll find me useful in a fight, I'll warrant. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Um, that's a start. We can teach you the rest. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, 'Baron.' str_npc5_signup_response_1|Certainly. Here, have some salt. str_npc6_signup_response_1|Happy to be of service! Get your things together, and we shall be on our way. str_npc7_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc8_signup_response_1|No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. str_npc9_signup_response_1|Well, it shouldn't be. I'll have a talk with them. str_npc10_signup_response_1|Good man. We'll treat you with the respect you deserve. str_npc11_signup_response_1|It sounds like you'll be useful. You are hired. str_npc12_signup_response_1|Then welcome to our company, doctor str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you can do the job. I will hire you. str_npc1_signup_response_2|I'd prefer not to take the risk. Good day, sir. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|Actually, we were looking for a slightly different skill-set. str_npc4_signup_response_2|Actually, we are not in the habit of hiring bandits with invented pedigrees. Good day, sir. str_npc5_signup_response_2|Actually, on second thought, I prefer to keep more civilized company. str_npc6_signup_response_2|On second thought, maybe a mercenary company is not what you need right now. str_npc7_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you. str_npc8_signup_response_2|Ah. Actually, if you don't do whatever I order you to do, you'd best seek your fortune elsewhere. str_npc9_signup_response_2|You assume wrong, sir. In my company we respect courage and skill, rather than noble birth. str_npc10_signup_response_2|On second thought, we value discipline pretty highly in our company. Good day to you. str_npc11_signup_response_2|Sorry, madame. We've already got as many in our company as we can handle. str_npc12_signup_response_2|A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work. str_npc13_signup_response_2|Actually, on second thought, a fighter overeager for glory is dangerous to have in one's company. str_npc14_signup_response_2|Actually, I have no wish to provoke a mutiny in my ranks. Good day, sir. str_npc15_signup_response_2|Actually, I need a different kind of expertise. My apologies. str_npc16_signup_response_2|To be honest, I'd prefer someone who was a little less tempted to larceny. str_npc1_payment|I will be very useful to you, {sir/madame}, you can bet on that. Just one more thing before we leave, would you mind lending me {reg3} denars? I am ashamed to say it, but I have made myself a bit of debt here, staying in this tavern over the last few weeks and the tavern owners no longer believe that I am loaded with gold as I used to tell them. You know, things could get ugly here if they see me leaving with you before paying them. str_npc4_payment|Excellent. Before we depart, would you be so kind to lend me {reg3} denars? I had to pawn a family heirloom at a pawnbroker here in {s20}, and I would like to retrieve it before we leave. str_npc5_payment|Thank you. Now, to seal off our agreement, I ask for {reg3} denars from you. It's an advice my father gave me. He told me 'Baheshtur, never fight for a barbarian before {he/she} pays you your worth of gold first'. str_npc7_payment|All right then. I will come with you. But I want a payment of {reg3} denars first. You aren't expecting me to work for free, do you? str_npc8_payment|Then I will fight your enemies for you. But first I want a bounty of {reg3} denars. If you are a worthy captain who can lead {his/her} company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. str_npc9_payment|That's very good of you. And before I join, can you lend me {reg3} denars, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own. str_npc10_payment|That's good news. But I'll ask for one last thing, captain. I have a woman here in {s20}, a tavern wench, and she says she has my child in her belly. I want to give her some money before I leave... for the child, you know. Do you think you can spare {reg3} denars? str_npc11_payment|Hey thank you captain. But before joining up with you, I would ask for a payment of {reg3} denars. I know that in war parties soldiers can go on for weeks without seeing any wages. I am wise enough not to sign anywhere without having myself covered. str_npc13_payment|Before I sign up, there is the small matter of some expenses I have incurred while staying here -- {reg3} denars. Do you think that you could cover those for me, as a gesture of friendship? str_npc14_payment|Ah, one last thing. I would ask for an initial bounty of {reg3} denars before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve. str_npc15_payment|Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of {reg3} denars would be fair, I think. str_npc16_payment|Now, that's good news, captain. So, how about paying me a little something to seal off our agreement? A mere {reg3} would be enough. Please don't take this the wrong way, but I've had some bad luck with employers in the past. str_npc1_payment_response|Very well, here's {reg3} denars. Now, fall in with the rest. str_npc4_payment_response|Certainly. Here's {reg3} denars. str_npc5_payment_response|Well... here's {reg3} denars, then. Your first payment. str_npc7_payment_response|No, of course not. Here's {reg3} denars. str_npc8_payment_response|Oh, I am no pauper, madame. Here's {reg3} denars for you. str_npc9_payment_response|Very well, here's {reg3} denars. str_npc10_payment_response|Of course. Here, {reg3} denars. str_npc11_payment_response|Very well, here's {reg3} denars. Make yourself ready. We leave soon. str_npc13_payment_response|Of course, here's {reg3} denars. Make ready to leave soon. str_npc14_payment_response|All right, here's {reg3} denars. You are most welcome in our company. str_npc15_payment_response|All right, here's {reg3} denars. Glad to have you with us. str_npc16_payment_response|All right, here's {reg3} denars for you. Make yourself ready. str_npc1_morality_speech|Oy -- boss. Please don't take this the wrong way, but it's a hard life and it's a bit much that we {s21}. Take a little more care in the future, captain, if you don't mind my saying. str_npc2_morality_speech|I hope you don't mind my saying so, but it's a bit hard for me to see us {s21}. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better. str_npc3_morality_speech|Perhaps it is not my place to say so, {sir/madame}, but I confess that I am somewhat shocked that we {s21}. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. str_npc4_morality_speech|Your pardon -- just so you know, the men of the House of Rolf do not care to {s21}. I will not be pleased if you continue to take this course. str_npc5_morality_speech|Pardon me, captain. It is not good to {s21}. Your first duty is to the men who have taken your salt. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. str_npc6_morality_speech|Excuse me, {sir/madame}. As you know, I joined with you to right wrongs, protect the innocent, and make amends for my sin. I did not expect to {s21}. str_npc7_morality_speech|Captain -- I do not like to see us {s21}. Such are the actions of a common bandit chief, with no regard for his followers. str_npc8_morality_speech|I was not pleased that you decided to {s21}. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. str_npc9_morality_speech|{Sir/Madame} -- it is not my way to {s21}. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you. str_npc10_morality_speech|Begging your pardon, captain. I can't say that I'm happy to see us {s21}. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, captain, I'd feel much better. str_npc11_morality_speech|Excuse me, captain. It's not good that we {s21}. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do {his/her} best to keep their sorry skins intact as best {he/she} can. str_npc12_morality_speech|Captain -- I do not like to see us {s21}. I am prepared to be a warrior, but not a brigand. Pray let us try to show a little more compassion. str_npc13_morality_speech|Captain, if we can avoid it, I'd prefer not to {s21}. Calradia is a small place, and one's reputation is precious. I would not care for one of my rivals to include this latest unfortunate incident in a satirical verse. str_npc14_morality_speech|I do not care to {s21}. No one with a reputation for cowardice will be properly feared by his men. str_npc15_morality_speech|{Sir/Madame} -- just so you know my opinion, any commander with sense will not let his company {s21}.I hope you don't mind me speaking so bluntly. str_npc16_morality_speech|Captain. I don't like to {s21}. So many throats left uncut, and so many purses left unexplored... str_npc1_2ary_morality_speech|Boss -- just so you know, I've got no problem if we {s21}. Living to fight another day makes good sense to me. str_npc2_2ary_morality_speech|{Sir/Madame} -- I'm not altogether happy that we {s21}. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, {sir/madame}. str_npc3_2ary_morality_speech|{Sir/Madame} -- I think it was a brave decision you took to {s21}. There is no shame in finding a way to avoid the spilling of blood. str_npc4_2ary_morality_speech|Your pardon -- whatever anyone else says, I think nothing of it that you {s21}. You should adopt whatever ruse you need to survive in these troubled times. str_npc6_2ary_morality_speech|{Sir/Madame} -- you may choose to {s21}, but would prefer to have no part in it. Such is not the path to my redemption. str_npc9_2ary_morality_speech|Captain, I am dismayed that you {s21}. A {gentleman/gentlewoman} such as yourself should exhibit the highest standards of honour at all times. str_npc10_2ary_morality_speech|{Brother/Sister} -- I can't say I like to see us {s21}. You should treat your men well, and they'll repay with interest. str_npc14_2ary_morality_speech|Captain -- you should not let it bother you that you {s21}. Armies are made to do their leaders' bidding, and hardships are part of a soldier's life. str_npc15_2ary_morality_speech|You know, friend {playername}, it's none too reassuring to see how you just {s21}. If you can break your word to them, you can break your word to me, is how I figure it. str_npc16_2ary_morality_speech|Captain -- just so you know, it's no problem by me that we {s21}. We do what we need to do to live, and they'd do the same to us if they were in our shoes. str_npc1_personalityclash_speech|Captain -- no offense, but I'm a bit tired of {s11}, who puts on airs like she's something better than your humble servant Borcha. str_npc2_personalityclash_speech|{Sir/Madame} -- as you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. str_npc3_personalityclash_speech|Captain -- in my opinion, {s11} is a hard and cruel man. He speaks of nothing but the need to flog, beat, and hang his fellow soldiers. str_npc4_personalityclash_speech|{Sir/Madame}. The House of Rolf is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Calradic Empire. Yet {s11} openly shows me disrespect, and casts doubt on the provenance of my house. str_npc5_personalityclash_speech|A moment of your time, captain. {s11} seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from caravans passing through my family's lands. str_npc6_personalityclash_speech|Your pardon, {sir/madame}, but I cannot keep my tongue stilled any longer. That harlot, {s11} -- every time she sees me she points the five fingers of her hand at me -- a peasant's sign to ward off evil. str_npc7_personalityclash_speech|Captain, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself {s11} is beyond tolerance. str_npc8_personalityclash_speech|Just so you know, I cannot abide that insolent mountebank {s11}. Some minutes ago, I was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with apes. str_npc9_personalityclash_speech|Sir -- {s11} is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. str_npc10_personalityclash_speech|Excuse me, captain. I hate to trouble you with such things, but I just wanted to let you know that I can't abide that fellow Rolf, the one who calls himself a baron. str_npc11_personalityclash_speech|Begging your pardon, captain, but I can't keep silent. That man, {s11} -- he killed his own brother. str_npc12_personalityclash_speech|My lord. The barbarian woman, {s11}, complained of headaches -- a possible symptom of excess of sanguinity. I thought to apply my leeches. str_npc13_personalityclash_speech|Captain, I weary of {s11}, who talks of nothing but chivalry and feats of arms. str_npc14_personalityclash_speech|Excuse me, captain. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. str_npc15_personalityclash_speech|Excuse me. I hope you don't mind me telling you that in my opinion, that girl {s11} is a danger to the party. She's a feral brat, disrespectful of authority and the basic principles of the military art. str_npc16_personalityclash_speech|Oy, captain. Just so you know -- there's something funny about {s11}. He makes strange scrawlings in the dirt, and mutters to himself. str_npc1_personalityclash_speech_b|She's a common bandit, just like myself, and she has no right to tell me to keep my distance from her, as she did just now. str_npc2_personalityclash_speech_b|I don't much care to hear {s11} gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. str_npc3_personalityclash_speech_b|I know that an army is not a nursery, and that strong discipline is important, but I do believe that man enjoys cruelty for cruelty's sake. I hope you do not mind me saying so. str_npc4_personalityclash_speech_b|{Sir/madame}, these are indeed sorry days if common folk are allowed to mock their betters. That is all. str_npc5_personalityclash_speech_b|I told him that if the warrior's way bothers him so much, that he become a priest or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. str_npc6_personalityclash_speech_b|I know the crime I committed was an abomination, but I am seeking repentance, and I deserve better than to be the object of some witch's superstition. I just thought you should know. str_npc7_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a bandit. He is base and ignorant. I do not care to travel with such people. str_npc8_personalityclash_speech_b|{s11}, that font of impudence, overheard me, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. str_npc9_personalityclash_speech_b|If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all, {sir/madame}. str_npc10_personalityclash_speech_b|He's just a simple brigand, as far as I can tell. House of Rolf, my arse. Genuine blue-bloods are bad enough, but those who pretend to be blue-bloods are bloody intolerable. Anyway, I might have said something a bit sharp to him a minute ago. He seemed to take offense, anyway. I just thought you should know. str_npc11_personalityclash_speech_b|He's a kinslayer, cursed by heaven, and he'll bring misfortune and sorrow upon us, that's for certain. I don't like being around him and I don't think he should be with us. That's all. Sorry for troubling you. str_npc12_personalityclash_speech_b|But when I tried to afix them, she recoiled and struck me, and accused me of witchcraft. Captain, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. str_npc13_personalityclash_speech_b|Valorous deeds are all very well, but they are not the only goals worth pursuing in life. Personally, I never trust any man who has not at least once woken up drunk in a ditch, or been beaten by the slipper of his lover. str_npc14_personalityclash_speech_b|That chit {s11} saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace. str_npc15_personalityclash_speech_b|What's more, I suspect she's a thief. I found her going through my baggage and pawing some of my schematics, and she pulled a knife on me when I thought fit to object. A wise captain would not allow her in his company. str_npc16_personalityclash_speech_b|Fearing witchcraft, I asked him about it, and he told me that a chit of a girl like myself should mind her own business. So I had a look in his baggage, and found strange plans and diagrams. I think he's a sorceror, {sir/madame}, and if I catch him trying to hex me he'll have a knife in his throat. str_npc1_personalityclash2_speech|Oy -- boss, I don't fancy myself a sensitive soul, but I don't particularly like how {s11} went about cutting the throats of the enemy wounded, back there. str_npc2_personalityclash2_speech|{Sir/Madame}. If you don't mind, I'd prefer not to be deployed anywhere near {s11}, after what he said to me during that last battle. str_npc3_personalityclash2_speech|{Sir/Madame}. Since I have joined your company, I have tried hard to learn how to live like a soldier, and how to honour the warrior's code. If I occasionally make mistakes, I would hope to be forgiven. str_npc4_personalityclash2_speech|{Sir/Madame}. I happened to exchange a few words with {s11} as we were dividing up the spoils of battle. Please inform her that when she speaks to me, she should call me 'Baron' or perhaps 'Baron Rolf,' or 'Your Grace,' but certainly not just 'Rolf.' str_npc5_personalityclash2_speech|Captain. {s11} needs to have her tongue cut out. str_npc6_personalityclash2_speech|My lord. Did you see {s11} during that last battle? He taunts the fallen foe as they lay stricken and helpless on the battlefield, mocking their parentage, their foolishness for having fought us. str_npc7_personalityclash2_speech|Captain -- I have been searching my mind trying to remember where I have seen {s11}, the one who calls himself a baron. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc8_personalityclash2_speech|Captain. {s11} is a most insolent girl. I have tried to be polite, even friendly, only to have her rebuff me. str_npc9_personalityclash2_speech|{Sir/My lady}, I hope you do not mind me telling you this, but in my opinion {s11}, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. str_npc10_personalityclash2_speech|{Brother/Sister} -- a question for you. Are you in charge of this company, or is it {s11}? str_npc11_personalityclash2_speech|Captain. I don't much care for that {s11}. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for loot. str_npc12_personalityclash2_speech|Captain. I can no longer abide the rank ignorance of {s11}. As I was treating the wounded during our last battle, he saw fit to disparage my use of laudanum in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. str_npc13_personalityclash2_speech|Hello, captain! {s11} is a temperamental one, isn't he? During that last battle, I was merely having a friendly chat with our foes about their mothers as we exchanged swordblows, and it caused him to throw a fit! str_npc14_personalityclash2_speech|Sir. {s11} is incorrigibly indisciplined. During that skirmish, I called out to him that he should hold ranks with the rest of our battle array. He called back to me that I should 'get stuffed.' str_npc15_personalityclash2_speech|Captain -- I must tell you that I question {s11}'s medical credentials. As he was tending to our wounded after that last battle, I saw fit to remind him that the peerless Galerian often advocated administering a distillation of beetroot, to restore the humor imbalance brought by loss of sanguinity. str_npc16_personalityclash2_speech|Beg your pardon, {sir/ma'am}. {s11} might have been a very good thief, but he's not got the stomach to be a warrior, if you ask me. str_npc1_personalityclash2_speech_b|The way she whistles cheerfully as she does it -- it puts a chill down my spine, it does. str_npc2_personalityclash2_speech_b|The enemy was bearing down on us, and he says, 'Step aside, merchant, this is knight's work.' Next time I will step aside, and let him take a spear in the gut. str_npc3_personalityclash2_speech_b|After our last victory I was picking through the slain, and availed myself of one of our foe's purses. No sooner had I done so then {s11} came up behind me and struck it from my hands, saying that it was she who had made the kill, and thus she deserved the spoils. My lord, I could not tell in the heat of battle who had struck whom. If {s11} had simply told me that she deserved the purse, I would gladly have given it to her. str_npc4_personalityclash2_speech_b|I am of noble blood, and she is of the basest birth. She must remember her place. str_npc5_personalityclash2_speech_b|When the loot was piled up after the last battle, I found among the enemy's baggage a very decent cooking pot. Often I had wished to find such a pot, so I could boil some of the stews that my people use to warm their bellies during the winter months. But {s11} grabs the pot, and tells me that I will not be allowed to 'taint' it with heathen food, and that it should properly belong to her. I yielded the pot to her, but I will not tolerate such disrespect in the future. str_npc6_personalityclash2_speech_b|My lord -- such hubris will not be overlooked by Heaven, and I fear we shall all of us pay the price. str_npc7_personalityclash2_speech_b|Back when I lived in the ravines, we would sometimes fight with a rival band called the Brethen of the Woods. Captain -- I would not trust any man who hides his origins, and particularly would not trust a common bandit who calls himself a lord. str_npc8_personalityclash2_speech_b|As we were cleaning our weapons after that last battle, I remarked that I thought her a handsome girl, and after I regained my lands I would happily find her a match with one of my warriors. I thought it was a very generous offer, as a woman disinherited by her father is hardly going to find herself awash in prospects. But rather than thank me, she simply turned her back without a word. It was only out of respect for your leadership that I did not immediately try to teach her some manners. str_npc9_personalityclash2_speech_b|I appreciate that he is willing to risk his life in battle, but that alone does not make a gentleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters. str_npc10_personalityclash2_speech_b|In that last battle he was shouting at me 'Go forward, go back, hold the line.' When I told him to mind his own trimming he said he'd have me flogged. Captain, that man is looking for a crossbow bolt in his chest, begging your pardon. str_npc11_personalityclash2_speech_b|He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up the ghosts of the dead to make trouble for us on our travels. I think you had best be rid of him str_npc12_personalityclash2_speech_b|Captain, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his doctor, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be doing all of us a great service. str_npc13_personalityclash2_speech_b|When all the dust settled, {s11} turned on me and told me not to 'tempt the wrath of the Heavens' with my 'hubris.' I responded that at least I hadn't killed my own brother, which I think bothers the Heavens a lot more than battlefield small talk. {s11} turns red like a baboon's arse and would have struck me had I not artfully dodged out of his away. Tell him to lighten up, will you? str_npc14_personalityclash2_speech_b|{Sir/Madame}, such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again. str_npc15_personalityclash2_speech_b|{s11} responded that Galenian was an 'antiquated know-nothing.' Captain, no true doctor would have such disrespect for the great masters of the past. I do not believe you should employ such an obvious impostor. str_npc16_personalityclash2_speech_b|After our last scrap, I was slicing open the guts of some our foes to check for hidden gold, as a girl who counts her pennies ought. He gagged and muttered that I was an 'animal.' I'll inspect his innards for contraband if he doesn't keep a civil tongue in his head. str_npc1_personalitymatch_speech|Boss. {s11} back there didn't do badly in that last fight at all. He's a good egg, too. str_npc2_personalitymatch_speech|{Sir/Madame}. I just wanted to tell you that {s11} may be a rough sort, and I'll venture a thoroughgoing rogue as well, but I'm proud to call him my companion. str_npc3_personalitymatch_speech|Hello, {sir/madame}! I had just wanted to tell you that {s11} is a most gallant knight. Did you see him in our last battle? str_npc4_personalitymatch_speech|Excuse me, {sir/madame}. I just wanted to say a word in praise of {s11}. He did well in that last battle. str_npc5_personalitymatch_speech|That was a fine battle, {playername} Bahadur! {s11} is a good man to have by our side in a fight. str_npc6_personalitymatch_speech|Captain. Sometimes I am troubled by all this bloodshed, although I know that proud warlords must be humbled, and cruel bandits tamed, if we are to restore peace to Calradia. str_npc7_personalitymatch_speech|Captain. I was just talking to {s11}. She may be a bit savage, but I believe that she is a faithful friend. str_npc8_personalitymatch_speech|A fine battle that was, captain. And I have to say, I admire the taunts that {s11} hurled at our enemy. str_npc9_personalitymatch_speech|Captain. {s11} acquitted herself well in that fight back there. A fine, modest maiden she is, if I dare say so myself. str_npc10_personalitymatch_speech|Ahoy, Brother! I wish you joy of your victory! Say, old Mother {s11}'s not bad in a scrap, is she, for a woman of her years? Although I'm getting to be a bit of an old dog myself, now. str_npc11_personalitymatch_speech|Ach, captain! A fight like that one sets my old joints a-creaking. Still, we licked them pretty good, didn't we? str_npc12_personalitymatch_speech|A bloody business, captain, a bloody business -- although a necessary one, of course. {s11}, I believe, shares my ambivalence about this constant fighting. str_npc13_personalitymatch_speech|You have earned your name today, oh valorous one! And {s11}, too! I like that one. She sings the songs of her people as she goes into battle, which appeals to an artistic soul like my own. str_npc14_personalitymatch_speech|Captain. It is a pleasure going into battle with men like {s11} by my side. str_npc15_personalitymatch_speech|Captain. I was just having a word with {s11} after our last battle, and it strikes me that the man has got a good head on his shoulders. str_npc16_personalitymatch_speech|Oy -- captain. I was just having a chat with {s11}, as we picked through the bodies after our last little scrap. str_npc1_personalitymatch_speech_b|Without good honest souls like him to bring silver into Calradia, scoundrels like me would have a hard time in life, I'll warrant. I'm glad to have him with us. str_npc2_personalitymatch_speech_b|Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. str_npc3_personalitymatch_speech_b|I also confess that I find him a truly delightful companion, a man of both wit and manners. Perhaps, perhaps... Ah, but I say too much. Good day, {sir/madame}. str_npc4_personalitymatch_speech_b|You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his comrades-in-arms, unlike some others I might mention. str_npc5_personalitymatch_speech_b|As for his other attributes, I doubt that he is any more a Baron than I am, but I have to admire the brazen way he makes that claim. str_npc6_personalitymatch_speech_b|I must say that {s11} is a source of great comfort to me. I have told him of my sin, and he said to me that Heaven will forgive my transgression, if I truly repent and truly desire such forgiveness. He is wise, and I am glad that he is with us. str_npc7_personalitymatch_speech_b|At some point in the future, if you have no need of our services, she has promised to go back to the ravines with me and find the bandits who murdered my lover, and help me take my revenge. It was a kind offer. I am glad that she is with us. str_npc8_personalitymatch_speech_b|He managed to include their geneology, their appearance, and their eating habits in a well-framed Old Calradic quatrain. I personally prefer the saga, but we Nords respect poetic craftwork when we hear it. str_npc9_personalitymatch_speech_b|Were she of noble blood, I might ask for her hand. It is a pity that she is a merchant's daughter. But speaking with her is a pleasant way to pass time on the march. str_npc10_personalitymatch_speech_b|Heh. It just goes to show that youth ain't everything, that experience also wins battles. I reckon she and I could teach the young puppies of the world a thing or two, couldn't we? str_npc11_personalitymatch_speech_b|Old {s11} in particular showed them a thing or two, I thought. Not bad for the pair of us, I thought, given that between us we've probably seen close to a hundred winters. str_npc12_personalitymatch_speech_b|It saddens him deeply to take the lives of his fellow men, however just the cause. He and I have talked together of a brighter future, of the need to unite these petty warring kingdoms of Calradia, so that we may bring this time of troubles to an end. str_npc13_personalitymatch_speech_b|Also, although I normally prefer the coy to the Amazonesque, I confess that I have also noticed the femininity she tries to hide beneath her martial demeanour. True, she is a bit aloof on the march and in camp, but perhaps my fair words can melt the Nordic ice around her heart. str_npc14_personalitymatch_speech_b|He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him into this company. str_npc15_personalitymatch_speech_b|War, like any other affair, requires careful planning and preparation, and a firm grasp of strategic principals. All other things being equal, the best trained army will win the battle, an observation that I think our last fight bears out. The men may curse him now, but they'll learn to thank him, I'll warrant. str_npc16_personalitymatch_speech_b|Have you heard her story? Can you believe the wrongs done to her? I tell you, it makes my blood boil. I want to cut off all the little bits of those bastards who mistreated her -- and I'll do it, too, if we ever run into them in our travels. str_npc1_retirement_speech|I'm a bit tired of marching up and down the land, shedding my blood for someone else's cause. The loot is good, but I think I've got enough of that, now. I'm going to head back to my village, take a wife, settle down, maybe raise horses if I can afford it. str_npc2_retirement_speech|I'm getting a bit tired of the warrior's life. I'm going to invest my share of our loot into a cargo of goods -- furs, linens, velvets, probably -- and take them back over the mountains. I would like to thank you again for taking me on, and wish you the best of luck. str_npc3_retirement_speech|I am afraid I have something to tell you. I have decided that the warrior's life is not for me. I think it is probably too late for me to find a good marriage -- no one of my people would take a wife who had served with a company of soldiers -- but I may have enough money to start myself up as a merchant. I hope you will not be angry, {sir/madame}. str_npc4_retirement_speech|I have fought with you honourably, as befits a son of the House of Rolf, but I am not altogether satisfied with your leadership. I will go home to my ancestral estates, which are much in need of my services. str_npc5_retirement_speech|Bahadur -- since I have taken your salt, I have fought for you fiercely, and loyally. But you have not always repayed my service with the kind of leadership that I deserve. So I am going home, in the hope that the Khan's men have forgotten me, to see my father and brothers again. str_npc6_retirement_speech|I joined this company in the hope that you would lead me out of darkness, and indeed I have found a measure of peace here. But I have some qualms about your leadership, and have begun to suspect that the path to redemption can be found elsewhere. str_npc7_retirement_speech|I am tired of this squalid life of endless warfare, seeing men debased by fear, greed, lust, and a hundred other sins. I have money in my purse. I am going overseas to look for a better land than Calradia. I assume that you will fare well without me. str_npc8_retirement_speech|I have fought in your shield wall, and done well by it. But your leadership is not always to my liking, and anyways I have another task. I will take what plunder I have won and raise a warband of my own and sail to Nordland to take back my husband's hall from my treacherous brother-in-law. I wish you well. str_npc9_retirement_speech|We have fought well together, and earned ourselves much glory. But I have some reservations about your leadership, and at any rate have my patrimony to reclaim. I will be leaving you. Perhaps we will meet again. str_npc10_retirement_speech|I've had enough of tromping up and down the length and breadth of Calradia. I've got enough to buy a small bit of land somewhere, so I think I'll give that a try. So long, and best of luck to you. str_npc11_retirement_speech|You did an old woman a great service by taking her into your company. But I'm afraid I'm finding this life no more to my liking than driving a wagon. Too much cold, too much hunger, and at the end all I see in front of me is a hole in the ground. So I'll be off, although I don't know where. str_npc12_retirement_speech|I've done all right in your company. I filled my belly, put some gold in my purse, and broadened my knowledge of wounds and injury -- I can't complain about that! But I think right now that service in this company is holding me back. I have a duty to share my findings with other surgeons, and for that I need to hire scribes, who are rare in Calradia. I shall be going home str_npc13_retirement_speech|As the luster of your name grows ever brighter, I fear that my own reputation will seem pale in comparison, as the moon is outshined by the sun. I have decided to strike out on my own. The very best of luck to you! str_npc14_retirement_speech|I would like to inform you that I wish to sever our relationship. I intend to seek alternative employment. str_npc15_retirement_speech|I appreciate that you took me on, but I'm not altogether happy about how things have worked out. I'm going to head off elsewhere -- maybe go home, maybe find another job, I haven't quite decided yet. str_npc16_retirement_speech|I've had good times in this company, and I've found myself a pretty trinket or two on the battlefield, but right now it isn't working out. I'm leaving you to go offer my talents to someone else. str_npc1_rehire_speech|Boss -- it's good to see you again. I know we had our differences in the past, but to tell you the truth, those were some of the best days I've known. And, to tell you the truth, I've had a bit of difficulty finding work. Listen, if you'd be willing to have me back, I'd be willing to sign up with your company again. str_npc2_rehire_speech|{Sir/Madame}! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by Khergits, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, {sir/madame}, would you have me back? str_npc3_rehire_speech|Well, hello {sir/madame}! It is very good to see you again. I have not fared so well since we parted, I am afraid. My mother's family. whom I hoped would give me a start in trading, have not been as welcoming as I have hoped. I receive nothing but lectures from my aunts, on how I have ruined my prospects for marriage by taking service in a mercenary company. Perhaps I am better suited to war than to commerce, to share a meal over a campfire with rough fellows than to drink wine with the burghers of Veluca. {Sir/Madame}, I must ask you -- will you take me back? str_npc4_rehire_speech|Why hello, captain. It's been a while. You've done well for yourself, I hear. For my part, I've been having some difficulties coaxing a living from my estates -- locusts, bad rains, unruly serfs, that sort of thing. I thought I might take up the sword once more. I know there's been some bad blood between us, but I'd be honoured to fight in your ranks once again. str_npc5_rehire_speech|{playername} Bahadur! Your fame grows ever greater -- even as far as my homeland, beyond the mountains. I'd returned there, hoping that the Khan's men had forgotten. Well, they had not -- even before I set foot in my valley, I had word from my family that both the Khan and the Humyan were looking for me. So I came back again, hoping you might forget any harsh words I had spoken, to see if I could fight with you once again. str_npc6_rehire_speech|It is good to see you, {sir/madame}. Everywhere I go, men are in awe of your deeds. I have not had it so well since I left. Wherever I go, I feel my demons returning. My soul is in turmoil. For reasons that I cannot fully explain, I had found peace in your company, even if I had questions about your leadership. Will you allow me to serve with you once again? str_npc7_rehire_speech|Captain! It is good to see you. Forgive what I may have said when we parted. I took a ship out of Wercheg, bound for the east, but it was taken by pirates and after my ransom I was set ashore back here. There may be better places in the world than Calradia, but I have yet to see them. So I think, if it is my lot to live here, then your company is as good a livelihood as any. Will you have me back? str_npc8_rehire_speech|Greetings to you, {playername}. I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. str_npc9_rehire_speech|My dear, dear {man/lady}! So good it is to see you! I have sought service with the lords of this land, but have been most grieviously disappointed. Half of them ask me to collect debts from fellow lords, as though I were a banker's errand boy, or chase down his serfs, as though I were a farm overseer. One even asked me to murder one of his creditors! I have looked for you, to see if you would wish me to join you again. str_npc10_rehire_speech|Captain! It's good to see you. You see, it turns out I'm not much of a farmer. Too soft on the hired hands, I figure. I let them rob me blind. I guess fighting is what I know best. So tell me, captain, are you still looking for good men? str_npc11_rehire_speech|Captain! So good to see you! People say that you've been making gold hand over foot. I'm a fidgety old bag of bones, I'll admit. I left you because I wasn't satisfied with the warrior's life, but I spend a bit of time in town and I realize that there are worse things in life than a full belly, honest companions, and the joy of seeing the enemy run before you. So, would you be hiring again str_npc12_rehire_speech|Captain! It's a fine thing to see an honest face like yours. This world is full of lies. I went home to publish my findings, hired some scribes and made a handful of codices, and waited for the commissions. But it turns out that the universities don't care about real medical knowledge rather than warmed-over Galerian. And publishers -- let me tell you, you never saw anyone so unscrupulous. They rent the books out chapter to by chapter to students to copy, but half of them aren't returned, and those that are have pages soaked in wine, and there's no longer a complete copy of my work anywhere. I'll keep trying, but first I need a bit of money in my pocket, first. Are you looking for a surgeon? str_npc13_rehire_speech|Well hello there, oh valorous one. I had been hoping to see you again. Everywhere I go, I hear tales and songs of your deeds. I will admit that I felt a twinge of regret that we had parted ways, and, I'll confess, a twinge of jealousy as well at your reputation. I thought that once again I might fight by your side, and thus bask in the reflection of your glory. Perhaps we might ride together again, for a little while? str_npc14_rehire_speech|Captain. It is good to see you. When last we parted, I was ready to swear that I would not serve you again, but perhaps I judged you too harshly. All over Calradia, men sing your praises. I have tried serving in other lords' armies, and believe me, what I have seen of them restores my opinion of your leadership. If you would have me in your company, I would fight for you again. str_npc15_rehire_speech|Why hello, {playername}. I can't say I'm entirely displeased to see you. You see, I took on another contract before I left, and sure enough, when it came time to collect the pay, the lord had nothing but talk and excuses and petty little complaints about my handiwork. I can't say I was always happy in your company, but at least I put gold directly into my purse after every battle. You still offering work? str_npc16_rehire_speech|Captain! They say that you've done well for yourself since we last met. I'll come out and admit that I cursed your name when we parted ways, but thinking back on it you weren't all that bad. All these lords, they're glad enough to send me on little side errands, but they don't much care to have me in their main battle-line. Apparently I spook the men. I've heard it muttered that I'm a witch, or that I eat men's hearts after killing them, or other rot. Not that I mind stabbing a man while he's asleep, but it's a lot more gratifying when he's awake and kicking. So I thought I'd try to find you again, see if you'll take me on. str_npc1_home_intro|Boss -- did you know that I was born around here, in the high steppe? This is where I got my eye for horseflesh, because this is good land for horses, although a hard land for men. I suppose that's why the Khergits like it. str_npc2_home_intro|We're approaching Sargoth. That's where I was headed when the Khergits got me. str_npc3_home_intro|Can you smell that? Lemon trees, apples and crocus flowers, it's the scent of Veluca. I spent many a happy summer here when I was a girl, playing in the gardens of my mother's family while my father was away trading. str_npc4_home_intro|The Woods of Ehlerdah. Bah. This place is thick with bandits and outlaws. str_npc5_home_intro|Bahadur, we are nearing Halmar, largest town in the lower steppe. My mother's sister went here to marry a townsman and I thought to seek service with the lord here. That is when I ran into you. str_npc6_home_intro|I can see by the vines and terraces on the hillside that I am near home. I have no wish to see my family, so I will linger outside the walls if you go into town. I am sure that you will understand. str_npc7_home_intro|Do you smell that? Salt fish, rotting flax and river mud. The smells of my childhood. I want to retch. str_npc8_home_intro|Hmf. Do you hear that? It must be the crash of waves on the headland. We must be near Gundig's Point. str_npc9_home_intro|Behold the Rock of Rivacheg! The strongest fortress in Calradia. My father was one of those who held the line here against the Nords, when they first tried to push inland from the coast. str_npc10_home_intro|D'you smell that fresh air, Brother? This was my home, before I went abroad in search of coin. It's good to be up in the hills again. It's the smell of freedom. This is the cradle of Rhodok liberty, here under Grunwalder Castle str_npc11_home_intro|I see the mountains. We must be getting near home. str_npc12_home_intro|We're passing by the site of one of my greatest medical triumphs, if that interests you. str_npc13_home_intro|Ah, Castle Ergellon! Such a lovely spot, at the foot of the Rhodok highlands. Such happy days I spent here, the summer before last. str_npc14_home_intro|Do you see that fortress up there, on the spur over the valley? Ismirala? I spent a winter there some years back, trying to train the lord's men. str_npc15_home_intro|You see that castle up on the hill? Culmarr Castle, it's called. I did some work there, not long ago. It's not as showy as some of the other castles in this land, but it's the finest stonework you ever saw. str_npc16_home_intro|Aye, captain, do you see those? Those are hare tracks in the snow. We must be getting near to my birthplace. str_npc1_home_description|Well, Khergits always lived here, even back in the old days, as the Emperor gave them gold and lands to keep out the other tribes. I'm told my grandfather was a Khergit chieftain, although my mother didn't know him, any more than I knew my father. When my mother was a lass, the Khergit started coming over the mountains in larger numbers, and now there's a Khergit Khan in Tulga. str_npc2_home_description|People say that the Nords are a bunch of bloodthirsty barbarians, but they have a good head for trade, if you ask me. They make the people up and down the coast grow flax, which they weave here into linen. It can't compete with Jelkala silks and velvets as a luxury fabric, but it makes good summertime wear and you can use it for the sails of ships. More importantly, linen was one of the few goods that someone else in Calradia wasn't already making. str_npc3_home_description|Veluca has wet winters and hot summers, but the people here build great cisterns to water their crops. They grow grapes -- Velucan wine is famous, {sir/madame} -- and those who can afford it make walled gardens, where fruit trees grow in abundance, and we sit at night listening to music, or playing chess, or merely sniff the night air. str_npc4_home_description|Well, you see, the King of Swadia declared this to be his personal hunting preserve, and said he'd kill any man who as much as strung his bow here. So what happens? Some family goes hungry, and succumbs to the temptation to poach, and the king's sheriff comes along and strings him up and takes his land. His sons, rather than starve, go bandit. And so naturally anyone in the whole valley who feels the need to run away from a debt or a nagging wife or a vengeful noble comes up here to join them, living on wild pigs and berries and the purses of unwary travellers. str_npc5_home_description|Khergits had always come here, to trade and raid, and in the last days of the Empire we began to settle. Just like the Vaegirs, Swadians, Rhodoks, Nords and the House of Sarran, we took the Emperor's coin to keep the other tribes at bay. But when the Great Horde attacked our homeland in my grandfather's day, we moved into this region in force. We pushed the Vaegirs back, and made their fortresses our own. str_npc6_home_description|Here in the Vale of Suno, our dialect and customs are closer than anywhere else in Calradia to those of the old Calrad Empire. We grow olives and wine, both crops brought to this land from overseas by the emperors, and also follow the old Calradic ways. We keep our pledges and pay our debts. str_npc7_home_description|Before I was married off, and before I was taken by bandits, I lived here. I was born in a hovel and spent my childhood in the fields. Our landlords were Nord, but we never saw them, merely their cursed minions and overseers. My father, coward that he was, cringed before them. str_npc8_home_description|You haven't heard the story? When Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance.' His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys. str_npc9_home_description|The Nords would sail up the river in their longships. The townsmen of the coast could have stopped them, but they were cowards then, as they are today, and paid them a yearly stipend, known as the Nordgeld, to be let in peace. But the Vaegir king would not pay. My father decided to come over the mountains, to fight with the Vaegir hosts. Three summers in a row they tried to take the Rock, and each time the Vaegir lords held them back. str_npc10_home_description|In my father's day the Swadians would come calling, thinking to make us knuckle our foreheads and call them their overlords. But Grunwalder, an old veteran of the wars from the hills, showed us how to form a battleline with spear and crossbow that could break a Swadian charge. He fell in battle, but the people gave his name to the castle that was built here, where he fell, so that we would remember, and always stand firm against the horsemens' onslaught. str_npc11_home_description|I'm from Uxkhal. You know the saying, {sir/madame} -- 'Barley grown in Uxkhal is made into ale in Praven, and we're all the better for it.' Not sure what that means, {sir/madame}, but it's true about the barley. And wheat, and oats. We grow more grain here in the Vale of Uxkhal then all the rest of Calradia put together, and our ale is the best, too. You can see it in the soil here -- rich and black, and smells of good harvests and full bellies. str_npc12_home_description|The lord over there in Almerra Castle had the dropsy, and had requested a doctor from Uxkhal to treat him. Like a typical university-educated doctor, he went right to Galerian for a cure. Galerian commends sun-metal for dropsy. Now most of Galerian's writings were useless back in the days of the Calradic emperors when they were first written down, and they're doubly worthless today, but sometimes he hits upon the right cure by chance sun-metal does cure some kinds of dropsy in small doses. However, sun-metal in large doses is poison, something that the Galerian-worshippers never grasped. str_npc13_home_description|I had come up here with a small Swadian force, but they were caught by the Rhodoks in the woods and their horsemen cut down amid the trees. I fled and found shelter up in the high valleys, in the arms of the comeliest cowherd you ever saw. She took me to a cave near the high pastures, and would bring me cheese and berries, and tell me the tales from the hills -- of playful goat-men who guide lost animals back to their flocks, or of ghostly huntsmen who ride the winds, chasing stormclouds. Such rustics they are! str_npc14_home_description|I say 'trying' because in my opinion, Vaegirs don't take well to discipline. Finest archers you ever saw, and good riders too, but they have no stomach for fighting in ranks. Their skills serve them well enough against Khergits and Nords, particularly when they can hide behind walls, but Sarranids can match them arrow for arrow, and I've seen Swadian knights cut through Vaegirs like a knife through butter. Now, a Rhodok spear-wall is designed to stop a Swadian charge in its tracks, and usually does. str_npc15_home_description|Like most castles that last around here, it's got foundations that are old Imperial Calradic. You can't see them any more with all the rebuilding, but the slabs are the size of a house. They must have been real sorcerors back in those days, because I don't see how they moved those things otherwise. Beautiful location, too -- Culmarr sits right in front of the pass leading out of Calradia, which allows the lord to charge a pretty penny in tolls during the three months of the year that it's not snowed in. str_npc16_home_description|The snows in these valleys don't melt until late in the year, and the land is hard to plough. You can grow a bit of barley, but not much else. But there's wealth here in the woods deer, rabbit and lynx, meat and furs, and the mountains have iron, and traders would ship enough saltfish up the river from the coast to keep the people fed for the winter. str_npc1_home_description_2|They go easy on us farming folk, and don't ask for much in tax -- not that we would be able to pay in any case. The land isn't good enough for most crops. Frankly, it's only good for horse-rearing, and that only for half of the year, in the winter after the rains. In the summer they take their herds back into the mountains. Caravans come over the hills and bring spice to Tulga, but we don't see much of that money down in the villages. str_npc2_home_description_2|I had loaded up on saffron, cinnamon, cloves, pepper and other spices and a chest full of denars. I estimated that I could buy linens, furs, velvet, iron and wool, and the extra horses to carry them back, and I'd still make a profit. I just hadn't figured in the Khergits, who apparently don't care for others cutting in on their monopoly. str_npc3_home_description_2|The poets call Veluca a paradise, and I think for once that they do not exaggerate. str_npc4_home_description_2|How do I know this, you ask? Well... I was taken by them, and held for ransom, but I got away. That's really all there is to tell. str_npc5_home_description_2|Of course, you know how things go. My father's generation were hard warriors from the cold lands across the mountains, but this generation all has houses in the town and great estates and spend time as much trading as they do practicing archery. The next generation will grow soft on Velucan wine and will lose their lands to the next batch of illiterate hill-raiders to come over the mountains, just you watch. It's how things always were, and how things always will be. str_npc6_home_description_2|We men of Suno also never forget an insult, and avenge any wrong done unto us. Old-fashioned Calradic honour, I dare say, has brought me to my current fallen state. But despite that, I am proud to be from this region. Our lord is a vassal of the Swadian king in Praven, but as far as we are concerned he is just yet another barbarian chieftain, and we are the Empire's true heirs. str_npc7_home_description_2|We were allowed to fish the river, raise pigs amid the reedbeds, and grow whatever we could in our private plots, but in the open fields we were only permitted to grow flax, to be taken to Sargoth and woven into linen. So we were always hungry, and weak, and never had the courage to rebel. str_npc8_home_description_2|The skalds' tales at least gave Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, mind. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming, and some day all of Calradia will be ours. str_npc9_home_description_2|Just as the Nords can call on their kinfolk overseas, so does the Vaegir king call on his kinfolk from over the mountains. Had my father not disinherited me, I would also have taken an oath of fealty to the lord of Reyvadin. But just as I was shorn of my inheritance, so also was I shown of my obligations, and it is the Vaegir king's loss. str_npc10_home_description_2|We grow mulberry trees here for silk and kermes too for the dye. We take it to Jelkala where they weave it into the finest velvet -- not that I have ever had enough denars in my pocket to buy velvet, mind. But the craftsmen of Jelkala also make good crossbows, and for that I'll not begrudge them their little luxuries str_npc11_home_description_2|The Swadian king will tell you that Praven was the biggest city in Calradia back under the Empire, and that's why he should rule the whole land today. Mind you, I don't care much about politics, {sir/madame} -- I've sold provisions to every army that ever marched in Calradia, and I tell you that I wouldn't give a single one of them a single biscuit unless I had the cold, hard denars in my hand first. Why these high and mighty kings and nobles can't pay their bills, I'll never know. But I prattle on a bit, there, don't I? str_npc12_home_description_2|The difference between poison and cure is the dose. You tell that to everyone you meet, and tell them you heard it first from Jeremus the Great. People think that all the wisdom worth knowing was written in Old Calradic, but I say you can learn twice as much from village midwives and careful examination of nature than from the entire imperial corpus. That's why they threw me out of the university, although in retrospect that was a blessing. Anyway, I put that lord back on his feet, and he availed me of a sack of gold and the corpse of a freshly hanged criminal to dissect. Ha! To think of the lengths I had to go to get specimens back in those days. str_npc13_home_description_2|Eventually I had to leave, and sometimes I wonder if there is a little herdsboy swaddled on her back, as she takes the cows up to pasture each morning. I'd be tempted to try to find her -- but no, no, one should never look back. str_npc14_home_description_2|If anyone were ever to unify this little land of ours, I'd sign up to serve them, free of charge. I'd put together an army of Rhodok spears with Nord footmen on the flanks and Vaegir archers in front, take along some Khergit scouts to find and fix the enemy, and some Swadian lancers and Sarranid mamlukes to finish them off. I'd take that army over the mountains and make the whole world kneel to Calradia.... Of course, that's what the Emperors thought, and in the end the tribes took away their Empire. str_npc15_home_description_2|And here's the funny thing -- when the Rhodok lands first rebelled against the Swadians, they all said they weren't going to have any noble lords ruling over them. You can guess how long that lasted. One Rhodok hill chieftain sets himself up in Culmarr, calls himself 'Count', and the good burghers of Jelkala and Veluca have to lick his boots if they want to sell their wine and velvet outside Calradia. And if you want to keep the counts under control, and the peasants providing the towns with food rather than selling to the highest bidder, then you need a King too, don't you? The Rhodok lands are no different than anyone else, whatever guff they talk about 'ancient liberties' and 'freedom.' str_npc16_home_description_2|Still, it was a thin living, and there were always too many mouths around to feed. The Vaegir king and the Khergit khan don't make life any easier for us, squeezing for tax money the villages they control, and raiding for plunder the villages they don't. Of course, I can't say I wouldn't do the same if I had a castle and an army all of my own. The mighty do whatever they can, and the humble do whatever they must. str_npc1_home_recap|I'm from the high steppe, near {s21}. str_npc2_home_recap|I was born over the mountains. I'm a merchant, the son of a merchant, and the grandson of a merchant. str_npc3_home_recap|I used to live in my father's house in {s20}, but I spent much of my childhood in {s21}. str_npc4_home_recap|Our ancestral barony is over the mountains, across the Culdarr pass. str_npc5_home_recap|I was born in the highlands on the other side of the mountains, past Tulga, but I have relatives in {s21}. str_npc6_home_recap|My family lives in {s21}, but I cannot bear to face them. str_npc7_home_recap|I was born in a hovel in the fens, not far from {s21}. str_npc8_home_recap|I was born overseas, in Nordland, and my husband's hall also was in Nordland. str_npc9_home_recap|I am from the Vaegir homeland over the mountains, where the Vaegir lords lived before the Emperor brought them in Calradia. str_npc10_home_recap|Born and raised in Jelkala, {Brother/Sister}, and I hope some day to buy land there. But I had a mind to see a bit of the world first, so I took my crossbow and went off to the wars. str_npc11_home_recap|I was born in the train of an army, and lived all my days in the train of an army. My folk are from Praven, however, so I guess that's as much home to me as anywhere. str_npc12_home_recap|I come from overseas. I travel the world in search of medical lore. str_npc13_home_recap|Oh, far away from here, my {lord/lady}, else you would already have heard about me, and would not need to ask such things. str_npc14_home_recap|I am the younger son of the Count of Geroia. str_npc15_home_recap|I'm from over the hills. But Calradia is where the money is to be made, these days, if your trade is siegecraft. str_npc16_home_recap|Why, captain, I was born in Uslum village, but my mother lost her land to a scheming relative and had to put herself in bond to a nearby lord. str_npc1_honorific|boss str_npc2_honorific|{sir/madame} str_npc3_honorific|{sir/madame} str_npc4_honorific|captain str_npc5_honorific|{playername} Bahadur str_npc6_honorific|captain str_npc7_honorific|captain str_npc8_honorific|{playername} str_npc9_honorific|{my good sir/my good lady} str_npc10_honorific|{Brother/Sister} str_npc11_honorific|{laddie/lassie} -- I mean Captain str_npc12_honorific|captain str_npc13_honorific|oh valorous one str_npc14_honorific|commander str_npc15_honorific|captain str_npc16_honorific|captain str_npc1_kingsupport_1|That's a great idea, Boss. All these kings and khans and landed nobles who rule now, with their prisons and gibbets and scaffolds, the whippings and brandings and hangings for any man who might be driven by the crying of his children to steal a loaf of bread, or maybe a horse -- Calradia deserves something better. str_npc2_kingsupport_1|Well, captain -- I'd support you. I think you'd give Calradia the kind of enlightened rule which it has long needed. str_npc3_kingsupport_1|Well, my lord -- I would worry for you. Our histories tell us that power tends to corrupt. But in the end, I am comforted by the mercy and judgment you have shown as captain of this company. str_npc4_kingsupport_1|Well, captain, I think that you would be the kind of {king/queen} that well-born gentlemen such as myself would be proud to follow into battle... str_npc5_kingsupport_1|A fine idea, Bahadur - you have shown that you know how to govern men. Mind that you govern them justly, though... str_npc6_kingsupport_1|I cannot judge the legal merits of your claim. However, I think that unlike the other kings here, you have the capacity to unify this land -- and that would put a stop to these endless wars, between kingdom and kingdom, noble and noble, and brother and brother, that have brought us all into disgrace in the eyes of the heavens. str_npc7_kingsupport_1|Aye -- you'll do well. You know how to treat bandits and ruffians. str_npc8_kingsupport_1|The saga of Bjernstad tells us that a man who does great deeds, beyond those of the other men of his time, may claim the throne. I'd say that you could make that claim. str_npc9_kingsupport_1|Very good, my lord. I'm a Vaegir by blood, but Yaroglek never stood for me when I was cheated of my inheritance. So I don't owe him anything, and I say, 'Let the throne go to the most valiant!' Which would be you, {sir/my lady}. str_npc10_kingsupport_1|Well, {Brother/Sister}, I suppose there must be {kings/kings and queens}, and if there must be {kings/kings and queens}, then you would be as good a {king/queen} as any... str_npc11_kingsupport_1|Why, that's a fine idea, {laddie/lassie}! I suppose I shall have to learn to call you 'Majesty', or 'Your Grace', then... str_npc12_kingsupport_1|I am sure that you would make a fine king, captain. I flatter myself that I am a good judge of character, and you have demonstrated a capacity for compassion that far exceeds that of these others who call themselves monarchs. str_npc13_kingsupport_1|That would be a fine thing, {sir/my lady}! Many is the tale of the hero who has proven his worthiness to wear a crown through valor. Perhaps you know the song of Antaran son of Ashdab, who rose from obscurity to become king of Dabarah. A splendid tale! str_npc14_kingsupport_1|Well, sir, the heavens have instituted a hierarchy in this world, and normally I would have no truck with usurpation. But I also think that the kings of this land are a weak and sorry lot, not worthy of the name of king, and that leaves the crown free to be taken by a better {man/ruler}, such as yourself. str_npc15_kingsupport_1|Well, you pay your men on time, when you can, generally speaking. That's the best qualification for kingship there is, in my book. You show some respect for the rights of others. str_npc16_kingsupport_1|Why not, captain? I'm sure you'd make a fine {king/queen} -- and of course I'd hope you remember the little people like myself who did you a pretty turn on your scramble to the throne. str_npc1_kingsupport_2|Sure would, Boss. But let me tell you what might bring others to your cause -- particularly us poor folk. They tell us that in the old days, each new Emperor who took the throne would issue a great amnesty for all but the worst prisoners in his dungeons, give people a second chance to make something of themselves -- like you gave me a second chance, Boss. str_npc2_kingsupport_2|Most of the lords of this land -- well, let's just say that they never held a denar that they didn't collect as rent or take as pillage. You, on the other hand, have some experience of commerce and trade, of the effort and risk involved in making sure that men don't go hungry in Sargoth while there's a glut of grain in Praven, to give an example.... If you like, captain, I reckon I could find some support for you among the merchants and burghers of this realm. str_npc3_kingsupport_2|I would, {my lord/my lady}. But I would strongly recommend that you reinstitute an old Calradic imperial tradition -- the council of lords and commons, drawn from both the nobles of the land and well-educated men of property, with the power to overrule any new taxes or other tyrannical measures that might tempt you. It would be for your own good, {sir/my lady}. str_npc4_kingsupport_2|Of course, {captain/my lady}. The trick is now to get others to follow you. As you know, one's lineage is a great determinant of one's worthiness. Perhaps you have a long-lost ancestor of whom you have not told me? str_npc5_kingsupport_2|Ay, Bahadur, I would. But there is something I should say, on behalf of the men of the steppes such as myself. It would bring great joy to us, to hear from the lips of one who would be khan, that you would restore an anicent right. From the days of the old emperors, the men of the steppes have enjoyed the right to bring their flocks to new pastures or to market, which necessarily involves the crossing of lands owned by the great lords of this realm. str_npc6_kingsupport_2|I would. I would tell anyone who listens of your deeds on behalf of the weak and helpless, of your ability to lead men against great odds and triumph, and tell them that if you were to become {king/queen}, there would be one law and one peace -- from the Rhodok highlands to the Vaegir wastes, from the high steppe to the Nordic shore. str_npc7_kingsupport_2|Yes, captain, I would. A {king/queen}'s duty is to keep the roads safe for decent folk, make it so a woman can gather the firewood or draw the water without being accosted by some drooling, scabby ape of an outlaw. Anyway, you've split the skulls of a number of such brutes in your time. Men would fear to even meet the eyes of a woman on the road, if you were {king/queen}. str_npc8_kingsupport_2|I would -- on one condition. You'd be king in Praven or Sargoth or wherever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you'd let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. str_npc9_kingsupport_2|I would, {sir/madame}, and others would too. But here's what I think -- you need to show the noble lords that you'll uphold their ancient rights. Right now, Calradia's a mess -- the lord owns the land, except it's the king who owns the forest, but the city has the right to levy tax at its gates, and the commons can use the pastures on odd Tuesdays, except in Rivacheg when it's Wednesday. Who can remember? So I say you make things simple, like it was in the old days -- first the {king/sovereign}, then the lords, then everyone else. str_npc10_kingsupport_2|Certainly, {Brother/Sister}. But I'd ask that you consider a thought of mine. If you became {king/queen}, then I'd ask you open your court to the common folks, and not just to the lords and blue-bloods. I'd ask you to let it be known that should any man be judged and sentenced, that he have the right to appeal to you directly. Right now, the lords have the right -- I say every man in Calradia should have it, too. str_npc11_kingsupport_2|Of course, I would! Let me see your hand, there... Aha! You've got the 'Mark of Kings.' That's what we call it in Praven, anyway. I hear in Suno it's the 'Emperor's Line,' but they call everything differently, over there. Anyway, yours is very long -- I'd say that it means that you're meant to rule! It's your destiny! In fact, I think I can even recall a prophecy to that effect. Hmm, how did it go... str_npc12_kingsupport_2|Of course, captain. But if I have learned anything in my travels in this land, it is that Calradians are sticklers for precedent. Everything must be done as it was done in the days of the old Empire -- even though not more than one in a hundred of them can read enough Old Calradic to understand the chronicles! Veluca merchants marry their daughters according to the 'imperial' rite. Rivacheg cattle herders churn 'imperial' butter. And of course, every king must be crowned according to 'imperial' law. str_npc13_kingsupport_2|Of course, {my lord/my lady}. Also, as we learn from the tale of Antaran, when claiming a throne, it does not hurt to be the subject of an epic, recited around campfires and hearthfires, describing one's deeds. As you no doubt know, I fancy myself a fair crafter of couplets. str_npc14_kingsupport_2|I would indeed, sir. I think you can unite this land, and then we'll be able to raise an army such as Calradia has not seen for many generations -- Swadian lances, Vaegir archers, Rhodok spears, Sarranid swords, Nord axes, and Khergit skirmishers, and take it over the mountains to subdue all the lands that the Calradic emperors once held sway. str_npc15_kingsupport_2|I would. People might say that you don't have royal blood in your veins. But as far as I've seen, royal blood makes you a skinflint. Kings and nobles will take out loans or commission building projects without half a thought to how they're ever going to pay back all those commoners who expect to eat after an honest day's work. If you ask me, an honest tongue makes a {man/woman} a {king/queen}, not a fancy pedigree. str_npc16_kingsupport_2|Of course, my {lord/lady}. And what's more, I figure a girl like me could do you a bit of a service raising support with the lords of this land. I may have only had a small part in their schemes and intrigues over the years, but I think I know what they want. And given what I know of their secrets, they'd not want to be denying me admission to their halls, now would they? str_npc1_kingsupport_2a|Please go on... str_npc2_kingsupport_2a|Please continue... str_npc3_kingsupport_2a|Please continue... str_npc4_kingsupport_2a|Of course - let me tell you all about him. str_npc5_kingsupport_2a|Please go on... str_npc6_kingsupport_2a|Splendid str_npc7_kingsupport_2a|Well, yes, I will try to keep order... str_npc8_kingsupport_2a|Fair enough str_npc9_kingsupport_2a|That seems sensible enough... str_npc10_kingsupport_2a|Of course - I would give my subjects that right str_npc11_kingsupport_2a|See if you can recall that prophesy. str_npc12_kingsupport_2a|Interesting. Please go on... str_npc13_kingsupport_2a|Why, yes, that you are. str_npc14_kingsupport_2a|Please go on... str_npc15_kingsupport_2a|Well-spoken, my good man str_npc16_kingsupport_2a|Interesting... Please continue str_npc1_kingsupport_2b|Well. We saw how that turned out... str_npc2_kingsupport_2b|I do not ask for their support, as they would no doubt wish to make a profit on the transaction. str_npc3_kingsupport_2b|I have no intention of hobbling myself in that way. str_npc4_kingsupport_2b|I will have no part of this str_npc5_kingsupport_2b|I said that I wished to be {king/queen}, not that I wished to involve myself in the minutiae of nomadism str_npc6_kingsupport_2b|I'm not sure that I can quite deliver all that str_npc7_kingsupport_2b|I think you're maybe taking the idea of the king's peace a bit too far, there str_npc8_kingsupport_2b|That's a pretty tall condition str_npc9_kingsupport_2b|I'm not sure that implementing your idea would be as 'simple' as you think str_npc10_kingsupport_2b|Hmm. Let me think it over. str_npc11_kingsupport_2b|Ah... I'll have my hand back, please. str_npc12_kingsupport_2b|Enough, sir. I will not have you mock our traditions str_npc13_kingsupport_2b|Hmm. I'm not sure about that. str_npc14_kingsupport_2b|Actually, I was looking forward to a bit of rest after becoming {king/queen}... str_npc15_kingsupport_2b|{King/Queen} of the Clerks, maybe, Enough of such talk str_npc16_kingsupport_2b|No offense, but I'm not sure that's the approach I'd take str_npc1_kingsupport_3|If I could go about this land for a few weeks, telling the common folk that you were going to amnesty their kinfolk like the emperors of old -- well, they would start talking of you as the Emperor, and that would pave your way to the throne. Shall I do that, Boss? str_npc3_kingsupport_3|If you were to make such a pledge, {sir/madame}, I think that it would help many of the lords of this land overcome any reluctance that they might have. If your aim is to restore the old Calradic system, then arguably you are a more legitimate {king/ruler} then any of these come-lately usurpers. Give me leave for several weeks, {sir/madame}, and I will let it be known in the noble courts and merchant houses of this land that you intend to restore their ancient rights. str_npc4_kingsupport_3|Yes -- I think I have heard of that line, In fact, I can envision {his/her} entire genealogy. If you give me leave, 'Majesty', I shall travel about the villages and castles of this realm over the next several weeks, spreading word of your royal birth. Of course, I would hope that you would remember your faithful subject, when it comes to distributing lands... str_npc5_kingsupport_3|Anyway, lord, in these sorry times the men of the great estates have taken to blocking our passage, charging us huge fees to cross. It is a great burden on my people, Bahadur. If I could take a few weeks to let the men of the steppes know that you would support the restoration of our ancient rights, well, then, I think you would find many who would support you as khan, And when men speak of you as khan, that's the first step to becoming one. str_npc6_kingsupport_3|Very well. Although I am now a stranger to my family, I have entered many a noble's hall in your train, and I reckon I would be welcome again. I shall go about this land and tell the nobles that when you are {king/queen}, you will strive your hardest to protect the weak and to crush discord, so that no man will raise his hand against another with impunity, and one day, perhaps, the sin of fraticide will be no more. str_npc7_kingsupport_3|I'll tell you what, captain. Give me a few weeks and I'll go to some of these villages -- stinking hovels that they are, but I reckon I can take care of myself these days. I'll tell the people there that once you unify this land, you'll wipe it clean of banditry. You'll erect gallows along the roads and keep them well-stocked with broken-necked thieves, so that every passerby knows that the wages of indecency is death. str_npc8_kingsupport_3|Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a {king/ruler} who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong, and Calradia will be the better for it. str_npc9_kingsupport_3|It's perfectly sensible, {sir/madame} -- and we'll be free of those cursed writs and burghers' petitions and scrolls that take up all of my time and yours, when we should both be out fighting for the glory of your kingdom. Give me leave and I'll spread word among the noble lords of this land that you're here to restore the old ways, and I'll bet there will plenty who will follow you into battle. str_npc10_kingsupport_3|Well then, {Brother/Sister}, give me leave for a few weeks and I can go about this land, letting the common folk know that you will rule justly and equitably, and that lord and common alike should be one before your law. Men will speak of you as {king/queen}, and that's a good start to becoming one... str_npc11_kingsupport_3|I can't recall now, but if you let me go back to my home, I could find an old greybeard who remembers it in full. And, I could put it around that you've got the mark of kings on your hand! There's many where I come from who are waiting for a just ruler, and a man's hands tell all that's worth knowing about him. Give me a few weeks, and I'll reckon I can have quite a few expecting you to be their next {king/queen}. str_npc12_kingsupport_3|But you know what? There was no 'imperial' law when it came to the crown. Sometimes one emperor handed the empire to his son. Sometimes he split it between his generals. Sometimes one emperor murdered the last. There's no right 'Calradic' way to crown a {king/king or queen}, and thus it makes sense that the crown should go to the one most fit to govern -- which would be you, naturally. Give me a couple of weeks, and I'll write a tract which proves it and find a copyist to post a version in every town tavern in the land. What do you say to that idea, captain? str_npc13_kingsupport_3|Then give me leave for a few weeks, oh gallant one, and I will spin such a tale as would stir even the dullest heart, inspiring admiration for your virtues, compassion for your hardships, and indignation at those who would stand in your way. I assume, of course, that I would be able to take a certain amount of poetic license with the details? str_npc14_kingsupport_3|Give me leave for a few weeks, {sir/madame}, and I will let all the worthy men of this land know that you are the one to unite not just Calradia, but all the other Calradic dominions. For according to my thinking, no one should be {king/king or queen} here unless they have the capacity to rule the entirety of the realm -- and you alone have demonstrated such a capacity, {sir/madamge}. str_npc15_kingsupport_3|I'm glad you think so. Here's what I suggest. I know men in the guilds here, men like me, who've been shafted and shaken down until they can take no more. Here's what I'll tell them -- you're honest. You respect the burghers. You'll pay your debts. You won't beggar your subjects. str_npc16_kingsupport_3|Give me leave for a few weeks, and I'll do a little tour of my former employers' castles. I'll sing them a pretty song about what you'll do as {king/queen}, about all the ancient freedoms you'll restore -- let them rob their tenants and tax the merchants and fight their wars and spend themselves silly without a thought to tomorrow, as a noble ought! What do you say to that, captain? str_npc1_kingsupport_objection|Boss -- you've given leave to Alayen to go tell the nobles that they will have rights over pasture, market, and forest? I can't say I like that. Give him his way, and he'll set up gibbets in every village in the land, where there will dangle some poor sod like me who thought he might pick up a bow, head to the woods and put a bit of meat on his table. str_npc2_kingsupport_objection|Um, captain. Matheld has ridden off to tell the lords of this land that you'll let them settle their quarrels by force and violence. You know they rarely actually fight each other, right? Most of the time, it's the traders and travellers on the roads between their castles that get clobbered in their petty disputes. Any excuse to shake down a caravan, they'll take. I really hope that she misunderstood you, sir. str_npc3_kingsupport_objection|Captain -- Deshavi has set off on some sort of expedition, which she says that you countenanced. She says that she will go about the villages of this land, telling the poor villagers that once you are {king/queen}, you intend to hang all thieves and bandits. {Sir/Madame}, I am a merchant's daughter, and know well the scourge of banditry. I also know that Deshavi has suffered great wrongs. But surely you do not intend to hang men indiscriminately. There must be some place for mercy in your kingdom str_npc4_kingsupport_objection|Captain. Artimenner has set off on a journey, telling the burghers that you claim the throne because you know how to balance your accounts. That's nonsense. Nobles and kings fight and rule. If they had to haggle over wages and overruns with every passing vagabond who ever did a scrap of work on their estates, then there would be nothing but disorder and chaos. str_npc5_kingsupport_objection|{playername} Bahadur -- I overhead what you told Ymira. But I wonder -- if the lords who live from farming, and the merchants who earn from trade, are allowed to determine what taxes will be leveed, then who will be taxed? Those who live from flocks, of course -- my people, the people of the steppes. I would have nothing to do with these councils, Bahadur -- all free men should be one, under the khan, and that is the end of it. str_npc6_kingsupport_objection|I understand that you have dispatched Rolf to fabricate a claim of royal descent. I have to tell you, {sir/madame} -- I do not think that the heavens will smile on such an attempt to take the throne by fraud. str_npc7_kingsupport_objection|I have heard what you told Bunduk, about giving every common criminal the right of appeal to the {king/ruler}. I do not approve. Bandits should be hanged when caught. Give them a trial or an appeal, and they will talk their way out of the noose. Bunduk is a good man, but no man can fully understand what these wolves in human form do to women str_npc8_kingsupport_objection|Captain -- you have dispatched Firentis to tell the lords of this land that you intend to impose a peace, under which no one should settle their disputes by the sword. Would you have us all die in our beds, then? That is a great shame, for my people. A {king/sovereign}'s duty is to lead us into battle, not to tell us how to handle our quarrels and differences. str_npc9_kingsupport_objection|{Sir/Madame} -- it is with great regret that I have learned that you have told Baheshtur to let his people know that you will allow them to lead their flocks over the lands of their betters. I hope that I am mistaken about this, sir. The money we demand is but small compensation for the damage they cause to our flocks and the pollution of our water sources. My {lord/lady}, if your future kingdom is to be some nomads' paradise, then I for one do not look forward to it. str_npc10_kingsupport_objection|I hear that you've got Nizar spinning poems to justify your ascent to the throne. I can't say I approve, {Brother/Sister}. If men fight for a {king/sovereign}, it should be because they know they're going to get something good out of it, not because they've taken a liking to a silly song. str_npc11_kingsupport_objection|I hear that Lezalit is off and about telling folks that you're going to make yourself {king/queen} and then lead an army over the mountains. Shall there be no end to these wars, {laddie/lassie}? I was thinking that if you made yourself {king/queen}, then maybe you'd give us a bit of peace. But I guess the heavens have made Calradian blood to be spilt, and Calradian bones to be broken, and there's no getting round their decree. str_npc12_kingsupport_objection|Captain. I hear that you've gone and made Klethi, of all people, some sort of ambassador to the aristocracy. I shudder to think of what that amoral girl might be promising them on your behalf -- and dignifying all these gross indulgences by calling them 'ancient freedoms.' By doing this, you mock those of us who who had hoped that you would have helped Calradia escape its bloody past, and move towards a new age of peace and learning. Enough, I have said my peace. str_npc13_kingsupport_objection|Oh valiant one -- I hear that you have given leave to Jeremus to produce some testily-worded dissertation that undermines everything the people of this land hold dear, and accuses the old emperors of murder and usurpation. Captain -- I know as a poet that people must have heroes to emulate, and a golden age to restore. Will you create a kingdom in which cynics and scholars tell us what we must believe? I can think of nothing more dull. str_npc14_kingsupport_objection|I understand that you've sent your man Borcha to proclaim to all Calradia that you intend to free all the miscreants of this land upon your accession to the throne. What a foul idea... Men must be governed, {sir/madame} -- with whips and chains and the noose, if necessary. You'll find that out the hard way if you become {king/queen}, I'll warrant. str_npc15_kingsupport_objection|I understand that you've given leave to Katrin to spread some nonsense about marks on your hands. I just want to say that, as an educated man, I find it disturbing that you would resort to old women's superstitions to back your claim. Village women will believe one thing one day, another thing the next. Now a horoscope, properly cast by an astrologer at a royal university with a reputation to uphold, might tell you something worth knowing, but those have not been performed in Calradia for some time. str_npc16_kingsupport_objection|Oy -- Captain! I hear that Marnid's gone off to sing a pretty song to the merchants, on how you'll hand them Calradia on a silver platter for them to feast upon, smack their lips, and suck the marrow from the bones. I hope that's just a tale you're telling. A noble lord will at least toss a few coppers to the poor when he holds his feasts, and will make sure that the servants go home with full bellies. A merchant marries his daughter, and you'd be lucky to get a few crusts and scraps of gristle from the table. That's my experience, anyway. str_npc1_intel_mission|Well, Boss, as it happens, I have a few cousins over in {s17}, and unlike some in my family, they can still stand the sight of me. They deal in horses --- I've even been able to supply them with stock from time to time -- and so they get to pick up a bit of the gossip round the castles and great halls of the {s18}. I could go over there for a few days and tell you what I find out. str_npc2_intel_mission|{Sir/My lady}, if you're interested in events in {s18}, I can still make contact with my old trading partners in {s17}. They're usually well-informed about political events. str_npc3_intel_mission|Captain, although I cannot return to my father's house in {s17}, I still may make contact with my sister. She will be privy to the councils of the great merchant houses, and may tell us much about the state of the {s18}. str_npc4_intel_mission|Captain, if you could spare me for a few days, I would like to look up an old comrade-in-arms in {s17}, who has from time to time led a small company in the pay of the {s18}. He is a good man, the kind who speaks little and listens much. I'm sure over a drink or two he might let us know which way the political winds are blowing in those parts. str_npc5_intel_mission|If you like, {playername} Bahadur, I can take a few days to visit my mother's sister's people. They work in a caravanserie in {s17}, and hear the news from all across the {s18}. They may have some gossip about the feuds and rivaries of the great lords, if that is of interest to you. str_npc6_intel_mission|Captain -- while I am not strictly welcome in {s17}, I would be able to make contact with some former tenants of an estate of mine nearby. I granted them ownership after my abrupt departure, and they are now well-placed in society, and also less inclined than most to hold my crime against me. If you give me a few days, I may be able to collect some interesting information about the {s18}. str_npc7_intel_mission|Captain. When I left my former home in {s17}, I had promised myself that I would never return, except for the purposes of taking out vengeance on those who wronged me. Perhaps I was rash. I am occasionally curious as to how my family is getting along. Perhaps I can bring them some gifts, to let them know what I have made of myself! Any rate, they are wretched people, but just as a cringing dog keeps its ear to the wind, so do they. They may have useful information about the {s18}, if you would give me a few days to pay them a visit. str_npc8_intel_mission|If you have any interest in the events in the {s18}, a former shield-companion of mine retired and now keeps a farm near {s17}. He keeps in contact with a number of other old warriors. I could visit him for a few days, and learn more about what is going on there. str_npc9_intel_mission|{Sir/My lady} -- it has been some time since I sampled the delights of {s17}, where gentlefolk such as myself are wont to partake of the hospitality of the most puissant and generous lord. If you wish, I could perhaps go there, and let you know something about the concerns that weigh on the minds of the great peers of the {s18}. str_npc10_intel_mission|Captain -- I was thinking that some of my old mates in the garrison at {s17} would be glad to see me. They are good lads, and would never betray the city, but like me they have no particular affection for the bluebloods that command them, and may be willing to slip a little political gossip our way. The gentry are always falling out over one little thing or the other, but the lads might be able to know if there's real dissent brewing. str_npc11_intel_mission|{Laddie/Lassie} -- I was thinking that it's been a while since I visited my kinfolk in {s17}. They've been kind enough to me over the years, helping me out during the lean times, so I feel I'd like to share some of my newfound fortune with them. I've also bought wholesale enough times from the Praven grain merchants for them to trust me. I'd reckon they might be persuaded to spill a few tidbits about events in the {s18}, if that would interest you. str_npc12_intel_mission|If you wish, Captain, I would not mind taking the time to pay a visit to a pupil of mine, now employed by the lord of {s17}. I had great hopes for him, but I have heard that he has lately endorsed the use of muskmelon for the treatment of palsy, on the grounds that its cold essence offsets an abundance of yellow bile. This is a travesty of medicine, and I must journey there swiftly to correct him. While I am there, if you wish, I could question him on the latest trends within the {s18}, a matter which may interest you. str_npc13_intel_mission|Oh valiant one! With your permission, I was thinking that I might pay a visit to the dales near {s17}. I try not to revisit old pastures, but I must confess a certain curiosity as to how a comely shepherdess of my former acquaintance is getting along. On the way, I may attempt to stop in at the castle. I suspect that it would not be terribly difficult for me to charm my way into the lord's hall, and I may be able to provide you with the latest news from the {s18}. str_npc14_intel_mission|Captain... As you may know, I helped train the garrison of {s17}. One of their number has lately been in touch with me, and suggests that if I were to visit him, he could pass me information on events within the {s18}. I am willing to do this, if you can spare me. While it is a great disgrace to be a traitor, there is no dishonor in making use of one. str_npc15_intel_mission|Captain. As you may know, I have for some time harbored a wish to go to {s17}, and study the masonry -- one of the finest examples of the old Calradic style. As it happens, one of my colleagues is currently engaged there doing repair work on the curtain wall. While his sense of professional obligation I think would prevent him, rightfully, from disclosing to me any weaknesses in its defenses, I suspect that he would not be averse to offering up his opinion on the general state of the {s18}, if that is of interest to you. str_npc16_intel_mission|Oy, Captain! I had a mind to pay a visit to my old haunts at {s17}. Let's just say that the lord and lady of the place had commissioned a certain service from me, and had been a bit lax about payment. However, a certain sparkly bauble in the lady's possession will fit the bill nicely. I see no need to trouble them by letting them know about my visit, but I could have a wee chat with my old friend the castle steward, who'll be letting me into the place, about goings-on in the {s18}. str_npc1_fief_acceptance|You'd make me lord of {s17}, Boss? Well, that would be the kindest thing that anyone has ever done for me in a long time. Heh. I'll make the most of it -- you can count on that. I have to say, though -- I'm not sure how the other lords of this realm will react, when they find old Borcha in their august company. str_npc2_fief_acceptance|{s17} as a fief? Well, I've always thought in terms of buying and selling goods, not in terms of governing anything. But now that you mention it, I bet I could make that place turn a fair bit of revenue. I thank you, {my Lord/my lady} -- this is a very kind turn that you have done me. str_npc3_fief_acceptance|{Sire/My lady}, it is most generous of you to offer me {s17}. I would be pleased to hold it, and dedicate myself to the moral and material uplift of its inhabitants. str_npc4_fief_acceptance|It is good of you to grant me {s17} as a fief -- and most appropriate. Proud indeed is the king who has a baron of the House of Rolf as {his/her} vassal. str_npc5_fief_acceptance|Bahadur -- I would be most pleased to hold {s17}. I will send word to the hills, to my kinsmen, and let them know that there is honorable gold to be earned serving under me in your armies -- and they will come flocking to fight for you! str_npc6_fief_acceptance|{Sir/Lady} -- I am surprised that you find me worthy to govern men, as I am just beginning to learn to govern myself. But if you indeed wish it, I would be most honored to hold {s17} in your name, and dedicate myself to the protection of those who live there. str_npc7_fief_acceptance|Aye, I'll hold {s17} -- and give it a reputation that strikes fear in the hearts of thieves and brigands across Calradia. Thank you, {sire/madame}, for this opportunity. str_npc8_fief_acceptance|You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at {s17}. Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Nords to fight under your banner. str_npc9_fief_acceptance|{Sire/My lady}, I was cheated of my inheritance -- but now, with this offer of this estate, you make right what was wrong. It would give me the greatest honor to serve you, to fight for you, and to hold this land in fief to you. str_npc10_fief_acceptance|You'd make me a lord? Well, no thank you -- but if you would call me 'tribune' -- the tribunes being the people's servants in the old times -- then I suppose I could bring myself to run {s17} for you. I'd put food in the bellies of the hungry, and raise a fine force of Rhodok foot to fight on your behalf, {Brother/Sister}. But I can't promise that the real blue-bloods will enjoy rubbing shoulders with me in your councils. str_npc11_fief_acceptance|Ay! You'd grant old Katrin a title of nobility? Well, I'd be daft to turn you down, now wouldn't I? My, the strange turns that life takes... Fancy this old bag of bones becoming a great peer of the realm of Calradia. str_npc12_fief_acceptance|Well, {sire/my lady}, I'd have you know that don't believe in the holding of land in fief to the king. Farmers and landholders should govern their own affairs, under the distant watch of the sovereign. That being said, Calradia has seen far too much bloodshed for us to turn the social order on its head right now. Give me that land, and I'll endeavor to prepare it for a brighter future -- if not in this generation, than perhaps in the next. str_npc13_fief_acceptance|How generous and kind of you, {sire/my lady}. Allow me to express the utmost reverence for your wisdom in selecting me. Truly, your perspicacity exceeds that of King Laminur, who could read the character of a man from a single hair of his head. Your judgment surpasses that of the Emperor Akembra, to whom even the jinns submitted their disputes. Anyway, I accept. str_npc14_fief_acceptance|You do me a great honor, captain. In Geroia, a youngest son such as myself has few opportunities to earn a fief of his own. But here, in Calradia, there is still the chance for a man to win with his sword what was denied him by his birth! I shall hold {s17} as your vassal, and raise an army to fight for your glory and for mine. str_npc15_fief_acceptance|Well, {sir/my lady}, that's a gracious act, and marks you as the kind of monarch who can save this sorry land from the incompetence of the current batch. I suspect a lot of the noble lords around here will think that a commoner like me isn't fit to hold a fief. Well, when they see what I do with it, and what revenues I can bring in, they'll change their tune! str_npc16_fief_acceptance|Oh, that's most generous of you, {sire/my lady}. I've been in and out of many a great hall or manor -- not always with the master's permission, I should add -- but I never thought I'd own one myself. Let me think... When I collect my first year's rents, what baubles shall I buy myself? str_npc3_woman_to_woman|My lady, if you don't mind me saying -- I think by now you have proven yourself to be one of the great warriors of this realm. Yet strangely, no king has come forward to offer you a fief. Perhaps it is because you are a woman. No matter -- I personally believe that you will take your place among the great lords of this realm, even if you have to fight twice as long and twice as hard to receive your due! str_npc7_woman_to_woman|Captain. If you don't mind me saying, you have fought long and hard against the scum of Calradia, and with their defeat, you make this land a better place. You are well deserving of a fief of your own -- and I suspect that if you were not a woman, a king would have offered you one by now. That is the way of the men in this sorry land they let us stand in the front of the battleline to take the enemy's blows, but when it comes to a division of the spoils, they expect us to head to the rear. str_npc8_woman_to_woman|Excuse me, {playername}. I would like to offer you my congratulations -- it seems that you are well on your way to making a name for yourself as a warrior to be feared. If you were a man, I suspect the kings of this land would be falling over themselves to make you their vassal. Alas, in this world, women like ourselves must fight twice as hard to receive what is only our due. str_npc11_woman_to_woman|Aye, lassie, I just can't help thinking to myself -- you've made quite a name for yourself, haven't you? Fighting and marching up and down the length of the land. Why, I suspect if you were a man, some king would have offered you a fief by now. Well, you may still get what you deserve -- you'll just have to prove yourself a bit more. str_npc16_woman_to_woman|Oy, Captain -- if you don't mind me saying, you've made quite a name for yourself in these parts. I suspect that if you were a man, a king would have offered you a fief by now. But we ladies should come to expect things like that. Men will find any excuse not to reward us for our work, so if we take a fancy to a bit of land somewhere, maybe we should just reach out and take it. That's the way I look at the world, anyway. str_npc1_turn_against|I'm sorry that we meet like this, boss. There's no question that I owe my rise in life to you. You doubtless think me ungrateful. However, one has to follow one's destiny -- isn't that correct? str_npc2_turn_against|This is a sad day. I never thought that I might meet my old captain on the field of battle. Even if I triumph, it will bring me no joy. str_npc3_turn_against|Oh {playername} -- what a tragic turn our lives have taken! I can only hope that the tides of war that have made us enemies, will one day allow us to be friends. str_npc4_turn_against|Aye, well.... I'm not sure what to say. If we must fight, let's get it over with. str_npc6_turn_against|It grieves me more than anything I can say to meet you like this, {playername}. I shall not dwell on the circumstances that have led us to this point. I can only hope that we may one day be reconciled. str_npc7_turn_against|Well, captain. You made of me a great lady, and for that I am grateful. However, you did not buy me, and now the circumstances have caused us our interests to clash, I can meet you in battle with a clear conscience. Still, I hope some day that circumstances may change again, and we may meet as friends. str_npc8_turn_against|So we now we meet as enemies, and may shortly face each other over the rims of our shields. A grim day this is. Sometimes, the spinners of our fate have a dark sense of humor. str_npc9_turn_against|I will not accept fault for the circumstances which have led us to become enemies. I want you to know that my conscience is clear, although my heart is heavy. str_npc10_turn_against|Well, it looks like the tides of fate have led me to make war on my old captain. Maybe things started to go wrong when you became my liege -- I suppose I was never much suited to vassalage. Anyway, here we are now. Maybe, when the world is changed and there are no more masters and servants, or lords and vassals, then we can meet together as friends. str_npc11_turn_against|Great heaven, {laddie/lassie}. So now it looks like you and I are enemies. Didn't I say that life takes us on some very strange turns? Destiny sometimes has a cruel sense of humor -- I'll say that much. str_npc12_turn_against|So, it seems we must fight. I would have you know, {sir/my lady}, that I have not betrayed you. I had never served you as a man, but served the principles which I believed you upheld. As you no longer uphold them, I must do my best to thwart you. But I bear you no ill will, and I hope that we can meet again some day as friends str_npc13_turn_against|It is sad to meet you as my enemy, Captain -- but on the other hand, to meet such a titan of the battlefield as yourself in combat is a rare privilege. Truly, the news of our contest today shall keep the bards and poets of Calradia in wine and silver for months to come, do you think? str_npc14_turn_against|Well, {playername}. We meet as enemies. I confess that I have mixed feelings. It grieves me to make war on you, but if we meet in battle and I prevail, I will have defeated the worthiest foe in all Calradia, and I will know that my mastery of the military art is complete! str_npc15_turn_against|Ah... I have not been looking forward to this day. I just want to say that in my sight, if you'd kept your faith in me, things would never have come to this. But no doubt you see it differently. str_npc16_turn_against|Hello, Captain! So, I guess we're enemies! One small word of warning if we end up fighting each other -- once the rage of battle hits me, I can't always account for my actions. Just know that whatever I do, it's not personal. Maybe if we both walk away from this, we can meet once more as friends? str_comment_intro_liege_affiliated|I am told that you are pledged to one of the pretenders who disputes my claim to the crown of Calradia. But we may still talk. str_comment_intro_famous_liege|Your fame runs before you! Perhaps it is time that you sought a liege worthy of your valor. str_comment_intro_famous_martial|Your fame runs before you! Perhaps we shall test each other's valor in a tournament, or on the battlefield! str_comment_intro_famous_badtempered|I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. str_comment_intro_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_famous_cunning|Ah, yes. At last we meet. You sound like a good {man/woman} to know. Let us speak together, from time to time. str_comment_intro_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_noble_liege|I see that you carry a {nobleman's/noble's} banner, although I do not recognize the device. Know that I am always looking for good {men/warriors} to fight for me, once they prove themselves to be worthy of my trust. str_comment_intro_noble_martial|I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! str_comment_intro_noble_badtempered|I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. str_comment_intro_noble_pitiless|I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! str_comment_intro_noble_cunning|I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. str_comment_intro_noble_sadistic|I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? str_comment_intro_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance. str_comment_intro_noble_upstanding|I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. str_comment_intro_common_liege|You may be of common birth, but know that I am always looking for good men to fight for me, if they can prove themselves to be worthy of my trust. str_comment_intro_common_martial|Perhaps you are not of gentle birth, but even a commoner, be {he/she} of sufficient valor, may make something of {himself/herself} some day. str_comment_intro_common_badtempered|Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. str_comment_intro_common_pitiless|You have the look of a mercenary, another vulture come to grow fat on the misery of this land. str_comment_intro_common_cunning|Well... I have not heard of you, but you have the look of a {man/woman} who might make something of {himself/herself}, some day. str_comment_intro_common_sadistic|Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. str_comment_intro_common_goodnatured|Well, you look like a good enough sort. str_comment_intro_common_upstanding|Peace to you, and always remember to temper your valor with mercy, your courage with honour. str_comment_intro_female_famous_liege|I have heard much about you. Some men may fear a woman who is versed in the art of war, but I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_famous_martial|I have heard much about you. They say that you are the equal of even the bravest of men in your prowess at arms. Perhaps one day I shall try my valor against yours, either in a tournament or on the battlefield! str_comment_intro_female_famous_badtempered|I've heard of talk of you -- the woman who knows how to fight like a man. str_comment_intro_female_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_female_famous_cunning|Ah, yes. At last we meet. You sound like a good woman to know. Let us speak together, from time to time. str_comment_intro_female_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_female_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_female_noble_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_noble_martial|I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. str_comment_intro_female_noble_badtempered|I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. str_comment_intro_female_noble_pitiless|I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! str_comment_intro_female_noble_cunning|It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_noble_sadistic|You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! str_comment_intro_female_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. str_comment_intro_female_noble_upstanding|It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_admiring_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_admiring_martial|Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. str_comment_intro_female_badtempered_admiring|Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. str_comment_intro_female_pitiless_admiring|It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. str_comment_intro_female_cunning_admiring|Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. str_comment_intro_female_sadistic_admiring|What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. str_comment_intro_female_admiring_goodnatured|My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! str_comment_intro_female_admiring_upstanding|Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_common_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_common_martial|I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. str_comment_intro_female_common_badtempered|By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! str_comment_intro_female_common_pitiless|These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. str_comment_intro_female_common_cunning|It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_common_sadistic|A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. str_comment_intro_female_common_goodnatured|From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. str_comment_intro_female_common_upstanding|It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. str_rejoinder_intro_female_common_badtempered|I won my weapons in battle. Would you care to test their edge? str_rejoinder_intro_female_noble_sadistic|Never mind my country. Here in Calradia, it seems, dogs lead men to war. str_rejoinder_intro_female_common_sadistic|And you, sir, are no more bestial than my horse. str_rejoinder_intro_female_noble_pitiless|I would restore the natural order, so that you no longer speak from your arse. str_rejoinder_intro_female_common_pitiless|Indeed, these are fallen times, when brigands call themselves 'Lord'. str_rejoinder_intro_noble_sadistic|Maybe now I'll take your banner. And your cattle. And your life. str_rejoinder_intro_female_pitiless_admiring|I would be delighted to mar your handsome nose, sir. str_rejoinder_intro_female_common_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_noble_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_common_martial|I could find worthier husbands than those in a kennel. str_rejoinder_intro_female_sadistic_admiring|You could add a touch of humanity to a horse's harness, but just a touch. str_rejoinder_intro_female_badtempered_admiring|If you're disturbed by the sight of me, I'd be pleased to put out your eyes. str_comment_you_raided_my_village_enemy_benevolent|You have attacked innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_raided_my_village_enemy_spiteful|You have raided my village of {s51}, destroying my property and killing the tenants. I will take my compensation in blood! str_comment_you_raided_my_village_enemy_coldblooded|You have raided my village of {s51}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. str_comment_you_raided_my_village_enemy|You have raided my village of {s51}, destroying my property and killing tenants under my protection. You will pay the price for your crime! str_comment_you_raided_my_village_unfriendly_spiteful|You have raided my village of {s51}. Do it again and I'll gut you like a fish. str_comment_you_raided_my_village_friendly|You have raided my village of {s51}. This will place a grave strain on our friendship. str_comment_you_raided_my_village_default|You have raided my village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_stole_cattles_from_my_village_enemy_benevolent|I have heard that you have stolen cattles from innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_stole_cattles_from_my_village_enemy_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_enemy_coldblooded|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. I will make you think twice before you disrupt my revenues like that again. str_comment_you_stole_cattles_from_my_village_enemy|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_unfriendly_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}. Do it again and I'll gut you like a fish. str_comment_you_stole_cattles_from_my_village_friendly|I have heard that you have stolen cattles from my villagers living at {s51}. This will place a grave strain on our friendship. str_comment_you_stole_cattles_from_my_village_default|I have heard that you have stolen cattles from my villagers living at {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_robbed_my_village_enemy_coldblooded|You have robbed my tenants in the village of {s51}. I take that as a personal insult. str_comment_you_robbed_my_village_enemy|You have robbed innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_robbed_my_village_friendly_spiteful|I have heard that you pinched some food from my tenants at {s51}. Well, I'll not begrudge you a scrap or two, but keep in mind that I'm the one who must listen to their whining afterward. str_comment_you_robbed_my_village_friendly|I have heard that you requisitioned supplies from my tenants at {s51}. I am sure that you would not have done so were you not desperately in need. str_comment_you_robbed_my_village_default|You have robbed my tenants in the village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_accosted_my_caravan_enemy|You have been accosting caravans under my protection. But your trail of brigandage will soon come to an end. str_comment_you_accosted_my_caravan_default|You have been accosting caravans under my protection. This sort of behavior must stop. str_comment_you_helped_villagers_benevolent|I heard that you gave charity to my tenants in the village of {s51}. I had been neglectful in my duties as lord and protector, and I appreciate what you have done. str_comment_you_helped_villagers_friendly_cruel|I heard that you gave charity to my tenants in the village of {s51}. I appreciate that you meant well, but I'd rather you not undercut my authority like that. str_comment_you_helped_villagers_friendly|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, so I will not object to you providing them with assistance. str_comment_you_helped_villagers_unfriendly_spiteful|I heard that you gave charity to my tenants in the village of {s51}. As amusing as it is to see you grubbing for favor among my vassals, I would ask you to mind your own business. str_comment_you_helped_villagers_cruel|I heard that you gave charity to my tenants in the village of {s51}. As the peasants' lord and protector, it is most properly my duty to assist them in times of hardship. You may mean well, but your actions still undercut my authority. I would thank you to leave them alone. str_comment_you_helped_villagers_default|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, but try not to make a habit of it. I am their lord and protector, and I would rather not have them go looking to strangers for assistance. str_comment_you_give_castle_in_my_control|You won't regret your decision to give {s51} to me. You can count on me to protect it. str_comment_you_captured_a_castle_allied_friendly|I heard that you have besieged and taken {s51}. That was a great dead, and I am proud to call you my friend! str_comment_you_captured_a_castle_allied_spiteful|I heard that you have besieged and taken {s51}. Good work! Soon, we will have all their fortresses to despoil, their treasuries to ransack, their grieving widows to serve us our wine. str_comment_you_captured_a_castle_allied_unfriendly_spiteful|I heard that you have besieged and taken {s51}. Well, every dog has his day, or so they say. Enjoy it while you can, until your betters kick you back out in the cold where you belong. str_comment_you_captured_a_castle_allied_unfriendly|I heard that you have besieged and taken {s51}. Whatever our differences in the past, I must offer you my congratulations. str_comment_you_captured_a_castle_allied|I heard that you have besieged and taken {s51}. We have them on the run! str_comment_you_captured_my_castle_enemy_spiteful|I hear that you have broken into my home at {s51}. I hope the dungeon is to your liking, as you will be spending much time there in the years to come. str_comment_you_captured_my_castle_enemy_chivalrous|You hold {s51}, my rightful fief. I hope you will give me the chance to win it back! str_comment_you_captured_my_castle_enemy|You have something that belongs to me -- {s51}. I will make you relinquish it. str_comment_we_defeated_a_lord_unfriendly_spiteful|I suppose you will want to drink to the memory of our victory over {s54}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_defeated_a_lord_unfriendly|I will not forget how we fought together against {s54}, but I can also not forget the other matters that lie between us. str_comment_we_defeated_a_lord_cruel|That was a great victory over {s54}, wasn't it? We made of his army a feast for the crows! str_comment_we_defeated_a_lord_quarrelsome|I won't forget how we whipped {s54}? I enjoyed that. str_comment_we_defeated_a_lord_upstanding|I will not forget our victory over {s54}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_defeated_a_lord_default|That was a great victory over {s54}, wasn't it? I am honoured to have fought by your side. str_comment_we_fought_in_siege_unfriendly_spiteful|I suppose you will want to drink to the memory of our capture of {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_siege_unfriendly|I will not forget how we together we stormed {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_siege_cruel|I won't forget how we broke through the walls of {s51} and put its defenders to the sword. It is a sweet memory. str_comment_we_fought_in_siege_quarrelsome|Remember how the enemy squealed when we came over the walls of {s51}? They had thought they were safe! We wiped the smug smiles of their faces! str_comment_we_fought_in_siege_upstanding|I will not forget our capture of {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_siege_default|I will not forget how together we captured {s51}. I am honoured to have fought by your side. str_comment_we_fought_in_major_battle_unfriendly_spiteful|I suppose you will want to drink to the memory of our great victory near {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_major_battle_unfriendly|I will not forget how we fought together in the great battle near {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_major_battle_cruel|I won't forget the great battle near {s51}, when we broke through the enemy lines and they ran screaming before us. It is a sweet memory. str_comment_we_fought_in_major_battle_quarrelsome|That was a fine fight near {s51}, when we made those bastards run! str_comment_we_fought_in_major_battle_upstanding|I will not forget how we fought side by side at the great battle near {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_major_battle_default|I will not forget how we fought side by side at the great battle near {s51}. I am honoured to have fought by your side. str_comment_you_defeated_a_lord_allied_liege|So, you crossed swords with that rascal they call {s54}, and emerged victorious. I am very happy to hear that. str_comment_you_defeated_a_lord_allied_unfriendly_spiteful|I heard that you fought and defeated {s54}. Every dog has its day, I suppose. str_comment_you_defeated_a_lord_allied_spiteful|I heard that you fought and defeated that dog {s54}. Ah, if only I could have heard him whimpering for mercy. str_comment_you_defeated_a_lord_allied_unfriendly_chivalrous|I heard that you fought and defeated {s54}. I hope that you did not use dishonourable means to do so. str_comment_you_defeated_a_lord_allied|I heard that you fought and defeated {s54}. I wish you joy of your victory. str_comment_you_defeated_me_enemy_chivalrous|I will not begrudge you your victory the last time that we met, but I am anxious for another round! str_comment_you_defeated_me_enemy_spiteful|I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. str_comment_you_defeated_me_enemy|When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! str_comment_i_defeated_you_enemy_spiteful|Back for more? Make me fight you again, and I'll feed your bowels to my hounds. str_comment_i_defeated_you_enemy_chivalrous|Come to test your valor against me again, {playername}? str_comment_i_defeated_you_enemy_benevolent|So once again you come at me? Will you ever learn? str_comment_i_defeated_you_enemy_coldblooded|You are persistent, but a nuisance. str_comment_i_defeated_you_enemy|How many times must I chastise you before you learn to keep your distance? str_comment_we_were_defeated_unfriendly_spiteful|Last I saw you, you had been struck down by the men of {s54}. I blame you for that disaster. What a pity to see that you survived. str_comment_we_were_defeated_unfriendly|Last I saw you, you had been struck down by the men of {s54}. Well, I see that you survived. str_comment_we_were_defeated_cruel|Last I saw you, you had been struck down by the men of {s54}. Don't worry -- we'll find him, and make him choke on his victory. str_comment_we_were_defeated_default|Last I saw you, you had been struck down by the men of {s54}. It is good to see you alive and well. str_comment_you_were_defeated_allied_friendly_spiteful|I heard that {s54} gave you a hard time. Don't worry, friend -- I'll find him for you, and make you a gift of his head. str_comment_you_were_defeated_allied_unfriendly_cruel|I had heard that {s54} slaughtered your men like sheep. But here you are, alive. Such a disappointment! str_comment_you_were_defeated_allied_spiteful|I heard that {s54} crushed you underfoot like an ant. Hah! Children should not play games made for grown-ups, little {boy/girl}! str_comment_you_were_defeated_allied_pitiless|I heard that {s54} defeated you, and scattered your forces. That is most disappointing... str_comment_you_were_defeated_allied_unfriendly_upstanding|I heard that {s54} defeated you. Perhaps you should consider if you have considered any misdeeds, that might cause heaven to rebuke you in this way. str_comment_you_were_defeated_allied_unfriendly|I heard that {s54} defeated you. Look, try not to get too many of our men killed, will you? str_comment_you_were_defeated_allied|I heard that {s54} defeated you. But take heart -- the tables will soon be turned! str_comment_you_helped_my_ally_unfriendly_chivalrous|I heard that you saved {s54} from likely defeat. Whatever else I may think of you, I must at least commend you for that. str_comment_you_helped_my_ally_liege|I heard that you saved my vassal {s54} from likely defeat. str_comment_you_helped_my_ally_unfriendly_spiteful|I heard that you rode to the rescue of our poor {s54}. Did you think him a damsel in distress? No matter -- it's a common mistake. str_comment_you_helped_my_ally_spiteful|I heard that you saved {s54} from a whipping. You should have let him learn his lesson, in my opinion. str_comment_you_helped_my_ally_chivalrous|I heard that you got {s54} out of a tight spot. That was a noble deed. str_comment_you_helped_my_ally_default|I heard that you got {s54} out of a tight spot. Good work! str_comment_you_abandoned_us_unfriendly_spiteful|You worm! You left us alone to face {s54}, didn't you? I spit at you. str_comment_you_abandoned_us_unfriendly_pitiless|Well... You abandoned me in the middle of a battle with {s54}, didn't you? I'll see you buried in a traitor's grave. str_comment_you_abandoned_us_spiteful|You disappeared in the middle of that battle with {s54}... I hope you have a good explanation. Did your bowels give out? Were you shaking too hard with fear to hold your weapon? str_comment_you_abandoned_us_chivalrous|What happened? You disappeared in the middle of that battle against {s54}. I can only hope that you were too badly wounded to stand, for I would be ashamed to have gone into battle alongside a coward. str_comment_you_abandoned_us_benefitofdoubt|What happened? You disappeared in the middle of that battle against {s54}. I assume that you must have been wounded, but it did look suspicious. str_comment_you_abandoned_us_default|What happened? One moment you were fighting with us against {s54}, the next moment you were nowhere to be found? str_comment_you_ran_from_me_enemy_spiteful|Last time we met, you ran from me like a whipped dog. Have you come back to bark at me again, or to whine for mercy? str_comment_you_ran_from_me_enemy_chivalrous|Last time we met, you fled from me. Learn to stand and fight like a gentleman! str_comment_you_ran_from_me_enemy_benevolent|When I saw you flee the last time that we met, I had hoped that I would not have to fight you again. str_comment_you_ran_from_me_enemy_coldblooded|Last time we met, you fled from me. That was a wise decision str_comment_you_ran_from_me_enemy|You may have been able to escape the last time we crossed paths, but the next time I doubt that you be so lucky. str_comment_you_ran_from_foe_allied_chivalrous|They say that you fled from {s54}, leaving your men behind. I pray that this is not true, for such conduct does dishonour to us all. str_comment_you_ran_from_foe_allied_upstanding|They say that you fled from {s54}, leaving your men behind. I do not always believe such rumors, and I also know that desperate straits call for desperate measures. But I beg you to take more care of your good name, for men will not fight in our armies if they hear that we abandon them on the field of battle. str_comment_you_ran_from_foe_allied_spiteful|By the way, they said that you ran away from {s54} like a quaking little rabbit, leaving your men behind to be butchered. Ha! What a sight that would have been to see! str_comment_you_defeated_my_friend_enemy_pragmatic|You may have bested {s54}, but you cannot defeat us all. str_comment_you_defeated_my_friend_enemy_chivalrous|I have heard that you defeated {s54}, and ever since have been anxious to cross swords with you. str_comment_you_defeated_my_friend_enemy_spiteful|Your fame runs before you, {playername}. {s54} may have fallen for your tricks, but if you fight me, you'll find a me a much more slippery foe. str_comment_you_defeated_my_friend_enemy|They say that you have defeated {s54}. But I will be a truer test of your skill at arms. str_comment_you_captured_a_lord_allied_friendly_spiteful|I heard that you captured {s54}. I hope that you squeezed him for every denar. str_comment_you_captured_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}. Your coffers must be well-bloated with ransom by now. Such a pity that money cannot transform a low-born cur into a gentleman! str_comment_you_captured_a_lord_allied_chivalrous|I heard that you captured {s54}. Well done. I assume, of course, that he has been been treated with the honours due his rank. str_comment_you_captured_a_lord_allied|I heard that you captured {s54}. Well done. His ransom must be worth quite something. str_comment_you_let_go_a_lord_allied_chivalrous|I heard that you captured {s54}, but then let him go. Such chivalry does a credit to our cause. str_comment_you_let_go_a_lord_allied_upstanding|I heard that you captured {s54}, but then let him go. Well, that was an honourable course of action, if possibly also a dangerous one. str_comment_you_let_go_a_lord_allied_coldblooded|I heard that you captured {s54}, but then let him go. That was most chivalrous of you, but chivalry does not win wars. str_comment_you_let_go_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}, but then let him go. How very chivalrous of you! No doubt the widows and orphans he leaves in his wake will want to commend you in person. str_comment_you_let_go_a_lord_allied|I heard that you captured {s54}, but then let him go. Well, I will not tell you what to do with your own prisoners. str_comment_you_let_me_go_spiteful|When last we met, you had me at your mercy and allowed me to go free. I hope you enjoyed toying with me, like a cat with a mouse, because soon I will have you at my mercy, to slay or humiliate according to my fancy. str_comment_you_let_me_go_enemy_chivalrous|When last we met, you had me at your mercy and allowed me to go free. That was most chivalrous of you, and I will not forget. But I also must remember my oath to my liege, and our kingdoms are still at war. str_comment_you_let_me_go_enemy_coldblooded|When last we met, you had me at your mercy and allowed me to go free. But we are still enemies, and I cannot promise to repay your mercy in kind. str_comment_you_let_me_go_enemy|When last we met, you had me at your mercy and allowed me to go free. That was kind of you. But we are still at war. str_comment_you_let_me_go_default|When last we met, you had me at your mercy and allowed me to go free. That was kind of you, and I am glad that our kingdoms are no longer at war. str_comment_pledged_allegiance_allied_martial_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Pray do not disgrace us by behaving in a cowardly fashion. str_comment_pledged_allegiance_allied_martial|I heard that you have pledged allegiance to our lord, {s54}. I look forward to fighting alongside you against our foes. str_comment_pledged_allegiance_allied_quarrelsome_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Bah. Do yourself a favor, and stay out of my way. str_comment_pledged_allegiance_allied_quarrelsome|I heard that you have pledged allegiance to our lord, {s54}. Fight hard against our foes, respect your betters, and don't cross me, and we'll get along fine. str_comment_pledged_allegiance_allied_selfrighteous_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. If I were he, I would not trust you to clean the sculleries. str_comment_pledged_allegiance_allied_selfrighteous|I heard that you have pledged allegiance to our lord, {s54}. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. str_comment_pledged_allegiance_allied_cunning_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. str_comment_pledged_allegiance_allied_cunning|I heard that you have pledged allegiance to our lord, {s54}. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. str_comment_pledged_allegiance_allied_debauched_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. str_comment_pledged_allegiance_allied_debauched|I heard that you have pledged allegiance to our lord, {s54}. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. str_comment_pledged_allegiance_allied_goodnatured_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. str_comment_pledged_allegiance_allied_goodnatured|I heard that you have pledged allegiance to our lord, {s54}. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. str_comment_pledged_allegiance_allied_upstanding_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. str_comment_pledged_allegiance_allied_upstanding|I heard that you have pledged allegiance to our lord, {s54}. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. str_comment_our_king_granted_you_a_fief_allied_friendly_cruel|I heard that {s54} granted you {s51} as a fief. Don't forget -- spare the whip and spoil the peasant! str_comment_our_king_granted_you_a_fief_allied_friendly_cynical|I heard that {s54} granted you {s51} as a fief. I am glad to see you prosper -- but be careful. Men are vipers, envious and covetous of their neighbours' wealth. Stay close to me, and I'll watch your back. str_comment_our_king_granted_you_a_fief_allied_friendly|I heard that {s54} granted you {s51} as a fief. May your new lands prosper. str_comment_our_king_granted_you_a_fief_allied_unfriendly_upstanding|I heard that {s54} granted you {s51} as a fief. But keep in mind that pride goes before a fall. str_comment_our_king_granted_you_a_fief_allied_unfriendly_spiteful|I heard that {s54} granted you {s51} as a fief. I suspect, however, that fortune is only raising you up so as to humble you even more, when it casts you back into the dung from whence you came. str_comment_our_king_granted_you_a_fief_allied_spiteful|I heard that {s54} granted you {s51} as a fief. Let's hope you are indeed deserving of our lord's favor. str_comment_our_king_granted_you_a_fief_allied|I heard that {s54} granted you {s51} as a fief. You seem to be doing very well for yourself. str_comment_you_renounced_your_alliegance_enemy_friendly|I heard that you renounced your allegiance to our lord, {s54}. It grieves me that we must now meet on the field of battle. str_comment_you_renounced_your_alliegance_friendly|I heard that you renounced your allegiance to our lord, {s54}. Let us pray that we may not come to blows. str_comment_you_renounced_your_alliegance_unfriendly_spiteful|I always had you figured for a traitor to {s54}, and now it seems I was proven right. I hope you are prepared to die a traitor's death! str_comment_you_renounced_your_alliegance_unfriendly_moralizing|I heard that you renounced your allegiance to our lord, {s54}. I am forced to consider you a traitor. str_comment_you_renounced_your_alliegance_enemy|I heard that you renounced your allegiance to our lord, {s54}. Well, it is the way of the world for old comrades to become enemies. str_comment_you_renounced_your_alliegance_default|I heard that you renounced your allegiance to our lord, {s54}. Well, that is your decision, but do not expect me to go easy on you when we meet on the battlefield. str_comment_you_claimed_the_throne_1_player_liege|My informants tell me that some people in this realm are speaking of you as the next king. I assume that you will quickly put a stop to such idle and dangerous talk. str_comment_you_claimed_the_throne_2_player_liege|My informants tell me that some of your companions have telling the peasants that you have a claim to the throne. I sincerely hope that they have been acting without your orders. str_comment_lord_intervened_against_me|It is well known that I had quarreled with {s54}, and {s50} ruled in my rival's favor. str_comment_i_protested_marshall_appointment|It is well known that I had protested {s54}'s decision to appoint {s51} as marshal. str_comment_i_blamed_defeat|It is well known that I am dissatisfied with {s54} for the favor shown to {s51}, who led us to defeat against the {s56}. str_comment_i_was_entitled_to_fief|It is well known that I am disappointed that {s54} received the fief of {s51}, which should have gone to me. str_comment_i_quarreled_with_troop_over_woman|It is well known that {s51} paid suit to {s54}, while I was also courting her. He is unworthy of her attentions, and I intend to teach him to keep his distance from her. str_comment_i_quarreled_with_you_over_woman_default|I hear that you have been paying suit to {s54}. I do not believe that you are worthy of a fair lady such as her, and would strongly encourage you to cease pursuing her. str_comment_i_quarreled_with_you_over_woman_derisive|I hear that you have been paying suit to {s54}. Let me tell you something -- I've had my eye on that one ever since I was a lad, and she was a lass. She's a high-born lady of this realm, and should not be demeaned by a foreigner's crude attentions. Keep away from her, or expect to pay the price! str_comment_player_suggestion_succeeded|I followed your suggestion, and profited much by your advice. str_comment_player_suggestion_failed|I followed your suggestion and met with disaster, and I hold you responsible. str_comment_you_enfiefed_a_commoner_hesitant|I understand that you have given {s51} to a commoner who calls himself {s54}. Be careful. To learn the art of governance is no easy task, and perhaps it is best that fathers pass it on to their sons. I advise you against tampering with the institution of lordship. str_comment_you_enfiefed_a_commoner_derisive|I understand that you have given {s51} to a commoner who calls himself {s54}. Do not the ancients warn us against making royal robes out of the hides of pigs? str_comment_you_enfiefed_a_commoner_nasty|I understand that you have given {s51} to a commoner who has taken the name of {s54}. Have a care! A dog may turn on its master. str_comment_marriage_normal_family|Congratulations on your marriage to my {s11} {s50}. You may now consider yourself part of the family! str_comment_marriage_normal|Congratulations on your marriage to {s50}. The news does credit to you both. str_comment_marriage_normal_nasty|Well -- I see that you have married {s50}. She was always a silly girl, with appalling judgment. str_comment_marriage_elopement_family|Well... You somehow persuaded my {s11} {s50} to marry you. I don't know what you did to make her accept you, but our family will not forget this humiliation. str_comment_marriage_elopement_liege|I hear that you have eloped with {s50}, against her family's wishes. I am not pleased. Her family are among the great lords of my realm, and I do not like to see them made to look like fools. str_comment_you_broke_truce_as_my_vassal|I hear that you have broken my truce by attacking {s55}. Do you know how this makes me look? If you were acting under my orders, I appear dishonorable. If you were not, I look weak. I have half a mind to indict you for treason here and now. str_comment_you_attacked_neutral_as_my_vassal|I hear that you have attacked subjects of the {s55}. You have given them an excuse to attack me, if they want... We shall see what comes of this. A fine day's work you have done! str_personality_archetypes|liege str_martial|martial str_quarrelsome|bad-tempered str_selfrighteous|pitiless str_cunning|cunning str_debauched|sadistic str_goodnatured|good-natured str_upstanding|upstanding str_roguish|roguish str_benevolent|benevolent str_mercantile|mercantile str_surrender_demand_default|Yield or die! str_surrender_demand_martial|The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. str_surrender_demand_quarrelsome|I've got you cornered. Give up, or I'll ride you down like a dog. str_surrender_demand_pitiless|You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! str_surrender_demand_cunning|You are outmatched today. Give up -- if not for your own sake, then think of your men! str_surrender_demand_sadistic|Surrender or I'll gut you like a fish! str_surrender_demand_goodnatured|We have the advantage of you. Yield, and you will be well-treated. str_surrender_demand_upstanding|You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. str_surrender_offer_default|Stop! I yield! str_surrender_offer_martial|Stop! I yield! str_surrender_offer_quarrelsome|Enough! You win today, you dog! Ach, the shame of it! str_surrender_offer_pitiless|I yield! You have won. Cursed be this day! str_surrender_offer_cunning|Stop! I yield to you! str_surrender_offer_sadistic|I give up! I give up! Call back your dogs! str_surrender_offer_goodnatured|I yield! Congratulations on your victory, {sir/madame}! str_surrender_offer_upstanding|I yield! Grant me the honours of war, and do yourself credit! str_lord_declines_negotiation_offer_default|That may be, but I wish to fight with you str_lord_declines_negotiation_offer_martial|That may be, but it is my duty to fight with you str_lord_declines_negotiation_offer_quarrelsome|Hah! I want to fight with you str_lord_declines_negotiation_offer_pitiless|Why should I care? I wish to fight with you str_lord_declines_negotiation_offer_cunning|Ah. Unfortunately, you see, I wish to fight with you str_lord_declines_negotiation_offer_sadistic|Still your tongue! You will have need of it shortly, while begging for mercy str_lord_declines_negotiation_offer_goodnatured|I'm sorry -- I can't just let you ride away. No hard feelings? str_lord_declines_negotiation_offer_upstanding|That may be, but my duty to my liege requires me to fight with you str_prisoner_released_default|You have my gratitude, {sir/madame}. I shall not forget your kindness. str_prisoner_released_martial|You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! str_prisoner_released_quarrelsome|I'm free? Well... Good bye, then. str_prisoner_released_pitiless|Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. str_prisoner_released_cunning|Am I? You are a good {man/woman}. I will try to find a way to repay you. str_prisoner_released_sadistic|Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! str_prisoner_released_goodnatured|You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! str_prisoner_released_upstanding|You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! str_enemy_meet_default|Who are you, that comes in arms against me? str_enemy_meet_martial|What is your name, {sir/madame}? If we come to blows, I would know whom I fight. str_enemy_meet_quarrelsome|Who the hell are you? str_enemy_meet_pitiless|Who are you? Speak, so that I may know whom I slay. str_enemy_meet_cunning|Tell me your name. It is always good to know your enemy. str_enemy_meet_sadistic|Who are you? Speak quick, before I cut your tongue out. str_enemy_meet_goodnatured|What is your name, {sir/madame}? If we come to blows, I would know whom I fight. str_enemy_meet_upstanding|Who are you, who would come in arms to dispute our righteous cause? str_battle_won_default|You have proven yourself a most valued ally, today. str_battle_won_martial|There is no greater fortune than the chance to show one's valor on the field of arms! str_battle_won_quarrelsome|Hah! We showed those bastards a thing or two, there, didn't we? str_battle_won_pitiless|Together, we will make the foe learn to fear our names, and to quail at our coming! str_battle_won_cunning|Now, we must be sure to press our advantage, so that the blood shed today is not wasted. str_battle_won_sadistic|Now let us strip their dead and leave them for the crows, so that all will know the fate of those who come against us. str_battle_won_goodnatured|That was a good scrap! No joy like the joy of victory, eh? str_battle_won_upstanding|Now, let us give thanks to the heavens for our victory, and mourn the many fine men who have fallen today. str_battle_won_grudging_default|You helped turn the tide on the field, today. Whatever I may think of you, I cannot fault you for your valor. str_battle_won_grudging_martial|{playername} -- you have shown yourself a worthy {man/woman} today, whatever your misdeeds in the past. str_battle_won_grudging_quarrelsome|Hmf. Yours is not a face which I normally like to see, but I suppose today I should thank you for your help. str_battle_won_grudging_pitiless|Your help was most valuable today. I would not imagine that you came to help me out of kindness, but I nonetheless thank you. str_battle_won_grudging_cunning|It would be unwise of me not to thank you for coming to help me in my hour of need. So... You have my gratitude. str_battle_won_grudging_sadistic|Well! How touching! {playername} has come to rescue me. str_battle_won_grudging_goodnatured|{playername}! I can't say that we've always gotten along in the past, but you fought well today. My thanks to you! str_battle_won_grudging_upstanding|Perhaps I was wrong about you. Your arrival was most timely. You have my gratitude. str_battle_won_unfriendly_default|So you're here. Well, better late than never, I suppose. str_battle_won_unfriendly_martial|We have hard harsh words in the past, but for now let us simply enjoy our victory. str_battle_won_unfriendly_quarrelsome|If you're standing there waiting for thanks, you can keep waiting. Your help wasn't really needed, but I guess you had nothing better to do, right? str_battle_won_unfriendly_pitiless|You have come here, like a jackal to a lion's kill. Very well then, help yourself to the spoils. I shall not stop you. str_battle_won_unfriendly_cunning|{playername}... Well, I suppose your arrival didn't hurt, although I won't pretend that I'm happy to see you. str_battle_won_unfriendly_sadistic|Back off, carrion fowl! This was my victory, however hard you try to steal the glory for yourself. str_battle_won_unfriendly_goodnatured|Oh, it's you. Well, I suppose I should thank you for your help. str_battle_won_unfriendly_upstanding|Thank you for coming to my support. Now I will be off, before I say something that I regret. str_troop_train_request_default|I need someone like you to knock them into shape. str_troop_train_request_martial|They need someone to show them the meaning of valor. str_troop_train_request_quarrelsome|Fat lazy bastards. They make me puke. str_troop_train_request_pitiless|They are more afraid of the enemy than they are of me, and this will not do. str_troop_train_request_cunning|But men, like swords, are tempered and hardened by fire. str_troop_train_request_sadistic|They need someone with steel in his back to flog some courage into them, or kill them trying. str_troop_train_request_goodnatured|They're good enough lads, but I am afraid that they are not quite ready for a battle just yet. str_troop_train_request_upstanding|It would be tantamount to murder for me to lead them into combat in their current state. str_unprovoked_attack_default|What? Why do you attack us? Speak, you rascal! str_unprovoked_attack_martial|I have no objection to a trial of arms, but I would ask you for what reason you attack us? str_unprovoked_attack_quarrelsome|You're making a big mistake, {boy/girl}. What do you think you're doing? str_unprovoked_attack_pitiless|Indeed? If you really want to die today, I'd be more than happy to oblige you, but I am curious as to what you hope to accomplish. str_unprovoked_attack_cunning|Really? I think that you are acting most unwisely. What do you hope to gain by this? str_unprovoked_attack_sadistic|What's this? Do you enjoy having your eyes put out? str_unprovoked_attack_goodnatured|Why do you do this? We've got no quarrel, {sir/madame}. str_unprovoked_attack_upstanding|I consider this an unprovoked assault, and will protest to your king. Why do you do this? str_unnecessary_attack_default|I will not hesitate to cut you down if pressed, but I will offer you the chance to ride away from this. str_unnecessary_attack_martial|I am eager to take you up on your challenge, {sir/madame}, although I will give you a minute to reconsider. str_unnecessary_attack_quarrelsome|Bah! I'm in no mood for this nonsense today. Get out of my way. str_unnecessary_attack_pitiless|I am in a merciful mood today. I will pretend that I did not hear you. str_unnecessary_attack_cunning|I don't see what you have to gain by making an enemy of me. Maybe you should just ride away. str_unnecessary_attack_sadistic|I have no time to waste on a worm like you. Get out of my way. str_unnecessary_attack_goodnatured|I don't see what you have to gain by picking a fight, {sir/madame}. You can still ride away. str_unnecessary_attack_upstanding|If a fight is what you wish, {sir/madame}, then you will have one, but I will yet offer you the chance to back down. str_lord_challenged_default|As you wish. Prepare to die! str_lord_challenged_martial|So be it. Defend yourself! str_lord_challenged_quarrelsome|You impudent whelp! I'll crush you! str_lord_challenged_pitiless|If you so badly wish to die, then I have no choice but to oblige you. str_lord_challenged_cunning|Well, if you leave me no choice... str_lord_challenged_sadistic|You heap of filth! I'll make you wish you'd never been born. str_lord_challenged_goodnatured|Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. str_lord_challenged_upstanding|So be it. It saddens me that you cannot be made to see reason. str_lord_mission_failed_default|Well, I am disappointed, but I am sure that you will have many chances to redeem yourself. str_lord_mission_failed_martial|There is no honour in failing a quest which you endeavoured to take, but I will accept your word on it. str_lord_mission_failed_quarrelsome|You failed? Bah. I should have expected as much from the likes of you. str_lord_mission_failed_pitiless|You failed? Well. You disappoint me. That is a most unwise thing to do. str_lord_mission_failed_cunning|Well, I am disappointed, but no one can guarantee that the winds of fortune will always blow their way. str_lord_mission_failed_sadistic|Indeed? Those who fail me do not always live to regret it. str_lord_mission_failed_goodnatured|Oh well. It was a long shot, anyway. Thank you for making an effort. str_lord_mission_failed_upstanding|Very well. I am sure that you gave it your best effort. str_lord_follow_refusal_default|Follow you? You forget your station, {sir/madame}. str_lord_follow_refusal_martial|Perhaps if you one day prove yourself a valorous and honourable warrior, then I would follow you. But not today. str_lord_follow_refusal_quarrelsome|Follow someone like you? I don't think so. str_lord_follow_refusal_pitiless|Lords like me do not follow people like you, {sir/madame}. str_lord_follow_refusal_cunning|First show me that you are the type of {man/woman} who will not lead me into disaster, and then perhaps I will follow you. str_lord_follow_refusal_sadistic|I think not! Rather, you should follow me, as a whipped cur follows {his/her} master. str_lord_follow_refusal_goodnatured|Um, I am a bit pressed with errands right now. Perhaps at a later date. str_lord_follow_refusal_upstanding|First show me that you are worthy to lead, and then perhaps I will follow. str_lord_insult_default|base varlot str_lord_insult_martial|dishonourable knave str_lord_insult_quarrelsome|filth-swilling bastard str_lord_insult_pitiless|low-born worm str_lord_insult_cunning|careless oaf str_lord_insult_sadistic|sniveling cur str_lord_insult_goodnatured|unpleasant fellow str_lord_insult_upstanding|disgraceful scoundrel str_lord_derogatory_default|base and vile str_lord_derogatory_martial|bullheaded str_lord_derogatory_quarrelsome|quarrelsome and divisive str_lord_derogatory_pitiless|cruel, tyrannical str_lord_derogatory_cunning|unscrupulous and manipulative str_lord_derogatory_sadistic|vile and dishonorable str_lord_derogatory_goodnatured|hopelessly naive str_lord_derogatory_upstanding|stiffnecked and sanctimonious str_lord_derogatory_result|bring us to ruin str_lord_derogatory_martial_action|attack the enemy without thought or plan, and throw away the lives of your men str_lord_derogatory_quarrelsome_action|pick fights with other lords, leaving us divided and weak str_lord_derogatory_pitiles_action|alienate the commons, provoking revolt and mutiny str_lord_derogatory_cunning_action|cut a deal with the enemy behind our back str_lord_derogatory_sadistic_action|bring shame upon our cause and our realm str_lord_derogatory_goodnatured_action|take pity on our enemies, rather than fight them str_lord_derogatory_upstanding_action|place your own exaggerated sense of honor above the needs of the realm str_rebellion_dilemma_martial|{s45} was clearly wronged. Although I gave an oath to {s46}, it does not bind me to support him if he usurped his throne illegally. str_rebellion_dilemma_quarrelsome|Hmm. {s46} has never given me my due, so I don't figure I owe him much. However, maybe {s45} will be no better, and {s46} has at least shown himself . str_rebellion_dilemma_pitiless|Hmm. {s45} says {reg3?she he} is the rightful heir to the throne. That is good -- it absolves me of my oath to {s46}. But still I must weight my decision carefully. str_rebellion_dilemma_cunning|Hmm. I gave an oath of homage to {s46}, yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. str_rebellion_dilemma_sadistic|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_goodnatured|I do not know what to say. I gave an oath to {s46} as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. str_rebellion_dilemma_upstanding|This is troublesome. It is a grave thing to declare my homage to {s46} to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and {s45} also has a valid claim to the throne. str_rebellion_dilemma_2_martial|On the other hand, {s46} has led us in war and peace, and I am loathe to renounce my allegiance. str_rebellion_dilemma_2_quarrelsome|So tell me, why should I turn my back on the bastard I know, in favor of {reg3?a woman the bastard} I don't know? str_rebellion_dilemma_2_pitiless|It is a most perilous position to be in, to be asked whom I would make {reg3?ruler king} of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! str_rebellion_dilemma_2_cunning|{s46} has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if {s45} takes the throne by force, {reg3?she he} will not be as strong as one who succeeded peacefully. str_rebellion_dilemma_2_sadistic|Perhaps if I join {s45} while {reg3?she he} is still weak {reg3?she he} will enrich me, but perhaps if I bring {s46} your head he will give me an even greater reward. str_rebellion_dilemma_2_goodnatured|{s46} has always treated me decently, yet it's true that he did wrong to {s45}. I hesitate to renounce my homage to {s46}, yet I also don't think it's right to support injustice. str_rebellion_dilemma_2_upstanding|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_political_philosophy_martial|My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. str_political_philosophy_quarrelsome|Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. str_political_philosophy_pitiless|Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. str_political_philosophy_cunning|Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. str_political_philosophy_sadistic|My philosophy is simple it is better to be the wolf than the lamb. str_political_philosophy_goodnatured|Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. str_political_philosophy_upstanding|Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. str_political_philosophy_roguish|Hmm.. I guess I'm thinking that it's good to be a lord. str_political_philosophy_benefactor|A good ruler makes sure all are treated justly. Personally, I intend to use my authority to better the lot of those who live in my demesne. str_political_philosophy_custodian|A good ruler creates the proper conditions for people to prosper. Personally, I intend to use my wealth to create more wealth, for myself and for the common benefit. str_rebellion_prior_argument_very_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I do not find them convincing. str_rebellion_prior_argument_very_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I disagree with most of them. str_rebellion_rival_martial|{s49} your ally {s44} once questioned my honour and my bravery. It's not often I get the chance to face him in battle, and make him retract his statement. str_rebellion_rival_quarrelsome|{s49} you're working with {s44}. He's a crafty weasel, and I don't trust him one bit. str_rebellion_rival_pitiless|{s49} you seem to have enlisted the support of {s44} -- who is soft, and weak, and not fit to govern a fief, and whom I have always detested. str_rebellion_rival_cunning|{s49} {s44}, who has already joined you, is headstrong and quarrelsome, and a bit of liability. str_rebellion_rival_sadistic|{s49} I have no desire to fight alongside your ally {s44}, who puts on such a nauseating display of virtue. str_rebellion_rival_goodnatured|{s49} I'd be reluctant to be on the same side as {s44}, who has quite a reputation for cruelty. str_rebellion_rival_upstanding|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_argument_favorable|I respect your line of argument str_rebellion_argument_neutral|I find your line of argument only moderately compelling str_rebellion_argument_unfavorable|I do not find your line of argument compelling str_rebellion_persuasion_favorable|you state your case eloquently str_rebellion_persuasion_neutral|you make a reasonable case str_rebellion_persuasion_unfavorable|you make an unconvincing case str_rebellion_relation_very_favorable|I have the greatest respect for you personally. str_rebellion_relation_favorable|I know and respect you personally. str_rebellion_relation_neutral|I do not know you as well as I might like. str_rebellion_relation_unfavorable|I do not trust you. str_and_comma_3|Furthermore, str_but_comma_3|However, str_and_comma_1|, and str_but_comma_1|, but str_and_comma_2|. Moreover, str_but_comma_2|. Nonetheless, str_rebellion_agree_martial|I have decided. I will back {s45} as the rightful heir. str_rebellion_agree_quarrelsome|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his throne away from him. str_rebellion_agree_pitiless|You are fortunate. I have decided to join you. Pray do not give me cause to regret this decision. str_rebellion_agree_cunning|This is a most dangerous decision, but after careful consideration, I have decided that I will join you. Let's hope it is for the best. str_rebellion_agree_sadistic|I have decided. I will back your {reg3?woman man} {s45}. But you'd best make sure that {reg3?she he} rewards me well! str_rebellion_agree_goodnatured|All right. I think your {reg3?woman man} will be a good ruler. I'll join you. str_rebellion_agree_upstanding|So be it. My first duty is to this realm, and to save it from lawlessness I will back {s45} and renounce my homage to {s46}. May the Heavens forgive me if I do wrong. str_rebellion_refuse_martial|I am sorry. {s45} has a good claim, but it's not enough for me to turn my back on {s46}. I will remain loyal to my liege. str_rebellion_refuse_quarrelsome|Nah. Your whelp {s45} doesn't have what it takes to rule this realm. I'm sticking with {s46}. str_talk_later_martial|Now is not the time to talk politics! I am here today with my fellow lords, armed for battle. You'd better prepare to fight. str_talk_later_quarrelsome|Do you expect me to discuss betraying my liege with you, while we are surrounded by his army? What do you take me for, a bloody idiot? str_talk_later_pitiless|Still your tongue! Whatever I have to say on this matter, I will not say it here and now, while we are in the midst of our army. str_talk_later_cunning|This is hardly the time or the place for such a discussion. Perhaps we can discuss it at a later time and a different place, but for now we're still foes. str_talk_later_sadistic|You should have your mouth sewn shut! Can you imagine what would happen if the other vassals see me talking to you of treason? str_talk_later_goodnatured|So you wish to discuss your rebellion with me? Try that again when we aren't surrounded by my liege's army, and I will hear what you have to say. str_talk_later_upstanding|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_gossip_about_character_default|They say that {s6} doesn't possess any interesting character traits. str_gossip_about_character_martial|They say that {s6} loves nothing more than war. str_gossip_about_character_quarrelsome|They say that {s6} almost came to blows with another lord lately, because the man made a joke about his nose. str_gossip_about_character_selfrighteous|I heard that {s6} had a squire executed because the unfortunate man killed a deer in his forest. str_gossip_about_character_cunning|They say that {s6} is a cunning opponent. str_gossip_about_character_sadistic|They say that {s6} likes to torture his enemies. I wouldn't want to get on the bad side of that man. str_gossip_about_character_goodnatured|They say that {s6} is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. str_gossip_about_character_upstanding|People say that it is good to be in the service of {s6}. He is good to his followers, and rewards them if they work well. str_latest_rumor|The latest rumor you heard about {s6} was str_changed_my_mind_martial|However, your stirring words make me reconsider my position. str_changed_my_mind_quarrelsome|But I think you've talked me into it anyway, you bastard. I'm still listening str_changed_my_mind_pitiless|But when you plea like that, I will deign to reconsider. str_changed_my_mind_cunning|But you know, you're a well-spoken bastard. That impresses me. I'm still listening. str_changed_my_mind_sadistic|But as your silver tongue sings so pretty a song on your behalf, I will not dismiss the idea just yet. str_changed_my_mind_goodnatured|But you make a good case, so I'll try to keep an open mind. str_changed_my_mind_upstanding|However, you make an eloquent case. I am still listening. str_swadian_rebellion_pretender_intro|I am Isolla, rightful Queen of the Swadians. str_vaegir_rebellion_pretender_intro|My name is Valdym. Some men call me 'the Bastard.' I am a prince of the Vaegirs, but by all rights I should be their king, instead of my cousin Yaroglek. str_khergit_rebellion_pretender_intro|I am Dustum Khan, son of Janakir Khan, and rightful Khan of the Khergits. str_nord_rebellion_pretender_intro|I am Lethwin Far-Seeker, son of Hakrim the Old, who should be king of the Nords of Calradia. str_rhodok_rebellion_pretender_intro|I am Lord Kastor, the rightful King of the Rhodoks, who will free them from tyranny. str_sarranid_rebellion_pretender_intro|I am Arwa, whom they call the Pearled One, Mother of the Sarranids and their rightful Queen. str_swadian_rebellion_pretender_story_1|I was the only child of my father, King Esterich. Although I am a woman, he loved me like a son and named me his heir -- not once, but several times, before the grandest nobles of the land so that none could doubt his intention. There is no law that bars a woman from ruling -- indeed, we Swadians tell tales of warrior queens who ruled us in our distant past. str_vaegir_rebellion_pretender_story_1|My father died when I was young, leaving me in the care of his brother, the regent Burelek. But rather than hold the throne until I came of age, this usurper used his newfound power to accuse my mother of adultery, and to claim that I was not my father's son. She was executed for treason, and I was declared a bastard. str_khergit_rebellion_pretender_story_1|Sanjar Khan and I are brothers, sons of the old Janakir Khan, although of different mothers. Although I was the younger brother, all those who knew the old Khan will testify that throughout my father's life, I was his favorite, entrusted with the responsibilities of government. Sanjar busied himself with hunts and feasts to win the affection of the more dissolate of my father's commanders. str_nord_rebellion_pretender_story_1|I am called the Far-Seeker because I have travelled great distances, even by the standards of the Nords, in search of knowledge. Before I came of age, my father sent me abroad on a tour of study at the courts and universities in the lands overseas. If the Nords are to call themselves the heirs of the Calradian empire, then they must act the part, and know something of law and letters, and not call themselves content merely to fight, plunder, and drink. str_rhodok_rebellion_pretender_story_1|The Rhodoks are a free people, and not slaves to any hereditary monarch. The king must be chosen from one of the leading noble families of the land, by a council drawn by lot from the patricians of the cities of Jelkala, Veluca, and Yalen. The council meets on a field before Jelkala, and no man is allowed to appear in arms during their deliberations, on pain of death. str_sarranid_rebellion_pretender_story_1|I was born in a faraway land, to a humble family, and made a slave when I was but a girl -- but there is no shame in that, for the mothers of many of our kings were slaves. The old Sultan, Ayzar, spotted me in the markets and was struck by my beauty. I entered his household, and there he also learned to respect my intelligence. As he grew older, he allowed me to govern in his stead. First I managed the affairs of the palace, and later those of the realm. str_swadian_rebellion_pretender_story_2|Yet when my father died, his cousin Harlaus convinced the nobles that no Swadian king of sound mind could name a woman as his heir. Harlaus said that his designation of me was the act of a madman, and thus had no legal standing, and that he, as my father's closest male relative, should of take the throne. str_vaegir_rebellion_pretender_story_2|I was smuggled abroad by a faithful servant, but now I am of age and have returned to reclaim what is rightfully mine. Burelek died soon after his act of perfidy -- the judgment of heaven, no doubt. His son Yaroglek now calls himself king, but as his claim is tainted, he is no less a usurper than his father, and I will topple him from his throne. str_khergit_rebellion_pretender_story_2|According to Khergit custom, when a man dies his herds are split between all his sons, equally. So too it is with the khanate. When I heard of my father's death, I was away inspecting our borders, but I hurried home to Tulga, ready to give Sanjar his due and share the khanate with him. But when I arrived, I found that he rushed his supporters to the court, to have himself proclaimed as the sole khan. str_nord_rebellion_pretender_story_2|My father died however before I completed my course of study, and as I hurried home to claim his throne my ship was wrecked by a storm. One of my father's thanes, Ragnar, seized this opportunity and spread rumors that I had died abroad. He summoned a gathering of his supporters to have himself proclaimed king, and has taken the past few years to consolidate his power. str_rhodok_rebellion_pretender_story_2|During the last selection, there were but two candidates, myself, and Lord Graveth. While the council was deliberating, Graveth appeared, sword in hand, telling them that a Swadian raiding party was about to descend on the field of deliberation -- which was true, by the way -- and if he were not elected king, then he would leave them to their fate. str_sarranid_rebellion_pretender_story_2|When Sultan Ayzar died, it seemed to the emirs of the realm only natural that I should succeed him as ruler, thus avoiding any danger of civil war. They insisted, however, that I should marry one of his generals, the Emir Baybak. The emirs then lined up to give us the oath of allegiance together -- to Baybak as Commander of the Armies, and to me as Mother of the Realm. For the brief time that we ruled, our realm prospered. str_swadian_rebellion_pretender_story_3|I will admit that I did my cause no good by cursing Harlaus and all who listened to him as traitors, but I also believe that the magistrates who ruled in his favor were bought. No matter -- I will raise an army of loyal subjects, who would honour their old king's memory and will. And if anyone doubts that a woman can wield power, then I will prove them wrong by taking Harlaus' ill-gotten crown away from him. str_vaegir_rebellion_pretender_story_3|Until I have my rights restored in the sight of all the Vaegirs, I will bear the sobriquet, 'the Bastard', to remind me of what I must do. str_khergit_rebellion_pretender_story_3|My brother thinks that Khergits will only respect strength a leader who takes what he wants, when he wants it. But I think that he misreads the spirit of our people.--we admire a resolute leader, but even more we a just one, and we know that a man who does not respect his own brother's rights will not respect the rights of his followers. str_nord_rebellion_pretender_story_3|So I remain in exile -- except now I am not looking for sages to tutor me in the wisdom of faraway lands, but warriors, to come with me back to the land of the Nords and regain my throne. If Ragnar doubts my ability to rule, then let him say so face to face, as we stare at each other over the rims of our shields. For a warrior can be a scholar, and a scholar a warrior, and to my mind, only one who combines the two is fit to be king! str_rhodok_rebellion_pretender_story_3|Well, Graveth defeated the Swadians, and for that, as a Rhodok, I am grateful. When I am king, I will myself place the wreath of victory on his head. But after that I will have it separated from his shoulders, for by his actions he has shown himself a traitor to the Rhodok confederacy and its sacred custom. str_sarranid_rebellion_pretender_story_3|But alas, Baybak himself was soon killed in a skirmish with the Khergits. Had I known of his death in time, I would have been able to prepare myself against any possibility of betrayal. But alas, my husband's treacherous nephew Hakim came riding with his men, still covered with the dust of the battlefield, and drove me from the palace at swordpoint and proclaimed himself sultan. So be it -- I shall gather an army of my own, and return him the favor. str_swadian_rebellion_monarch_response_1|Isolla thinks she should be Queen of the Swadians? Well, King Esterich had a kind heart, and doted on his daughter, but a good-hearted king who doesn't use his head can be a curse to his people. Isolla may tell you stories of warrior queens of old, but you might also recall that all the old legends end in the same way -- with the Swadians crushed underfoot by the armies of the Calradic Emperor. str_vaegir_rebellion_monarch_response_1|Were Valdym to come to me in peace, I would laden him with titles and honours, and he would become the greatest of my vassals. But as he comes in war, I will drag him before me in chains and make him acknowledge me as rightful sovereign, then cut his tongue from his mouth so that he cannot recant. str_khergit_rebellion_monarch_response_1|My brother Dustum has perhaps told you of his insistence upon splitting the khanate, as though it were a herd of sheep. Let me tell you something. Ever since the Khergits established themselves on this land, the death of every khan has had the same result -- the land was divided, the khan's sons went to war, and the strongest took it all anyway. I simply had the foresight to stave off the civil war in advance. str_nord_rebellion_monarch_response_1|Lethwin 'Far-Seeker'? Lethwin Inkfingers, is more like it. Perhaps you have heard the expression, 'Unhappy is the land whose king is a child.' Unhappy too is the land whose king is a student. You want the Nords to be ruled by a beardless youth, whose hand bears no callouses left by a sword's grip, who has never stood in a shield wall? If Lethwin were king, his thanes would laugh at him to his face! str_rhodok_rebellion_monarch_response_1|No doubt Lord Kastor told you that I defiled the hallowed Rhodok custom by interfering with the patricians' election of a king. Well, let me tell you something. The patricians of the towns make longwinded speeches about our ancient liberties, but then choose as their king whichever noble last sat in their villa and sipped a fine wine and promised to overlook their unpaid taxes. str_sarranid_rebellion_monarch_response_1|Our scholars have long agreed that there is one overriding principle in politics. Men should accept the authority of the ruler, because tyranny is better than civil war. It was for that reason that I accepted the authority of both Baybak and Arwa, to whom I gave my oath as co-rulers. str_swadian_rebellion_monarch_response_2|Those who weep for the plight of a Swadian princess denied her father's throne should reflect instead on the fate of a Swadian herdswoman seized by a Vaegir raider and taken as chattel to the slave markets. Talk to me of queens and old stories when our warlike neighbors are vanquished, and our land is at peace. str_vaegir_rebellion_monarch_response_2|Whatever my father may or may not have done to secure the throne does not matter. I have inherited it, and that is final. If every old claim were to be brought up anew, if every man's inheritance could be called into question at any time, then it would be the end of the institution of kingship, and we would live in a state of constant civil war. str_khergit_rebellion_monarch_response_2|Dustum would make a fine assessor of flocks, or adjudicator of land disputes. But can you imagine such a man as khan? We would be run off of our land in no time by our neighbors, and return to our old days of starving and freezing on the steppe. str_nord_rebellion_monarch_response_2|Old Hakrim may have had fancy ideas about how to dispose of his kingdom, but it is not just royal blood that makes a King of the Nords. I am king by acclamation of the thanes, and by right of being the strongest. That counts for more than blood, and woe to any man in this land who says otherwise. str_rhodok_rebellion_monarch_response_2|The only liberty that concerns them is their liberty to grow fat. Meanwhile, my men sleep out on the steppe, and eat dry bread and salt fish, and scan the horizon for burning villages, and shed our blood to keep the caravan routes open. Here's an idea -- if I ever meet a merchant who limps from a Khergit arrow-wound or a Swadian sword-stroke, then I'll say, 'Here's a man whose counsel is worth taking.' str_sarranid_rebellion_monarch_response_2|You should know, however, that Arwa was not chosen as Baybak's partner because of her wisdom or love of justice. No, she was chosen because she was a witch, who could transform men like Ayzar and Baybak into stammering fools. No matter -- I was true to my oath, and respected her usurpation, until the very hour that it was invalidated by the death of her puppet. Now she must respect mine. str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meager str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing peddlars, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fueled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_kingdom_1_adjective|Swadian str_kingdom_2_adjective|Vaegir str_kingdom_3_adjective|Khergit str_kingdom_4_adjective|Nord str_kingdom_5_adjective|Rhodok str_kingdom_6_adjective|Sarranid str_credits_1|Mount Blade Warband Copyright 2008-2010 Taleworlds Entertainment str_credits_2|Game design ^Armagan Yavuz^Steve Negus^Cem Cimenbicer str_credits_3|Programming ^Armagan Yavuz^Cem Cimenbicer^Serdar Kocdemir^Ozan Gumus str_credits_4|CG Artists ^Ozgur Saral^Mustafa Ozturk^Pinar Cekic^Ozan Unlu^Yigit Savtur^Umit Singil str_credits_5|Concept Artist ^Ganbat Badamkhand str_credits_6|Writing ^Steve Negus^Armagan Yavuz^Ryan A. Span str_credits_7|Original Music ^Jesse Hopkins str_credits_8|Voice Talent ^Tassilo Egloffstein str_credits_9|This game has been supported by The Scientific and Technological Research Council of Turkey.^^Tutorial written by ^Steve Negus^Armagan Yavuz^Edward Spoerl^^Horse Motion Capture Animation Supplied by ^Richard Widgery Kinetic Impulse^^Physics ^Havok^^Sound and Music Program Library ^FMODex Sound System by Firelight Technologies^^Skybox Textures ^Jay Weston^^Chinese Translation ^Hetairoi; Gaodatailang; silentjealousy; Ginn; fallout13; James; D.Kaede; Kan2; alixyang; muyiboy^^TaleWorlds Director of Communications ^Ali Erkin^^TaleWorlds Forum Programming ^Brett Flannigan ^^^TaleWorlds.com Forum Administrators and Moderators ^Janus^Archonsod^Narcissus^Nairagorn^Lost Lamb^Deus Ex^Merentha^Volkier^Instag0^Ativan^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^Mount Blade Community Suggestions and Feedback ^A Mustang^adamlug^Adorno^alden^Alhanalem^amade^Anthallas^Alkhadias Master^Arch3r^Archevious^Arcas Nebun^Arcon^Arcturus^ares007^Arjihad^BadabombadaBang^Badun^BaronAsh^Berserker Pride^bgfan^bierdopjeee^Big Mac^Binboy^blink180heights^BlodsHammar^Bloid^Brandon^Brego^chenjielian^cifre^COGlory^Corinthian Hoplite^Crazed Rabbit^CryptoCactus^CtrlAltDe1337^Cuther^Da-V-Man^dimitrischris^dstemmer^EasyCo506^Egbert^ethneldryt^eudaimondaimon^Faranox^Fawzia dokhtar-i-Sanjar^Fei Dao^Gabeed^GeN76^General Hospital^GhosTR^glustrod^guspav^Halcyon^Harn^Hethwill^Highelfwarrior^HULKSMASH^Iberon^ignoble^Jack Merchantson^JoG^Jov^Kazzan^King Jonathan the Great^Kleidophoros^knight^Kong Burger^Kristiania^l3asu^Larkraxm^Leandro1021DX^lighthaze^Llew2^Lord Rich^lordum ediz^Lucke189^Mabons^MacPharlan^Madnes5^MagicMaster^Makh^ManiK^Manitas^Marin Peace Bringer^Martinet^MAXHARDMAN^Merlkir^miguel8500^Mithras^Moddan^Nate^Nemeo^Nite/m4re^noobalicous^Nord Champion^okiN^Orion^OTuphlos^Papa Lazarou^Phallas^Plazek^Prcin^PSYCHO78^PsykoOps^Reapy^Red River^Rhizobium^Riggea^Rongar^Ros^sadnhappy^Sarejo^ScientiaExcelsa^Scorch!^Seawied86^sebal87^shikamaru 1993^Shun^silentdawn^Sir Gowe^Skyrage^Slawomir of Aaarrghh^SoloSebo^SovietSoldier^Stabbing Hobo^Stratigos001^Styo^TalonAquila^test^The Yogi^Thundertrod^Thyr^Tim^Titanshoe^tmos^Toffey^Tonttu^Trenalok^Tronde^UberWiggett^Urist^Ursca^urtzi^Vermin^Viajero^Vincenzo^Vulkan^Warcat92^Welcome To Hell^Wheem^Wu-long^Yellonet^Yobbo^Yoshi Murasaki^Yoshiboy^Zyconnic^^^Special Thanks to Toby Lee for his ideas and in depth feedback on the combat system.^...and many many other wonderful Mount Blade players!^^(This is only a small sample of all the players who have contributed to the game by providing suggestions and feedback.^This list has been compiled by sampling only a few threads in the Taleworlds Forums.^Unfortunately compiling an exhaustive list is almost impossible.^We apologize sincerely if you contributed your suggestions and feedback but were not listed here, and please know that we are grateful to you all the same...) str_credits_10|Paradox Interactive^^President and CEO ^Theodore Bergqvist^^Executive Vice President ^Fredrik Wester^^Chief Financial Officer ^Lena Eriksson^^Finance Accounting ^Annlouise Larsson^^VP Sales Marketing US ^Reena M. Miranda^^VP Sales Marketing EU ^Martin Sirc^^Distribution Manager Nordic ^Erik Helmfridsson^^Director of PR Marketing ^Susana Meza^^PR Marketing ^Sofia Forsgren^^Product Manager ^Boel Bermann str_credits_11|Logotype ^Jason Brown^^Cover Art ^Piotr Fox Wysocki^^Layout ^Christian Sabe^Melina Grundel^^Poster ^Piotr Fox Wysocki^^Map Concept Art ^Ganbat Badamkhand^^Manual Editing ^Digital Wordsmithing Ryan Newman, Nick Stewart^^Web ^Martin Ericsson^^Marketing Assets ^2Coats^^Localization ^S H Entertainment Localization^^GamersGate ^Ulf Hedblom^Andreas Pousette^Martin Ericson^Christoffer Lindberg str_credits_12|Thanks to all of our partners worldwide, in particular long-term partners ^Koch Media (Germany UK)^Blue Label (Italy France)^Friendware (Spain)^New Era Interactive Media Co. Ltd. (Asia)^Snowball (Russia)^Pinnacle (UK)^Porto Editora (Portugal)^Hell-Tech (Greece)^CD Projekt (Poland, Czech Republic, Slovakia Hungary)^Paradox Scandinavian Distribution (Scandinavia) str_multi_scene_1|Ruins str_multi_scene_2|Village str_multi_scene_3|Hailes Castle str_multi_scene_4|Ruined Fort str_multi_scene_5|Scene 5 str_multi_scene_6|Scene 6 str_multi_scene_7|Field by the River str_multi_scene_8|Rudkhan Castle str_multi_scene_9|Snowy Village str_multi_scene_10|Turin Castle str_multi_scene_11|Nord Town str_multi_scene_16|Port Assault str_multi_scene_17|Brunwud Castle str_multi_scene_18|Battle on Ice str_multi_scene_19|Mahdaar Castle str_multi_scene_20|Jameyyed Castle str_multi_scene_21|The Arena str_multi_scene_22|Forest Hideout str_multi_scene_12|Random Plains (Medium) str_multi_scene_13|Random Plains (Large) str_multi_scene_14|Random Steppe (Medium) str_multi_scene_15|Random Steppe (Large) str_multi_scene_end|multi scene end str_multi_game_type_1|Deathmatch str_multi_game_type_2|Team Deathmatch str_multi_game_type_3|Battle str_multi_game_type_4|Fight and Destroy str_multi_game_type_5|Capture the Flag str_multi_game_type_6|Conquest str_multi_game_type_7|Siege str_multi_game_type_8|Duel str_multi_game_types_end|multi game types end str_poll_kick_player_s1_by_s0|{s0} started a poll to kick player {s1}. str_poll_ban_player_s1_by_s0|{s0} started a poll to ban player {s1}. str_poll_change_map_to_s1_by_s0|{s0} started a poll to change map to {s1}. str_poll_change_map_to_s1_and_factions_to_s2_and_s3_by_s0|{s0} started a poll to change map to {s1} and factions to {s2} and {s3}. str_poll_change_number_of_bots_to_reg0_and_reg1_by_s0|{s0} started a poll to change bot counts to {reg0} and {reg1}. str_poll_kick_player|Poll to kick player {s0} 1 = Accept, 2 = Decline str_poll_ban_player|Poll to ban player {s0} 1 = Accept, 2 = Decline str_poll_change_map|Poll to change map to {s0} 1 = Accept, 2 = Decline str_poll_change_map_with_faction|Poll to change map to {s0} and factions to {s1} versus {s2} 1 = Accept, 2 = Decline str_poll_change_number_of_bots|Poll to change number of bots to {reg0} for {s0} and {reg1} for {s1} 1 = Accept, 2 = Decline str_poll_time_left|({reg0} seconds left) str_poll_result_yes|The poll is accepted by the majority. str_poll_result_no|The poll is rejected by the majority. str_total_item_cost_reg0|Total cost {reg0} str_server_name|Server name str_game_password|Game password str_map|Map str_game_type|Game type str_max_number_of_players|Maximum number of players str_number_of_bots_in_team_reg1|Number of bots in team {reg1} str_team_reg1_faction|Team {reg1} faction str_enable_valve_anti_cheat|Enable Valve Anti-cheat (Requires valid Steam account) str_allow_friendly_fire|Allow ranged friendly fire str_allow_melee_friendly_fire|Allow melee friendly fire str_friendly_fire_damage_self_ratio|Friendly fire damage self (%) str_friendly_fire_damage_friend_ratio|Friendly fire damage friend (%) str_spectator_camera|Spectator camera str_control_block_direction|Control block direction str_map_time_limit|Map time limit (minutes) str_round_time_limit|Round time limit (seconds) str_players_take_control_of_a_bot_after_death|Switch to bot on death str_team_points_limit|Team point limit str_point_gained_from_flags|Team points gained for flags (%) str_point_gained_from_capturing_flag|Points gained for capturing flags str_respawn_period|Respawn period (seconds) str_add_to_official_game_servers_list|Add to official game servers list str_combat_speed|Combat speed str_combat_speed_0|Slowest str_combat_speed_1|Slower str_combat_speed_2|Medium str_combat_speed_3|Faster str_combat_speed_4|Fastest str_off|Off str_on|On str_defender_spawn_count_limit|Defender spawn count str_unlimited|Unlimited str_automatic|Automatic str_by_mouse_movement|By mouse movement str_free|Free str_stick_to_any_player|Lock to any player str_stick_to_team_members|Lock to team members str_stick_to_team_members_view|Lock to team members' view str_make_factions_voteable|Allow polls to change factions str_make_kick_voteable|Allow polls to kick players str_make_ban_voteable|Allow polls to ban players str_bots_upper_limit_for_votes|Bot count limit for polls str_make_maps_voteable|Allow polls to change maps str_valid_vote_ratio|Poll accept threshold (%) str_auto_team_balance_limit|Auto team balance threshold (diff.) str_welcome_message|Welcome message str_initial_gold_multiplier|Starting gold (%) str_battle_earnings_multiplier|Combat gold bonus (%) str_round_earnings_multiplier|Round gold bonus (%) str_allow_player_banners|Allow individual banners str_force_default_armor|Force minimum armor str_respawning_in_reg0_seconds|Respawning in {reg0} seconds... str_no_more_respawns_remained_this_round|No lives left for this round str_reg0_respawns_remained|({reg0} lives remaining) str_this_is_your_last_respawn|(This is your last life) str_wait_next_round|(Wait for the next round) str_yes_wo_dot|Yes str_no_wo_dot|No str_we_resign|We have no strength left to put up a fight. We surrender to you, {playername}. str_i_resign|I don't want to die today. I surrender. str_s1_returned_flag|{s1} has returned their flag to their base! str_s1_auto_returned_flag|{s1} flag automatically returned to their base! str_s1_captured_flag|{s1} has captured the enemy flag! str_s1_taken_flag|{s1} has taken the enemy flag! str_s1_neutralized_flag_reg0|{s1} has neutralized flag {reg0}. str_s1_captured_flag_reg0|{s1} has captured flag {reg0}! str_s1_pulling_flag_reg0|{s1} has started pulling flag {reg0}. str_s1_destroyed_target_0|{s1} destroyed target A! str_s1_destroyed_target_1|{s1} destroyed target B! str_s1_destroyed_catapult|{s1} destroyed the catapult! str_s1_destroyed_trebuchet|{s1} destroyed the trebuchet! str_s1_destroyed_all_targets|{s1} destroyed all targets! str_s1_saved_1_target|{s1} saved one target. str_s1_saved_2_targets|{s1} saved all targets. str_s1_defended_castle|{s1} defended their castle! str_s1_captured_castle|{s1} captured the castle! str_auto_team_balance_in_20_seconds|Auto-balance will be done in 20 seconds. str_auto_team_balance_next_round|Auto-balance will be done next round. str_auto_team_balance_done|Teams have been auto-balanced. str_s1_won_round|{s1} has won the round! str_round_draw|Time is up. Round draw. str_round_draw_no_one_remained|No one left. Round draw. str_death_mode_started|Hurry! Become master of the field! str_reset_to_default|Reset to Default str_done|Done str_player_name|Player Name str_kills|Kills str_deaths|Deaths str_ping|Ping str_dead|Dead str_reg0_dead|{reg0} Dead str_bots_reg0_agents|Bots ({reg0} agents) str_bot_1_agent|Bot (1 agent) str_score|Score str_score_reg0|Score {reg0} str_flags_reg0|(Flags {reg0}) str_reg0_players|({reg0} players) str_reg0_player|({reg0} player) str_open_gate|Open Gate str_close_gate|Close Gate str_open_door|Open Door str_close_door|Close Door str_raise_ladder|Raise Ladder str_drop_ladder|Drop Ladder str_back|Back str_start_map|Start Map str_choose_an_option|Choose an option str_choose_a_poll_type|Choose a poll type str_choose_faction|Choose Faction str_choose_a_faction|Choose a faction str_choose_troop|Choose Troop str_choose_a_troop|Choose a troop class str_choose_items|Choose Equipment str_options|Options str_redefine_keys|Redefine Keys str_submit_a_poll|Submit a Poll str_administrator_panel|Administrator Panel str_kick_player|Kick Player str_ban_player|Ban Player str_mute_player|Mute Player str_unmute_player|Unmute Player str_quit|Quit str_poll_for_changing_the_map|Change the map str_poll_for_changing_the_map_and_factions|Change the map and factions str_poll_for_changing_number_of_bots|Change number of bots in teams str_poll_for_kicking_a_player|Kick a player str_poll_for_banning_a_player|Ban a player str_choose_a_player|Choose a player str_choose_a_map|Choose a map str_choose_a_faction_for_team_reg0|Choose a faction for team {reg0} str_choose_number_of_bots_for_team_reg0|Choose number of bots for team {reg0} str_spectator|Spectator str_spectators|Spectators str_command|Command str_profile_banner_selection_text|Choose a banner for your profile str_use_default_banner|Use Faction's Banner str_party_morale_is_low|Morale of some troops are low! str_weekly_report|Weekly Report str_has_deserted_the_party|has deserted the party. str_have_deserted_the_party|have deserted the party. str_space| str_us_|Us str_allies_|Allies str_enemies_|Enemies str_routed|Routed str_weekly_budget|Weekly Budget str_income_from_s0|Income from {s0} str_mercenary_payment_from_s0|Mercenary payment from {s0} str_s0s_party|{s0}'s Party str_loss_due_to_tax_inefficiency|Loss due to tax inefficiency str_wages_for_s0|Wages for {s0} str_earlier_debts|Earlier debts str_net_change|Net change str_earlier_wealth|Earlier wealth str_new_wealth|New wealth str_new_debts|New debts str_maximum_seconds_for_round_is_reg0|Maximum seconds for round is {reg0}. str_respawn_period_is_reg0_seconds|Respawn period is {reg0} seconds. str_bots_upper_limit_for_votes_is_reg0|Bots upper limit for votes is {reg0}. str_map_is_voteable|Map is voteable. str_map_is_not_voteable|Map is not voteable. str_factions_are_voteable|Factions are voteable. str_factions_are_not_voteable|Factions are not voteable. str_players_respawn_as_bot|Players respawn as bot. str_players_do_not_respawn_as_bot|Players do not respawn as bot. str_kicking_a_player_is_voteable|Kicking a player is voteable. str_kicking_a_player_is_not_voteable|Kicking a player is not voteable. str_banning_a_player_is_voteable|Banning a player is voteable. str_banning_a_player_is_not_voteable|Banning a player is not voteable. str_player_banners_are_allowed|Player banners are allowed. str_player_banners_are_not_allowed|Player banners are not allowed. str_default_armor_is_forced|Default armor is forced. str_default_armor_is_not_forced|Default armor is not forced. str_percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_reg0|Percentage of yes votes required for a poll to get accepted is {reg0}%. str_auto_team_balance_threshold_is_reg0|Auto team balance threshold is {reg0}. str_starting_gold_ratio_is_reg0|Starting gold ratio is {reg0}%. str_combat_gold_bonus_ratio_is_reg0|Combat gold bonus ratio is {reg0}%. str_round_gold_bonus_ratio_is_reg0|Round gold bonus ratio is {reg0}%. str_point_gained_from_flags_is_reg0|Team points gained for flags is {reg0}%. str_point_gained_from_capturing_flag_is_reg0|Points gained for capturing flags is {reg0}%. str_map_time_limit_is_reg0|Map time limit is {reg0} minutes. str_team_points_limit_is_reg0|Team point limit is {reg0}. str_defender_spawn_count_limit_is_s1|Defender spawn count is {s1}. str_system_error|SYSTEM ERROR! str_prisoner_granted_parole|Prisoner granted parole str_prisoner_not_offered_parole|Prisoner not offered parole str__age_reg1_family_|^Age {reg1}^Family str_s49_s12_s11_rel_reg0|{s49} {s12} ({s11}, rel {reg0}), str_s49_s12_s11|{s49} {s12} ({s11}), str_lord_info_string|{reg6? {reg4?{s54} is the ruler of {s56}.^ {s54} is a vassal of {s55} of {s56}.^}}Renown {reg5}. Controversy {reg15}.^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59}^{s49} str_foreign_relations__|Foreign relations ^ str_s21__the_s5_is_at_war_with_the_s14|{s21}^* The {s5} is at war with the {s14}. str_s21_the_s5_has_had_the_upper_hand_in_the_fighting|{s21} The {s5} has had the upper hand in the fighting. str_s21_the_s5_has_gotten_the_worst_of_the_fighting|{s21} The {s5} has gotten the worst of the fighting. str_s21_the_fighting_has_gone_on_for_some_time_and_the_war_may_end_soon_with_a_truce|{s21} The fighting has gone on for some time, and the war may end soon with a truce. str_s21_the_fighting_has_begun_relatively_recently_and_the_war_may_continue_for_some_time|{s21} The fighting has begun relatively recently, and the war may continue for some time. str__however_the_truce_is_no_longer_binding_on_the_s14| However, the truce is no longer binding on the {s14} str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_has_recently_suffered_provocation_by_subjects_of_the_s14_and_there_is_a_risk_of_war|{s21}^* The {s5} has recently suffered provocation by subjects of the {s14}, and there is a risk of war. str_s21__the_s5_has_no_outstanding_issues_with_the_s14|{s21}^* The {s5} has no outstanding issues with the {s14}. str_s21_the_s14_was_recently_provoked_by_subjects_of_the_s5_and_there_is_a_risk_of_war_|{s21} The {s14} was recently provoked by subjects of the {s5}, and there is a risk of war.^ str_the_s5_is_ruled_by_s6_it_occupies_s8_its_vassals_are_s10__s21|The {s5} is ruled by {s6}.^It occupies {s8}.^Its vassals are {s10}.^^{s21} str_reg4_killed_reg5_wounded_reg6_routed|{reg4} killed, {reg5} wounded, {reg6} routed str_reg4_killed_reg5_routed|{reg4} killed, {reg5} routed str_reg4_killed_reg5_wounded|{reg4} killed, {reg5} wounded str_reg4_wounded_reg5_routed|{reg4} wounded, {reg5} routed str_s42|{s42} str_s4_awarded_to_s5|{s4} awarded to {s5} str_calculating_sortie_for_s4_strength_of_reg3_vs_reg4_enemies|Calculating sortie for {s4}, strength of {reg3} vs {reg4} enemies str_current_wealth_reg1_taxes_last_collected_from_s4|Current wealth {reg1}. Taxes last collected from {s4} str_s4_has_reg4_chance_of_recruiting_troops|{s4} has {reg4} chance of recruiting troops str_s4_has_reg4_chance_of_going_to_s5|{s4} has {reg4} chance of going to {s5} str_s4_has_reg5_chance_of_patrolling_s6|{s4} has {reg5} chance of patrolling {s6} str_s4_has_reg5_chance_of_raiding_s6|{s4} has {reg5} chance of raiding {s6} str_s4_has_reg5_chance_of_besieging_s6|{s4} has {reg5} chance of besieging {s6} str_sum_chances_reg6|Sum chances {reg6} str_deciding_faction_ai_for_s3|Deciding faction AI for {s3} str_lords_of_the_s1_gather_for_a_feast_at_s2|Lords of the {s1} gather for a feast at {s2}. str_players_kingdom_has_had_reg3_days_of_peace|Player's kingdom has had {reg3} days of peace str_s4_is_present_at_the_center_and_is_attending_the_feast|{s4} is present at the center and is attending the feast str_s4_is_present_at_the_center_and_is_awaiting_the_player_in_private|{s4} is present at the center and is awaiting the player in private str_s4_is_present_at_the_center_and_is_allowed_to_meet_the_player|{s4} is present at the center and is allowed to meet the player str_s4_is_present_at_the_center_and_is_not_allowed_to_meet_the_player|{s4} is present at the center and is not allowed to meet the player str_no_relation|no relation str_niece|niece str_nephew|nephew str_aunt|aunt str_uncle|uncle str_cousin|cousin str_daughterinlaw|daughter-in-law str_soninlaw|son-in-law str_motherinlaw|mother-in-law str_fatherinlaw|father-in-law str_sisterinlaw|sister-in-law str_brotherinlaw|brother-in-law str_print_party_members_entered|print party members entered str_num_companion_stacks_=_reg10|num companion stacks = {reg10} str_someone|someone str_i_take_what_work_i_can_sirmadame_i_carry_water_or_help_the_merchants_with_their_loads_or_help_build_things_if_theres_things_to_be_built|I take what work I can, {sir/madame}. I carry water, or help the merchants with their loads, or help build things, if there are things to be built. str_im_not_doing_anything_sirmadame_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {sir/madame}. There's no work to be had around here these days. str_im_not_doing_anything_sirmadame_i_have_no_land_of_my_own_and_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {sir/madame}. I have no land of my own, and there's no work to be had around here these days. str_why_im_still_living_off_of_your_kindness_and_goodness_sirmadame_hopefully_there_will_be_work_shortly|Why, I'm still living off of your kindness and goodness, {sir/madame}. Hopefully there will be work, shortly. str_i_work_in_the_fields_just_outside_the_walls_where_they_grow_grain_we_dont_quite_grow_enough_to_meet_our_needs_though_and_have_to_import_grain_from_the_surrounding_countryside|I work in the fields, just outside the walls, where they grow grain. We don't quite grow enough to meet our needs, though, and have to import grain from the surrounding countryside. str_i_work_mostly_in_the_fields_growing_grain_in_the_town_they_grind_it_to_make_bread_or_ale_and_we_can_also_boil_it_as_a_porridge|I work mostly in the fields, growing grain. In the town they grind it to make bread or ale, and we can also boil it as a porridge. str_i_work_in_the_breweries_making_ale_the_poor_folk_drink_a_lot_of_it_as_its_cheaper_than_wine_we_make_it_with_grain_brought_in_from_the_countryside|I work in the breweries, making ale. The poor folk drink a lot of it, as it's cheaper than wine. We make it with grain brought in from the countryside. str_i_work_in_a_mill_grinding_flour_to_make_bread_bread_is_cheap_keeps_well_and_fills_the_stomach|I work in a mill, grinding flour to make bread. Bread is cheap, keeps well, and fills the stomach. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk_so_it_doesnt_spoil|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_sheep_we_send_the_wool_to_the_cities_to_be_woven_into_cloth_and_make_mutton_sausage_when_we_cull_the_herds|I tend sheep. We send the wool to the cities to be woven into cloth, and make mutton sausage when we cull the herds. str_i_work_at_a_loom_spinning_cloth_from_wool_wool_is_some_of_the_cheapest_cloth_you_can_buy_but_it_will_still_keep_you_warm|I work at a loom, spinning cloth from wool. Wool is some of the cheapest cloth you can buy, but it will still keep you warm. str_i_crew_a_fishing_boat_we_salt_and_smoke_the_flesh_to_sell_it_far_inland|I crew a fishing boat. We salt and smoke the flesh, to sell it far inland. str_i_sift_salt_from_a_nearby_flat_they_need_salt_everywhere_to_preserve_meat_and_fish|I sift salt from a nearby flat. They need salt everywhere, to preserve meat and fish. str_i_mine_iron_from_a_vein_in_a_nearby_cliffside_they_use_it_to_make_tools_arms_and_other_goods|I mine iron from a vein in a nearby cliffside. They use it to make tools, arms, and other goods. str_i_make_pottery_which_people_use_to_store_grain_and_carry_water|I make pottery, which people use to store grain and carry water. str_trade_explanation_tools|I work in a smithy, {sir/madame}, making all sorts of ironware -- knives, axes, pots, plough-blades, scythes, hammers, anvils, tongs, adzes, saws, nails, horseshoes, firesteel, braziers, and of course arms and armor for your excellencies. str_trade_explanation_oil|I work in an oil press, making oil from olives brought in from the countryside. If you can afford it, our oil has a hundred uses -- in cooking, lamps, even for easing childbirth. str_trade_explanation_linen|I weave linen, using flax brought in from the surrounding countryside. It's makes a tough, light fabric, {sir/madame} -- good for summer clothing, sails for boats, and the like. str_trade_explanation_velvet|I work in one of this town's great weaveries, carefully making the velvet for which we are known. We use silks brought from across the mountains, and dyes from the far corners of the earth, and make of it the finest and most expensive fabric that can be found in the land. str_trade_explanation_spice|I work in the caravanserie, helping the merchants unload the spice they bring from across the mountains. Pepper, cinnamon, cloves, saffron... The rich mark their wealth by the amount of spices in their food, and they say that for every ailment, there's a spice which cures it. str_trade_explanation_apples|I'm just coming in from the orchards, where we grow apples. We dry them for storage, or they can also be made into cider or vinegar. str_trade_explanation_grapes|I work in the vineyards on the hillsides, growing grapes to be made into fine wines for the tables of the lords, ladies, and merchants, and cheap wine to be mixed with water to quench the thirst of the commons. str_trade_explanation_dyes|I work in the caravanseries, unloading dyes brought in from the lands outside Calradia -- the crimson of oak beetles and the red roots of madder, the blue of indigo and woad shrubs, the yellow of weld root and greenweed. The weavers use it to color the silks and velvets of the great lords of the realm. str_trade_explanation_leatherwork|I work in the tanneries outside the walls, turning cured hides from the countryside into good, supple leather. It's foul work, and I come home stinking of urine, dung, and lime -- but that's where your boots, saddles, and bridles come from, {sir/my lady}. str_trade_explanation_flax|I sew and harvest linseed, and rot the stems to make flax fibers. That's the source of your fine linens, {sir/my lady} -- a rotting pit on the edge of a field. str_trade_explanation_dates|I tend to a grove of date palms. I hope you don't mind me saying so, but it takes great skill to tend them, as we must climb to the tops of the palms to ensure that the trees will flower. We export the fruit far and wide, as they keep for many months when properly dried. As sweet as honey, and they grant the eater health and strength. str_trade_explanation_olives|I tend to a grove of olive trees. You can eat the fruit or preserve it in brine, but we end up sending most of it to be pressed, to be made into oil. str_s14_i_hear_that_you_can_find_a_good_price_for_it_in_s15|{s14}. I hear that you can find a good price for it in {s15}. str_s2s_rebellion|{s2}'s Rebellion str_political_suggestion|Political suggestion str_instability_reg0_of_lords_are_disgruntled_reg1_are_restless|Instability {reg0}% of lords are disgruntled, {reg1}% are restless str_reg1shehe_is_prisoner_of_s1|{reg1?She He} is prisoner of {s1}. str_s39_rival|{s39} (rival) str_s41_s39_rival|{s41}, {s39} (rival) str_love_interest|love interest str_betrothed|betrothed str_other_relations_s40_|Other relations {s40}^ str_relation_with_liege_reg0_|Relation with liege {reg0}^ str_sense_of_security_military_reg1_court_position_reg3_|Sense of security military {reg1}, court position {reg3}^ str_political_details_s47_|Political details ^{s47}^ str_the_s55|the {s55} str_travellers_on_the_road|travellers on the road str_a_short_while_ago|a short while ago str_one_day_ago|one day ago str_two_days_day_ago|two days day ago str_earlier_this_week|earlier this week str_about_a_week_ago|about a week ago str_about_two_weeks_ago|about two weeks ago str_several_weeks_ago|several weeks ago str_unknown_assailants|unknown assailants str_swadians|Swadians str_vaegirs|Vaegirs str_khergits|Khergits str_nords|Nords str_rhodoks|Rhodoks str_sarranids|Sarranids str_bandits|bandits str_deserters|deserters str_your_followers|your followers str_we_have_heard_that_travellers_heading_to_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers heading to {s40} were attacked on the road {s46} by {s39} str_we_have_heard_that_travellers_coming_from_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers coming from {s40} were attacked on the road {s46} by {s39} str_travellers_coming_from_s40_traded_here_s46|Travellers coming from {s40} traded here {s46} str_it_is_still_early_in_the_caravan_season_so_we_have_seen_little_tradings42|It is still early in the caravan season, so we have seen little trading.{s42} str_there_has_been_very_little_trading_activity_here_recentlys42|There has been very little trading activity here recently.{s42} str_there_has_some_trading_activity_here_recently_but_not_enoughs42|There has some trading activity here recently, but not enough.{s42} str_there_has_some_trading_activity_here_recently_but_the_roads_are_dangerouss42|There has some trading activity here recently, but the roads are dangerous.{s42} str_the_roads_around_here_are_very_dangerouss42|The roads around here are very dangerous.{s42} str_we_have_received_many_traders_in_town_here_although_there_is_some_danger_on_the_roadss42|We have received many traders in town here, although there is some danger on the roads.{s42} str_we_have_received_many_traders_in_town_heres42|We have received many traders in town here.{s42} str_there_is_little_news_about_the_caravan_routes_to_the_towns_of_s44_and_nearby_parts_but_no_news_is_good_news_and_those_are_therefore_considered_safe|There is little news about the caravan routes to the towns of {s44} and nearby parts. But no news is good news, and those are therefore considered safe. str_s47_also_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|{s47} Also, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_however_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|However, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_we_have_shortages_of|We have shortages of str_we_have_adequate_stores_of_all_commodities|We have adequate stores of all commodities str_s33_and_some_other_commodities|{s33} and some other commodities str_the_roads_are_full_of_brigands_friend_but_that_name_in_particular_does_not_sound_familiar_good_hunting_to_you_nonetheless|The roads are full of brigands, friend, but that name in particular does not sound familiar. Good hunting to you, nonetheless. str_less_than_an_hour_ago|less than an hour ago str_maybe_reg3_hours_ago|maybe {reg3} hours ago str_reg3_days_ago|{reg3} days ago str_youre_in_luck_we_sighted_those_bastards_s16_near_s17_hurry_and_you_might_be_able_to_pick_up_their_trail_while_its_still_hot|You're in luck. We sighted those bastards {s16} near {s17}. Hurry, and you might be able to pick up their trail while it's still hot. str_you_speak_of_claims_to_the_throne_good_there_is_nothing_id_rather_do_than_fight_for_a_good_cause|You speak of claims to the throne. Good. There is nothing I'd rather do than fight for a good cause. str_you_speak_of_claims_to_the_throne_well_there_is_nothing_id_rather_do_than_fight_for_a_good_cause_but_the_claim_you_make_seems_somewhat_weak|You speak of claims to the throne. Well, there is nothing I'd rather do than fight for a good cause, but the claim you make seems somewhat weak. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_which_are_sometimes_trod_upon_in_these_sorry_days|I am pleased that you speak of upholding my ancient rights, which are sometimes trod upon in these sorry days. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_but_sometimes_men_make_pledges_before_they_are_king_which_they_cannot_keep_once_they_take_the_throne|I am pleased that you speak of upholding my ancient rights. But sometimes men make pledges before they are king, which they cannot keep once they take the throne. str_you_speak_of_protecting_the_commons_well_i_supposed_thats_good_but_sometimes_the_commons_overstep_their_boundaries_im_more_concerned_that_your_claim_be_legal_so_i_can_swing_my_sword_with_a_good_conscience|You speak of protecting the commons. Well, I supposed that's good, but sometimes the commons overstep their boundaries. I'm more concerned that your claim be legal, so I can swing my sword with a good conscience. str_you_speak_of_giving_me_land_good_i_ask_for_no_more_than_my_due|You speak of giving me land. Good. I ask for no more than my due. str_you_speak_of_giving_me_land_unfortunately_you_are_not_wellknown_for_rewarding_those_to_whom_you_have_made_such_offers|You speak of giving me land. Unfortunately, you are not well-known for rewarding those to whom you have made such offers. str_you_speak_of_unifying_calradia_well_i_believe_that_well_always_be_fighting__its_important_that_we_fight_for_a_rightful_cause|You speak of unifying Calradia. Well, I believe that we'll always be fighting - it's important that we fight for a rightful cause. str_you_talk_of_claims_to_the_throne_but_i_leave_bickering_about_legalities_to_the_lawyers_and_clerks|You talk of claims to the throne, but I leave bickering about legalities to the lawyers and clerks. str_you_speak_of_ruling_justly_hah_ill_believe_theres_such_a_thing_as_a_just_king_when_i_see_one|You speak of ruling justly. Hah! I'll believe there's such a thing as a just king when I see one. str_you_spoke_of_protecting_the_rights_of_the_nobles_if_you_did_youd_be_the_first_king_to_do_so_in_a_very_long_time|You spoke of protecting the rights of the nobles. If you did, you'd be the first king to do so in a very long time. str_you_speak_of_giving_me_land_ay_well_lets_see_if_you_deliver|You speak of giving me land. Ay, well, let's see if you deliver. str_you_speak_of_giving_me_land_bah_youre_not_known_for_delivering_on_your_pledges|You speak of giving me land. Bah. You're not known for delivering on your pledges. str_you_speak_of_unifying_calradia_well_youve_done_a_good_job_at_making_calradia_bend_its_knee_to_you_so_maybe_thats_not_just_talk|You speak of unifying Calradia. Well, you've done a good job at making Calradia bend its knee to you, so maybe that's not just talk. str_you_speak_of_unifying_calradia_id_be_impressed_if_i_thought_you_could_do_it_but_unfortunately_you_dont|You speak of unifying Calradia. I'd be impressed if I thought you could do it. But unfortunately, you don't. str_you_speak_of_claims_to_the_throne_well_any_peasant_can_claim_to_be_a_kings_bastard|You speak of claims to the throne. Well, any peasant can claim to be a king's bastard str_well_its_a_fine_thing_to_court_the_commons_with_promises_but_what_do_you_have_to_offer_me|Well, it's a fine thing to court the commons with promises, but what do you have to offer me? str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected_however_it_is_easy_for_you_to_make_promises_while_you_are_weak_that_you_have_no_intention_of_keeping_when_you_are_strong|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. However, it is easy for you to make promises while you are weak, that you have no intention of keeping when you are strong. str_you_speak_of_giving_me_land_well_my_family_is_of_ancient_and_noble_lineage_so_you_promise_me_no_more_than_my_due_still_your_gesture_is_appreciated|You speak of giving me land. Well, my family is of ancient and noble lineage, so you promise me no more than my due. Still, your gesture is appreciated. str_you_speak_of_giving_me_land_well_you_make_that_pledge_but_i_am_not_impressed|You speak of giving me land. Well, you make that pledge, but I am not impressed. str_you_speak_of_unifying_calradia_well_much_of_this_land_now_bends_its_knee_to_you_so_perhaps_that_is_not_just_talk|You speak of unifying Calradia. Well, much of this land now bends its knee to you, so perhaps that is not just talk. str_you_speak_of_unifying_calradia_but_right_now_yours_is_just_one_squabbling_faction_among_many|You speak of unifying Calradia, but right now yours is just one squabbling faction among many. str_you_speak_of_claims_well_no_offense_but_a_claim_unsupported_by_might_rarely_prospers|You speak of claims. Well, no offense, but a claim unsupported by might rarely prospers. str_you_speak_of_protecting_the_commons_well_i_suppose_that_will_make_for_a_more_prosperous_realm_ive_always_tried_to_treat_my_peasants_decently_saves_going_to_bed_worrying_about_whether_youll_wake_up_with_the_roof_on_fire|You speak of protecting the commons. Well, I suppose that will make for a more prosperous realm. I've always tried to treat my peasants decently. Saves going to bed worrying about whether you'll wake up with the roof on fire. str_you_speak_of_protecting_the_commons_very_well_but_remember_that_peasants_are_more_likely_to_cause_trouble_if_you_make_promises_then_dont_deliver_than_if_you_never_made_the_promise_in_the_first_place|You speak of protecting the commons. Very well. But remember that peasants are more likely to cause trouble if you make promises then don't deliver, than if you never made the promise in the first place. str_you_speak_of_protecting_the_rights_of_lords_good_youd_be_well_advised_to_do_that__men_fight_better_for_a_king_wholl_respect_their_rights|You speak of protecting the rights of lords. Good. You'd be well advised to do that -- men fight better for a king who'll respect their rights. str_you_speak_of_protecting_the_rights_of_lords_very_well_but_remember__failing_to_keep_promises_which_you_made_while_scrambling_up_the_throne_is_the_quickest_way_to_topple_off_of_it_once_you_get_there|You speak of protecting the rights of lords. Very well. But remember -- failing to keep promises which you made while scrambling up the throne is the quickest way to topple off of it once you get there. str_you_speak_of_giving_me_land_very_good_but_often_i_find_that_when_a_man_makes_too_many_promises_trying_to_get_to_the_top_he_has_trouble_keeping_them_once_he_reaches_it|You speak of giving me land. Very good, but often I find that when a man makes too many promises trying to get to the top, he has trouble keeping them once he reaches it. str_you_speak_of_unifying_calradia_well_many_have_said_that_you_might_very_well_be_the_one_to_do_it|You speak of unifying Calradia. Well, many have said that, you might very well be the one to do it. str_you_speak_of_unifying_calradia_well_all_the_kings_say_that_im_not_sure_that_you_will_succeed_while_they_fail|You speak of unifying Calradia. Well, all the kings say that. I'm not sure that you will succeed while they fail. str_you_speak_of_claims_do_you_think_i_care_for_the_nattering_of_lawyers|You speak of claims. Do you think I care for the nattering of lawyers? str_you_speak_of_protecting_the_commons_how_kind_of_you_i_shall_tell_my_swineherd_all_about_your_sweet_promises_no_doubt_he_will_become_your_most_faithful_vassal|You speak of protecting the commons. How kind of you! I shall tell my swineherd all about your sweet promises. No doubt he will become your most faithful vassal. str_you_speak_of_protecing_the_rights_of_lords_such_sweet_words_but_ill_tell_you_this__the_only_rights_that_are_respected_in_this_world_are_the_rights_to_dominate_whoever_is_weaker_and_to_submit_to_whoever_is_stronger|You speak of protecing the rights of lords. Such sweet words! But I'll tell you this -- the only rights that are respected in this world are the rights to dominate whoever is weaker, and to submit to whoever is stronger. str_you_speak_of_giving_me_land_yes_very_good__but_you_had_best_deliver|You speak of giving me land. Yes, very good -- but you had best deliver. str_you_speak_of_giving_me_land_hah_perhaps_all_those_others_to_whom_you_promised_lands_will_simply_step_aside|You speak of giving me land. Hah! Perhaps all those others to whom you promised lands will simply step aside? str_you_speak_of_unifying_calradia_you_may_indeed_humble_the_other_kings_of_this_land_and_in_that_case_i_would_hope_that_you_would_remember_me_as_your_faithful_servant|You speak of unifying Calradia. You may indeed humble the other kings of this land, and in that case I would hope that you would remember me as your faithful servant. str_you_speak_of_unifying_calradia_but_you_are_weak_and_i_think_that_you_will_remain_weak|You speak of unifying Calradia. But you are weak, and I think that you will remain weak. str_you_speak_of_claims_its_good_for_a_king_to_have_a_strong_claim_although_admittedly_im_more_concerned_that_he_rules_just_ly_than_with_legalities_anyway_your_claim_seems_wellfounded_to_me|You speak of claims. It's good for a king to have a strong claim, although admittedly I'm more concerned that he rules just ly than with legalities. Anyway, your claim seems well-founded to me. str_you_speak_of_claims_but_your_claim_seems_a_bit_weak_to_me|You speak of claims, but your claim seems a bit weak to me. str_you_speak_of_protecting_the_commons_i_like_that_my_tenants_are_a_happy_lot_i_think_but_i_hear_of_others_in_other_estates_that_arent_so_fortunate|You speak of protecting the commons. I like that. My tenants are a happy lot, I think, but I hear of others in other estates that aren't so fortunate. str_you_speak_of_protecting_the_commons_im_glad_to_hear_you_say_that_but_do_me_a_favor__dont_promise_the_commons_anything_you_cant_deliver_thats_a_sure_way_to_get_them_to_rebel_and_it_breaks_my_heart_to_have_to_put_them_down|You speak of protecting the commons. I'm glad to hear you say that. But do me a favor -- don't promise the commons anything you can't deliver. That's a sure way to get them to rebel, and it breaks my heart to have to put them down. str_you_speak_of_protecting_the_rights_of_lords_well_very_good_i_suppose_but_you_know__we_lords_can_take_of_ourselves_its_the_common_folk_who_need_a_strong_king_to_look_out_for_them_to_my_mind|You speak of protecting the rights of lords. Well, very good, I suppose. But you know -- we lords can take of ourselves. It's the common folk who need a strong king to look out for them, to my mind. str_you_speak_of_giving_me_land_its_kind_of_you_really_though_that_is_not_necessary|You speak of giving me land. It's kind of you. Really, though, that is not necessary. str_you_speak_of_unifying_calradia_well_maybe_you_can_unite_this_land_by_the_sword_but_im_not_sure_that_this_will_make_you_a_good_ruler|You speak of unifying Calradia. Well, maybe you can unite this land by the sword. But I'm not sure that this will make you a good ruler. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_and_yours_is_wellestablished|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, and yours is well-established. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_but_your_claim_is_not_so_strong|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, but your claim is not so strong. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals. However, I would like to know that you would indeed deliver on your promises. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects. However, I would like to know that you would indeed deliver on your promises. str_i_am_not_swayed_by_promises_of_reward|I am not swayed by promises of reward str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_to_the_realm_and_i_believe_that_you_are_strong_enough_to_do_so|You speak of unifying Calradia. It would be good to bring peace to the realm, and I believe that you are strong enough to do so. str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_the_realm_but_with_your_kingdom_in_its_current_state_i_worry_that_you_are_just_bringing_more_discord|You speak of unifying Calradia. It would be good to bring peace the realm, but with your kingdom in its current state, I worry that you are just bringing more discord. str_my_s11_s15|my {s11} {s15} str_my_s11_s18|My {s11} {s18} str_the_socalled_s11_s18|The so-called {s11} {s18} str_s18_would_cheat_me_of_my_inheritance_by_heaven_i_know_my_rights_and_im_not_going_to_back_down|{s18} would cheat me of my inheritance. By heaven, I know my rights, and I'm not going to back down. str_s18_once_questioned_my_honour_and_my_bravery_i_long_for_the_day_when_i_can_meet_him_in_battle_and_make_him_retract_his_statement|{s18} once questioned my honour and my bravery. I long for the day when I can meet him in battle, and make him retract his statement. str_s18_once_questioned_my_judgment_in_battle_by_heaven_would_he_have_us_shirk_our_duty_to_smite_our_sovereigns_foes|{s18} once questioned my judgment in battle. By heaven, would he have us shirk our duty to smite our sovereign's foes? str_s18_seems_to_think_he_has_the_right_to_some_of_my_property_well_he_does_not|{s18} seems to think he has the right to some of my property. Well, he does not. str_s18_once_took_something_i_said_amiss_stubborn_bastard_wont_give_it_up_and_keeps_trying_to_get_me_to_recant_my_words|{s18} once took something I said amiss. Stubborn bastard won't give it up, and keeps trying to get me to recant my words. str_s18_is_a_crafty_weasel_and_i_dont_trust_him_one_bit|{s18} is a crafty weasel, and I don't trust him one bit. str_s18_i_despite_him_he_puts_on_such_a_nauseating_display_of_virtue_and_thinks_nothing_of_insulting_his_betters|{s18}? I despise him. He puts on such a nauseating display of virtue, and thinks nothing of insulting his betters. str_s18_entered_into_a_little_deal_with_me_and_is_now_trying_to_wriggle_out_of_it|{s18} entered into a little deal with me and is now trying to wriggle out of it. str_s18_once_ran_an_errand_for_me_and_now_thinks_i_owe_him_something_i_owe_his_ilk_nothing|{s18} once ran an errand for me, and now thinks I owe him something. I owe his ilk nothing. str_s18_is_soft_and_weak_and_not_fit_to_govern_a_fief_and_i_have_always_detested_him|{s18} is soft, and weak, and not fit to govern a fief, and I have always detested him. str_s18_is_a_quarrelsome_oaf_and_a_liability_in_my_opinion_and_ive_let_him_know_as_much|{s18} is a quarrelsome oaf and a liability, in my opinion, and I've let him know as much. str_s18_i_am_sorry_to_say_is_far_too_softhearted_a_man_to_be_given_any_kind_of_responsibility_his_chivalry_will_allow_the_enemy_to_flee_to_fight_another_day_and_will_cost_the_lives_of_my_own_faithful_men|{s18}, I am sorry to say, is far too softhearted a man to be given any kind of responsibility. His chivalry will allow the enemy to flee to fight another day, and will cost the lives of my own faithful men. str_s18_seems_to_have_something_against_me_for_some_reason_i_dont_like_to_talk_ill_of_people_but_i_think_hes_can_be_a_bit_of_a_cad_sometimes|{s18} seems to have something against me, for some reason. I don't like to talk ill of people, but I think he's can be a bit of a cad, sometimes. str_s18_has_always_treated_me_contemptuously_although_i_have_done_him_no_wrong|{s18} has always treated me contemptuously, although I have done him no wrong. str_s18_is_thoroughly_dishonorable_and_a_compulsive_spinner_of_intrigues_which_i_fear_will_drag_us_into_wars_or_incite_rebellions|{s18} is thoroughly dishonorable, and a compulsive spinner of intrigues which I fear will drag us into wars or incite rebellions. str_s18_disappoints_me_i_once_scolded_for_his_rashness_in_battle_and_he_took_offense_i_do_not_care_to_apologize_for_my_efforts_to_save_his_life_and_the_lives_of_his_men|{s18} disappoints me. I once scolded for his rashness in battle, and he took offense. I do not care to apologize for my efforts to save his life, and the lives of his men. str_s18_squanders_money_and_carouses_in_a_way_most_unbefitting_a_noble_by_doing_so_he_disgraces_us_all|{s18} squanders money and carouses in a way most unbefitting a noble. By doing so, he disgraces us all. str_s18_has_been_speaking_ill_of_me_behind_my_back_or_so_they_say|{s18} has been speaking ill of me behind my back, or so they say. str_s18_is_a_disgrace_reg3shehe_consorts_with_merchants_lends_money_at_interest_uses_coarse_language_and_shows_no_attempt_to_uphold_the_dignity_of_the_honor_bestowed_upon_reg3herhim|{s18} is a disgrace. {reg3?She He} consorts with merchants, lends money at interest, uses coarse language, and shows no attempt to uphold the dignity of the honor bestowed upon {reg3?her him}. str_s18_has_condemned_me_for_engaging_in_commerce_what_could_possibly_be_wrong_with_that|{s18} has condemned me for engaging in commerce. What could possibly be wrong with that? str_s18_i_have_heard_has_been_encouraging_seditious_ideas_among_the_peasantry__a_foolish_move_which_endangers_us_all|{s18}, I have heard, has been encouraging seditious ideas among the peasantry -- a foolish move which endangers us all. str_s18_has_called_me_out_for_the_way_i_deal_with_my_tenants_well_so_be_it_if_i_teach_them_that_they_are_the_equal_of_anyone_with_socalled_gentle_blood_what_is_it_to_reg3herhim|{s18} has called me out for the way I deal with my tenants. Well, so be it. If I teach them that they are the equal of anyone with so-called 'gentle' blood, what is it to {reg3?her him}? str_a_most_gallant_gentleman_who_knows_how_to_treat_a_lady|a most gallant gentleman, who knows how to treat a lady str_a_base_cad|a base cad str_a_man_who_treats_me_as_his_equal_which_is_rare|a man who treats me as his equal, which is rare str_appears_to_value_me_with_his_estate_and_his_horse_as_prizes_worth_having|appears to value me with his estate and his horse as prizes worth having str_a_bit_dull_but_what_can_you_expect|a bit dull, but what can you expect... str_the_man_whom_destiny_intends_for_me|the man whom destiny intends for me str_is_not_right_for_me__i_cannot_say_why_but_he_makes_my_skin_crawl|is not right for me - I cannot say why, but he makes my skin crawl str_is_a_man_who_clearly_intends_to_make_his_mark_in_the_world|is a man who clearly intends to make his mark in the world str_is_a_layabout_a_naif_prey_for_others_who_are_cleverer_than_he|is a lay-about, a naif, prey for others who are cleverer than he str_is_a_man_of_stalwart_character|is a man of stalwart character str_appears_to_be_a_man_of_low_morals|appears to be a man of low morals str_appears_to_be_a_man_who_lacks_selfdiscipline|appears to be a man who lacks self-discipline str_bandits_attacked_a_party_on_the_roads_so_a_bounty_is_probably_available|Bandits attacked a party on the roads, so a bounty is probably available str_total_additions_reg4|Total additions {reg4} str_total_subtractions_reg4|Total subtractions {reg4} str_s11_relocates_to_s10|{s11} relocates to {s10}. str__i_must_attend_to_this_matter_before_i_worry_about_the_affairs_of_the_realm| I must attend to this matter before I worry about the affairs of the realm. str_the_other_matter_took_precedence|The other matter took precedence. str_i_cannot_leave_this_fortress_now_as_it_is_under_siege|I cannot leave this fortress now, as it is under siege. str_after_all_we_are_under_siege|After all, we are under siege. str_we_are_not_strong_enough_to_face_the_enemy_out_in_the_open|We are not strong enough to face the enemy out in the open. str_i_should_probably_seek_shelter_behind_some_stout_walls|I should probably seek shelter behind some stout walls. str_enemies_are_reported_to_be_nearby_and_we_should_stand_ready_to_either_man_the_walls_or_sortie_out_to_do_battle|Enemies are reported to be nearby, and we should stand ready to either man the walls or sortie out to do battle. str_the_enemy_is_nearby|The enemy is nearby. str_as_the_marshall_i_am_assembling_the_army_of_the_realm|As the marshal, I am assembling the army of the realm. str_as_the_marshall_i_am_assembling_the_army_of_the_realm_and_travel_to_lands_near_s10_to_inform_more_vassals|As the marshal, I am assembling the army of the realm. We are travelling to the region of {s10} to inform more vassals. str_i_intend_to_assemble_the_army_of_the_realm|I intend to assemble the army of the realm. str_as_the_marshall_i_am_leading_the_siege|As the marshal, I am leading the siege. str_i_intend_to_begin_the_siege|I intend to begin the siege. str_as_the_marshall_i_am_leading_our_raid|As the marshal, I am leading our raid. str_i_intend_to_start_our_raid|I intend to start our raid. str_as_the_marshall_i_am_leading_our_forces_in_search_of_the_enemy|As the marshal, I am leading our forces in search of the enemy. str_i_intend_to_lead_our_forces_out_to_find_the_enemy|I intend to lead our forces out to find the enemy. str_as_the_marshall_i_am_leading_our_forces_to_engage_the_enemy_in_battle|As the marshal, I am leading our forces to engage the enemy in battle. str_i_intend_to_lead_our_forces_out_to_engage_the_enemy|I intend to lead our forces out to engage the enemy. str_i_dont_have_enough_troops_and_i_need_to_get_some_more|I don't have enough troops, and I need to get some more. str_i_am_running_low_on_troops|I am running low on troops. str_we_are_following_your_direction|We are following your direction. str_i_need_to_make_preparations_for_your_wedding|I need to make preparations for your wedding. str_after_all_i_need_to_make_preparations_for_your_wedding|After all, I need to make preparations for your wedding. str_i_am_heading_to_the_site_of_our_wedding|I am heading to the site of our wedding.
https://w.atwiki.jp/hevenburnsred/pages/191.html
基本情報 Vocal:XAI 鈴木このみ Scream:Ayumu(Serenity in Murder) 作詞作曲:麻枝准 編曲 吉田譲 Bass:蛇石徹 Drums:Hiroki other instruments programming:吉田穣 ムービー:ストーリーイベント 「セラフ剣刀武術祭」 歌詞 なかなか相手はやるようだ 自然と笑みが零れてしまうほどだ それではまるで悪役だな こちらは気高さをウリにしてるのに きっかけはなんだっけ 遠すぎて忘れた 今はただ鬼神となるのみ えいやそりゃって気を吐いて魂燃やして 一瞬を永遠に変えるお仕事 時には弱音も吐きたくなるけれど えいやそりゃって気合いでそれごと粉砕 言葉はもう何も要らない 交わる刃で語り合うとしよう 空気はひんやり凍てついて すべてが止まってしまったかのようだ 始まりはなんだっけ それすらも忘れた 突き進むしかないようだな えいやそりゃって太刀打ち 上手く立ち回れ ヒットアンドアウェイは基本の基本 このあと何食べよう? 邪念は捨て去り えいやそりゃってお料理 ここでお片付け What does it mean to be alive? Are you afraid to die? Find the in-between That's the kind of life we should strive for 誇りはあるか 孤独でもいいか 恐怖はもうないか 確かめろ なにもかも忘れた 今だけを生き抜く 勝利への執着を見せろ えいやそりゃって気を吐いて無心でお仕事 これが平常運転 今日もご苦労さん 時には泣きたくなるそんな年頃 えいやそりゃって気合いで涙もお掃除 えいやそりゃって気合いでそれごと粉砕
https://w.atwiki.jp/warband/pages/468.html
dlga_start father_bandit|^^Oh good, its you. ^^^ Strange isn't it? How the Saxons refuse to live in this fort? They believe it haunted by spirits and ghosts, perhaps they're right. dlga_father_bandit father_bandit2|Who are you? Did you send the letter? dlga_father_bandit2 father_bandit3|Oh yes the letter, I'm so happy you received it safely. My name is Artwa, and I served your father - a great bandit king. dlga_father_bandit3 father_bandit_quest|I suppose you are wondering why I summoned you here. You see, after your father's death there rose another to take his place; a vile beast named Dorca. He was popular at first as the vile normally are in our cycles, but then things changed. He began hording much of our taken loot and now his men go hungry. ^^There are many stories about your father's 'legacy', but one is true he believed every man should receive his fair share. dlga_father_bandit_quest father_bandit_quest2|Why are you telling me this? dlga_father_bandit_quest father_bandit_quest2.1|Get to the point old man! dlga_father_bandit_quest2 father_bandit_quest3|I'm telling you this because you are your father's {reg59?daughter son}! And even if you never knew him well, I thought you'd care about his legacy.^^Perhaps I was wrong.... perhaps you're not the one to ware his crown after all. dlga_father_bandit_quest3 father_bandit_quest4|Hmmm, a crown you say? dlga_father_bandit_quest3 father_bandit_quest_no|If you think I'd ever join you, you're mistaken. dlga_father_bandit_quest3 close_window|I've heard enough. Die scum!! dlga_father_bandit_quest_no confirm_no|Are you certain? Once I leave I will never return and I'm offering you a life of freedom and untold riches... dlga_confirm_no father_bandit_quest4|Riches you say? Well then continue. dlga_confirm_no close_window|--Turn and walk away. -- dlga_confirm_no close_window.1|I wonder how much the man-hunters would pay for your head? dlga_father_bandit_quest4 father_bandit_quest_confirm|Oh yes. I knew I was right about you.^^ --he smiles--^^Of course what I'm asking wont be easy, you will be forced to give up any allegiances you have with any kingdom. You will be labeled a bandit and will be hunted by many; and finally there is the small matter of killing Dorca.^^ But the rewards are great also - you will have your own lair, your own ship, no bandits will harm you, and of course... more gold then you can count! dlga_father_bandit_quest_confirm father_bandit_quest_confirm_end|Very well, from this day forth I am an outlaw. dlga_father_bandit_quest_confirm close_window|Actually, forget all this, I don't want to be a bandit. dlga_father_bandit_quest_confirm close_window.1|Actually, I think this place is about to receive another spirit dlga_father_bandit_quest_confirm_end close_window|Excellent...then your first job - GET ME OUT OF HERE IN ONE PIECE! dlga_start start_banditlife|We did it!! You have the makings of a great bandit {playername}... dlga_start_banditlife start_banditlife2|You will have to get used to running from town guards, a bandits life is never easy. Already word is spreading across the {s7} that you're helping bandits. It will not take very long for this news to spread across the rest of the isles. dlga_start_banditlife2 cancel_bandit_life|I think I've made a terrible mistake! dlga_start_banditlife2 start_banditlife3|I knew this choice would be difficult, I stand by it. dlga_start_banditlife3 start_banditlife3b|{playername}! I'm afraid I must interrupt this conversation. You've made a terrible choice siding with these bandits and my cause has lost all validity!{s6} dlga_start_banditlife3b start_banditlife3bcont|Very well, off you go then... dlga_start_banditlife3bcont start_banditlife3|Yes as I was saying.... dlga_start_banditlife3 start_banditlife4|Our first job will be to remove Dorca from his position. I believe the best way to do this is by challenging him to single combat, this is your right as your fathers {reg59?daughter son}. However first I must arrange a ship for you and begin making plans. I suggest you finish any jobs you might have and say your good-bye's to any loved ones before we meet again. dlga_start_banditlife4 start_banditlife5|Where should I meet you when I'm ready? dlga_start_banditlife5 close_window|Once I've secured your ship I will make a safe harbor for it on the coast near Brittern Manor. Meet me there when you're ready. dlga_cancel_bandit_life close_window|Well your a fool then! I'm just happy your father isn't alive to see how foolish their child has become. However its your decision.^^Of course the damage done can not be undone easily, you will have to work at repairing your relations with the {s7}. Farewell {playername}, I wish I could say it was a pleasure meeting you. dlga_start close_window.53|You made it! I was beginning to wonder if you would show after all...^^ I hope you like your ship, it belonged to a friend of mine who owed a debt -it is yours now. I suggest you set sail for Dorca's fort, he has learned of your arrival and will meet with you. Unfortunately this is the last you shall see of me for awhile; I have business to deal with - not to mention Dorca would kill me on sight! But good luck to you {playername} dlga_start close_window.54|I'm going! best not to let the guards see me though. dlga_start fighter_talk|Hello there. We are polishing off our combat skills here with a bit of sparring practice. You look like you could use a bit of training. Why don't you join us, and we can show you a few tricks. And if you need explanation of any combat concepts, just ask, and I will do my best to fill you in. dlga_start fighter_talk.1|What do you want to practice? dlga_fighter_pretalk fighter_talk|Tell me what kind of practice you want. dlga_fighter_talk fighter_talk_train_attack|I want to practice attacking. dlga_fighter_talk fighter_talk_train_parry|I want to practice blocking with my weapon. dlga_fighter_talk fighter_talk_train_combat|Let's do some sparring practice. dlga_fighter_talk close_window|[Leave] dlga_fighter_talk_train_attack fighter_talk_train_attack_2|All right. There are four principle directions for attacking. These are overhead swing, right swing, left swing and thrust. Now, I will tell you which direction to attack from and you must try to do the correct attack. ^^(Move your mouse while you press the left mouse button to specify attack direction. For example, to execute an overhead attack, move the mouse up at the instant you press the left mouse button. The icons on your screen will help you do the correct action.) dlga_fighter_talk_train_attack_2 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_attack_2 fighter_pretalk|Actually I want to do something else. dlga_fighter_talk_train_parry fighter_talk_train_parry_2|Unlike a shield, blocking with a weapon can only stop attacks coming from one direction. For example if you block up, you'll deflect overhead attacks, but you can still be hit by side swings or thrust attacks. ^^(You must press and hold down the right mouse button to block.) dlga_fighter_talk_train_parry_2 fighter_talk_train_parry_3|I'll now attack you with different types of strokes, and I will wait until you do the correct block before attacking. Try to do the correct block as soon as you can. ^^(This practice is easy to do with the 'automatic block direction' setting which is the default. If you go to the Options menu and change defend direction control to 'mouse movement' or 'keyboard', you'll need to manually choose block direction. This is much more challenging, but makes the game much more interesting. This practice can be very useful if you use manual blocking.) dlga_fighter_talk_train_parry_3 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_parry_3 fighter_pretalk|Actually I want to do something else. dlga_fighter_talk_train_combat fighter_talk_train_combat_2|Sparring is an excellent way to prepare for actual combat. We'll fight each other with non-lethal weapons now, until one of us falls to the ground. You can get some bruises of course, but better that than being cut down in the real thing. dlga_fighter_talk_train_combat_2 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_combat_2 fighter_pretalk|Actually I want to do something else. dlga_start fighter_parry_try_again|Good. You were able to block my attacks successfully. You may repeat this practice and try to get faster each time, until you are confident of your defense skills. Do you want to have another go? dlga_start fighter_parry_try_again.1|Well that didn't go too well, did it? (Remember, you must press and hold down the right mouse button to keep your block effective.) Do you want to try again? dlga_fighter_parry_try_again fighter_talk_train_parry|Yes. Let's try again. dlga_fighter_parry_try_again fighter_talk_leave_parry|No, I think I am done for now. dlga_start fighter_parry_warn|Hey! We are doing a blocking practice, mate! You are supposed to block my attacks, not attack me back. dlga_fighter_parry_warn fighter_talk_train_parry|I am sorry. Let's try once again. dlga_fighter_parry_warn fighter_talk_leave_parry|Sorry. I must leave this practice now. dlga_fighter_talk_leave_parry close_window|All right. As you wish. dlga_start fighter_combat_try_again|Well that didn't go too well, did it? Don't feel bad, and try not to do same mistakes next time. Do you want to have a go again? dlga_fighter_combat_try_again fighter_talk_train_combat|Yes. Let's do another round. dlga_fighter_combat_try_again fighter_talk_leave_combat|No. That was enough for me. dlga_fighter_talk_leave_combat close_window|Well, all right. Talk to me again if you change your mind. dlga_start fighter_combat_try_again.1|Hey, that was good sparring. You defeated me, but next time I'll be more careful. Do you want to have a go again? dlga_start fighter_talk.2|Very good. You have learned how to attack from any direction you want. If you like we can try this again or move to a different exercise. dlga_start archer_challenge_2|Not bad. Not bad at all! You seem to have grasped the basics of archery. Now, try to do the same thing with a crossbow. Take the crossbow and the bolts over there and shoot those three targets. The crossbow is much easier to shoot with compared with the bow, but you need to reload it after each shot. dlga_start archer_challenge_2.1|Good. You didn't have too much difficulty using the crossbow either. Next you will learn to use throwing weapons. Pick up the javelins you see over there and try to hit those three targets. dlga_start ranged_end|Well, with that you have received the basic skills to use all three types of ranged weapons. The rest will come with practice. Train each and every day, and in time you will be as good as the best marksmen in the Isles. dlga_ranged_end close_window|Now, you can go talk with the melee fighters or the horsemanship trainer if you haven't already done so. They can teach you important skills too. dlga_start archer_talk|Good day to you, young fellow. I spend my days teaching about ranged weapons to anyone that is willing to learn. If you need a tutor, let me know and I'll teach you how to use the bow, the crossbow and the javelin. dlga_archer_talk archer_challenge|Yes, show me how to use ranged weapons. dlga_archer_talk close_window|No, not now. dlga_archer_challenge archer_challenge_2|All right. Your first training will be in bowmanship. The bow is a difficult weapon to master. But once you are sufficiently good at it, you can shoot quickly and with great power. Go pick up the bow and arrows you see over there now and shoot those targets. dlga_archer_challenge_2 close_window|All right. I am ready. dlga_archer_challenge_2 close_window.1|Just a minute. I want to do something else first. dlga_start horseman_melee_challenge_2|I hope you enjoyed the ride. Now we move on to something a bit more difficult. Grab the lance you see over there and ride around the course hitting each target at least once. dlga_start horseman_melee_challenge_2.1|Good! You have been able to hit all targets on horseback. That's no easy feat for a starter. Your next challenge will be using a bow and arrows to shoot at the archery targets by the road. You need to put an arrow to each target to consider yourself successful. dlga_start horsemanship_end|Very good. You were able to shoot all targets from horseback. Keep riding and practicing each day and in time you will be an expert horseman. dlga_horsemanship_end close_window|Now, you can go talk with the melee fighters or the archery trainer if you haven't already done so. You need to learn everything you can to be prepared when you have to defend yourself. dlga_start horseman_talk|Good day! I have come here for some riding practice, but my old bones are aching badly so I decided to give myself a rest today. If you would like to practice your horsemanship, you can take my horse here. The exercise would be good for her. dlga_horseman_talk horseman_challenge|Yes, I would like to practice riding. dlga_horseman_talk close_window|Uhm. Maybe later. dlga_horseman_challenge horseman_melee_challenge_2|Good. Now, I will give you a few exercises that'll teach you riding and horseback weapon use. Your first assignment is simple. Just take your horse for a ride around the course. Go as slow or as fast as you like. Come back when you feel confident as a rider and I'll give you some tougher exercises. dlga_horseman_melee_challenge_2 close_window|All right. I am ready. dlga_horseman_melee_challenge_2 close_window.1|Just a minute. I need to do something else first. dlga_tutorial_troop_default close_window|Hey, I am trying to practice here. Go, talk with the archery trainer if you need guidance about ranged weapons. dlga_start lord_prison_break_confirm_3|Is there a change of plans? dlga_start lord_prison_break|What's going on? dlga_start drunk_response|What are you looking at? dlga_start drunk_response.1|Are you looking at me? dlga_player_duel_response close_window|Such a waste... dlga_player_duel_response close_window.1|Better him than me dlga_drunk_response drunk_fight_start|I'm not sure... Some sort of animal, clearly dlga_drunk_response drunk_fight_start.1|Excuse me -- please accept my apologies dlga_drunk_fight_start close_window|I'll wipe that smirk right off your face! dlga_drunk_response drunk_player_high_renown|Do you have any idea who I am? dlga_drunk_player_high_renown drunk_fight_start|Do I care? dlga_drunk_player_high_renown drunk_player_high_renown|Emmm... Actually... Yes, yes, I do know who you are, {reg59?madam sir}. Please forgive me, your grace -- it must be the drink. I'll be leaving, now... dlga_drunk_player_high_renown drunk_fight_start.1|Why, if you want a fight, you shall have one! dlga_drunk_player_high_renown close_window|I thought as much. Now, remove yourself from here dlga_start fistfight_response|You look like a {reg59?lady fellow} who can take a few hard knocks -- and deal them out, too. I have a business proposition for you. dlga_fistfight_response fistfight_response_2|How's that? dlga_fistfight_response_2 fistfight_response_2a|Good -- I'm glad you're interested. Here's the plan... It's a little complicated, so listen well. dlga_fistfight_response_2a fistfight_response_3|You and this other fellow will start up a fight here. No weapons, no armor -- I'll sit back and take bets, and split the profits with the winner. If we make a loss, then I'll cover it. You've got nothing to lose -- except a bit of blood, of course. dlga_fistfight_response_3 fistfight_response_4|However, we can't organize this like one of those nice arena bouts, where everyone places their bets beforehand. People will walk in, drawn by the noise, and put a denar or two on whichever one of your two they think is winning. I'll give 'em even odds -- anything else is going to be too tricky for someone who's already on his third flagon of ale. dlga_fistfight_response_4 fistfight_response_4a|So, as you can see, the trick is to stretch things out for as long as possible where it looks like you're losing, and people bet against you -- and then come back fast, and win, before the betting can turn. The best way to make money is for you to be battered almost to the floor, and then jump back off your feet and take the other guy down. However, you have to win in the end in order for me, and you, to make money. dlga_fistfight_response_4a fistfight_response_5|Also, you can't stretch the fight out too long, or people will suspect a fix. So, one of you has to take a punch every so often. I don't care whose blood is spilled, but there has to be some blood. dlga_fistfight_response_5 fistfight_response_5a|And one other thing -- my mate, your opponent, he doesn't take to well to complexity. So he's just going to come straight at you. It's up to you to supply the artistry. dlga_fistfight_response_5a fistfight_response_confirm|So, what do you think? dlga_fistfight_response_confirm close_window.1|I have better things to do dlga_start ramun_introduce_1|Good day to you, {reg59?lassie young man}. dlga_ramun_introduce_1 ramun_introduce_2|Forgive me, you look like a trader, but I see none of your merchandise. dlga_ramun_introduce_1 close_window|Never mind. dlga_ramun_introduce_2 ramun_introduce_3|A trader? Oh, aye, I certainly am that. My merchandise is a bit different from most, however. It has to be fed and watered twice a day and tries to run away if I turn my back. dlga_ramun_introduce_3 ramun_introduce_4|Livestock? dlga_ramun_introduce_4 ramun_introduce_5|Close enough. I like to call myself the man who keeps every boat on this ocean moving. Boats are driven by oars, you see, and oars need men to pull them or they stop. That's where I come in. dlga_ramun_introduce_5 ramun_introduce_6|Galley slaves. dlga_ramun_introduce_6 ramun_introduce_7|Now you're catching on! A trading port like this couldn't survive without them. The ships lose a few hands on every voyage, so there's always a high demand. The captains come to me and they pay well. dlga_ramun_introduce_7 ramun_introduce_8|Where do the slaves come from? dlga_ramun_introduce_8 ramun_introduce_9|Mostly I deal in convicted criminals bought from the authorities. Others are prisoners of war from various nations, brought to me because I offer the best prices. However, on occasion I'll buy from privateers and other . . . 'individuals'. You can't be picky about your suppliers in this line of work. You wouldn't happen to have any prisoners with you, would you? dlga_ramun_introduce_9 ramun_introduce_10|Me? dlga_ramun_introduce_10 ramun_introduce_11|Why not? If you intend to set foot outside this town, you're going to cross swords with someone sooner or later. And, God willing, you'll come out on top. Why not make some extra money off the whole thing? Take them alive, bring them back to me, and I'll pay you fifty coins for each head. Don't much care who they are or where they come from. dlga_ramun_introduce_11 ramun_introduce_12|Hmm. I'll think about it. dlga_ramun_introduce_12 close_window|Do think about it! There's a lot of silver to be made, no mistake. More than enough for the both of us. dlga_start ramun_talk|Hello, {playername}. dlga_ramun_pre_talk ramun_talk|Anything else? dlga_ramun_talk ramun_sell_prisoners|I've brought you some prisoners, Ramun. Would you like a look? dlga_ramun_sell_prisoners ramun_sell_prisoners_2|Let me see what you have... dlga_ramun_sell_prisoners_2 close_window|A pleasure doing business with you. dlga_ramun_talk ramun_ask_about_capturing|How do I take somebody as prisoner? dlga_ramun_talk ramun_ask_about_capturing.1|Can you tell me again about capturing prisoners? dlga_ramun_ask_about_capturing ramun_have_blunt_weapon|You're new to this, aren't you? Let me explain it in simple terms. The basic rule of taking someone prisoner is knocking him down with a blunt weapon, like a mace or a club, rather than cutting him open with a sword. That way he goes to sleep for a little while rather than bleeding to death, you see? I'm assuming you have a blunt weapon with you . . . dlga_ramun_have_blunt_weapon ramun_have_blunt_weapon_yes|Of course. dlga_ramun_have_blunt_weapon ramun_have_blunt_weapon_no|As a matter of fact, I don't. dlga_ramun_have_blunt_weapon_yes ramun_ask_about_capturing_2|Good. Then all you need to do is beat the bugger down with your weapon, and when the fighting's over you clap him in irons. It's a bit different for nobles and such, they tend to be protected enough that it won't matter what kind of weapon you use, but your average rabble-rouser will bleed like a stuck pig if you get him with something sharp. I don't have many requirements in my merchandise, but I do insist they be breathing when I buy them. dlga_ramun_have_blunt_weapon_no ramun_have_blunt_weapon_no_2|No? Heh, well, this must be your lucky day. I've got an old club lying around that I was going to throw away. It a bit battered, but still good enough bash someone until he stops moving. Here, have it. dlga_ramun_have_blunt_weapon_no_2 ramun_have_blunt_weapon_yes|Thanks, Ramun. Perhaps I may try my hand at it. dlga_ramun_ask_about_capturing ramun_ask_about_capturing_2|Alright, I'll try and explain it again in simple terms. The basic rule of taking someone prisoner is knocking him down with a blunt weapon, like a mace or a club, rather than cutting him open with a sword. That way he goes to sleep for a little while rather than bleeding to death, you see? It's a bit different for nobles and such, they tend to be protected enough that it won't matter what kind of weapon you use, but your average rabble-rouser will bleed like a stuck pig if you get him with something sharp. dlga_ramun_ask_about_capturing_2 ramun_ask_about_capturing_3|Alright, I think I understand. Anything else? dlga_ramun_ask_about_capturing_3 ramun_ask_about_capturing_4|Well, it's not as simple as all that. Blunt weapons don't do as much damage as sharp ones, so they won't bring your enemies down as quickly. And trust me, given the chance, most of the scum you run across would just as soon kill you as look at you, so don't expect any courtesy when you pull out a club instead of a sword. Moreover, having to drag prisoners to and fro will slow down your party, which is why some people simply set their prisoners free after the fighting's done. It's madness. How could anyone turn down all that silver, eh? dlga_ramun_ask_about_capturing_4 ramun_ask_about_capturing_5|Is that everything? dlga_ramun_ask_about_capturing_5 ramun_ask_about_capturing_7|Just one final thing. Managing prisoners safely is not an easy thing to do, you could call it a skill in itself. If you want to capture a lot of prisoners, you should try and learn the tricks of it yourself, or you won't be able to hang on to a single man you catch. dlga_ramun_ask_about_capturing_7 ramun_pre_talk|Thanks, I'll keep it in mind. dlga_ramun_talk ramun_leave|I'd better be going. dlga_ramun_leave close_window|Remember, any prisoners you've got, bring them to me. I'll pay you good silver for every one. dlga_start merc_camp1|Greetings {s6}, Why have you come to Deywr? dlga_merc_pre_talk merc_camp1|Yes? dlga_merc_camp1 merc_hire|I have come to hire you. dlga_merc_camp1 merc_info|What type of camp is this? dlga_merc_camp1 close_window|No reason, I should go dlga_merc_camp1 merc_end_contract|I would like to end our current contract dlga_merc_info merc_questions|This is the chief northern camp of the laeti, but don't worry, unlike our brothers in the South we have no interest in rebellion. We are loyal to our coin - pay us properly and you will have the finest warriors in all Britannia and Gaul. dlga_merc_questions ebric|I've heard you've betrayed Ebric dlga_merc_questions how_hire|What happens if I hire you? dlga_merc_questions player_work|Do you have need for anyone in your ranks? dlga_merc_questions merc_pre_talk|Thats all I wanted to know dlga_ebric merc_questions|That's a lie! Cear Ebric may have hired us to protect them from Picts, but they are now too poor to pay us. We are free men, not slaves - we work for coin and have no loyalty to any one Kingdom or people. If Ebric wants protection - they know our price. dlga_how_hire merc_pre_talk|You gain an army of laeti, we will go where you tell us to go, fight who you tell us to fight.... provided the coin keeps flowing. dlga_player_work merc_questions|Hah, no {s6}. laeti are bred from childhood for one purpose - you would not fit in here. dlga_merc_hire merc_pre_talk|You already have us under contract dlga_merc_hire merc_pay|Very well, our price is 5000 coin to start the contract, and 1000 per week to keep us loyal dlga_merc_hire merc_pre_talk.1|And who are you? You have no kingdom to protect, no lands worth knowing. We do not serve bandits or would be rebels dlga_merc_pay merc_go_away|I'm afraid I don't have that right now dlga_merc_pay merc_hiredon|Very well, here is the gold! dlga_merc_pay merc_pre_talk|I will need time to think this over dlga_merc_go_away close_window|Then quite wasting my time! dlga_merc_hiredon close_window|Good, we will patrol your capital until you give us further orders dlga_merc_end_contract close_window|Very well, I will send word at once our agreement is over. dlga_start levy_orders|Greetings {reg59?your majesty my lord}, Do you have new orders? dlga_levy_orders dplmc_patrol_orders_area_ask|Please patrol a new area. dlga_levy_orders special_follow|Follow me, I have a plan. dlga_levy_orders levy_end_contract|I don't need you any longer. Please return to your farms. dlga_levy_end_contract levy_end_contract_confirm|Are you sure {reg59?lady sire}? Once we return to the farms we can not be called again for at least a year, and no doubt some of us will be lost forever. dlga_levy_end_contract_confirm levy_end_contract_confirm_yes|Yes I don't need you anymore dlga_levy_end_contract_confirm close_window|On second thought don't go anywhere yet. dlga_levy_end_contract_confirm_yes close_window|Very well {reg59?my lady sire}, We will return to the farms at once. dlga_levy_orders levy_report|Anything to report? dlga_levy_report levy_orders|Not really {s0}. {s9}.{s8}Do you have new orders? dlga_levy_orders close_window|No, continue as you were. dlga_start merc_orders.1|Greetings {reg59?lady sir}, Do you have new orders? dlga_merc_orders dplmc_patrol_orders_area_ask|Please patrol a new area. dlga_merc_orders dplmc_patrol_orders_garrison_ask|I need you to reinforce a garrison. dlga_merc_orders special_follow|Follow me, I have a plan. dlga_special_follow close_window|All right. I will follow you until you say otherwise. dlga_merc_orders merc_end_contract|I don't need you any longer. Please cancel our contract. dlga_merc_orders merc_report|Any reports? dlga_merc_report merc_orders|Not really {s0}. {s9}.{s8}Do you have new orders? dlga_merc_orders close_window|Please continue as you were. dlga_start dplmc_patrol_talk|Greetings, {s0}. We are still patrolling {s6}. Do you have new orders? dlga_start close_window.57|I humbly request that your lordship keeps his hands where I can see them. dlga_start manhunter_talk_b|Hey, you there! You seen any outlaws around here? dlga_manhunter_talk_b manhunter_talk_b1|Yes, they went this way about an hour ago. dlga_manhunter_talk_b1 close_window|I knew it! Come on, lads, lets go get these bastards! Thanks a lot, friend. dlga_manhunter_talk_b manhunter_talk_b2|No, haven't seen any outlaws lately. dlga_manhunter_talk_b2 close_window|Bah. They're holed up in this country like rats, but we'll smoke them out yet. Sooner or later. dlga_looters_1 looters_2|{s4} dlga_looters_2 close_window|I'm not afraid of you lot. Fight me if you dare! dlga_looters_2 close_window.1|You'll have nothing of mine but cold steel, scum. dlga_start village_farmer_talk| My {reg59?lady lord}, we're only poor farmers from the village of {s11}. {reg1?We are taking our products to the market at {s12}. We are returning from the market at {s12} back to our village.} dlga_village_farmer_talk farmer_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_village_farmer_talk farmer_bandit_inforaiders|I am hunting a group of bandits who raided a village... Have you seen them? dlga_farmer_bandit_inforaiders village_farmer_talk|{s15} dlga_farmer_bandit_information village_farmer_talk|{s15} dlga_village_farmer_talk close_window|We'll see how poor you are after I take what you've got! dlga_village_farmer_talk close_window.1|Carry on, then. Farewell. dlga_start sacerdotes_party_talk| My {reg59?lady lord}, we're only poor clerics trying to bring some light to the people of this land. dlga_sacerdotes_party_talk close_window|Christian cleric, huh? It's time to reunite you with your Creator! dlga_sacerdotes_party_talk sacerdote_pary_action|Pater, I will donate 500 coins to the families of my fallen men for your aid. dlga_sacerdote_pary_action sacerdotes_party_talk|Ego absolvo te a peccatis tuis, in nomine Patris et Filii et Spiritus Sanctii. Amen. Your men will feel better now. dlga_sacerdotes_party_talk sacerdotes_party_talkle|And I'm on an important mission. Farewell. dlga_sacerdotes_party_talkle close_window|Thank you. Farewell. dlga_start paganos_party_talk|{reg4?Zeus Odin} is our God! He guides our way. Warrior, what do you need? dlga_paganos_party_talk close_window|Pagan priest? You are scum of the false gods. Die! dlga_paganos_party_talk paganos_party_action|Priest, my men need the Old gods. I will donate 500 coins to for your aid in this matter. dlga_paganos_party_action paganos_party_talk|I will talk to your men about {reg4?Zeus Odin}. That will encourage them to fight proudly by your side, to earn their place in {reg4?Hades Neorxnawang}. dlga_paganos_party_talk paganos_party_talkle|I need to complete an important mission. Pass on. dlga_paganos_party_talkle close_window|Thank you. Farewell. dlga_lord_talk cedric_historia|Forgive me, but your accent sounds Briton to me... dlga_cedric_historia cedric_historia2|Be careful {playername}, I do not enjoy discussing my lineage. dlga_cedric_historia2 lord_pretalk|Forgive me lord, forget I mentioned it. dlga_cedric_historia2 cedric_historia3|But it's not just the accent, you also look Briton too. dlga_cedric_historia3 lord_pretalk|Oh all right! If you most know my parents were Romano-Briton, not Saxon.^^ However, I gave up this lineage the moment I rebelled against Dux Ambrosius and founded my own kingdom. From now on I'm Saxon, my hired mercenaries are Saxon, and my Children shall know only Saxon! dlga_start minister_issues|I am at your service, {reg59?my lady sire} dlga_start close_window.58|It has been an honor to serve you, {reg59?my lady sire} dlga_start member_castellan_talk|Yes, {playername}? What can I do for you? dlga_member_castellan_pretalk member_castellan_talk|Anything else? dlga_member_castellan_talk member_review_castle_garrison|I want to review the castle garrison. dlga_member_review_castle_garrison member_castellan_pretalk|Of course. Here are our lists, let me know of any changes you require... dlga_member_castellan_talk member_review_castellan_equipment|Let me see your equipment. dlga_member_review_castellan_equipment member_castellan_pretalk|Very well, it's all here... dlga_member_castellan_talk member_castellan_join|I want you to abandon the castle and join my party. dlga_member_castellan_join close_window|I've grown quite fond of the place... But if it is your wish, {playername}, I'll come with you. dlga_member_castellan_join member_castellan_pretalk|And where would we sleep? You're dragging a whole army with you, {playername}, there's no more room for all of us. dlga_member_castellan_talk close_window|[Leave] dlga_member_chat close_window.7|We don't yet have enough men to take on Dorca, we should continue our recruitment effects dlga_member_chat close_window.8|We now have enough men to attack Dorca's lair, but not many know it's location. I've heard reports that one of his raiding parties are in the area, we should capture one of his men and force him to tell us the location. dlga_member_chat kidnapped_girl_chat_1|Are we home yet? dlga_kidnapped_girl_chat_1 kidnapped_girl_chat_2|Not yet. dlga_kidnapped_girl_chat_2 close_window|I can't wait to get back. I've missed my family so much, I'd give anything to see them again. dlga_member_chat member_lady_1|{playername}, when do you think we can reach our destination? dlga_member_lady_1 member_lady_2a|We still have a long way ahead of us. dlga_member_lady_1 member_lady_2b|Very soon. We're almost there. dlga_member_lady_2a close_window|Ah, I am going to enjoy the road for a while longer then. I won't complain. I find riding out in the open so much more pleasant than sitting in the castle all day. You know, I envy you. You can live like this all the time. dlga_member_lady_2b close_window|That's good news. Not that I don't like your company, but I did miss my little luxuries. Still I am sorry that I'll leave you soon. You must promise me, you'll come visit me when you can. dlga_member_chat supported_pretender_talk|Greetings, {playername}, my first and foremost vassal. I await your counsel. dlga_supported_pretender_pretalk supported_pretender_talk|Anything else? dlga_supported_pretender_talk pretender_progress|What do you think about our progress so far? dlga_supported_pretender_talk mordred_get_sword|My lord, I bring you this gift, the sword of Clarent. dlga_mordred_get_sword supported_pretender_pretalk|Let me see it! Amazing blade. How strange...I can feel a great power when I hold this sword. Thank you {playername}. dlga_pretender_progress pretender_progress_2|{reg11?We have {reg11} lords on our side We have no lord with us yet}, whereas {reg21?{s9} still has {reg21} lords supporting him {s9} has no loyal lords left}. {reg19?We control {reg13?{reg13} towns } {reg14?{reg14} castles } {reg15?and {reg15} villages } We don't control any settlements}, while {reg29?they have {reg23?{reg23} towns } {reg24?{reg24} castles } {reg25?and {reg25} villages } they have no remaining settlements}. Overall, {s30}. dlga_pretender_progress_2 supported_pretender_pretalk|Then, we must keep fighting and rally our supporters! dlga_pretender_progress_2 pretender_quit_rebel_confirm|It seems this rebellion is not going anywhere. We must give up. dlga_pretender_quit_rebel_confirm pretender_quit_rebel_confirm_2|{playername}, you can't abandon me now. Are you serious? dlga_pretender_quit_rebel_confirm_2 pretender_quit_rebel_confirm_3|Indeed, I am. I can't support you any longer. dlga_pretender_quit_rebel_confirm_2 supported_pretender_pretalk|I was jesting. I will fight for you until we succeed. dlga_pretender_quit_rebel_confirm_3 pretender_quit_rebel_confirm_4|Are you absolutely sure? I will never forgive you if you abandon my cause. dlga_pretender_quit_rebel_confirm_4 pretender_quit_rebel|I am sure. dlga_pretender_quit_rebel_confirm_4 supported_pretender_pretalk|Let me think about this some more. dlga_pretender_quit_rebel close_window|So be it. Then my cause is lost. There is only one thing to do for me now. I will go from here and never come back. With me gone, you may try to make your peace with {s4}. dlga_supported_pretender_talk supported_pretender_equip|{reg65?My lady My lord}, would you allow me to check out your equipment? dlga_supported_pretender_equip supported_pretender_pretalk|Very well, it's all here... dlga_supported_pretender_talk pretneder_view_char_requested|If it would please you, can you tell me about your skills? dlga_pretneder_view_char_requested supported_pretender_pretalk|Well, all right. dlga_supported_pretender_talk supported_pretender_grant_fief|I suggest that you decide who should hold a fief that does not have a lord. dlga_supported_pretender_grant_fief supported_pretender_grant_fief_select|Which fief did you have in mind? dlga_supported_pretender_grant_fief_select supported_pretender_grant_fief_choose_recipient|{s4} dlga_supported_pretender_grant_fief_choose_recipient center_captured_rebellion|And who should receive it? dlga_supported_pretender_grant_fief_select supported_pretender_pretalk|Never mind. dlga_supported_pretender_talk close_window|Let us keep going, {reg65?my lady sir}. dlga_do_member_trade member_talk|Anything else? dlga_member_pretalk member_talk|Anything else? dlga_member_chat tell_with_child|{playername}, is there something you need to tell me? dlga_member_chat close_window.9|{playername}, we should hurry to your village before too many more get sick. dlga_member_chat close_window.10|{playername}, we should keep looking for my husband. dlga_member_chat member_talk|Yes, {s5}? dlga_member_talk member_direct_campaign|As marshal, I wish you to send a message to the vassals of the realm dlga_member_talk member_trade|Let me see your equipment. dlga_member_trade do_member_trade|Very well, it's all here... dlga_member_talk view_member_char_requested|What can you tell me about your skills? dlga_view_member_char_requested do_member_view_char|All right, let me tell you... dlga_member_talk member_separate|We need to separate for a while. dlga_member_separate child_separate_confirm|I'm sorry {reg59?mother father}, I don't think I heard you right... dlga_child_separate_confirm kid_bye_talk2|I said, we need to part ways. dlga_child_separate_confirm do_member_trade|Never-mind I'll keep you at my side. dlga_member_separate sisbro_separate_confirm|I'm sorry {reg59?sister brother}, I don't think I heard that right... dlga_sisbro_separate_confirm sisbro_bye_talk2|I said, we need to part ways. dlga_sisbro_separate_confirm do_member_trade|Never-mind I'll keep you at my side. dlga_sisbro_bye_talk2 close_window|Very well {reg59?sister brother}! I will go, I'm just happy {s6} isn't alive to see this day. dlga_member_separate member_separate_confirm|Oh really? Well, I'm not just going to wait around here. I'm going to go to the towns to look for other work. Is that what you want? dlga_member_separate companion_quitting|Well, actually, there was something I needed to tell you. dlga_member_separate_confirm member_separate_yes|That's right. We need to part ways. dlga_member_separate_confirm do_member_trade|No, I'd rather have you at my side. dlga_member_separate_yes close_window|Well. I'll be off, then. Look me up if you need me. dlga_member_talk member_question|I'd like to ask you something. dlga_member_question member_question_2|Very well. What did you want to ask? dlga_member_question_2 member_morale|How do you feel about the way things are going in this company? dlga_member_question_2 member_background_recap|Tell me your story again. dlga_member_question_2 member_kingsupport_1|I suppose you know that I aspire to be {reg59?queen king} of this land? dlga_member_question_2 member_intelgathering_1|Do you have any connections that we could use to our advantage? dlga_member_question_2 member_fief_grant_1|Would you be interested in holding a fief? dlga_member_question_2 member_pretalk|Never-mind dlga_member_talk morrigan_romanceoptions_f1|[Kiss her.] dlga_member_talk morrigan_romanceoptions_f2|My lady, my tent makes a poor palace without you. I pray you would find me worthy to exalt it. dlga_member_talk ask_companion_marrage|My lady, I can wait no longer to ask you this... will you be my bride? dlga_ask_companion_marrage close_window|Oh {playername}, Yes! You've made me so happy I can't imagine anyone else being more worthy then you to call husband. Come now we shall be married at your court immediately. dlga_ask_companion_marrage close_window.1|Oh {playername}, Yes! You've made me so happy I can't imagine anyone else being more worthy then you to call husband. Come now we shall be married immediately. dlga_ask_companion_marrage close_window.2|Of course I would {playername}, but where would we live? You will need a home before asking me this! dlga_ask_companion_marrage member_chat|I'm sorry {playername}, as much as you've done for me I can't allow myself to marry again... not yet, perhaps when I know you even better. dlga_member_talk ask_marrage_alreadywife|My lady, I can wait no longer to ask you this... will you be my bride? dlga_ask_marrage_alreadywife ask_marrage_alreadywife2|You know I love you {playername}, but you are already promised to {s7}. Were we fools to begin this relationship? dlga_ask_marrage_alreadywife2 break_relations|Perhaps we should stop this then. dlga_ask_marrage_alreadywife2 member_chat|No! I can not imagine a world without you dlga_break_relations close_window|Very well, forgive me if I don't want to speak for awhile. dlga_morrigan_romanceoptions_f1 member_talk|[Her lips are to yours.] dlga_morrigan_romanceoptions_f2 member_talk|[Matheld winks while she smiles at you knowingly.]^^ Wait for me when the whole camp is quiet. I'll be there, my love. dlga_member_talk morrigan_romanceoptions|You are a remarkable woman. I could fall in love with you. dlga_morrigan_romanceoptions morrigan_flirt1|--Matheld looks at you with curiosity, as if waiting for you to take the next step.--^^[ Current Matheld reluctance {reg0} ] dlga_morrigan_flirt1 morrigan_flirt1_1|You are a beauty, Matheld. dlga_morrigan_flirt1 morrigan_flirt1_2|I am happy your husband died in battle, we may have never met. dlga_morrigan_flirt1 morrigan_flirt1_3|[Take her hand and smile.] dlga_morrigan_flirt1 morrigan_flirt1_1.1|[You look deeply into her eyes.] dlga_morrigan_flirt1 morrigan_flirt1_3.1|I'm glad to have you with us. dlga_morrigan_flirt1_2 morrigan_storytoplayer3|You are either crazy or simply stupid. Forget me. dlga_morrigan_flirt1_1 morrigan_flirt1|[She looks at you and smiles. It looks that you've made a good impression.] dlga_morrigan_flirt1_3 morrigan_flirt1|[She smiles] dlga_morrigan_flirt1 morrigan_flirt2_3|What do you think about me? dlga_morrigan_flirt1 morrigan_flirt2_2|I have a precious ring in my possession. Would you like it? dlga_morrigan_flirt1 morrigan_flirt2_1|I was only joking about being afraid to enter your lair. dlga_morrigan_flirt1 morrigan_flirt1_2.1|Why not come by my tent tonight? dlga_morrigan_flirt1 morrigan_flirt2_4|So... Do you like to hunt? dlga_morrigan_flirt2_1 morrigan_flirtreluctanceupdate|--She laughs.--^^ I usually cause that feeling. dlga_morrigan_flirt2_2 morrigan_flirtreluctanceupdate|Thank you. It's a pretty gift. I love rings. dlga_morrigan_flirt2_3 morrigan_flirtreluctanceupdate|Why do you ask that? Are you so insecure? I prefer bold people! dlga_morrigan_flirt2_4 morrigan_flirtreluctanceupdate|Years ago, I would have said no, but since then, it was the hunt that allowed me to eat many days. I love hunting now. dlga_morrigan_flirtreluctanceupdate morrigan_storytoplayer3|We have nothing more to say. dlga_morrigan_flirtreluctanceupdate morrigan_flirt1|[ Current Morrigan reluctance {reg0} ] dlga_morrigan_flirt1 morrigan_flirt3_1|So... just how did your husband die? dlga_morrigan_flirt1 morrigan_flirt3_2|[Gently touch her face.] dlga_morrigan_flirt1 morrigan_flirt3_3|[Kiss her.] dlga_morrigan_flirt1 morrigan_flirt3_4|I have a valuable bracelet in my possession. Would you like it? dlga_morrigan_flirt1 morrigan_flirt3_5|What do you like to do for fun? dlga_morrigan_flirt3_1 morrigan_storytoplayer3|I do not want to talk about it. dlga_morrigan_flirt3_2 morrigan_flirtreluctanceupdate|[She smiles and looks at you.] dlga_morrigan_flirt3_3 morrigan_flirtreluctanceupdate|Warlord, much as I like you, I do not want to kiss you yet. dlga_morrigan_flirt3_4 morrigan_flirtreluctanceupdate|Are you trying to buy me? Keep this for your men. dlga_morrigan_flirt3_5 morrigan_flirtreluctanceupdate|Right now, I am having fun being with you. dlga_morrigan_flirt1 morrigan_flirt4_1|So, a beautiful woman like you should be married. dlga_morrigan_flirt1 morrigan_flirt4_2|You're the most beautiful woman I've ever met. dlga_morrigan_flirt1 morrigan_flirt4_3|[Touch her face and kiss her.] dlga_morrigan_flirt1 morrigan_flirt4_4|[Smell her hair.] dlga_morrigan_flirt1 morrigan_flirt4_5|[Hold her hands.] dlga_morrigan_flirt4_1 morrigan_flirtreluctanceupdate|I told you I was married before, why do you bring up such painful memories? dlga_morrigan_flirt4_2 morrigan_flirtreluctanceupdate|I do not think so. I know there are women who are more beautiful. dlga_morrigan_flirt4_3 morrigan_flirtreluctanceupdate|[Her lips are to yours.] dlga_morrigan_flirt4_4 morrigan_flirtreluctanceupdate|What are you doing? Behaving like a wolf! Get away from me! dlga_morrigan_flirt4_5 morrigan_flirtreluctanceupdate|[She smiles at you and blushes.] dlga_morrigan_flirt1 morrigan_flirtsuccess|My lady, my tent makes a poor palace without you. I pray you would find me worthy to exalt it. dlga_morrigan_flirtsuccess morrigan_flirtsuccess2|Wait for me when the whole camp is quiet. I'll be there, my love. dlga_morrigan_flirtsuccess2 morrigan_storytoplayer3|[Matheld winks while she smiles at you knowingly. You realize she is in love with you.] dlga_morrigan_flirt1 morrigan_storytoplayer3|Sorry, I have other things to do. dlga_morrigan_storytoplayer3 member_talk|Anything else to say? dlga_event_triggered start_love_quest|{playername}, there is something I need to ask you... dlga_start_love_quest start_love_quest2|Anything my love. dlga_start_love_quest2 start_love_quest3|As you know, when my husband died in battle, my lands were forcibly taken by my evil brother-in-law.^^ Now that we are together, and together have enough men to fight him - perhaps you would help me to write this great wrong? dlga_start_love_quest3 start_love_quest4|Of course I will! Tell me where he is and my men our yours. dlga_start_love_quest3 start_love_refussed|What? My men do not follow you, nor do I have time for such petty revenge. dlga_start_love_refussed close_window|Then I suppose we should separate. You've broken my heart {playername}. I will continue to search for a {reg59?women man} worthy of my love. dlga_start_love_quest4 close_window|Excellent my love. Here I will show you where my farm was on this map. We will attack it together and my brother-in-law shall pay for his crimes! dlga_member_talk athanagild_romanceoptions_f1|[Kiss him.] dlga_member_talk athanagild_romanceoptions_f2|Would you join me in my tent? dlga_athanagild_romanceoptions_f1 do_member_trade|{s4} dlga_athanagild_romanceoptions_f2 close_window|{s4} dlga_member_talk companion_marriage_accept|My love, we should say our vows of marriage. dlga_tell_with_child tell_with_child2|I've heard rumors you are with child, may I ask...is it...is it mine? dlga_tell_with_child2 companion_marriage_proposal|Yes Athanagild, of course it is! dlga_tell_with_child2 start_love_refussed|No, I'm afraid it isn't. (lie). dlga_companion_marriage_proposal companion_marriage_prop_preg|Then I ask your hand in marriage {playername}. I know this sorry man before you doesn't have much to offer, but I know I love you. I couldn't imagination a world without you by my side. dlga_companion_marriage_proposal close_window|If you were not already arranged to {s7}, I would bend a knee right here and now. But alas this is not to be, forgive me. Somehow a part of me feels our love was a mistake. dlga_companion_marriage_prop_preg companion_marriage_accept|Yes Athanagild, I can't imagination that world either. dlga_companion_marriage_prop_preg start_love_refussed|No Athanagild, I actually don't care about you dlga_companion_marriage_accept companion_marry_as_lord|Then I know what I must do, I will approach {s7} and bend the knee, I will tell them of our love and ask to join as their vessel. dlga_companion_marriage_accept companion_marry_as_king|Then I suppose this makes me King of {s7}? Strange, I never seriously imagined a crown on my head, but don't worry my love, I now how hard you've worked building this kingdom, I shall leave its governance to you and our future children. dlga_companion_marriage_accept companion_marry_joinvis|Then we are going to need a home to live in. I still have friends in the Kingdom of Visigoths and {s7} owes me a favour, if we were to go together they may grant us a small patch of land to start our new family. dlga_companion_marriage_accept close_window|I realize now in my hast to propose we have forgotten where to live and raise our family! I shall stay with you and consider you my wife, but we will need a home before making it official.. dlga_companion_marry_joinvis join_visgoths|Very well my love, let us join the Kingdom of Visigoths dlga_companion_marry_joinvis no_join_visgoths|No, I don't want to join them. dlga_no_join_visgoths close_window|Very well, then I shall stay with you and consider you my wife, but we will need a home before making it official. dlga_companion_marry_as_king companion_marry_as_king2|We may proceed with the vows. dlga_companion_marry_as_king2 companion_marry_as_king3|My love, with this assembly as my witness, I vow to take you as my wife, to honor, cherish, and protect you. {s8} bless us with health, prosperity, and children. dlga_companion_marry_as_king3 companion_marry_as_king_end|And I vow to take you as my husband. To cherish, love and respect... dlga_join_visgoths close_window|Thank you {playername}! You won't regret this, I shall ride ahead and present my case to {s7}, I suspect to have a small patch of land by the time you arrive and together we shall be married at a great feast. dlga_companion_marry_as_king_end close_window|We are now husband and wife. Let the festivities commence! dlga_companion_marry_as_lord close_window|Yes my love, they will accept you as I have. Go, and together we shall say our vows at a great feast. dlga_member_talk com_regalo6|(Give warrior rings and bracelets valued at 3000 coins) dlga_com_regalo6 do_member_trade|Thank you, I am proud to receive these rewards. dlga_member_talk member_separate_son|We need to separate for a while son. dlga_member_talk close_window|Never mind. dlga_member_separate_son member_separate_son_confirm|What do you mean (reg59?mother father}? I have no where else to go! You are the only parent I know... dlga_member_separate_son_confirm member_separate_son_confirm_yes|I don't care, I won't have a Bastard with me any longer! dlga_member_separate_son_confirm_yes close_window|Very well {reg59?mother father}!! I will go, but mark my words you will come to regret this day! dlga_member_separate_son_confirm do_member_trade|Very well, Stay with me awhile longer. dlga_member_question_2 member_background_son|Tell me your story again. dlga_member_background_son do_member_trade|I'm your son! Though some call me a Bastard. Don't you recognize me {reg59?mother father}? dlga_member_background_son do_member_trade.1|I'm your {s11}! Though some call me a Bastard. Don't you recognize me {playername}? dlga_member_question_2 member_fief_grant_son|Would you be interested in holding a fief? dlga_member_fief_grant_son member_fief_grant_son2|Which fief did you have in mind? dlga_member_fief_grant_son2 member_fief_grant_son3|{s11} dlga_member_fief_grant_son2 do_member_trade|Never mind -- there is no fief I can offer. dlga_member_fief_grant_son3 close_window|You would give {s7} to me?! {reg4?Your A} Bastard {reg4?son }? I never thought in my wildest dreams you felt this way about me {reg4? my} {s11}, I don't know what to say, I will of course - thank you for this honor! dlga_member_morale do_member_trade|{s21} dlga_member_background_recap do_member_trade|I'm your child {reg59?mother father}! Don't you recognize me? dlga_member_background_recap do_member_trade.1|You're my {s11}! I was on the roads traveling with {s6} when they died. As I had no where else to go, I joined up with your party soon afterwards. dlga_member_background_recap do_member_trade.2|You're my {s11}! I've been with you ever since {s6} died. dlga_member_background_recap member_background_recap_2|{s5} dlga_member_background_recap_2 member_background_recap_3|{s5} dlga_member_background_recap_3 do_member_trade|Then shortly after, I joined up with you. dlga_do_member_view_char member_talk|Anything else? dlga_member_kingsupport_1 do_member_trade|Um... Yes. I had heard. dlga_member_kingsupport_1 member_kingsupport_1a|{s21} dlga_member_kingsupport_1a member_kingsupport_2|Would you then support my cause? dlga_member_kingsupport_1a do_member_trade|Very good. I shall keep that in mind. dlga_member_kingsupport_2 do_member_trade|I would, {s21}. Moreover, I have a proposal on how I might help you attain your throne. But you recently sent {s22} off on a similar mission. Perhaps we should wait for a couple of weeks to avoid drawing too much attention to ourselves. dlga_member_kingsupport_2 member_kingsupport_2a|{s21} dlga_member_kingsupport_2a member_kingsupport_3|{s21} dlga_member_kingsupport_2a do_member_trade|{s21} dlga_member_kingsupport_3 member_kingsupport_3a|{s21} dlga_member_kingsupport_3a member_kingsupport_4|Very good. You do that dlga_member_kingsupport_3a do_member_trade|On second thought, stay with me for a while dlga_member_kingsupport_4 close_window|Farewell then, {s21}, for a little while dlga_member_intelgathering_1 member_intelgathering_3|{s21} dlga_member_intelgathering_3 member_intelgathering_3|Of course, as few people should know of this as possible. If you want to collect the information, or pull me out, then don't send a messenger. Come and get me yourself -- even if that means you have to sneak through the gates. dlga_member_intelgathering_3 member_intelgathering_4|Splendid idea -- you do that. dlga_member_intelgathering_3 do_member_trade|Actually, hold off for now. dlga_member_intelgathering_4 close_window|Good. I should be ready to report in about five days. Farewell then, {s21}, for a little while. dlga_merchant_quest_4_start close_window|It's time, lads! Up and at them! dlga_start relative_saved_1a|Thank you! Thank you, {reg59?my lady sir}, for rescuing me from those fiends. Did my brother in {s9} put you onto their track? dlga_relative_saved_1a close_window|Yes. I told him that I would find you. I advise you to return to your family as quickly as you can -- and be careful on the road. dlga_start bandit_leader_1a|Ay! Spare me! Spare my life! Let me go, and I'll go far away from here, and learn an honest trade, and you'll never hear of me again! dlga_bandit_leader_1a bandit_leader_1b|I'll spare your life -- but in exchange, I want information. Either you or your mates kidnapped my mother. Tell me where you're hiding her, and give me your word that you'll stop troubling the people of these parts, and you can go free. dlga_start looter_leader_1|What do you want? dlga_looter_leader_1 looter_leader_2|I've been looking for you. Tell me where you keep your prisoners, and I'll let you go. dlga_looter_leader_1 close_window|Nothing. We'll leave you in peace. dlga_looter_leader_2 looter_leader_3|Hah! Those prisoners are only going free if you pay their ransom. Did you bring any silver? dlga_looter_leader_3 close_window|No, but I brought steel. dlga_bandit_leader_1b close_window|Oh bless you, {reg59?my lady sir}. Bless you. We've done your mother no harm. We've been keeping her in our hideout on the island of Vectis. You will need to reach it by boat, fortunately our ship is beached on the coast, I will describe where in detail so there is no mistaking it. dlga_start rescue_prisoner_succeed_2|{playername}, you saved him! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_2 lord_pretalk|Always an honour to serve, {s65}. dlga_start_up_quest_1_next close_window|Are you all right? Well.... I guess you're alive, at any rate. I'm not sure that we can say the same for the other fellow. That's one less thief to trouble our streets at night, although Heaven knows he won't be the last.... Anyway, maybe you can help me with something. Let's talk more inside. Out here, we don't know who's listening dlga_start merchant_quest_2a|Splendid work. You have hired enough men to take on the bandits. Now -- travellers entering {s9} have told us that there is a small group of robbers lurking on the outside of town. I suspect that they are all from the same band, the one that took my brother. Hunt them down and defeat them, and make them disclose the location of their lair! dlga_start merchant_quest_3a|So, you've found out where they hid my brother? Splendid work. I flatter myself that I'm a fine judge of character, and you look to be a {reg59?woman man} who can get things done. Now, go out and save his unworthy hide! dlga_start merchant_quest_3b|Well... My brother is home safe. I'm not sure what to do with him -- maybe pack him off to a university outside these lands. That way, if he gets knocked on the head in a street brawl, no one can say it's my fault. But that's not your problem. Here's the rest of your reward. It was well-earned. dlga_merchant_quest_3b merchant_quest_4a|The money is most welcome, and I am glad to have been of service dlga_merchant_quest_4a merchant_quest_4b|Good! Now... Are you interested in making some more? dlga_merchant_quest_4b merchant_quest_4b1|Possibly. What do you need? dlga_merchant_quest_4b1 merchant_quest_4b2|Remember how I told you that the bandits had an ally inside the walls? I think I know who it is -- the captain of the watch, no less. Some months ago this captain, seeing the amount of profit we merchants were making from trade across the frontiers, decided to borrow some money to sponsor a caravan. Unfortunately, like many who are new to commerce, he failed to realize that great profit only comes with great risk. So he sank all his money into the most expensive commodities, and of course his caravan was captured and looted, and he lost everything. dlga_merchant_quest_4b2 merchant_quest_4b3|As a consequence, it seems, our captain turned to villainy to recoup his fortune. I supposed I'd do the same if, the Heavens forbid, I ever faced indebtedness and ruination. Now, any watch captain worth his salary will have a few thieves and robbers on his payroll, to inform on the rest, but our captain decides to employ these bastards wholesale. He brings them into the town, lets them do as they will, and takes a share of their take. You've heard of poachers turning gamekeepers? Well, in the unfortunate land of these, sometimes gamekeepers will turn poacher. Luckily, there's are still a few brave, honest souls in the watch who've told me how he works. dlga_merchant_quest_4b3 merchant_quest_4b4|Now -- here's my plan. I could bring this to the attention of {s4}, lord of the city, but that would mean an inquiry, my word against the captain's, and witnesses can be bought and evidence destroyed, or maybe the whole thing will be forgotten if the enemy comes across the border again, and all I'll get for my trouble is a knife in the ribs. In time of war, you see, a king's eye wanders far from his domain, and his subjects suffer. So I've got another idea. I've got a small group of townsfolk together, some men in my employ and some others who've lost relatives to these bandits, and we'll storm the captain's home and bring him in chains before {s4}, hopefully with a few captured bandits to explain how things stack up. dlga_merchant_quest_4b4 merchant_quest_4b5|All I need now is someone to lead my little army into battle -- and I can't think of anyone better than you. So, what do you say? dlga_merchant_quest_4b5 merchant_quest_4b6|How do I know that you're telling me the truth? dlga_merchant_quest_4b6 merchant_quest_4b7|Oh, well, I suppose it's possible that I found a dozen bandits who were willing to give their lives to give a passing stranger a false impression of life in old {s4}... Well, I guess you can't really know if my word is good, but I reckon you've learned by now that my money is good, and there's another 100 coins, or maybe a bit more, that's waiting for you if you'll do me this last little favor. So what do you say? dlga_merchant_quest_4b7 merchant_quest_4b8|All right. I'll lead your men. dlga_merchant_quest_4b7 merchant_quest_4_decline|I'm sorry. This is too much, too fast. I need time to think. dlga_merchant_quest_4b8 merchant_quest_4b9|Splendid. It's been a long time since I staked so much on a single throw of the dice, and frankly I find it exhilarating. My men are ready to move on your word. Are you ready? dlga_merchant_quest_4b9 merchant_quest_4_accept|Yes. Give them the sign. dlga_merchant_quest_4b9 merchant_quest_4_decline|Not now. I will need to rest before I can fight again. dlga_merchant_quest_4_accept close_window|Good! Now -- strike hard, strike fast, and the captain and his henchmen won't know what hit them. May the heavens be with you! dlga_merchant_quest_4_decline close_window|Right. I can keep my men standing by. If you let this go too long, then I suppose that I shall have to finish this affair without you, but I would be most pleased if you could be part of it as well. For now, take what time you need. dlga_merchant_quest_2a close_window|Very well. I shall hunt for bandits. dlga_merchant_quest_2a merchant_quest_2a_whynotcome|Why don't you come with us? dlga_merchant_quest_2a_whynotcome merchant_quest_2a|Because I'm paying you to go take care of it. That's the short answer. The long answer is that I've got some leads to follow up here in town, and I have just as much chance of getting knocked on my head as you, if that's what you're asking. But I respect your question. Now, what do you say? dlga_merchant_quest_2a close_window.1|I cannot deal with this matter at this time. dlga_merchant_quest_3a close_window|Very well. I go now to attack the bandits in their lair, and find your brother. dlga_merchant_quest_3a close_window.1|I cannot deal with this matter at this time. dlga_start merchant_quest_persuasion|You may do as you wish, {reg59?my lady sir}, but I am disappointed. You would do well to reconsider. I am a rich men, and would show you my gratitude in coin. dlga_merchant_quest_persuasion merchant_quest_1_prologue_3|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion merchant_quest_2|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion merchant_quest_3|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion merchant_quest_4b8|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion close_window|As I say, I have more important business elsewhere. dlga_merchant_quest_2 merchant_quest_2a|Now -- go find and defeat that group of bandits. dlga_merchant_quest_3 merchant_quest_3a|Now -- go attack that bandit hideout, get my brother back, and show those brigands what happens to those who threaten my household. dlga_start close_window.60|Oh -- thank the heavens... Thank the heavens... Am I safe? dlga_start merchant_closing_statement_2|Ah... {playername}. Things didn't go quite so well as I had hoped. {s5} couldn't quite find it in him to overlook my little breach of the peace. Oh, he's grateful enough that I got rid of his crooked captain -- a guard who'll let in bandits will let in an enemy army, if the price is right -- but he can't exactly have me running around here as a lasting reminder of his failure to take care of things himself. dlga_merchant_closing_statement_2 merchant_closing_statement_3|That hardly seems fair... dlga_merchant_closing_statement_3 merchant_closing_statement_4|Fair? This is the Isles, {reg59?my lady my boy}! Kings do what they will, and the rest of us do as they must. He didn't string me up, and instead gave me time to sell my properties -- even put in a word with the other merchants that they best pay me a fair price, too. That's gracious enough, as kings go -- but he's a weak king, as they all are here, and weak kings must always look to their authority first, and justice second. I suppose I'd do the same, in his shoes. dlga_merchant_closing_statement_4 close_window|Anyway, I wouldn't go rubbing your part in this affair in {s5}'s face -- but he's taken note of you, and decided that you're not worth hanging, and that's something to which I'll raise a glass any day of the week. He might even have work for you, further down the road. Or, you can sell your sword to one of his competitors. Anyway, I hope you've learned a bit about what it will take to stay alive in this troubled land, and I suspect that the money you've earned won't go to waste. Good luck. dlga_merchant_quests_last_word close_window|I am preparing to leave town in a short while. It's been an honor to know you. Good luck. dlga_member_intel_liaison member_intel_liaison_results|What have you discovered? dlga_start member_intel_liaison|Greetings, stranger. dlga_member_intel_liaison close_window|It's time to pull you out. Let's leave town separately, but join me soon after dlga_member_intel_liaison close_window.1|You're doing good work. Stay here for a little longer dlga_member_intel_liaison_results member_intel_liaison|{s11} I notice that you have been keeping some notes about individual lords. I have annotated those with my findings. dlga_member_fief_grant_1 member_fief_grant_2|Which fief did you have in mind? dlga_member_fief_grant_2 member_fief_grant_3|{s11} dlga_member_fief_grant_2 do_member_trade|Never mind -- there is no fief I can offer. dlga_member_fief_grant_3 close_window|{s5} dlga_start close_window.61|Let's leave whenever you are ready. dlga_start close_window.62|Please do not waste any more of my time today, {reg59?madam sir}. Perhaps we shall meet again in our travels. dlga_start companion_recruit_intro_response|{s5} dlga_companion_recruit_intro_response companion_recruit_backstory_a|{s6} dlga_companion_recruit_intro_response close_window|{s7} dlga_companion_recruit_backstory_a companion_recruit_backstory_b|{s5} dlga_companion_recruit_backstory_b companion_recruit_backstory_c|{s5} dlga_companion_recruit_backstory_c companion_recruit_backstory_response|{s5} dlga_companion_recruit_backstory_response companion_recruit_signup|{s6} dlga_companion_recruit_backstory_response close_window|{s7} dlga_companion_recruit_signup companion_recruit_signup_b|{s5} dlga_companion_recruit_signup_b companion_recruit_signup_response|{s5} dlga_companion_recruit_signup_response close_window|Unfortunately, I can't take on any more hands in my party right now. dlga_companion_recruit_signup_response companion_recruit_payment|{s6} dlga_companion_recruit_signup_response close_window.1|{s7} dlga_companion_recruit_payment companion_recruit_signup_confirm|. dlga_companion_recruit_payment companion_recruit_payment_response|{s5} dlga_companion_recruit_payment_response companion_recruit_signup_confirm|{s6} dlga_companion_recruit_payment_response close_window|Sorry. I can't afford that at the moment. dlga_start companion_recruit_meet_again|We meet again. dlga_companion_recruit_meet_again companion_recruit_backstory_delayed|So... What have you been doing since our last encounter? dlga_companion_recruit_meet_again close_window|Good day to you. dlga_start companion_recruit_secondchance|Yes? dlga_companion_recruit_secondchance companion_recruit_backstory_b|My apologies if I was rude, earlier. What was your story again? dlga_companion_recruit_secondchance close_window|Never mind. dlga_companion_recruit_backstory_delayed companion_recruit_backstory_delayed_response|{s5} dlga_companion_recruit_backstory_delayed_response companion_recruit_signup_b|I might be able to use you in my company. dlga_companion_recruit_backstory_delayed_response close_window|I'll let you know if I hear of anything. dlga_companion_recruit_signup_confirm close_window|Good! Give me a few moments to prepare and I'll be ready to move. dlga_start companion_rehire|My offer to rejoin you still stands, if you'll have me. dlga_start companion_rehire.1|It is good to see you alive, {s5}! {s6}, and I did not know whether you had been captured, or slain, or got away. I've been roaming around since then, looking for you. Shall I get my gear together and rejoin your company? dlga_start companion_prison_break_chains|I've come to break you out of here. dlga_companion_prison_break_chains close_window|Thank {s8} you came! However, I'm not going anywhere with these chains on my legs. You'll need to get the key away from the guard somehow. dlga_start companion_rehire.2|{s5} dlga_start companion_was_dismissed|It is good to see you, {s21}! To tell you the truth, I had hoped to run into you. dlga_companion_was_dismissed companion_rehire|{s5}. Would you want me to rejoin your company? dlga_companion_rehire companion_recruit_signup_confirm|Welcome back, my friend! dlga_companion_rehire companion_rehire_refused|Sorry, I can't take on anyone else right now. dlga_companion_rehire_refused close_window|Well... Look me up if you change your mind, eh? dlga_start companion_rehire.3|So... Do you want me back yet? dlga_minister_issues minister_pretalk|There is a matter which needs your attention. The quarrel between {s11} and {s12} has escalated to a point where it has become unseemly. If you do intervene, you risk offending one of the lords. However, if you do nothing, you risk appearing weak. Such are the burdens of kingship, {reg59?my lady sire}. dlga_minister_issues minister_talk|{s1} currently does not have a lord. You may wish to keep it this way, as lords will sometimes gravitate towards lieges who have land to offer, but for the time being, no one is collecting any of its rents. dlga_minister_issues player_choice_indite|My {reg59?lady lord}, I regret to inform you I've heard reports that your vessel {s6} is {s5}. They continue to abuse their serfs and murder their slaves. The situation in their lands has become quite desperate and I fear that doing nothing will only sow discontent to your rule. dlga_player_choice_indite choice_indite_info|What can we do about this? dlga_player_choice_indite minister_pretalk|NO! I will speak no more on this today, tell my subjects to go away. dlga_player_choice_indite choice_indite|What? This can not be! dlga_choice_indite_info choice_indite_info2|Well my {reg59?lady lord}, I believe there are only two options, the easiest would be to issue an indictment, the {reg4?lady lord}'s lands will be seized and the {reg4?lady lord} banished from the kingdom.This would prevent any further damage to your people - yet could also create a new enemy. dlga_choice_indite_info2 choice_indite_info3|And the second option? dlga_choice_indite_info3 choice_indite|We hold a trail my {reg59?lady lord}, we bring this vessel before you and make them plead their case before you and god, even if you find them innocent it will lessen those who would accuse complicity. And, if you find them guilty you will have every right to see them executed.... this would mean one less enemy, while sending a clear message to your other vessels to respect the law. dlga_choice_indite choice_indite2|What are your orders my {reg59?lady lord}? dlga_choice_indite2 player_choose_indit|I want to issue an indictment dlga_choice_indite2 player_choose_trial|I want them brought before me for trail! dlga_player_choose_trial close_window|As you wish my {reg59?lady lord}, I will have them fetched at once, we should have the trial in one of the nearby halls...away from prying eyes. dlga_choice_indite2 minister_pretalk|Never mind. I will deal with this later dlga_player_choose_indit minister_pretalk|It is done my {reg59?lady lord}. dlga_minister_issues player_choice_indite_trick|My {reg59?lady lord}, I regret to inform you I've heard reports that your vessel {s6} is {s5}. They continue to abuse their serfs and murder their slaves. The situation in their lands has become quite desperate and I fear that doing nothing will only sow discontent to your rule. dlga_player_choice_indite_trick choice_indite_info|What can we do about this? dlga_player_choice_indite_trick minister_pretalk|NO! I will speak no more on this today, tell my subjects to go away. dlga_player_choice_indite_trick choice_indite|What? This can not be! dlga_minister_issues minister_talk.1|At this point, there are no particularly urgent matters which need your attention. I should point out though, {reg59?my lady sire}, that I am not very skilled in the ways of politics, and that I am anxious to return to private life. If you wish to issue any but the most basic directives, I suggest appointing a trusted companion in my stead. In the meantime, is there anything you wish done? dlga_minister_issues minister_issue_jealousfamily|My {reg59?lady lord}, I'd be a poor minister if I didn't mention there has been gossip lately. dlga_minister_issues jealous_family_telloptions2|My {reg59?lady lord}, I regret to mention the assassin you sent to {s6} was killed in the attempt, luckily it doesn't appear we are suspected. dlga_minister_issues minister_talk.2|If I may offer you a world of advice, my {reg59?lady lord}, it seems that your right to rule as an independent monarch is not sufficiently recognized, and this may bring us problems further down the road. It may be advisable to find another kingdom with whom you have shared interests and seek its recognition, to establish yourself as an equal with this lands other kings. dlga_minister_issue_jealousfamily jealous_family1|What kind of gossip are you referring to? dlga_minister_issue_jealousfamily minister_pretalk|I have no time to deal with this today dlga_jealous_family1 jealous_family2|The dangerous kind my {reg59?lady lord}, it appears one of your relatives is plotting against you. No doubt jealous of your {s6}'s decision to give the crown to you and not them. dlga_jealous_family2 jealous_family3|Tell me, who is this plotter? dlga_jealous_family3 jealous_family4|From what I've heard, {s7} appears to be the main voice behind the conspiracy, but there are whispers there could be more.... dlga_jealous_family3 minister_talk|Unfortunately at this point I still haven't been able to identify the ones in question, but I will keep looking and will let you know if I hear more.^^ Though this could be nothing more then a false rumor. dlga_jealous_family4 jealous_family_telloptions|Surely my own {s11} wouldn't harm me... but, what do you suggest we do about this? dlga_jealous_family_telloptions jealous_family_telloptions2|Well my {reg59?lady lord}, there are options - though they differ depending on whether the {reg4?lady lord} is under our kingdom, or not... dlga_jealous_family_telloptions2 jealous_family_telloptions3|In this situation, {s7} is still a member of our kingdom so we may chose to indicate {reg4?her him} openly, strip any lands and titles and kick them out of our kingdom. Of course this option would still leave them alive to continue their plotting. The other options of course are more brutal. We could call them before you for a public trial, though considering who this person is, it could drain your authority, if found guilty you could, um... execute them {reg59?your highness sire}. dlga_jealous_family_telloptions3 jealous_family_kingdomoptions|The last option is perhaps the most difficult, yet also perhaps the best. You could send an assassin to remove {s7} quickly and quietly. ^^ Of course you could also do nothing and hope that you're right that your {s11} will later accept you. Of course this is dangerous also. dlga_jealous_family_kingdomoptions player_choose_indit|Order the indictment, charge my {s11} with treason. dlga_jealous_family_kingdomoptions player_choose_trial|Arrange my {s11}'s trial. dlga_jealous_family_kingdomoptions jealous_family_orderassassin|{s6} forgive me; order the assassination. dlga_jealous_family_orderassassin minister_pretalk|Consider it done my {reg59?lady lord}. dlga_jealous_family_kingdomoptions minister_pretalk|No, I have faith in my {s11} dlga_jealous_family_telloptions2 jealous_family_oneoptions|In this situation, {s7} is still a member of {s8} so our options are more limited. Here really your only choices are to either quietly send an assassin, or, hope for the best. Perhaps your {s11} will eventually accept you. dlga_jealous_family_oneoptions jealous_family_orderassassin|{s6} forgive me; order the assassination. dlga_jealous_family_oneoptions minister_pretalk|No, I will have faith in my {s11} dlga_minister_issues make_crown|Your magisty, I notice you seem to have lost your crown somewhere, would you like me to order the local jewelers to make another one? I imagine it will cost about 5000 coins. dlga_make_crown minister_pretalk|Yes, please make it so. dlga_make_crown minister_pretalk.1|No. I have no need for such trinkets right now. dlga_make_crown minister_pretalk.2|I don't have enough coin right now, maybe later. dlga_minister_issues minister_talk.3|At this point, there are no particularly urgent matters which need your attention. Is there anything you wish done? dlga_minister_pretalk minister_talk|Is there anything you wish done? dlga_minister_talk combined_political_quests|Do you have any ideas to strengthen our kingdom's unity? dlga_minister_talk hold_banquet|I would like to give my men a great banquet to improve moral. dlga_hold_banquet banquet_yes_no|Very good my lord, the banquet shall cost about 1000 coins, should I proceed with the arrangements? dlga_banquet_yes_no close_window|Yes, make it so dlga_banquet_yes_no minister_pretalk|Actually, no hold off on that. dlga_minister_talk get_kingdom_moral|I would like to know, what do my people think of my rule... dlga_get_kingdom_moral improve_moral|{s6} dlga_improve_moral how_to_improve|Is there anything we can do to improve things? dlga_improve_moral largest_threat|What is currently effecting this? dlga_improve_moral minister_pretalk|Thats all I needed to know. dlga_largest_threat improve_war_d|Well my {reg59?Lady Lord}, {s8} dlga_largest_threat minister_pretalk|My {reg59?Lady Lord}, {s8} dlga_improve_war_d minister_pretalk|Yes, a large investment (10,000 coins). dlga_improve_war_d minister_pretalk.1|Yes, a medium investment (5,000 coins). dlga_improve_war_d minister_pretalk.2|Yes, a small investment (1000 coins). dlga_improve_war_d minister_pretalk.3|No, not today. dlga_how_to_improve how_to_improve2|Yes my {reg59?Lady Lord}, there is, first of all our Kingdom religion can cause discontent if it differs from a towns, villages, or castles. Its important to keep an eye on the changing religious situation of our settlements, and make sure we are doing everything in our power to convert the masses to our faith. dlga_how_to_improve2 how_to_improve3|Secondly taxes, taxes are wonderful for the kingdom, however not so wonderful for the peasants who pay them. Setting taxes too high, or employing tax collectors can cause discontent dlga_how_to_improve3 how_to_improve4|Next, prosperity. A town or village that is poor will be more likely to cause discontent then a wealthy one as suffering brings discontent of your rule. dlga_how_to_improve4 how_to_improve4|Our kingdom policies also have an effect, having a strong centralized kingdom keeps people in check better then a decentralized one - and giving too much power to the nobility may keep them happy, but will also decrease kingdom moral. And lastly, your overall standing in the towns and villages has an effect also. If people hate you, obviously this will breed discontent. dlga_how_to_improve4 how_to_improve5|Thats good to know. Thank you. dlga_how_to_improve5 minister_talk|Also my {reg59?lady lord}, I'd be digressed if I didn't also mention a lords personality can cause discontent. If you promote those who continuously abuse their lesser serfs this will eventually lead people to blaming you as well. dlga_minister_talk get_kingdom_moral.1|What do my people think of me and my {reg59?husbands wifes} rule? dlga_minister_talk offer_gift_quest_complete|I have the materials for {s4}'s gift. dlga_offer_gift_quest_complete close_window|Ah, let me take those. Hopefully this will mend the quarrel between you two. You may wish to speak to {reg4?her him}, and see if I had any success. dlga_minister_talk minister_cancel_political_quest|Let's abandon our plan to {s10}. dlga_minister_cancel_political_quest minister_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_minister_cancel_political_quest_confirm minister_pretalk|Yes, I am sure. Let's abandon that idea. dlga_minister_cancel_political_quest_confirm minister_pretalk.1|Actually, never mind. dlga_minister_talk minister_diplomatic_kingdoms|I wish to dispatch an emissary. dlga_minister_talk minister_indict|I wish to indict a disloyal vassal for treason. dlga_minister_talk minister_change_marshal|I wish to replace {s4} as marshal. dlga_minister_talk minister_change_marshal.1|I wish to appoint a new marshal. dlga_minister_change_marshal minister_pretalk|You have just made such an appointment, {reg59?my lady sire}. If you countermand your decree so soon, there will be great confusion. We will need to wait a few days. dlga_minister_talk minister_replace|I wish for you to retire as minister. dlga_minister_talk minister_replace.1|I wish you to rejoin my party. dlga_minister_talk minister_grant_fief|I wish you to grant one of my vassals a fief. dlga_minister_talk minister_change_fief|I wish you to change ownership of a fief. dlga_minister_change_fief minister_change_fief2|You can do that my {reg59?lady lord}, but non of your lords will be happy, and the current lord could outright rebel...^^ Which fief are you referring to? dlga_minister_change_fief2 minister_change_fief_select_recipient|{s1} belonging to {s12} dlga_minister_change_fief2 minister_pretalk|Never mind dlga_minister_change_fief_select_recipient minister_change_fief_select_recipient_choice|Very well, I just do hope {s12} can get over the loss. Who do you choose to receive the fief? dlga_minister_change_fief_select_recipient_choice minister_change_fief_complete|{s1} dlga_minister_change_fief_select_recipient_choice minister_change_fief_complete.1|I shall take these lands for myself. dlga_minister_change_fief_select_recipient_choice minister_pretalk|Never mind dlga_minister_change_fief_complete minister_pretalk|Very well - {s2} shall receive {s7}. dlga_minister_talk minister_grant_self_fief|I wish to make myself lord of {s4}. dlga_minister_grant_self_fief minister_pretalk|As you wish. You shall be lord of {s4}. dlga_start dplmc_recruiter_talk|Hello {s0}. If it's ok with you, I would like to get on with my assignment. dlga_dplmc_recruiter_talk close_window|Ok, keep going. dlga_dplmc_recruiter_talk dplmc_recruiter_talk_2|I want you to recruit different troops. dlga_dplmc_recruiter_talk_2 dplmc_recruiter_talk_3|My current task is to recruit {reg1} {s1} troops for you. Should I recruit different soldiers from now on? dlga_dplmc_recruiter_talk_3 close_window|No, keep going. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4|{s11}. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4.1|Recruit any troops. dlga_dplmc_recruiter_talk_4 dplmc_recruiter_talk|Sure {s0}. I will. Anything else you want? dlga_start dplmc_messenger_talk|Greetings. Sorry but I don't have time to talk now. I am delivering a very important message to {s6}. dlga_dplmc_messenger_talk dplmc_messenger_talk_farewell|Alright, I don't want to delay you. Godspeed! dlga_dplmc_messenger_talk_farewell close_window|Thank you. Farewell! dlga_start close_window.63|Greetings. We are freedom fighters currently patrolling around {s6}. We mean you no harm this day. dlga_dplmc_patrol_pretalk dplmc_patrol_talk|Greetings, {s0}. Do you have new orders? dlga_dplmc_patrol_talk dplmc_patrol_orders_area_ask|Please patrol a new area. dlga_dplmc_patrol_orders_area_ask dplmc_patrol_orders_area|Where should we go? dlga_dplmc_patrol_orders_area dplmc_patrol_confirm_ask|{s11}. dlga_dplmc_patrol_orders_area dplmc_patrol_pretalk|Never-mind. dlga_dplmc_patrol_confirm_ask dplmc_patrol_confirm|As you wish, we will patrol {s5}. dlga_dplmc_patrol_confirm close_window|Thank you. dlga_dplmc_patrol_confirm dplmc_patrol_pretalk|Wait, I changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_orders_garrison_ask|I need you to reinforce a garrison. dlga_dplmc_patrol_orders_garrison_ask dplmc_patrol_garrison_target|Where should we go? dlga_dplmc_patrol_garrison_target dplmc_patrol_pretalk|Never-mind. dlga_dplmc_patrol_garrison_confirm_ask dplmc_patrol_garrison_confirm|As you wish, we will reinforce {s5}. dlga_dplmc_patrol_garrison_confirm close_window|Thank you. dlga_dplmc_patrol_garrison_confirm dplmc_patrol_pretalk|Wait, I changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_give_troops|I want to give some troops to you. dlga_dplmc_patrol_give_troops dplmc_patrol_pretalk|Well, I could use some good soldiers. Thank you. dlga_dplmc_patrol_talk close_window|I don't need you any longer. Please disband. dlga_dplmc_patrol_talk close_window.1|Please continue. dlga_start kingdom_party_encounter|In the name of {s5}. dlga_kingdom_party_encounter kingdom_party_encounter_war|Surrender now, and save yourself the indignity of defeat! dlga_kingdom_party_encounter_war close_window|[To Battle] dlga_kingdom_party_encounter_war close_window.1|Don't attack! We surrender. dlga_kingdom_party_encounter close_window|Greetings, fellow warrior. dlga_kingdom_party_encounter close_window.1|You may pass... dlga_start assassin_party|{s6} dlga_assassin_party assassin_party2|Just cancel my order and rejoin me at once! dlga_assassin_party close_window|Continue on your way. dlga_assassin_party2 close_window|As you wish... dlga_father_circ ask_knives|Are you talking about the night of the long knives by chance? dlga_father_circ close_window|Not today, take care. dlga_ask_knives ask_knives2|Of course, can you think of any worse blood that has touched this site? dlga_ask_knives2 ask_knives3|What happened here? dlga_ask_knives2 close_window|Sorry I don't have time to talk. dlga_ask_knives3 ask_knives4|Treachery happened here my {reg59?lady boy}, treachery the worst these Isles have ever seen... dlga_ask_knives4 ask_knives5|I was younger than, but I remember - I remember my masters face, his hair, his eyes - never have I loved any man so deeply. dlga_ask_knives5 ask_knives6|.... dlga_ask_knives6 ask_knives7|It was a trap you see. The Saxons promised us peace and my master answered the call. They ate together right over there... Saxon and Briton - breaking bread... dlga_ask_knives7 ask_knives8|Then without warning the Saxons rose up and slaughtered them all!! dlga_ask_knives8 ask_knives9|That's horrible! I've heard some say we were betrayed by one of our own. dlga_ask_knives9 ask_knives10|Yes, I've heard those stories too, but how could a fellow Briton do such a thing? No it couldn't be true. dlga_ask_knives10 ask_knives11|But what if it is? dlga_ask_knives11 ask_knives12|Then pray to God this man isn't still living, for all our sakes. However to know for sure you'd have to ask someone in higher status then I, for such a traitorous man would no doubt be a lord and well protected... I wish you luck in this quest {reg59?my lady my lord} dlga_ask_knives12 close_window|Thank you sir. I will ask {reg4?{s8} Odin} to protect you. dlga_ask_knives12 close_window.1|Thank you sir. I will pray for your Master's soul. dlga_start pt_dplmc_gift_caravan|Greetings. I' am currently delivering {s12} to {s13}. dlga_pt_dplmc_gift_caravan dplmc_gift_talk_farewell|Very well! Continue on you way. dlga_dplmc_gift_talk_farewell close_window|Thank you. Farewell! dlga_start dplmc_scout_talk|{reg59?Your majesty Sire}, I haven't finished my mission yet. dlga_dplmc_scout_talk close_window|Ok, please go on. dlga_start mine_caravan_talk|Greetings. Stand aside in the name of {s5} we are delivering {s12} to {s13}. dlga_mine_caravan_talk close_window|Ok, please continue in peace. dlga_mine_caravan_talk mine_caravan_attack|Ok, but I feel your gold would so better in my purse then your kings! dlga_mine_caravan_attack mine_caravan_attack2|You dare to steal from us!! dlga_mine_caravan_attack2 close_window|No forgive me my lord, a joke nothing more...please continue in peace dlga_mine_caravan_attack2 close_window.1|Yes I'm robbing you!! Prepare for battle. dlga_start dplmc_chancellor_talk|{reg59?Milady Milord}? dlga_dplmc_chancellor_pretalk dplmc_chancellor_talk|Do you need anything else, {reg59?your Majesty Sire}? dlga_dplmc_chancellor_talk dplmc_chancellor_domestic_policy_options_ask|Let's talk about domestic policy. dlga_dplmc_chancellor_domestic_policy_options_ask dplmc_chancellor_domestic_policy_options|As you wish, {reg59?your Majesty Sire}. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_kingdom_culture_ask1|I wish to change the kingdom's culture. dlga_dplmc_chancellor_kingdom_culture_ask1 dplmc_chancellor_kingdom_culture_ask|A Kingdom's culture determines what types of troops your requiters and trainers will get. It also gradually change the look and feel of the people under you, from style of dress to language. We will need a connection to a culture in order to assign it to our kingdom. dlga_dplmc_chancellor_kingdom_culture_ask dplmc_chancellor_talk|The {s0} of the {s11} would be unlikely to accept the imposition of other cultures. You are just their spouse after all dlga_dplmc_chancellor_kingdom_culture_ask dplmc_chancellor_kingdom_culture_select|{s11}. Do you want to change it? dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk|{s11}. dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.1|Favor no culture over others. dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.2|Make no change. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_info_ask|I require information about the domestic policy of another sovereignty. dlga_dplmc_chancellor_domestic_policy_info_ask dplmc_chancellor_domestic_policy_info_select|About which sovereignty do you need information? dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_domestic_policy_info|{s10}. dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_pretalk|None. dlga_dplmc_chancellor_domestic_policy_info dplmc_chancellor_domestic_policy_info_ask|{s4} {s5} {s6} {s7} {s0} dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_ask|Let's change our domestic policy. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_pretalk|Never-mind. dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_domestic_policy|{s4} {s5} {s6} {s7} {s0} What do you want to change? dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_domestic_policy_confirm|{s4} {s5} {s6} {s7} {s0} We can only change the policy every {reg1} days, the people have to get used to it. We have to wait {reg0} days. dlga_dplmc_chancellor_domestic_policy close_window|Let's change our domestic policy. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_domestic_policy_confirm dplmc_chancellor_pretalk|I am initiating all necessary steps. It will take time before you can change policies again. dlga_dplmc_chancellor_talk ash_chance_laws1b|I wish to talk about our kingdoms Succession and Partition laws. dlga_ash_chance_laws1b ash_chance_laws1c|Something to think about my {reg59?lady lord}. What would you like to know? dlga_ash_chance_laws1c ash_chance_laws_info|Can you give me more information on Succession and Partition? dlga_ash_chance_laws1c ash_chance_laws|I wish to change our kingdoms Succession and Partition laws. dlga_ash_chance_laws_info ash_chance_laws_infob2|Of course my {reg59?lady lord}, every kingdom is governed by different partition laws, but they all fall into one of three categories. First the lowest form is called Confederate partition, and it is what all kingdoms start with, Confederate partition means a kingdom can be divided up to three times upon a rulers death. The lands being divided up between their children and or even their eldest brother of course. Though not great for forging empires, it is the most fair as the rulers wealth is also split between their descendants equally. dlga_ash_chance_laws_infob2 ash_chance_laws_infoc2|Still with me my {reg59?lady lord}? The next form of partition, regular partition is similar to Confederate, the main difference is that brothers are no longer included in the succession if there are sons. Also the main heir -- the heir maintaining the original title -- keeps the majority of the vessels and has a larger share of their families wealth. dlga_ash_chance_laws_infoc2 dplmc_chancellor_pretalk|The next level, High Partition is much simpler then the other two, basicly here only the second eldest child will be granted a partition, and it will be more a small county over major lands. They will also be allies and tributaries of their elder sibling.^^ Of course, there has been some talk about doing away with these laws all together and going with a single heir, for now this is only talk and it will probably be much later before such ideas can be implemented. dlga_ash_chance_laws dplmc_chancellor_pretalk|I'm afraid only your liege can do this my {reg59?lady lord}. dlga_ash_chance_laws dplmc_chancellor_pretalk.1|At present this kingdom has already done away with their partition laws, here a sole heir inherits the kingdom. dlga_ash_chance_laws dplmc_chancellor_pretalk.2|A good idea your majesty, however I don't think these lands are ready for such a change, perhaps in a few more years when we have discovered the inner workings of the laws...I think we'll need to wait until at least the year 508. dlga_ash_chance_laws dplmc_chancellor_pretalk.3|Unfortunately you already called a vote on these laws recently, I do think we'll have to wait at least a month between changes of this improtance dlga_ash_chance_laws ash_chance_laws2|Very good, what shall be our new partition laws? dlga_ash_chance_laws2 ash_chance_laws_regular_partition|Change from Confederate partition to Regular partition dlga_ash_chance_laws2 ash_chance_laws_high_partition|Change from Regular partition to High partition dlga_ash_chance_laws2 ash_chance_laws_conf_partition|Change from Regular partition to Confederate partition dlga_ash_chance_laws2 ash_chance_laws_regular_partition.1|Change from High partition to Regular partition dlga_ash_chance_laws2 ash_chance_laws_do_away|Change to single inheritance and do away with partition laws forever dlga_ash_chance_laws2 dplmc_chancellor_pretalk|Never-mind dlga_ash_chance_laws_regular_partition dplmc_chancellor_pretalk|Sorry your majesty, but as our current culture is Brittonic, we will have to wait even longer to change our laws, it appears our people really favor equality when it comes to inheritance and I don't see them changing their minds before the year 520 at least...^^You will have to wait, or change our kingdoms culture. dlga_ash_chance_laws_regular_partition dplmc_chancellor_pretalk.1|Very good. We will of course need to put such an important matter to a vote, I will send out word to our vessels, we will know the results in a short time. dlga_ash_chance_laws_high_partition dplmc_chancellor_pretalk|Sorry your majesty, but as our current culture is Brittonic, we will have to wait even longer to change our laws, it appears our people really like equality when it comes to inheritance and I don't see them changing their minds before the year 540 at least...^^You will have to wait, or change our kingdoms culture. dlga_ash_chance_laws_high_partition dplmc_chancellor_pretalk.1|Sorry your majesty, we are still working out the finer points of this law, I don't expect it to be ready until at least 521 AD... dlga_ash_chance_laws_high_partition dplmc_chancellor_pretalk.2|Very good. We will of course need to put such an important matter to a vote, I will send out word to our vessels, we will know the results in a short time. dlga_ash_chance_laws_conf_partition dplmc_chancellor_pretalk|Very good. We will of course need to put such an important matter to a vote, I will send out word to our vessels, we will know the results in a short time. dlga_ash_chance_laws_do_away dplmc_chancellor_pretalk|Sorry your majesty, but as our current culture is Brittonic, we will have to wait even longer to change our laws, it appears our people really favor equality when it comes to inheritance and I don't see them changing their minds before the year 560 at least...^^You will have to wait, or change our kingdoms culture. dlga_ash_chance_laws_do_away dplmc_chancellor_pretalk.1|Sorry your majesty, we are still working out the finer points of this law, I don't expect it to be ready until at least 541 AD... dlga_ash_chance_laws_do_away dplmc_chancellor_pretalk.2|Very good. We will of course need to put such an important matter to a vote, I will send out word to our vessels, we will know the results in a short time. dlga_dplmc_chancellor_talk dplmc_chancellor_info_kingdom_ask|I require information about a lord. dlga_dplmc_chancellor_info_kingdom_ask dplmc_chancellor_info_kingdom_select|Where is he from? dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_info_person_ask|{s11}. dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_info_person_ask dplmc_chancellor_info_person_select|About which lord do you want information? dlga_dplmc_chancellor_info_person_select dplmc_chancellor_info_person|{s1}. dlga_dplmc_chancellor_info_person_select dplmc_chancellor_pretalk|About no one. dlga_dplmc_chancellor_info_person dplmc_hirespy|{reg59?My lady sir}, we currently dont have a spy looking into {s7}, would you like to commission one for 200 coins? dlga_dplmc_hirespy dplmc_chancellor_pretalk|Yes, commission the spy. dlga_dplmc_hirespy dplmc_chancellor_pretalk.1|No, not today. dlga_dplmc_chancellor_info_person dplmc_chancellor_pretalk|{s47} dlga_dplmc_chancellor_talk dplmc_chancellor_cur_stance|What's the mood of the lords regarding the fief of {s4}? dlga_dplmc_chancellor_cur_stance dplmc_chancellor_pretalk|{s10} dlga_dplmc_chancellor_talk dplmc_chancellor_message_ask_type|Please send a message to another lord. dlga_dplmc_chancellor_message_ask_type dplmc_chancellor_message_lord_select|To whom do you like to send the message? dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_message_ask|{s1}. dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_pretalk|Never-mind. dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_message_ask dplmc_chancellor_message_select|What do you want to tell {s6}? dlga_dplmc_chancellor_message_select dplmc_chancellor_message_lord_ask|Ask {reg4?her him} if {reg4?she he} is willing to accompany me in the field. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask|Ask {reg4?her him} if {reg4?she he} is willing to go to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.1|Ask {reg4?her him} if {reg4?she he} is willing to patrol a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.2|Ask {reg4?her him} if {reg4?she he} is willing to flee to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.3|Ask {reg4?her him} if {reg4?she he} is willing to besiege a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.4|Ask {reg4?her him} if {reg4?she he} is willing to raid around a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_message_goto_lord_ask dplmc_chancellor_message_order_details|Where do you order {reg4?her him}? dlga_dplmc_chancellor_message_order_details dplmc_chancellor_message_lord_ask|{s1} dlga_dplmc_chancellor_message_order_details dplmc_chancellor_pretalk|Nowhere. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to accompany you in the field. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.1|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to go to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.2|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to patrol around {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.3|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to retreat to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.4|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to besiege {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.5|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to raid around {s12}. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk.1|I changed my mind. dlga_dplmc_chancellor_talk dplmc_chancellor_gift_ask_where|Please send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_pretalk|We don't have enough money in our treasury to send a gift! It will cost us 50 coin to send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_gift_where|Sending a gift will cost us 50 coin. I will withdraw the money from the treasury. Do you want to send your gift to a person or a settlement? dlga_dplmc_chancellor_gift_where dplmc_chancellor_gift_ask_person|To a person. dlga_dplmc_chancellor_gift_where dplmc_chancellor_center_gift_ask_type|To a settlement. dlga_dplmc_chancellor_gift_where dplmc_chancellor_pretalk|Nowhere. dlga_dplmc_chancellor_center_gift_ask_type dplmc_chancellor_center_gift_select|I recommend to send 300 units of smoked fish, cheese, or honey. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask|Send some fish. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.1|Send some cheese. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.2|Send some honey. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_kingdom_ask dplmc_chancellor_center_gift_kingdom_select|Where is the settlement? dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_center_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} and they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_center_gift_lord_select|To which settlement do you like to send the gift? dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_center_gift_send_ask|{s11}. dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_pretalk|I changed my mind. dlga_dplmc_chancellor_center_gift_send_ask dplmc_chancellor_center_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_ask_person dplmc_chancellor_gift_lady_or_lord|Do you want to send your gift to a lady or to a lord?. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_gift_ask_type|Please send a gift to a lord. dlga_dplmc_chancellor_gift_ask_type dplmc_chancellor_gift_select|I recommend to send 150 units of Ale, Wine or Oil. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask|Send some ale. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.1|Send some wine. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.2|Send some oil. dlga_dplmc_chancellor_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_kingdom_ask dplmc_chancellor_gift_kingdom_select|Where does the lord live whom you want to make a present? dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} but they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_gift_lord_select|To whom do you like to send the gift? dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_gift_send_ask|{s11}. dlga_dplmc_chancellor_gift_send_ask dplmc_chancellor_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_lady_gift_ask_type|Please send a gift to a lady. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_ask_type dplmc_chancellor_lady_gift_select|I recommend to send dyes, silk or velvets. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask|Send dyes. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.1|Send silk. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.2|Send velvet. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_kingdom_ask dplmc_chancellor_lady_gift_kingdom_select|Where does the lady live? dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_lady_gift_lady_ask|In {s11}. dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} but they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_lady_gift_lady_select|Which lady should receive the gift? dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_lady_gift_send_ask|{s11}. dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_lady_gift_send_ask dplmc_chancellor_lady_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_talk dplmc_chancellor_talk_household|Let us check our household possessions. dlga_dplmc_chancellor_talk_household dplmc_chancellor_pretalk|You should store all important things in the household. dlga_dplmc_chancellor_talk chancellor_organize_feast|I was thinking we should host a feast dlga_chancellor_organize_feast dplmc_chancellor_pretalk|A splendid idea, {reg59?mame sire}. However, let us wait for the current feast here to conclude, before organizing another. dlga_chancellor_organize_feast dplmc_chancellor_pretalk.1|A splendid idea, {reg59?mame sire}. However, we must establish a court before hosting a feast. dlga_chancellor_organize_feast dplmc_chancellor_pretalk.2|A splendid idea, {reg59?mame sire}. However, our realm has recently had a feast. Perhaps we should wait another {reg3} days before we organize another one. dlga_chancellor_organize_feast chancellor_evaluate_larder_for_feast|A splendid idea, {reg59?mame sire}. However, to not insult your guests, we must make sure that we can provide a large and varied repast, for the lords, their families, and their retinues. All told, we should count on a couple of hundred mouths to feed, over several days. Let us take an inventory of our household possessions... dlga_chancellor_evaluate_larder_for_feast chancellor_feast_confirm|{s9} dlga_chancellor_feast_confirm chancellor_feast_confirm_yes|Alright, please dispatch the invitations dlga_chancellor_feast_confirm chancellor_feast_added_items|Let me add more items to my storehouses dlga_chancellor_feast_added_items chancellor_evaluate_larder_for_feast|All right -- let me reevaluate what is there... dlga_chancellor_feast_confirm dplmc_chancellor_pretalk|Let us wait, then dlga_chancellor_feast_confirm_yes close_window|I shall send word, you will host a feast as soon as conditions in the realm permit. You perhaps should continue to stock your larder, so that we may do justice to your reputation for hospitality. dlga_chancellor_feast_confirm_yes close_window.1|Very well, then. Let the feast begin immediately at your court {reg4?here } in {s9}. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. You may declare the feast to be concluded at any time, either by beginning a campaign or by letting it be known that the vassals can return to their homes. dlga_dplmc_chancellor_talk dplmc_chancellor_pretalk|I would like to take a look through the items in my secondary storage houses. dlga_dplmc_chancellor_talk dplmc_chancellor_dismiss_confirm_ask|I no longer need your services. dlga_dplmc_chancellor_dismiss_confirm_ask dplmc_chancellor_dismiss_confirm|Are you sure that you don't need me anymore? dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_dismiss_confirm_yes|Yes I am. dlga_dplmc_chancellor_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_pretalk|No I am not. dlga_dplmc_chancellor_talk close_window|Farewell! dlga_start dplmc_constable_talk|Always at your service! dlga_dplmc_constable_pretalk dplmc_constable_talk|Do you need anything else, {s0}? dlga_dplmc_constable_talk dplmc_constable_talk_ask_war|How goes the war? dlga_dplmc_constable_talk_ask_war dplmc_constable_talk_ask_war_2|{s12} dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_talk_ask_war_details|Tell me more about the war with {s1}. dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_pretalk|That's all I wanted to know. Thank you. dlga_dplmc_constable_talk dplmc_constable_scout_ask|I want information about a settlement. dlga_dplmc_constable_scout_ask dplmc_constable_scout_location|We can send a spy which will cost you 300 coin. Where do you want to send the spy? dlga_dplmc_constable_scout_location dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_scout_location_confirm_ask dplmc_constable_scout_location2|Which settlement do you want to spy out? dlga_dplmc_constable_scout_location2 dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_scout_location_confirm_ask2 dplmc_constable_scout_location_confirm|As you wish, I will send a spy to {s11} and withdraw 300 coin from your treasury. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk|Great. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk.1|Hold on! dlga_dplmc_constable_talk dplmc_constable_talk_ask_prisoner|I want to release a prisoner. dlga_dplmc_constable_talk_ask_prisoner dplmc_constable_talk_prisoner_select|Alright, which prisoner do you want to release? dlga_dplmc_constable_talk_prisoner_select dplmc_constable_exchange_prisoner_ask_confirm|{s10} of {s11}. dlga_dplmc_constable_talk_prisoner_select dplmc_constable_pretalk|No one. dlga_dplmc_constable_exchange_prisoner_ask_confirm dplmc_constable_exchange_prisoner_confirm|As you wish, I will tell the prison guard to release {s10} of {s11}. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk|Very well. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk.1|No, I changed my mind. dlga_dplmc_constable_talk dplmc_constable_reports_ask|Please give me a report. dlga_dplmc_constable_reports_ask dplmc_constable_reports|About what do you want to have a report? dlga_dplmc_constable_reports dplmc_constable_kingdom_overview|Please give me a report about the sovereignty's army. dlga_dplmc_constable_reports dplmc_constable_overview|Please give me a report about my army. dlga_dplmc_constable_reports dplmc_constable_lord|Please give me a status report about the convoy of a lord. dlga_dplmc_constable_lord dplmc_constable_status_lord_select|About which lord do you like to be informed? dlga_dplmc_constable_status_lord_select dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_status|Please give me a status report about the garrison of a fief. dlga_dplmc_constable_status dplmc_constable_status_select_fief|About which fief do you like to be informed? dlga_dplmc_constable_status_select_fief dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_pretalk|Thank you, that's all for now. dlga_dplmc_constable_talk dplmc_constable_armory_end|I would like to take a look at the armory. dlga_dplmc_constable_armory_end dplmc_constable_armory_end_2|Do you need anything else, {s0}? dlga_dplmc_constable_armory_end_2 dplmc_constable_talk|Do you need anything else, {s0}? dlga_dplmc_constable_talk dplmc_constable_recruits_and_training_ask|Let's talk about recruits and training. dlga_dplmc_constable_recruits_and_training_ask dplmc_constable_recruits_and_training|Of course. dlga_dplmc_constable_recruits_and_training dplmc_constable_train_ask|Can you train some recruits, please? dlga_dplmc_constable_train_ask dplmc_constable_train_select|Of course, where should I train them? dlga_dplmc_constable_train_type_ask dplmc_constable_train_type|Do you prefer melee or ranged units? dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask|Melee. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.1|Ranged. dlga_dplmc_constable_train_type dplmc_constable_pretalk|Neither. dlga_dplmc_constable_train_improved_ask dplmc_constable_train_improved|If you want I can hire additional trainers so we can train the recruits faster and better. This will cost 10 coin extra per day. dlga_dplmc_constable_train_improved dplmc_constable_train_center|Yes, please hire additional trainers. dlga_dplmc_constable_train_improved dplmc_constable_train_center.1|No, you have to train them alone. dlga_dplmc_constable_train_center dplmc_constable_pretalk|Alright, I will train the recruits in {s11}. {s12} Please, make sure we have enough money in the treasury to pay for the equipment{s13}. dlga_dplmc_constable_train_select dplmc_constable_pretalk|I changed my mind, maybe you shouldn't train them. dlga_dplmc_constable_recruits_and_training dplmc_constable_train_stop|Please stop training the recruits in {s11}. dlga_dplmc_constable_train_stop dplmc_constable_pretalk|As you wish. dlga_dplmc_constable_recruits_and_training dplmc_constable_recruit|I want to recruit new soldiers. dlga_dplmc_constable_recruit dplmc_constable_pretalk|We need a treasury to recruit new soldiers. You have to appoint a chamberlain first. dlga_dplmc_constable_recruit dplmc_constable_pretalk.1|You have already hired the maximum amount of {reg0?4 2} recruiters from this {reg0?town castle}. dlga_dplmc_constable_recruit dplmc_constable_recruit_select|If you want, I will send someone to visit villages and recruit population to your forces. You are the ruler of this kingdom and don't need to worry about lords permission. After he has collected the amount you ordered he returns to this {reg0?town castle} and puts the recruits in the garrison. There's a limit for concurrent recruiters, which is 2 for castles and 4 for towns. What kind of recruits do you want? dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount|{s11}. dlga_dplmc_constable_recruit_amount dplmc_constable_recruit_amount_select|You have to pay 20 coin for each recruit and 10 coins for the recruiter. I will take the money from the treasury. How many recruits are you willing to pay for? dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask|5. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.1|10. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.2|20. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.3|30. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.4|40. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.5|50. dlga_dplmc_constable_recruit_confirm_ask dplmc_constable_recruit_confirm|Do you really want to recruit {s6} {s11} peasants? dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_recruit_amount_select dplmc_constable_pretalk|None. dlga_dplmc_constable_recruits_and_training dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_talk dplmc_constable_security_ask|Let's talk about patrols and troop movement. dlga_dplmc_constable_security_ask dplmc_constable_security|Of course. dlga_dplmc_constable_security dplmc_constable_move_troops|I want to move troops to another location. dlga_dplmc_constable_move_troops dplmc_constable_move_troops_location|Where do you want to move the troops? dlga_dplmc_constable_move_troops_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_move_troops_location_confirm|Do you really want to send the troops to {s9}? This will cost us {reg5} coins. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk.1|No. Let me check if we can afford that. dlga_dplmc_constable_security dplmc_constable_patrol_size_ask|I want to enlist a patrol. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size|You can take troops from your garrison or enlist fresh troops. In the latter case you can enlist a small patrol for 1000 coins, a medium patrol for 2000 coins or a big patrol for 3000 coin. You can also enlist a small elite patrol for 2000 coin. We have to pay weekly wages for the soldiers so make sure you have enough money in the treasury. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size.1|Currently there are no fresh troops available. We have to wait {reg0} days. But you can take troops from your garrison. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_garrison|Take troops out of the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_size|We do not have any troops in the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_garrison_2|My {reg59?lady lord}, lets muster the patrol troops. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_patrol_garrison_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_patrol_garrison_confirm|Do you really want to send the patrol to {s9}? dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask|A small one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.1|A medium one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.2|A big one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.3|Get the best troops around. dlga_dplmc_constable_patrol_size dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_location_ask dplmc_constable_patrol_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_patrol_confirm_ask dplmc_constable_patrol_confirm|Do you really want to send a {s8} patrol to {s9}? dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_security dplmc_constable_patrol_change_ask|I want to change the target of a patrol. dlga_dplmc_constable_patrol_change_ask dplmc_constable_patrol_change|Which patrol should change the target? dlga_dplmc_constable_patrol_change dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_change_target_ask dplmc_constable_patrol_change_target|Where do you want to send it? dlga_dplmc_constable_patrol_change_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_target_confirm_ask dplmc_constable_patrol_change_target_confirm|As you wish, I will send a messenger carrying the orders to patrol {s6} to the {s5}. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask.1|Oh maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_to_center_ask|I want a patrol to return to a center. dlga_dplmc_constable_patrol_to_center_ask dplmc_constable_patrol_to_center|Which patrol should move to a center? dlga_dplmc_constable_patrol_to_center dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_to_center_target_ask dplmc_constable_patrol_to_center_target|Where do you want to send it? dlga_dplmc_constable_patrol_to_center_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_to_center_confirm_ask dplmc_constable_patrol_to_center_confirm|As you wish, I will send a messenger carrying the orders to move to {s6} to the {s5}. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask.1|Oh maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_disband_ask|I want to disband a patrol. dlga_dplmc_constable_patrol_disband_ask dplmc_constable_patrol_disband|Which patrol do you want to disband? dlga_dplmc_constable_patrol_disband dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_disband_confirm_ask dplmc_constable_patrol_disband_confirm|As you wish, I will send a messenger who will tell {s5} to disband. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask.1|No. dlga_dplmc_constable_security dplmc_constable_pretalk|Never-mind. dlga_dplmc_constable_talk dplmc_constable_prisoner|I have some prisoners can you sell them for me? dlga_dplmc_constable_prisoner dplmc_constable_pretalk|Of course, {reg59?your Majesty Sire} dlga_dplmc_constable_talk dplmc_constable_dismiss_confirm_ask|You are dismissed. dlga_dplmc_constable_dismiss_confirm_ask dplmc_constable_dismiss_confirm|Are you sure that you don't need me anymore? dlga_dplmc_constable_dismiss_confirm dplmc_constable_dismiss_confirm_yes|Yes I am. dlga_dplmc_constable_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_constable_dismiss_confirm dplmc_constable_pretalk|No I am not. dlga_dplmc_constable_talk close_window|Thank you, I will come back to you later. dlga_start dplmc_chamberlain_talk|Yes, {reg59?your Majesty Sire}? dlga_dplmc_chamberlain_pretalk dplmc_chamberlain_talk|Do you need anything else, {s0}? dlga_dplmc_chamberlain_talk dplmc_chamberlain_overview|Please give me a report about the financial affairs. dlga_dplmc_chamberlain_talk dplmc_chamberlain_treasury|Let us inspect the treasury. dlga_dplmc_chamberlain_treasury dplmc_chamberlain_treasury_action|There are currently {s4} coins in the treasury and we have {s6} debts. What do you want to do? dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_treasury_action_pay|I would like to pay into the treasury. dlga_dplmc_chamberlain_treasury_action_pay dplmc_chamberlain_treasury_action_pay_select|We currently have {s4} coins in the treasury. How much money do you like to pay into the treasury, {reg59?your Majesty Sire}? dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay|100. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.1|200. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.2|500. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.3|1000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.4|2000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.5|5000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.6|10000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_treasury_action_withdraw|I would like to withdraw money from the treasury. dlga_dplmc_chamberlain_treasury_action_withdraw dplmc_chamberlain_treasury_action_withdraw_select|We currently have {s4} coins in the treasury. How much money do you like to withdraw from the treasury, {reg59?your Majesty Sire}? dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw|100. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.1|200. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.2|500. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.3|1000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.4|2000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.5|5000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.6|10000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_pretalk|Thank you, let's talk about something else. dlga_dplmc_chamberlain_talk dplmc_chamberlain_status|Please give me a status report about the financial situation of a fief. dlga_dplmc_chamberlain_status dplmc_chamberlain_status_select_fief|About which fief do you like to be informed? dlga_dplmc_chamberlain_status_select_fief dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_tax|I wish to change the tax rate for a fief. dlga_dplmc_chamberlain_tax dplmc_chamberlain_tax_select_center|For which fief? dlga_dplmc_chamberlain_tax_select_center dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_tax_ask_rate dplmc_chamberlain_tax_select_rate|How high do you want to set the tax rate for {s6}? dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm|Very low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.1|Low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.2|Normal. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.3|High. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.4|Very High. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_tax_ask_confirm dplmc_chamberlain_tax_confirm|Do you really want to set the tax rate for {s6} to {s11}? dlga_dplmc_chamberlain_tax_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_tax_confirm dplmc_chamberlain_pretalk.1|No I changed, my mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_tax_collection_ask|I wish to hire additional tax collectors to increase our tax income. dlga_dplmc_chamberlain_tax_collection_ask dplmc_chamberlain_tax_collection_confirm|Very good. The new collectors will cost us 3000 coins per week, should I go ahead and hire them? dlga_dplmc_chamberlain_tax_collection_confirm dplmc_chamberlain_pretalk|Yes go ahead and hire the collectors. dlga_dplmc_chamberlain_tax_collection_confirm dplmc_chamberlain_pretalk.1|Actually, hold off on that. dlga_dplmc_chamberlain_talk dplmc_chamberlain_tax_collection_fire|I wish to fire our tax collectors. dlga_dplmc_chamberlain_tax_collection_fire dplmc_chamberlain_tax_collection_confirm_fire|Are you sure we should let the lads go? dlga_dplmc_chamberlain_tax_collection_confirm_fire dplmc_chamberlain_pretalk|Yes go ahead and fire the collectors. We can't afford them dlga_dplmc_chamberlain_tax_collection_confirm_fire dplmc_chamberlain_pretalk.1|Actually, hold off on that. dlga_dplmc_chamberlain_talk dplmc_chamberlain_manage_fiefs|I would like to manage fief improvements. dlga_dplmc_chamberlain_manage_fiefs dplmc_chamberlain_manage_fiefs_options|We are currently have {reg0} improvements in {reg1} of your {reg2} fiefs. Do you want to build another one? dlga_dplmc_chamberlain_manage_fiefs_options dplmc_chamberlain_manage_fiefs_build|Yes, I want to build an improvement. dlga_dplmc_chamberlain_manage_fiefs_options dplmc_chamberlain_pretalk|No. dlga_dplmc_chamberlain_manage_fiefs_build dplmc_chamberlain_manage_fiefs_build_location|Where do you want to build an improvement? dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_manage_fiefs_build_ask|{s2}. dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_pretalk|Nowhere. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_pretalk|{s19} You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. We have to wait until it's finished. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_manage_fiefs_build_ask2|{s19} What do you want to build? dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask|Build a manor. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.1|Build an iron mine. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.2|Build a gold mine. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.3|Build a mill. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.4|Build a watch tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.5|Build a school. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.6|Build a messenger post. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.7|Build a prisoner tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.8|Build a Barracks. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_pretalk|Nothing. dlga_dplmc_chamberlain_manage_fiefs_build_confirm_ask dplmc_chamberlain_manage_fiefs_confirm|Are you sure that you want to build a {s4} for {reg5} in {s2}? It will take {reg6} days. We currently have {reg7} coins in the treasury. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_pretalk.1|No, I don't have the money. dlga_dplmc_chamberlain_talk dplmc_chamberlain_bank_ask|I would like to see my personal debts and holdings. dlga_dplmc_chamberlain_bank_ask close_window|Very well I'll fetch the book... dlga_dplmc_chamberlain_talk dplmc_chamberlain_pools_ask|I would like to manage the item pool and household. dlga_dplmc_chamberlain_pools_ask dplmc_chamberlain_pools|What do you want to do? dlga_dplmc_chamberlain_pools dplmc_chamberlain_pools_end|I would like to manage the item pool. dlga_dplmc_chamberlain_pools_end dplmc_chamberlain_pools_end_2|Do you need anything else, {s0}? dlga_dplmc_chamberlain_pools_end_2 dplmc_chamberlain_talk|Do you need anything else, {s0}? dlga_dplmc_chamberlain_pools dplmc_chamberlain_item_pool|Let my companions take the items out of our item pool. dlga_dplmc_chamberlain_item_pool dplmc_chamberlain_item_pool_confirm|Are you sure you wish to do this? dlga_dplmc_chamberlain_item_pool_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_item_pool_confirm dplmc_chamberlain_pretalk.1|No I changed, my mind. dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk|I would like to manage the household. dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk.1|Never-mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_dismiss_confirm_ask|You are dismissed. dlga_dplmc_chamberlain_dismiss_confirm_ask dplmc_chamberlain_dismiss_confirm|Are you sure that you want to handle all financial affairs by yourself? dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_dismiss_confirm_yes|Yes I am. dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_pretalk|No I am not. dlga_dplmc_chamberlain_dismiss_confirm_yes close_window|As you wish. Let's go through the documents and hand over your estate. dlga_dplmc_chamberlain_talk close_window|Oh nothing, I just wanted to check the documents. dlga_start close_window.64|Get away from me you vile animal!! dlga_spouse_talk confront_adultery|How could you? You cheat on me with some wild cur! dlga_confront_adultery confront_adultery2|I'm sorry {playername}. You are always away, and haven't touched me in a long time, what did you think would happen? dlga_confront_adultery confront_adultery2b|I'm sorry {playername}. You are always away, leaving me alone with a crying babe - what did you think would happen? dlga_confront_adultery2b confront_adultery2b2|For the sake of our child, I forgive you... dlga_confront_adultery2b confront_adultery2b3|Is it over between you two? dlga_confront_adultery2b2 spouse_pretalk|You do? Oh thank you! I do still care for you, and know what happened between me and {s7} is over. I will remain committed to only you. dlga_confront_adultery2b2 spouse_pretalk.1|You do? Well thank you, but I would still like for you to give me more attention. dlga_confront_adultery2b3 spouse_pretalk|Of course, what I and {s7} had is over now, please forgive my weakness - but also please spend more time with me. dlga_confront_adultery2 confront_adultery2b2|I suppose I have no choice but to attempt to forgive this. dlga_confront_adultery2 close_window|I can not forgive this wife! You are dead to me. dlga_spouse_talk spouse_child_age|I've lost track of time on the road. How much longer before our child grows? dlga_spouse_talk spouse_pretalk|CHEAT - I want my child to grow dlga_spouse_talk close_window|CHEAT - I want my child to grow dlga_spouse_talk spouse_child_talk_ask|I think we should retire to our {s6} and hope a child results. dlga_spouse_child_talk_ask spouse_talk|Perhaps we could wait until after our guests have left the feast? dlga_spouse_child_talk_ask spouse_talk.1|Sorry my {reg59?wife husband}, I'm finding it hard to look at you the same as I used to. dlga_spouse_child_talk_ask spouse_talk.2|I'm sorry my {reg59?wife husband}, I have the worst headache right now, another time? dlga_spouse_child_talk_ask spouse_talk.3|I'm sorry my {reg59?wife husband}, I seem to be long past the age where children are possible for me. dlga_spouse_child_talk_ask spouse_talk.4|I'm sorry my {reg59?wife husband}, you seem to be long past the age where children are possible between us. dlga_spouse_child_talk_ask close_window|An idea my {reg59?wife husband} , let us retire when the sun sets dlga_spouse_child_talk_ask spouse_talk.5|We already have so many mouths to feed!! I just don't have the strength for another! dlga_spouse_child_talk_ask spouse_talk.6|{s11} dlga_spouse_talk with_child_f|Splendid news my husband! I am with child. dlga_with_child_f close_window|Heavens bless us!! Tomorrow I shall go to the chapel and pray for a son. dlga_with_child_f child_mineask|Yes? Well I've been hearing the strangest rumors... is the child truly mine my wife? dlga_child_mineask player_lies|Of course my lord! These stories are untrue, you are my one and only. lie dlga_child_mineask player_truth|My lord, forgive my moment of weakness, I never meant for this to happen. dlga_player_lies close_window|I suppose I believe you my love, please forgive me for doubting you. I will pray for a son! dlga_player_lies close_window.1|I don't believe you! How could you do this to me? I will find it hard to forgive this and as far as I'm concerned this child is a bastard, he shall not inherit my lands and I will have nothing to do with it! dlga_player_truth close_window|I don't believe this! How could you do this to me? This child will be a bastard and I will have nothing to do with it! I will have a hard time forgiving this, wife. dlga_spouse_talk with_child_f_no|Bad news my husband! We have failed to have a child. dlga_with_child_f_no close_window|Heavens curse us!! Tomorrow we shall go to the {s9} and pray for the next time. dlga_spouse_talk with_child_m|Any news my wife? {s8} bless us with a child? dlga_with_child_m spouse_talk|They do my husband!! Tomorrow I shall go to the {s9} and pray for a son. dlga_with_child_m spouse_pretalk|They do not my husband!! Tomorrow I shall go to the {s9} and pray for next time. dlga_start with_child_ask|How does the child fair?. dlga_with_child_ask lord_pretalk|Patience my husband!! We expect the child any day now. dlga_with_child_ask lord_pretalk.1|My gentle husband, we are only beginning this journey together, it takes at least {reg3} days for the child to grow. We have to wait approximately {reg0} more days. dlga_spouse_talk spouse_pretalk.1|CHEAT - I want this baby out of me now! dlga_spouse_talk spouse_pretalk.2|CHEAT - I want your birth to happen now! dlga_spouse_talk with_child_ask2|How does the child fair my wife?. dlga_with_child_ask2 hire_midwives|Patience my husband!! We expect the child any day now. dlga_with_child_ask2 spouse_talk|We are only beginning this journey together, it takes at least {reg3} days for the child to grow, We have to wait approximately {reg0} more days. dlga_hire_midwives hire_midwives2|Then I will hire some midwives to help with the birth. dlga_hire_midwives spouse_pretalk|Wonderful, fetch hot blankets! dlga_hire_midwives2 spouse_pretalk|Thank you my husband, they will no doubt help. dlga_hire_midwives2 spouse_pretalk.1|Thank you my husband, but I don't think we have the coin, the midwives will cost us 500.^^ But don't worry - I will be fine without them. dlga_spouse_talk spouse_child_take|I would like to take my {s7} and show them the land. dlga_spouse_child_take close_window|An idea, please bring them back to me safely dlga_spouse_talk spouse_child_back|Please take this crying babe back! They're too young for such adventures. dlga_spouse_child_back spouse_child_age|Why are they so dirty? Truth - I am happy to have them back home! dlga_spouse_talk spouse_child_back_ch|Please take this young child back! They're too young for such adventures. dlga_spouse_child_back_ch spouse_child_age|Why are they so dirty? Truth - I am happy to have them back home! dlga_spouse_child_age child_dead_new|Where is our child my wife? dlga_child_dead_new child_dead_new2|I am sorry my husband, I seem to have lost them somewhere. dlga_child_dead_new child_dead2|I am sorry my husband, we were ambushed on the road, and they stole our child! LIE dlga_child_dead_new2 close_window|You what? How could you be so foolish! I will send out a search party, but I fear we will never see them again! dlga_spouse_child_age close_window|Have you not seen our child lately! They're no longer a baby, but a young child. Keep them close and they will continue to grow both mentally and physically dlga_spouse_child_age spouse_talk|Our {s7} is still very young, but they grow stronger every day. It takes at least {reg1} days before we'll see a change, We have to wait at least {reg0} more days. dlga_start child_dead|How could you!! Taking our poor unborn child into battle with you? You've robbed me wife, robbed me of a potential heir!! I don't think I can ever forgive this. dlga_child_dead close_window|I am sorry my husband, I was foolish to tempt fate. I only hope one day you'll learn to forgive me. dlga_child_dead child_dead2|I am sorry my husband, we were ambushed on the road, I had to defend myself. Would you rather a dead wife and child, both? LIE dlga_child_dead2 spouse_talk|I suppose I believe you. I am so sorry my wife. I am here if you ever want to talk. We will get through this dark chapter together, and try again when you're ready. dlga_child_dead2 close_window|No, no, no, I do NOT believe you!! It's bad enough you practically murdered our child, but now you lie to my face? If you ever speak to me again, it will be your last mistake. dlga_spouse_pretalk close_window|Get out of sight you vile animal! dlga_start child_sold|Where is our child? I don't see them with you! dlga_child_sold child_sold_divorce|I am sorry my wife, I was foolish and sold our child at the market. We needed the coin and I got a good price. dlga_child_sold child_sold2|I am sorry my wife, we were ambushed on the road, and the bastards rode off with our child! I'll not rest until they're found. LIE dlga_child_sold2 spouse_talk|I suppose I believe you. I am so sorry my husband. I will go to the chapel tomorrow and prey our child is returned to us. dlga_child_sold2 close_window|No, no, no, I do NOT believe you!! It's bad enough you gave away our own blood, but now you lie to my face? Don't ever speak to me again!! dlga_child_sold_divorce close_window|What did you say? I...I can't believe you!! How could you? I will never speak to you again you vile beast! dlga_start grief_response2|{playername}! I am so sorry to hear of your wifes passing. I am sure she was a good women, and I will prey to all the gods her soul finds peace dlga_start grief_response|I am so sorry my lord. The whole kingdom is talking about your loss. Please know that we commoners grieve with you dlga_start grief_response.1|My lord {playername}. The whole kingdom is talking about your loss. Please know how sorry I am, and all commoners grieve with you this day dlga_start grief_response2.1|{playername}! I am so sorry to hear of your husband's passing. I know he was a good man; I will prey his soul finds peace dlga_start grief_response.2|I am so sorry my lady. The whole kingdom is talking about your loss. Please know that we commoners grieve with you dlga_start grief_response.3|My lady {playername}. The whole kingdom is talking about your loss. Please know how sorry I am, and that all of us commoners grieve with you this day dlga_grief_response mayor_pretalk|Thank you, your words mean much during such a terrible time. dlga_grief_response2 lord_pretalk|Thank you my {reg65?lady lord}, your words do mean much during this troubling time. dlga_start close_window.65|Go away fool. dlga_start close_window.66|I will be leaving soon, do not follow me. dlga_start finish_kill|Your back, did you bless the blade? dlga_finish_kill finish_kill2|I have, here you are old man... dlga_finish_kill2 killer_ask3|Wonderful! Now there is just the matter of my payment, 5000 coins if you please. dlga_finish_kill2 close_window|Where is it? You've lost it? Well you're a fool and our deal is off, maybe your {reg59?husband wife} can handle this simple task. dlga_killer_ask3 killer_ask4|Very well, here is your blood-money. dlga_killer_ask3 killer_nomoney|I will have to come back later then. dlga_killer_ask3 killer_nokill|I've changed my mind, I want nothing to do with this. dlga_killer_nokill close_window|Well then you're a fool and our deal is off, maybe your {reg59?husband wife} can handle this simple task. dlga_killer_nomoney close_window|Alright I will wait here, but please return soon. I don't like staying in one place too long. dlga_killer_ask4 close_window|Excellent. Do not worry any further - Your {reg59?husband wife} will be gone by morning. dlga_start close_window.67|Remember, I need the blade blessed with the Witch of the Weald, we will talk again when this is done. dlga_start killer_pretalk|Pssss, hello my....{playername}. Come closer so I might get a better look at you. dlga_killer_pretalk killer_talk|Who are you? I don't believe we've met. dlga_killer_talk killer_talk2|My name isn't important my {reg59?dear child}, you can call me the fixer. I fix things when they are broken. Take your marriage for example, it is broken beyond repair... there is no way {reg59?he'll she'll} ever forgive you, your evil ways were too much for {reg59?him her}. dlga_killer_talk2 killer_ask|You are very close to having me call the guards old man!! Speak clearly, why are you here? dlga_killer_ask killer_ask2|Very well. I offer you the chance to end your marriage my child. I can do that. I can make sure your {reg59?husband wife} breaths no more! dlga_killer_ask2 killer_mission|You're.... you're a monster!! I...I couldn't, I wouldn't dare. dlga_killer_mission killer_mission_choice|Oh couldn't you? It is easier then it sounds, just say the word and my price is fair. It is your choice, accepting my offer will free you of this loveless marriage, you will be free to marry another, raise a family....or, not, and live the rest of this life with no{s7} children and a bitter {reg59?husband wife}, so what is your decision? dlga_killer_mission_choice killer_mission_accept|I...I guess I have no choice then, just don't let them suffer dlga_killer_mission_choice killer_mission_decline|I just can't!! Please get out of here and never come back. dlga_killer_mission_choice killer_mission_guards|Not only do I reject your offer, I will make sure you never hurt anyone else... Guards!! dlga_killer_mission_accept killer_mission_accept2|You have made an excellent decision!! Now listen carefully. I'm going to give you my blade, it needs to be blessed by the witch of the Weald you will find her in that dark forest, and you must pay her what she asks. Only then will the blade be ready for its task. dlga_killer_mission_accept2 killer_mission_accept3|Very well, old man. I will see to your black magic dlga_killer_mission_accept3 close_window|Good. When you are finished you will find me in the tavern at {s9}, I will collect the blade and my payment of 3000 coins dlga_killer_mission_decline close_window|You have made a terrible mistake! Very well, I will go... perhaps your {reg59?husband wife}, will be more open to the arrangement. dlga_killer_mission_guards close_window|Damn you!! dlga_king_ask_kid king_ask_kid2|Yes my lord, the child has grown and is eager to serve you as their true {reg65?Queen King}. dlga_king_ask_kid2 close_window|My answer then is no!! I do not much care for you {playername}. I still expect your oath-bound obedience, but don't come to me asking for favours... you will have none. dlga_king_ask_kid2 king_ask_money|I shall need time to think on this request, many of my lords need lands available for their children, but our relationship isn't as strong as it could be. I'll tell you what, grant me a small payment of 5000 coins and I'll consider your request more carefully. dlga_king_ask_money king_ask_money_no|I'm afraid I don't have that much money my lord. dlga_king_ask_money_no close_window|A pity then. Very well, I will allow your son to join our faction, however they will need to prove their own merits before I grant them lands in their name dlga_king_ask_money king_ask_money_yes|Here you our my {reg65?Queen King}. 5000 coins as asked dlga_king_ask_money king_ask_money_no.1|I'm afraid I can't give that much. dlga_king_ask_money_yes close_window|Very well {playername}, I will grant them a fief of their very own. It may not be the richest of lands, but let it be known that from this day forth it shall be your sons!! dlga_king_ask_kid2 king_ask_money_yes|Hmmm, let me think for a moment... dlga_king_ask_kid_fem king_ask_kid_fem2|Yes my lord, the child has grown and is eager to serve you as their true {reg65?Queen King}. dlga_king_ask_kid_fem2 close_window|My answer then is no!! If I were to grant this {playername}, soon we would be overrun with female lords...^^can you imagine?^ I shutter to think of it! dlga_player_give_to_son player_give_to_son2|Greetings my {s7}, I see you have grown proper and strong. Are you ready to take lands of your own and serve me not just as your {s11}, but also as your {reg59?Queen King}? dlga_player_give_to_son2 player_give_son_choice|Yes, I am ready to join you, to serve you and our family, to lay down my life if needed. Which lands shall I receive? dlga_player_give_son_choice player_give_son_decide|{s11} dlga_player_give_son_choice player_give_son_no_options|Never-mind, I can't think of any to give you. dlga_player_give_son_no_options player_give_son_no_options2|Then what shall I do {s11}? dlga_player_give_son_no_options2 close_window|Travel with me as a companion, if I have something later I'll speak with you. dlga_player_give_son_no_options2 kid_bye_talk2|Perhaps you should go off on your own for a bit, see the world. dlga_player_give_son_decide close_window|Thank you {s11}, or should I say my {reg59?Queen King}? I will serve you faithfully and will continue to serve our family even after you're gone. dlga_kid_bye_talk kid_bye_talk2|Greetings my {s6}! You have grown so strong and brave. It is time for you to go out into this world and make something of yourself. dlga_kid_bye_talk kid_bye_talk2.1|Greetings my {s11}! You have grown so strong and brave. It is time for you to go out into this world and make something of yourself. dlga_kid_bye_talk2 kid_upset|What do you mean {s11}? where shall I go? What will I do? You can't just send me out alone like this!! Please don't ask me to go. I beg you... dlga_kid_upset final_goodbye|I am sorry, but I have made my decision. This is for the best child{s7}. You must go out on your own and take things for yourself dlga_final_goodbye close_window|I...I understand. I will do my best to make a name for myself and hopefully make you proud. Good-bye {s11}. dlga_start gambler_talk|Greetings traveler. Would you care to pass the time with a little game of chance? dlga_gambler_talk gambler_talk2|What kind of game did you have in mind? dlga_gambler_talk2 player_choice_saxon|Well friend I'm Saxon, I only know two games worth playing. We can have a game of Runes, or maybe you'd prefer a drinking game? dlga_gambler_talk2 player_choice_jute|I'm a Jute! We only play at two things outside of war. We can play the dice, or maybe you'd prefer a game of wits and riddles? dlga_gambler_talk2 player_choice_angle|I'm Angle. We like to play two games mostly. I can play a game of Runes, or maybe you'd prefer a game of wits and riddles? dlga_gambler_talk2 player_choice_briton|I'm a Briton. In our culture we play Cnapan, but I don't have a ball and you don't look very fit. So we can play a game of coin toss, or maybe a drinking game? dlga_gambler_talk2 player_choice_briton_rom|I'm Romano-Briton. I play the games of my ancestors in Rome, we can play a new game that has just arrived from Italy, they call these marvelous things 'cards' and I simply can't get enough of them or maybe you'd prefer to toss a roman coin? dlga_gambler_talk2 player_choice_frank|I'm a Frank. We play games of wits, 'cards' and riddles dlga_gambler_talk2 player_choice_pic|I'm from the far north. I play the games of my Brothers in the ice mountains, we can play a game of dice, or perhaps a drinking game? dlga_gambler_talk2 player_choice_irish|I'm Gaelic. I only know one game worth playing... lets drink!! dlga_gambler_talk2 player_choice_rome|I'm a Roman. I play the games of an ancient Empire, we can play a game of dice, or maybe you'd prefer to toss a roman coin? dlga_player_choice_rome dice_play|Lets have a game of dice dlga_player_choice_rome roman_coin|Lets toss a Roman coin. dlga_player_choice_rome close_window|I don't feel like playing games right now! dlga_player_choice_frank riddle_play|Lets hear the riddle. dlga_player_choice_frank find_lady|Lets play cards. dlga_player_choice_frank close_window|No, not today thanks. dlga_player_choice_irish drink_play|You speak my language - pour the Mead. dlga_player_choice_irish close_window|I don't feel like drinking right now! dlga_player_choice_pic drink_play|Lets drink away this cold day!! dlga_player_choice_pic dice_play|Lets have a game of dice dlga_player_choice_pic close_window|I don't feel like playing games right now! dlga_player_choice_saxon rune_rules|hmmm, how do you play Runes? dlga_player_choice_saxon rune_play|Lets have a game of Runes!! dlga_player_choice_saxon drink_play|Lets drink!! dlga_player_choice_saxon close_window|I don't feel like playing games right now! dlga_player_choice_jute dice_play|Lets have a game of dice dlga_dice_play close_window|OK! dlga_player_choice_jute riddle_play|Lets hear your riddle dlga_player_choice_jute close_window|I don't feel like playing with a Jute today. dlga_player_choice_angle rune_rules|hmmm, how do you play Runes? dlga_player_choice_angle rune_play|Lets have a game of Runes!! dlga_player_choice_angle riddle_play|Lets hear the riddle. dlga_player_choice_angle close_window|I don't feel like playing either of those! dlga_riddle_play riddle_bet|HA Ha. wonderful, we love our riddles... Ok first place your bet dlga_riddle_play close_window|My brain hurts...come back tomorrow and I'll have some hard ones for you. dlga_riddle_bet ridd_bet|10 coins. dlga_riddle_bet ridd_bet.1|20 coins. dlga_riddle_bet ridd_bet.2|30 coins. dlga_riddle_bet ridd_bet.3|40 coins. dlga_riddle_bet ridd_bet.4|50 coins. dlga_ridd_bet start_riddles|Ok, lets play! dlga_start_riddles player_answers|{s10} dlga_player_answers riddle_answer1|{s1} dlga_player_answers riddle_answer2|{s2} dlga_player_answers riddle_answer3|{s3} dlga_player_answers riddle_answer4|{s4} dlga_riddle_answer1 play_again|{s6} dlga_riddle_answer2 play_again|{s6} dlga_riddle_answer3 play_again|{s6} dlga_riddle_answer4 play_again|{s6} dlga_play_again play_again2|Would you like to go again? dlga_play_again2 riddle_play|Yes, lets go again dlga_play_again2 close_window|No, I've had enough for now dlga_rune_rules gambler_talk2|It's simple really, just grab two runes from this bag and cast them on the table. If the one you drew was 'Os' our god...(the F looking rune) you win, if you drew 'gyfu' or gift (the X rune) you win, if you drew both together you win double. There is also the rad rune (R) that means ride and it will give us a tie. Any other rune except those three, I win. Sounds pretty fair doesn't it? dlga_player_choice_briton coin_play|Lets toss a coin! dlga_player_choice_briton drink_play|Lets drink!! dlga_player_choice_briton close_window|I don't feel like doing either of those! dlga_coin_play coin_bet|Ok, how much should we bet? dlga_coin_bet start_toss|10 coins. dlga_coin_bet start_toss.1|20 coins. dlga_coin_bet start_toss.2|30 coins. dlga_coin_bet start_toss.3|40 coins. dlga_coin_bet start_toss.4|50 coins. dlga_coin_bet close_window|Never mind. dlga_start_toss head_or_tails|Ok, you call it, head or tails? dlga_head_or_tails coin_tossed|Heads dlga_head_or_tails coin_tossed.1|Tails dlga_coin_tossed coin_result|... dlga_coin_result play_again_question|It's heads, you {s6} dlga_coin_result play_again_question.1|It's tails, you {s6} dlga_play_again_question play_again_question_answer|shall we play again? dlga_play_again_question_answer coin_play|Yes dlga_play_again_question_answer close_window|No dlga_player_choice_briton_rom find_lady|Lets see these cards of yours. dlga_player_choice_briton_rom roman_coin|Lets toss a Roman coin. dlga_player_choice_briton_rom close_window|I don't feel like playing those! dlga_roman_coin close_window|OK! dlga_roman_coin close_window.1|You don't have enough money. dlga_find_lady close_window|Ok. They say witches use these cards to see the future, but I prefer my game better. The rules are simple. Find the Lady - you win , if not - you lose. dlga_find_lady close_window.1|You don't have enough money. dlga_rune_play close_window|Ok!! dlga_rune_play close_window.1|You don't have enough money. dlga_drink_play drink_bet|I was hoping you would say that!! Good lets drink from the strongest mead, first one to pass out...losses! But lets first put money on the table, how much should we play for? dlga_drink_bet start_drink|10 coins. dlga_drink_bet start_drink.1|20 coins. dlga_drink_bet start_drink.2|30 coins. dlga_drink_bet start_drink.3|40 coins. dlga_drink_bet start_drink.4|50 coins. dlga_drink_bet start_drink.5|100 coins. dlga_drink_bet start_drink_no|I will stop here. dlga_start_drink_no close_window|Bha Coward... dlga_start_drink drink_round1|Right then...the first one we drink together. Cheers!! dlga_drink_round1 drink_round2|Ahh thats good! ANOTHER!! dlga_drink_round2 drink_round3|Yes another one! dlga_drink_round2 close_window|Maybe this was a bad idea. dlga_drink_round3 drink_round4|Of course another, we're just getting started! dlga_drink_round4 drink_round5|And another right behind dlga_drink_round5 close_window|Oh...I don't feel so good... dlga_drink_round5 drink_round6|I could do this all night!! dlga_drink_round6 drink_round7|Me too!! Another one, and lets sing a song! bla ha ho ho hi, bla ya ho ho heee dlga_drink_round7 drink_round8|awe, I know that one!! bla ha ho ho. hick dlga_drink_round8 drink_round9|Ya know... you're not a bad {s7} when you get to know ya. hick.... maybe...one...one...more? hick dlga_drink_round9 drink_round10|Yes...another one dlga_drink_round10 drink_round11|How rrrrr you standing? Another one!! dlga_drink_round11 close_window|.... dlga_drink_round11 drink_round12|Another..yes Another one, hic!.. dlga_drink_round12 drink_round13|So then I says to em,...dat women not going to keep me down! And that dog, ...... mumble.....mumble... looked at me like I waz notin. Well... I'll show that dog who's nu...nothing. Hick dlga_drink_round13 drink_round14|the...that's very interesting story. Hic....another one?!! Hic. dlga_drink_round14 close_window|I'm....fe..fine.... dlga_start close_window.68|This person looks quite busy. I shouldn't interrupt... dlga_start close_window.69|This person looks quite busy. I think I shouldn't interrupt... dlga_start sacerdote1_action|Yes? dlga_sacerdote1_action sacerdote2_action|Pater, I will donate 500 coins to aid the families of my fallen men. dlga_sacerdote1_action close_window|Nothing. Farewell. dlga_sacerdote2_action close_window|Ego absolvo te a peccatis tuis, in nomine Patris et Filii et Spiritus Sanctii. Amen. Your men will feel better now. dlga_start pagano1_action|Yes? dlga_pagano1_action pagano2_action|Priest, my men need the old gods. I will donate 500 coins for your aid in this matter. dlga_pagano1_action pagano2_recruit|Priest, my men need you. Will you join my shield wall? dlga_pagano1_action pagano_quest|Is there anything I can do to help this hof? dlga_pagano_quest pagano_quest1|Perhaps. We are having a feast soon, to honor the solus, and we are running low on some essential supplies. Would you be able to bring us {reg33} drinking horns of mead? dlga_pagano_quest close_window|No, my son, we don't need your help at the moment. dlga_pagano_quest1 close_window|You can count on me. dlga_pagano1_action pagano_thankyou|Priest, I brought you {reg33} drinking horns of mead, as you requested. dlga_pagano_thankyou close_window|Thank you, {playername}. The gods will be proud of {s3} and your efforts. May she guide you in battles. dlga_pagano_quest1 close_window.1|Priest, I don't believe I have time for this. dlga_pagano1_action close_window|Nothing. Farewell. dlga_pagano2_recruit close_window|Well, I'll pack my things and join you. dlga_pagano2_action close_window|I will talk to your men about the old gods. It will encourage them to fight proudly by your side, to earn their place in {reg4?{s8} Walhalla}. dlga_start lair_cook|Greetings. What can I do for you? dlga_lair_cook_pretalk lair_cook|Anything else? dlga_lair_cook lair_cook_menu1|Cook, I have a job for you! My men deserve a feast. dlga_lair_cook close_window|That'll be all. dlga_lair_cook_menu1 lair_cook_menu2|I estimate the cost of the feast to be 1000 coins. dlga_lair_cook_menu2 lair_cook_menu|Go ahead. Take the money and prepare it all. dlga_lair_cook_menu2 lair_cook_pretalk|Hmm, let me think more about this. dlga_lair_cook_menu close_window|So shall it be done! I'll get the necessary money from your coffers, buy ingredients for my finest dishes, and hire staff to make it a memorable night! dlga_lair_cook_menu lair_cook_pretalk|Sorry, sir, but your coffers are empty. We will need more money for the banquet. dlga_start quastuosa_talk1|{s2}^^Hello, {reg59?my lady my lord}. How can I serve you? dlga_quastuosa_pretalk1 quastuosa_talk1|I am at your service, {playername}. dlga_quastuosa_talk1 quastuosa_serve1|I need to raise the spirits of my men. dlga_quastuosa_talk1 quastuosa_serve2a|I do not want anything for my men. I would like your company. dlga_quastuosa_talk1 close_window|I need nothing. Farewell. dlga_quastuosa_serve1 quastuosa_serve3b|Your men will have fun as ever. I'll get the prettiest girls, the best drinks and the best food. I assure you their moral will be high after this party. It will cost you 1700 coins. dlga_quastuosa_serve1 quastuosa_serve3a|Well, your men will have the mead hall at their disposal. They can eat and drink all they want and I'll get some girls to keep them company. I assure you they will be happy after this party. It will cost you 1500 coins. dlga_quastuosa_serve3a quastuosa_pretalk1|Well, I suppose my men have earned it. This time.
https://w.atwiki.jp/warband/pages/528.html
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trp_north_stark_prison_guard_pl|Stark Prison Guards trp_north_stark_castle_guard|Stark House Guard trp_north_stark_castle_guard_pl|Stark House Guards trp_north_stark_standard_bearer|Stark Standard Bearer trp_north_stark_standard_bearer_pl|Stark Standard Bearers trp_north_stark_local_lord|Stark Lord trp_north_stark_local_lord_pl|Stark Lords trp_north_bolton_recruit|Bolton Levy trp_north_bolton_recruit_pl|Bolton Levy trp_north_bolton_footman|Bolton Footman trp_north_bolton_footman_pl|Bolton Footmen trp_north_bolton_archer|Bolton Archer trp_north_bolton_archer_pl|Bolton Archers trp_north_bolton_guardsman|Bolton Man at Arms trp_north_bolton_guardsman_pl|Bolton Men at Arms trp_north_bolton_hunting_archers|Bolton Veteran Archer trp_north_bolton_hunting_archers_pl|Bolton Veteran Archers trp_north_bolton_horseman|Bolton Horseman trp_north_bolton_horseman_pl|Bolton Horsemen trp_north_bolton_cavalry|Bolton Cavalry trp_north_bolton_cavalry_pl|Bolton Cavalry trp_north_bolton_guard|Bolton Guard trp_north_bolton_guard_pl|Bolton Guards trp_north_bolton_pikeman|Bolton Spearman trp_north_bolton_pikeman_pl|Bolton Spearmen trp_north_bolton_household_guard|Bolton House Guard trp_north_bolton_household_guard_pl|Bolton House Guard trp_north_bolton_hornman|Bolton Trumpeter trp_north_bolton_hornman_pl|Bolton Trumpeters trp_north_bolton_messenger|Bolton Messenger trp_north_bolton_messenger_pl|Bolton messengers trp_north_bolton_deserter|Bolton Deserter trp_north_bolton_deserter_pl|Bolton Deserters trp_north_bolton_prison_guard|Bolton Prison Guard trp_north_bolton_prison_guard_pl|Bolton Prison Guards trp_north_bolton_castle_guard|Bolton House Guard trp_north_bolton_castle_guard_pl|Bolton House Guards trp_north_bolton_standard_bearer|Bolton Standard Bearer trp_north_bolton_standard_bearer_pl|Bolton Standard Bearers trp_north_bolton_local_lord|Bolton Lord trp_north_bolton_local_lord_pl|Bolton Lords trp_wildling_female_peasant|Wildling trp_wildling_female_peasant_pl|Wildlings trp_wildling_peasant|Wildling trp_wildling_peasant_pl|Wildlings trp_wildling_warrior|Wildling Warrior trp_wildling_warrior_pl|Wildling Warriors trp_wildling_hunter|Wildling Hunter trp_wildling_hunter_pl|Wildling Hunters trp_wildling_huntress|Wildling Huntress trp_wildling_huntress_pl|Wildling Huntress trp_wildling_veteran_warrior|Wildling Veteran Warrior trp_wildling_veteran_warrior_pl|Wildling Veteran Warriors trp_wildling_stalker|Wildling Stalker trp_wildling_stalker_pl|Wildling Stalkers trp_wildling_spearwives|Wildling Spearwife trp_wildling_spearwives_pl|Wildling Spearwives trp_wildling_horseman|Wildling Horseman trp_wildling_horseman_pl|Wildling Horsemen trp_wildling_raider|Wildling Raider trp_wildling_raider_pl|Wildling Raiders trp_wildling_horseman_vet|Wildling Veteran Horseman trp_wildling_horseman_vet_pl|Wildling Veteran Horsemen trp_wildling_champion_vet|Wildling Champion trp_wildling_champion_vet_pl|Wildling Champions trp_wildling_raider_vet|Wildling Veteran Raider trp_wildling_raider_vet_pl|Wildling Veteran Raiders trp_wildling_horseman_champion|Wildling Champion Horseman trp_wildling_horseman_champion_pl|Wildling Champion Horsemen trp_wildling_champion_warrior|Wildling Champion Warrior trp_wildling_champion_warrior_pl|Wildling Champion Warriors trp_wildling_beserker|Wildling Berserker trp_wildling_beserker_pl|Wildling Berserkers trp_wildling_beserker_vet|Wildling Raged Berserker trp_wildling_beserker_vet_pl|Wildling Raged Berserkers trp_wildling_raider_champion|Wildling Champion Raider trp_wildling_raider_champion_pl|Wildling Champion Raiders trp_wildling_elite_guard|Wildling Chieftain Guard trp_wildling_elite_guard_pl|Wildling Chieftain Guards trp_wildling_hornman|Wildling Trumpeter trp_wildling_hornman_pl|Wildling Trumpeters trp_wildling_standard_bearer|Wildling Standard Bearer trp_wildling_standard_bearer_pl|Wildling Standard bearers trp_wildling_messenger|Wildling Messenger trp_wildling_messenger_pl|Wildling Messengers trp_wildling_deserter|Wildling Raider trp_wildling_deserter_pl|Wildling Raiders trp_wildling_prison_guard|Wildling Prison Guard trp_wildling_prison_guard_pl|Wildling Prison Guards trp_wildling_castle_guard|Wildling Guard trp_wildling_castle_guard_pl|Wildling Guards trp_giant|Giant trp_giant_pl|Giant trp_giant_archer|Giant Archer trp_giant_archer_pl|Giant Archer trp_giant_skull_crusher|Giant Skull Crusher trp_giant_skull_crusher_pl|Giant Skull Crushers trp_giant_champion|Giant Champion trp_giant_champion_pl|Giant Champions trp_thenn_peasant|Thenn trp_thenn_peasant_pl|Thenns trp_thenn_warrior|Thenn Warrior trp_thenn_warrior_pl|Thenn Warriors trp_thenn_hunter|Thenn Hunter trp_thenn_hunter_pl|Thenn Hunters trp_thenn_champion|Thenn Champion trp_thenn_champion_pl|Thenn Champions trp_thenn_stalker|Thenn Stalker trp_thenn_stalker_pl|Thenn Stalkers trp_thenn_raider|Skilled Thenn Champion trp_thenn_raider_pl|Skilled Thenn Champions trp_thenn_raider_elite|Elite Thenn Champion trp_thenn_raider_elite_pl|Elite Thenn Champions trp_thenn_raider_axeman|Thenn Chosen Axeman trp_thenn_raider_axeman_pl|Thenn Chosen Axemen trp_thenn_chieftain_elite_guard|Thenn chieftain Elite Guard trp_thenn_chieftain_elite_guard_pl|Thenn chieftain Elite Guards trp_thenn_hornman|Thenn Trumpeter trp_thenn_hornman_pl|Thenn Trumpeters trp_thenn_standard_bearer|Thenn Standard Bearer trp_thenn_standard_bearer_pl|Thenn Standard bearers trp_thenn_messenger|Thenn Messenger trp_thenn_messenger_pl|Thenn Messengers trp_thenn_deserter|Thenn Raider trp_thenn_deserter_pl|Thenn Raiders trp_thenn_prison_guard|Thenn Prison Guard trp_thenn_prison_guard_pl|Thenn Prison Guards trp_thenn_castle_guard|Thenn Guard trp_thenn_castle_guard_pl|Thenn Guards trp_ironborn_peasant|Ironman trp_ironborn_peasant_pl|Ironmen trp_ironborn_sailor|Ironborn Sailor trp_ironborn_sailor_pl|Ironborn Sailors trp_ironborn_seafarer|Ironborn Seafarer trp_ironborn_seafarer_pl|Ironborn Seafarer's trp_ironborn_raider|Ironborn Raider trp_ironborn_raider_pl|Ironborn Raiders trp_ironborn_skirmisher|Ironborn Skirmisher trp_ironborn_skirmisher_pl|Ironborn Skirmishers trp_ironborn_warrior|Ironborn Warrior trp_ironborn_warrior_pl|Ironborn Warrior trp_ironborn_scout|Ironborn Scout trp_ironborn_scout_pl|Ironborn Scouts trp_ironborn_finger_dancer|Finger Dancer trp_ironborn_finger_dancer_pl|Finger Dancers trp_ironborn_marauder|Ironborn Marauder trp_ironborn_marauder_pl|Ironborn Marauders trp_ironborn_beserker|Ironborn Berserker trp_ironborn_beserker_pl|Ironborn Berserkers trp_ironborn_marauder_veteran|Ironborn Veteran Marauder trp_ironborn_marauder_veteran_pl|Ironborn Veteran Marauders trp_ironborn_beserker_veteran|Ironborn Veteran Berserker trp_ironborn_beserker_veteran_pl|Ironborn Veteran Berserkers trp_ironborn_hornman|Ironborn Trumpeter trp_ironborn_hornman_pl|Ironborn Trumpeters trp_ironborn_standard_bearer|Ironborn Standard Bearer trp_ironborn_standard_bearer_pl|Ironborn Standard Bearer trp_ironborn_messenger|Ironborn Messenger trp_ironborn_messenger_pl|Ironborn Messengers trp_ironborn_deserter|Ironborn Deserter trp_ironborn_deserter_pl|Ironborn Deserters trp_ironborn_prison_guard|Ironborn Prison Guard trp_ironborn_prison_guard_pl|Ironborn Prison Guards trp_ironborn_castle_guard|Ironborn House Guard trp_ironborn_castle_guard_pl|Ironborn House Guards trp_ironborn_reaver|Ironborn Reaver trp_ironborn_reaver_pl|Ironborn Reavers trp_ironborn_reaver_vet|Veteran Ironborn Reaver trp_ironborn_reaver_vet_pl|Veteran Ironborn Reavers trp_ironborn_kraken_guard|Kraken Guard trp_ironborn_kraken_guard_pl|Kraken Guards trp_ironborn_local_lord|Ironborn Lord trp_ironborn_local_lord_pl|Ironborn Lords trp_dothraki_tribesman|Dothraki Tribesman trp_dothraki_tribesman_pl|Dothraki Tribesmen trp_dothraki_warrior|Dothraki Warrior trp_dothraki_warrior_pl|Dothraki Warriors trp_dothraki_horseman|Dothraki Horseman trp_dothraki_horseman_pl|Dothraki Horsemen trp_dothraki_scout|Dothraki Scout trp_dothraki_scout_pl|Dothraki Scouts trp_dothraki_outrider|Dothraki Outrider trp_dothraki_outrider_pl|Dothraki Outriders trp_dothraki_jr|Jaqqa Rhan trp_dothraki_jr_pl|Jaqqa Rhan's trp_dothraki_raider|Dothraki Raider trp_dothraki_raider_pl|Dothraki Raiders trp_dothraki_horselord|Dothraki Horselord trp_dothraki_horselord_pl|Dothraki Horselords trp_dothraki_horselord_vet|Dothraki Great Stallion Rider trp_dothraki_horselord_vet_pl|Dothraki Great Stallion Riders trp_dothraki_khal_bloodrider|Dothraki Screamer trp_dothraki_khal_bloodrider_pl|Dothraki Screamers trp_dothraki_khal_bloodrider_vet|Dothraki Screamer Horselord trp_dothraki_khal_bloodrider_vet_pl|Dothraki Screamer Horselords trp_dothraki_hornman|Dothraki Trumpeter trp_dothraki_hornman_pl|Dothraki Trumpeters trp_dothraki_standard_bearer|Standard trp_dothraki_standard_bearer_pl|Standard trp_dothraki_messenger|Dothraki Messenger trp_dothraki_messenger_pl|Dothraki Messengers trp_dothraki_deserter|Dothraki Deserter trp_dothraki_deserter_pl|Dothraki Deserters trp_dothraki_prison_guard|Dothraki Prison Guard trp_dothraki_prison_guard_pl|Dothraki Prison Guards trp_dothraki_castle_guard|Dothraki Camp Guard trp_dothraki_castle_guard_pl|Dothraki Camp Guards trp_merc_peasant|Essosi Peasant trp_merc_peasant_pl|Essosi Peasants trp_fc_merc_militia_recruit|Militia Recruit trp_fc_merc_militia_recruit_pl|Militia Recruits trp_fc_merc_militia|Militia trp_fc_merc_militia_pl|Militia trp_fc_merc_archer|Mercenary Archer trp_fc_merc_archer_pl|Mercenary Archers trp_fc_merc_swordsman|Mercenary Sellsword trp_fc_merc_swordsman_pl|Mercenary Sellswords trp_fc_merc_billmen|Mercenary Billman trp_fc_merc_billmen_pl|Mercenary Billmen trp_fc_merc_light_cavalry|Mercenary Cavalry trp_fc_merc_light_cavalry_pl|Mercenary Cavalry trp_fc_merc_vet_archer|Mercenary Bowman trp_fc_merc_vet_archer_pl|Mercenary Bowmen trp_fc_merc_sellsword|Mercenary Swordsman trp_fc_merc_sellsword_pl|Mercenary Swordsmen trp_fc_merc_heavy_cavalry|Mercenary Heavy Cavalry trp_fc_merc_heavy_cavalry_pl|Mercenary Heavy Cavalry trp_fc_merc_veteran_bowman|Veteran Mercenary Bowman trp_fc_merc_veteran_bowman_pl|Veteran Mercenary Bowmen trp_fc_merc_elite_heavy_cavalry|Mercenary Elite Heavy Cavalry trp_fc_merc_elite_heavy_cavalry_pl|Mercenary Elite Heavy Cavalry trp_fc_merc_standard_bearer|Standard Bearers trp_fc_merc_standard_bearer_pl|Standard Bearers trp_free_messenger|Messenger trp_free_messenger_pl|Messengers trp_free_deserter|Mercenary Deserter trp_free_deserter_pl|Mercenary Deserters trp_free_prison_guard|Prison Guard trp_free_prison_guard_pl|Prison Guards trp_free_castle_guard|Castle Guard trp_free_castle_guard_pl|Castle Guards trp_vale_peasant|Vale Peasant trp_vale_peasant_pl|Vale Peasants trp_vale_recruit|Vale Levy trp_vale_recruit_pl|Vale Levy trp_vale_archer|Vale Archer trp_vale_archer_pl|Vale Archers trp_vale_footman|Vale Footman trp_vale_footman_pl|Vale Footmen trp_vale_man_at_arms|Vale Man-at-Arms trp_vale_man_at_arms_pl|Vale Men-at-Arms trp_vale_rider|Vale Rider trp_vale_rider_pl|Vale Riders trp_vale_foot_knight|Vale House Guard trp_vale_foot_knight_pl|Vale House Guards trp_vale_mounted_knight|Vale Cavalry trp_vale_mounted_knight_pl|Vale Cavalry trp_vale_mounted_knight_veteran|Vale Knight trp_vale_mounted_knight_veteran_pl|Vale Knights trp_vale_knight_of_the_gate|Vale Knight of the Gate trp_vale_knight_of_the_gate_pl|Vale Knights of the Gate trp_vale_hornman|Vale Trumpeter trp_vale_hornman_pl|Vale Trumpeters trp_vale_standard_bearer|Vale Standard Bearer trp_vale_standard_bearer_pl|Vale Standard Bearers trp_vale_messenger|Vale Messenger trp_vale_messenger_pl|Vale Messengers trp_vale_deserter|Vale Deserter trp_vale_deserter_pl|Vale Deserters trp_vale_prison_guard|Vale Prison Guard trp_vale_prison_guard_pl|Vale Prison Guards trp_vale_castle_guard|Vale Castle Guard trp_vale_castle_guard_pl|Vale Castle Guards trp_vale_local_lord|Vale Lord trp_vale_local_lord_pl|Vale Lords trp_sisterton_footman|Sisterton Footman trp_sisterton_footman_pl|Sisterton Footmen trp_riverlands_peasant|Riverlands Peasant trp_riverlands_peasant_pl|Riverlands Peasants trp_riverlands_recruit|Riverlands Levy trp_riverlands_recruit_pl|Riverlands Levy trp_riverlands_tracker|Riverlands Tracker trp_riverlands_tracker_pl|Riverlands Trackers trp_riverlands_footman|Riverlands Footman trp_riverlands_footman_pl|Riverlands Footmen trp_riverlands_archer|Riverlands Archer trp_riverlands_archer_pl|Riverlands Archers trp_riverlands_man_at_arms|Riverlands Man-at-Arms trp_riverlands_man_at_arms_pl|Riverlands Men-at-Arms trp_riverlands_rider|Riverlands Outrider trp_riverlands_rider_pl|Riverlands Outriders trp_riverlands_knight|Riverlands House Guard trp_riverlands_knight_pl|Riverlands House Guards trp_riverlands_cavalry|Riverlands Cavalry trp_riverlands_cavalry_pl|Riverlands Cavalry trp_riverlands_ranger|Riverlands Ranger trp_riverlands_ranger_pl|Riverlands Rangers trp_riverlands_mounted_knight|Riverlands Knight trp_riverlands_mounted_knight_pl|Riverlands Knights trp_riverlands_ranger_guard|Riverlands Ranger Guard trp_riverlands_ranger_guard_pl|Riverlands Ranger Guards trp_riverlands_hornman|Riverlands Trumpeter trp_riverlands_hornman_pl|Riverlands Trumpeters trp_riverlands_standard_bearer|Standard Bearer trp_riverlands_standard_bearer_pl|Standard Bearers trp_riverlands_messenger|Riverlands Messenger trp_riverlands_messenger_pl|Riverlands Messengers trp_riverlands_deserter|Riverlands Deserter trp_riverlands_deserter_pl|Riverlands Deserters trp_riverlands_prison_guard|Riverlands Prison Guard trp_riverlands_prison_guard_pl|Riverlands Prison Guards trp_riverlands_castle_guard|Riverlands Castle Guard trp_riverlands_castle_guard_pl|Riverlands Castle Guards trp_riverlands_local_lord|Riverlands Lord trp_riverlands_local_lord_pl|Riverlands Lords trp_riverlands_frey_recruit|Frey Levy trp_riverlands_frey_recruit_pl|Frey Levy trp_riverlands_frey_tracker|Frey Tracker trp_riverlands_frey_tracker_pl|Frey Trackers trp_riverlands_frey_footman|Frey Footman trp_riverlands_frey_footman_pl|Frey Footmen trp_riverlands_frey_archer|Frey Archer trp_riverlands_frey_archer_pl|Frey Archers trp_riverlands_frey_man_at_arms|Frey Man-at-Arms trp_riverlands_frey_man_at_arms_pl|Frey Men-at-Arms trp_riverlands_frey_rider|Frey Outrider trp_riverlands_frey_rider_pl|Frey Outriders trp_riverlands_frey_knight|Frey House Guard trp_riverlands_frey_knight_pl|Frey House Guards trp_riverlands_frey_cavalry|Frey Cavalry trp_riverlands_frey_cavalry_pl|Frey Cavalry trp_riverlands_frey_ranger|Frey Ranger trp_riverlands_frey_ranger_pl|Frey Rangers trp_riverlands_frey_mounted_knight|Frey Knight trp_riverlands_frey_mounted_knight_pl|Frey Knights trp_riverlands_frey_crossbowman|Frey Crossbowman trp_riverlands_frey_crossbowman_pl|Frey Crossbowmen trp_riverlands_frey_hornman|Frey Trumpeter trp_riverlands_frey_hornman_pl|Frey Trumpeters trp_riverlands_frey_standard_bearer|Frey Standard Bearer trp_riverlands_frey_standard_bearer_pl|Frey Standard Bearers trp_riverlands_frey_messenger|Frey Messenger trp_riverlands_frey_messenger_pl|Frey Messengers trp_riverlands_frey_deserter|Frey Deserter trp_riverlands_frey_deserter_pl|Frey Deserters trp_riverlands_frey_prison_guard|Frey Prison Guard trp_riverlands_frey_prison_guard_pl|Frey Prison Guards trp_riverlands_frey_castle_guard|Frey Castle Guard trp_riverlands_frey_castle_guard_pl|Frey Castle Guards trp_riverlands_frey_local_lord|Frey Lord trp_riverlands_frey_local_lord_pl|Frey Lords trp_crownlands_peasant|Crownlands Peasant trp_crownlands_peasant_pl|Crownlands Peasants trp_crownlands_recruit|Crownlands Levy trp_crownlands_recruit_pl|Crownlands Levy trp_crownlands_tracker|Crownlands Archer trp_crownlands_tracker_pl|Crownlands Archers trp_crownlands_footman|Crownlands Footman trp_crownlands_footman_pl|Crownlands Footmen trp_crownlands_archer|Crownlands Bowman trp_crownlands_archer_pl|Crownlands Bowmen trp_crownlands_man_at_arms|Crownlands Man-at-Arms trp_crownlands_man_at_arms_pl|Crownlands Men-at-Arms trp_crownlands_rider|Crownlands Horseman trp_crownlands_rider_pl|Crownlands Horsemen trp_crownlands_knight|Crownlands Knight trp_crownlands_knight_pl|Crownlands Knights trp_crownlands_cavalry|Crownlands Lancer trp_crownlands_cavalry_pl|Crownlands Lancers trp_crownlands_ranger|Crownlands Marksman trp_crownlands_ranger_pl|Crownlands Marksmen trp_crownlands_elite_cavalry|Crownlands Elite Lancer trp_crownlands_elite_cavalry_pl|Crownlands Elite Lancers trp_crownlands_hornman|Crownlands Trumpeter trp_crownlands_hornman_pl|Crownlands Trumpeters trp_crownlands_messenger|Royal Messenger trp_crownlands_messenger_pl|Royal Messengers trp_crownlands_deserter|Crownlands Deserter trp_crownlands_deserter_pl|Crownlands Deserters trp_crownlands_prison_guard|Prison Guard trp_crownlands_prison_guard_pl|Prison Guards trp_crownlands_castle_guard|Castle Guard trp_crownlands_castle_guard_pl|Castle Guards trp_crownlands_standard_bearer|Standard Bearer trp_crownlands_standard_bearer_pl|Standard Bearers trp_crownlands_local_lord|Crownlands Lord trp_crownlands_local_lord_pl|Crownlands Lords trp_targaryen_peasant|Targaryen Peasant trp_targaryen_peasant_pl|Targaryen Peasants trp_targaryen_recruit|Targaryen Levy trp_targaryen_recruit_pl|Targaryen Levy trp_targaryen_tracker|Targaryen Archer trp_targaryen_tracker_pl|Targaryen Archers trp_targaryen_footman|Targaryen Footman trp_targaryen_footman_pl|Targaryen Footmen trp_targaryen_archer|Targaryen Bowman trp_targaryen_archer_pl|Targaryen Bowmen trp_targaryen_man_at_arms|Targaryen Man-at-Arms trp_targaryen_man_at_arms_pl|Targaryen Men-at-Arms trp_targaryen_rider|Targaryen Horseman trp_targaryen_rider_pl|Targaryen Horsemen trp_targaryen_knight|Targaryen Knight trp_targaryen_knight_pl|Targaryen Knights trp_targaryen_cavalry|Targaryen Lancer trp_targaryen_cavalry_pl|Targaryen Lancers trp_targaryen_ranger|Targaryen Marksman trp_targaryen_ranger_pl|Targaryen Marksmen trp_targaryen_cavalry_elite|Targaryen Elite Lancer trp_targaryen_cavalry_elite_pl|Targaryen Elite Lancer trp_dragonguards|Dragon Guards trp_dragonguards_pl|Dragon Guards trp_targaryen_hornman|Targaryen Trumpeter trp_targaryen_hornman_pl|Targaryen Trumpeters trp_targaryen_messenger|Targaryen Messenger trp_targaryen_messenger_pl|Targaryen Messengers trp_targaryen_deserter|Targaryen Deserter trp_targaryen_deserter_pl|Targaryen Deserters trp_targaryen_prison_guard|Prison Guard trp_targaryen_prison_guard_pl|Prison Guards trp_targaryen_castle_guard|Castle Guard trp_targaryen_castle_guard_pl|Castle Guards trp_targaryen_standard_bearer|Standard Bearer trp_targaryen_standard_bearer_pl|Standard Bearers trp_targaryen_local_lord|Targaryen Lord trp_targaryen_local_lord_pl|Targaryen Lords trp_golden_company_footman|Golden Company Footman trp_golden_company_footman_pl|Golden Company Footmen trp_golden_company_swordsman|Golden Company Swordsman trp_golden_company_swordsman_pl|Golden Company Swordsmen trp_golden_company_archer|Golden Company Archer trp_golden_company_archer_pl|Golden Company Archer trp_golden_company_infantry|Golden Company Infantry trp_golden_company_infantry_pl|Golden Company Infantry trp_golden_company_pikeman|Golden Company Spearman trp_golden_company_pikeman_pl|Golden Company Spearmen trp_golden_company_longbowman|Golden Company Longbowman trp_golden_company_longbowman_pl|Golden Company Longbowmen trp_golden_company_rider|Golden Company Rider trp_golden_company_rider_pl|Golden Company Riders trp_golden_company_heavy_infantry|Golden Company Heavy Infantry trp_golden_company_heavy_infantry_pl|Golden Company Heavy Infantry trp_golden_company_heavy_pikeman|Golden Company Heavy Spearman trp_golden_company_heavy_pikeman_pl|Golden Company Heavy Spearmen trp_golden_company_elite_longbowman|Golden Company Elite Longbowman trp_golden_company_elite_longbowman_pl|Golden Company Elite Longbowmen trp_golden_company_horseman|Golden Company Horseman trp_golden_company_horseman_pl|Golden Company Horsemen trp_golden_company_heavy_horseman|Golden Company Heavy Horseman trp_golden_company_heavy_horseman_pl|Golden Company Heavy Horsemen trp_golden_company_elephant_rider|Golden Company Elephant Rider trp_golden_company_elephant_rider_pl|Golden Company Elephant Riders trp_nw_peasant|Rogue trp_nw_peasant_pl|Rogues trp_nw_recruit|Night's Watch Recruit trp_nw_recruit_pl|Night's Watch Recruits trp_nw_trainee_ranger|Night's Watch Trainee Ranger trp_nw_trainee_ranger_pl|Night's Watch Trainee Ranger's trp_nw_trainee_footranger|Night's Watch Trainee Infantry trp_nw_trainee_footranger_pl|Night's Watch Trainee Infantry trp_nw_ranger|Night's Watch Ranger trp_nw_ranger_pl|Night's Watch Rangers trp_nw_footranger|Night's Watch Infantry trp_nw_footranger_pl|Night's Watch Infantry trp_nw_rider|Night's Watch Rider trp_nw_rider_pl|Night's Watch Riders trp_nw_vet_ranger|Night's Watch Veteran Infantry trp_nw_vet_ranger_pl|Night's Watch Veteran Infantry trp_nw_vet_rider|Night's Watch Veteran Rider trp_nw_vet_rider_pl|Night's Watch Veteran Riders trp_nw_vet_ranged_ranger|Night's Watch Veteran Ranger trp_nw_vet_ranged_ranger_pl|Night's Watch Veteran Rangers trp_nw_elite_ranger|Night's Watch Elite Ranger trp_nw_elite_ranger_pl|Night's Watch Elite Rangers trp_nw_elite_guard|Night's Watch Elite Guard trp_nw_elite_guard_pl|Night's Watch Elite Guards trp_nw_hornman|Night's Watch Trumpeter trp_nw_hornman_pl|Night's Watch Trumpeters trp_nw_standard_bearer|Night's Watch Standard Bearer trp_nw_standard_bearer_pl|Night's Watch Standard Bearers trp_nw_messenger|Night's Watch Messenger trp_nw_messenger_pl|Night's Watch Messengers trp_nw_deserter|Night's Watch Deserter trp_nw_deserter_pl|Night's Watch Deserters trp_nw_prison_guard|Night's Watch Prison Guard trp_nw_prison_guard_pl|Night's Watch Prison Guards trp_nw_castle_guard|Nights Watch Castle Guard trp_nw_castle_guard_pl|Nights Watch Castle Guards trp_nightswatch_armsman|Wandering Crow trp_nightswatch_armsman_pl|Wander Crows trp_braavosi_peasant|Braavosi Peasant trp_braavosi_peasant_pl|Braavosi Peasants trp_braavosi_trainee|Braavosi Trainee trp_braavosi_trainee_pl|Braavosi Trainees trp_bravos|Bravo trp_bravos_pl|Bravos trp_bravos_ranged|Bravo Crossbowman trp_bravos_ranged_pl|Bravos Crossbowmen trp_skilled_bravos|Skilled Bravos trp_skilled_bravos_pl|Skilled Bravos trp_skilled_bravos_ranged|Skilled Bravos Crossbowman trp_skilled_bravos_ranged_pl|Skilled Bravos Crossbowman trp_skilled_bravos_patrol|Bravos Patrol trp_skilled_bravos_patrol_pl|Bravosi Patrol trp_water_dancer|Water Dancer trp_water_dancer_pl|Water Dancers trp_bravos_marine|Bravos Marine trp_bravos_marine_pl|Bravos Marine trp_master_water_dancer|Master Water Dancer trp_master_water_dancer_pl|Master Water Dancers trp_bravos_marine_vet|Bravos Naval Marine trp_bravos_marine_vet_pl|Bravos Naval Marine trp_sealord_guard|Sealord Guard trp_sealord_guard_pl|Sealord Guardsmen trp_braavosi_hornman|Braavosi Trumpeter trp_braavosi_hornman_pl|Braavosi Trumpeters trp_braavosi_standard_bearer|Braavosi Standard Bearer trp_braavosi_standard_bearer_pl|Braavosi Standard Bearers trp_braavosi_messenger|Braavosi Messenger trp_braavosi_messenger_pl|Braavosi Messengers trp_braavosi_deserter|Braavosi Deserter trp_braavosi_deserter_pl|Braavosi Deserters trp_braavosi_prison_guard|Braavosi Prison Guard trp_braavosi_prison_guard_pl|Braavosi Prison Guards trp_braavosi_castle_guard|Braavosi Castle Guard trp_braavosi_castle_guard_pl|Braavosi Castle Guards trp_norvoshi_initiate|Norvoshi Peasant trp_norvoshi_initiate_pl|Norvoshi Peasant trp_norvoshi_monk|Norvoshi Initiate trp_norvoshi_monk_pl|Norvoshi Initiate trp_norvoshi_militia|Norvoshi Militia trp_norvoshi_militia_pl|Norvoshi Militia trp_norvoshi_guardsman|Norvoshi Guard trp_norvoshi_guardsman_pl|Norvoshi Guards trp_norvoshi_horseman|Norvoshi Horseman trp_norvoshi_horseman_pl|Norvoshi Horsemen trp_surgeon|Norvoshi Monk trp_surgeon_pl|Norvoshi Monks trp_bearded_priest|Bearded Priest trp_bearded_priest_pl|Bearded Priests trp_bearded_bishop|Bearded Bishop trp_bearded_bishop_pl|Bearded Bishops trp_norvoshi_vet_guardsman|Norvoshi Veteran Guard trp_norvoshi_vet_guardsman_pl|Norvoshi Veteran Guards trp_bearded_bishop_elite|Elite Bearded Bishop trp_bearded_bishop_elite_pl|Elite Bearded Bishops trp_norvoshi_elite_guardsman|Norvoshi Elite Guard trp_norvoshi_elite_guardsman_pl|Norvoshi Elite Guard trp_norvoshi_holy_guardsman|Holy Guard trp_norvoshi_holy_guardsman_pl|Holy Guards trp_norvoshi_holy_champion|Holy Champion trp_norvoshi_holy_champion_pl|Holy Champions trp_norvos_standard_bearer|Norvoshi Standard Bearer trp_norvos_standard_bearer_pl|Norvoshi Standard Bearers trp_norvos_messenger|Norvoshi Messenger trp_norvos_messenger_pl|Norvoshi Messengers trp_norvos_deserter|Norvoshi Deserter trp_norvos_deserter_pl|Norvoshi Deserters trp_norvos_prison_guard|Norvoshi Prison Guard trp_norvos_prison_guard_pl|Norvoshi Prison Guards trp_norvos_castle_guard|Norvoshi Castle Guard trp_norvos_castle_guard_pl|Norvoshi Castle Guards trp_essos_slave|Slave trp_essos_slave_pl|Slaves trp_essos_slave_levy|Slave Levy trp_essos_slave_levy_pl|Slave Levies trp_essos_slave_warrior|Slave Warrior trp_essos_slave_warrior_pl|Slave Warriors trp_qohor_peasant|Qohorik Peasant trp_qohor_peasant_pl|Qohor Peasants trp_qohor_recruit|Qohorik Recruit trp_qohor_recruit_pl|Qohor Recruits trp_qohor_hunter|Qohorik Hunter trp_qohor_hunter_pl|Qohor Hunters trp_qohor_militia|Qohorik Militia trp_qohor_militia_pl|Qohor Militia trp_qohor_forester|Qohorik Forester trp_qohor_forester_pl|Qohor Foresters trp_qohor_city_watch|Qohorik City Watch trp_qohor_city_watch_pl|Qohor City Watchmen trp_qohor_horseman|Qohorik Horseman trp_qohor_horseman_pl|Qohor Horsemen trp_qohor_cavalry|Qohorik Cavalry trp_qohor_cavalry_pl|Qohor Cavalry trp_qohor_veteran_city_watch|Qohorik Veteran City Watch trp_qohor_veteran_city_watch_pl|Qohor Veteran City Watchmen trp_qohor_black_goat_warrior|Qohorik Black Goat Warrior trp_qohor_black_goat_warrior_pl|Qohor Black Goat Warriors trp_qohor_black_goat_warrior_elite|Elite Black Goat Warrior trp_qohor_black_goat_warrior_elite_pl|Elite Black Goat Warriors trp_qohor_standard_bearer|Qohorik Standard Bearer trp_qohor_standard_bearer_pl|Qohor Standard Bearers trp_qohor_messenger|Qohorik Messenger trp_qohor_messenger_pl|Qohor Messengers trp_qohor_deserter|Qohorik Deserter trp_qohor_deserter_pl|Qohor Deserters trp_qohor_prison_guard|Qohorik Prison Guard trp_qohor_prison_guard_pl|Qohor Prison Guards trp_qohor_castle_guard|Qohorik Castle Guard trp_qohor_castle_guard_pl|Qohor Castle Guards trp_volantine_peasant|Volantine Peasant trp_volantine_peasant_pl|Volantine Peasant trp_volantine_slave|Volantine Slave trp_volantine_slave_pl|Volantine Slaves trp_volantine_freeman|Volantine Freeman trp_volantine_freeman_pl|Volantine Freemen trp_tiger_trainee|Tiger Cloak Trainee trp_tiger_trainee_pl|Tiger Cloak Trainees trp_tiger_cloak|Tiger Cloak trp_tiger_cloak_pl|Tiger Cloaks trp_volantine_fighter|Volantine Fighter trp_volantine_fighter_pl|Volantine Fighters trp_tiger_archer|Tiger Cloak Archer trp_tiger_archer_pl|Tiger Cloak Archers trp_tiger_cloak_soldier|Tiger Cloak Soldier trp_tiger_cloak_soldier_pl|Tiger Cloak Soldiers trp_volantine_soldier|Volantine Soldier trp_volantine_soldier_pl|Volantine Soldiers trp_volantine_horseman|Volantine Horseman trp_volantine_horseman_pl|Volantine Horsemen trp_tiger_cloak_guard|Tiger Cloak Guard trp_tiger_cloak_guard_pl|Tiger Cloak Guards trp_tiger_elite_archer|Tiger Cloak Elite Archer trp_tiger_elite_archer_pl|Tiger Cloak Elite Archers trp_volantine_cavalry|Volantine Cavalry trp_volantine_cavalry_pl|Volantine Cavalry trp_volantine_cataphract|Volantine Cataphract trp_volantine_cataphract_pl|Volantine Cataphracts trp_volantine_elephant_rider|Volantine Elephant Rider trp_volantine_elephant_rider_pl|Volantine Elephant Riders trp_volantine_hornman|Trumpeter trp_volantine_hornman_pl|Trumpeters trp_volantine_standard_bearer|Volantine Standard Bearer trp_volantine_standard_bearer_pl|Volantine Standard Bearers trp_volantine_messenger|Volantine Messenger trp_volantine_messenger_pl|Volantine Messengers trp_volantine_deserter|Volantine Deserter trp_volantine_deserter_pl|Volantine Deserters trp_volantine_prison_guard|Volantine Prison Guard trp_volantine_prison_guard_pl|Volantine Prison Guards trp_volantine_castle_guard|Volantine Castle Guard trp_volantine_castle_guard_pl|Volantine Castle Guards trp_lys_peasant|Lyseni Peasant trp_lys_peasant_pl|Lyseni Peasants trp_lys_recruit|Lyseni Recruit trp_lys_recruit_pl|Lyseni Recruits trp_lys_militia|Lyseni Militia trp_lys_militia_pl|Lyseni Militia trp_lys_archer|Lyseni Archer trp_lys_archer_pl|Lyseni Archers trp_lys_swordsman|Lyseni Swordsman trp_lys_swordsman_pl|Lyseni Swordsmen trp_lys_light_cavalry|Lyseni Light Cavalry trp_lys_light_cavalry_pl|Lyseni Light Cavalry trp_lys_vet_archer|Lyseni Veteran Archer trp_lys_vet_archer_pl|Lyseni Veteran Archer trp_lys_sellsword|Lyseni Sellsword trp_lys_sellsword_pl|Lyseni Sellswords trp_lys_heavy_cavalry|Lyseni Cavalry trp_lys_heavy_cavalry_pl|Lyseni Cavalry trp_lys_veteran_bowman|Lyseni Elite Archer trp_lys_veteran_bowman_pl|Lyseni Elite Archers trp_lys_hornman|Trumpeter trp_lys_hornman_pl|Trumpeters trp_lys_standard_bearer|Lyseni Standard Bearer trp_lys_standard_bearer_pl|Lyseni Standard Bearers trp_lys_messenger|Lysene Messenger trp_lys_messenger_pl|Lysene Messengers trp_lys_deserter|Lysene Deserter trp_lys_deserter_pl|Lysene Deserters trp_lys_prison_guard|Lysene Prison Guard trp_lys_prison_guard_pl|Lysene Prison Guards trp_lys_castle_guard|Lysene Castle Guard trp_lys_castle_guard_pl|Lysene Castle Guards trp_myr_peasant|Myrish Peasant trp_myr_peasant_pl|Myrish Peasants trp_myr_slave_warrior|Myrish Slave Warrior trp_myr_slave_warrior_pl|Myrish Slave Warriors trp_myr_slave_warrior_veteran|Myrish Veteran Slave Warrior trp_myr_slave_warrior_veteran_pl|Myrish Veteran Slave Warriors trp_myr_slave_warrior_elite|Myrish Warrior trp_myr_slave_warrior_elite_pl|Myrish Warriors trp_myr_standard_bearer|Myrish Standard Bearer trp_myr_standard_bearer_pl|Myrish Standard Bearers trp_myr_messenger|Myrish Messenger trp_myr_messenger_pl|Myrish Messengers trp_myr_deserter|Myrish Deserter trp_myr_deserter_pl|Myrish Deserters trp_myr_prison_guard|Myrish Prison Guard trp_myr_prison_guard_pl|Myrish Prison Guards trp_myr_castle_guard|Myrish Castle Guard trp_myr_castle_guard_pl|Myrish Castle Guards trp_pentoshi_peasant|Pentoshi Peasant trp_pentoshi_peasant_pl|Pentoshi Peasants trp_pentoshi_novice|Pentoshi Novice trp_pentoshi_novice_pl|Pentoshi Novice trp_pentoshi_civil_guard|Pentoshi Civil Guard trp_pentoshi_civil_guard_pl|Pentoshi Civil Guards trp_pentoshi_footman|Pentoshi Footman trp_pentoshi_footman_pl|Pentoshi Footmen trp_pentoshi_archer|Pentoshi Archer trp_pentoshi_archer_pl|Pentoshi Archers trp_pentoshi_warrior|Pentoshi Warrior trp_pentoshi_warrior_pl|Pentoshi Warriors trp_pentoshi_mounted_warrior|Pentoshi Mounted Warrior trp_pentoshi_mounted_warrior_pl|Pentoshi Mounted Warriors trp_pentoshi_marksman|Pentoshi Marksman trp_pentoshi_marksman_pl|Pentoshi Marksmen trp_pentoshi_veteran|Pentoshi Veteran trp_pentoshi_veteran_pl|Pentoshi Veterans trp_pentoshi_mounted_veteran|Pentoshi Mounted Veteran trp_pentoshi_mounted_veteran_pl|Pentoshi Mounted Veterans trp_pentoshi_veteran_marksman|Pentoshi Veteran Marksman trp_pentoshi_veteran_marksman_pl|Pentoshi Veteran Marksmen trp_pentoshi_hornman|Trumpeter trp_pentoshi_hornman_pl|Trumpeters trp_pentos_standard_bearer|Pentoshi Standard Bearer trp_pentos_standard_bearer_pl|Pentoshi Standard Bearers trp_pentos_messenger|Pentoshi Messenger trp_pentos_messenger_pl|Pentoshi Messengers trp_pentos_deserter|Pentoshi Deserter trp_pentos_deserter_pl|Pentoshi Deserters trp_pentos_prison_guard|Pentoshi Prison Guard trp_pentos_prison_guard_pl|Pentoshi Prison Guards trp_pentos_castle_guard|Pentoshi Castle Guard trp_pentos_castle_guard_pl|Pentoshi Castle Guards trp_tyrosh_peasant|Tyroshi Peasant trp_tyrosh_peasant_pl|Tyroshi Peasants trp_tyrosh_slave|Tyroshi Slave trp_tyrosh_slave_pl|Tyroshi Slaves trp_tyrosh_guard|Tyroshi Slave Guard trp_tyrosh_guard_pl|Tyroshi Slave Guards trp_tyrosh_archer|Tyroshi Slave Archer trp_tyrosh_archer_pl|Tyroshi Slave Archers trp_tyrosh_footman|Tyroshi Slave Warrior trp_tyrosh_footman_pl|Tyroshi Slave Warrior trp_tyrosh_standard_bearer|Tyroshi Standard Bearer trp_tyrosh_standard_bearer_pl|Tyroshi Standard Bearers trp_tyrosh_messenger|Tyroshi Messenger trp_tyrosh_messenger_pl|Tyroshi Messengers trp_tyrosh_deserter|Tyroshi Deserter trp_tyrosh_deserter_pl|Tyroshi Deserters trp_tyrosh_prison_guard|Tyroshi Prison Guard trp_tyrosh_prison_guard_pl|Tyroshi Prison Guards trp_tyrosh_castle_guard|Tyroshi Castle Guard trp_tyrosh_castle_guard_pl|Tyroshi Castle Guards trp_lorath_peasant|Lorathi Peasant trp_lorath_peasant_pl|Lorathi Peasants trp_lorath_standard_bearer|Lorathi Standard Bearer trp_lorath_standard_bearer_pl|Lorathi Standard Bearers trp_lorath_messenger|Lorathi Messenger trp_lorath_messenger_pl|Lorathi Messengers trp_lorath_deserter|Lorathi Deserter trp_lorath_deserter_pl|Lorathi Deserters trp_lorath_prison_guard|Lorathi Prison Guard trp_lorath_prison_guard_pl|Lorathi Prison Guards trp_lorath_castle_guard|Lorathi Castle Guard trp_lorath_castle_guard_pl|Lorathi Castle Guards trp_ragged_standard_militia|Ragged Standard Militia trp_ragged_standard_militia_pl|Ragged Standard Militia trp_ragged_standard_swordsman|Ragged Standard Swordsman trp_ragged_standard_swordsman_pl|Ragged Standard Swordsmen trp_ragged_standard_vet_swordsman|Ragged Standard Vet Swordsman trp_ragged_standard_vet_swordsman_pl|Ragged Standard Vet Swordsmen trp_ragged_standard_elite_swordsman|Ragged Standard Great Swordsman trp_ragged_standard_elite_swordsman_pl|Ragged Standard Great Swordsmen trp_iron_legion_vet_swordsman|Iron Legionniare trp_iron_legion_vet_swordsman_pl|Iron Legionniares trp_iron_legion_elite_swordsman|Vet Iron Legionniare trp_iron_legion_elite_swordsman_pl|Vet Iron Legionniares trp_red_initiate|Red Initiate trp_red_initiate_pl|Red Initiates trp_red_worshiper|Red Worshipper trp_red_worshiper_pl|Red Worshippers trp_servant_of_rhllor|Servant of Rhllor trp_servant_of_rhllor_pl|Servants of Rhllor trp_devout_servant_of_rhllor|Devout Servant of Rhllor trp_devout_servant_of_rhllor_pl|Devout Servants of Rhllor trp_red_priest|Red Priest trp_red_priest_pl|Red Priests trp_fire_priest|Fire Priest trp_fire_priest_pl|Fire Priests trp_fireborn|Fireborn trp_fireborn_pl|Fireborn trp_fireborn_veteran|Veteran Fireborn trp_fireborn_veteran_pl|Veteran Fireborn trp_looter|Thief trp_looter_pl|Thieves trp_bandit|Bandit trp_bandit_pl|Bandits trp_brigand|Brigand trp_brigand_pl|Brigands trp_poachers|Poacher trp_poachers_pl|Poachers trp_forest_bandit|Outlaw Poacher trp_forest_bandit_pl|Outlaw Poachers trp_sea_raider|Sea Raider trp_sea_raider_pl|Sea Raiders trp_veteran_sea_raider|Veteran Sea Raider trp_veteran_sea_raider_pl|Veteran Sea Raiders trp_steppe_bandit|Pirate trp_steppe_bandit_pl|Pirates trp_essosi_bandit|Bandit trp_essosi_bandit_pl|Bandits trp_essosi_brigand|Brigand trp_essosi_brigand_pl|Brigands trp_robber_knight|Robber Knight trp_robber_knight_pl|Robber Knights trp_exiled_robber_knight|Exiled Knight trp_exiled_robber_knight_pl|Exiled Knights trp_exiled_robber_footknight|Exiled Knight trp_exiled_robber_footknight_pl|Exiled Knights trp_hill_tribesman|Tribesman trp_hill_tribesman_pl|Tribesmen trp_tribe_hornman|Tribe Hornman trp_tribe_hornman_pl|Tribe Hornmen trp_hill_tribesman_chief|Tribesman Chieftain trp_hill_tribesman_chief_pl|Tribesman Chieftains trp_black_ears|Black Ear trp_black_ears_pl|Black Ears trp_sons_of_the_mist|Son of the Mist trp_sons_of_the_mist_pl|Sons of the Mists trp_hill_tribesman2|Moon Brother trp_hill_tribesman2_pl|Moon Brothers trp_ironborn_pirate|Ironman Pirate trp_ironborn_pirate_pl|Ironmen Pirates trp_northern_clansman|Northern Clansman trp_northern_clansman_pl|Northern Clansmen trp_northern_clansman_hardened|Northern Clansman Champion trp_northern_clansman_hardened_pl|Northern Clansmen Champions trp_ship_captain|Ship Captain trp_ship_captain_pl|Ship Captains trp_sea_raider_captain|Sea Raider Captain trp_sea_raider_captain_pl|Sea Raider Captains trp_sea_raider_leader2|Ironman Captain trp_sea_raider_leader2_pl|Ironmen Captains trp_looter_leader2|Bandit Leader trp_looter_leader2_pl|Bandit Leaders trp_northern_clansman_leader|Northern Clansman Chief trp_northern_clansman_leader_pl|Northern Clansman Chiefs trp_exiled_knight_leader|Robber Knight Captain trp_exiled_knight_leader_pl|Robber Knight Captains trp_dothraki_raider_khal|Dothraki Raiding Khal trp_dothraki_raider_khal_pl|Dothraki Raiding Khals trp_dothraki_raider_bloodrider|Dothraki Screamer trp_dothraki_raider_bloodrider_pl|Dothraki Screamers trp_slaver_infantry|Slaver trp_slaver_infantry_pl|Slavers trp_slaver_infantry2|Slaver Spearman trp_slaver_infantry2_pl|Slaver Spearmen trp_slaver_camel_rider|Slaver Camel Rider trp_slaver_camel_rider_pl|Slaver Camel Riders trp_slaver_camel_rider2|Slaver Leader trp_slaver_camel_rider2_pl|Slaver Leaders trp_slaver_boss|Razdal trp_slaver_boss_pl|Razdal trp_night_king|Night King trp_night_king_pl|Night King's trp_whitewalker_1|White Walker trp_whitewalker_1_pl|White Walkers trp_whitewalker_2|White Walker trp_whitewalker_2_pl|White Walkers trp_whitewalker_3|White Walker trp_whitewalker_3_pl|White Walkers trp_whitewalker_4|White Walker trp_whitewalker_4_pl|White Walkers trp_whitewalker_5|White Walker trp_whitewalker_5_pl|White Walkers trp_whitewalker_6|White Walker trp_whitewalker_6_pl|White Walkers trp_whitewalker_7|White Walker trp_whitewalker_7_pl|White Walkers trp_whitewalker_8|White Walker trp_whitewalker_8_pl|White Walkers trp_whitewalker_9|White Walker trp_whitewalker_9_pl|White Walkers trp_whitewalker_10|White Walker trp_whitewalker_10_pl|White Walkers trp_wight_male|Wight trp_wight_male_pl|Wights trp_wight_giant|Wight Giant trp_wight_giant_pl|Wight Giants trp_manhunter|Brotherhood Soldier trp_manhunter_pl|Brotherhood Soldiers trp_slave_driver|Brotherhood Vigilante trp_slave_driver_pl|Brotherhood Vigilantes trp_slave_hunter|Brotherhood Hunter trp_slave_hunter_pl|Brotherhood Hunters trp_slave_crusher|Veteran Brotherhood Hunter trp_slave_crusher_pl|Veteran Brotherhood Hunters trp_brotherhood_rider|Brotherhood Rider trp_brotherhood_rider_pl|Brotherhood Rider trp_slaver_chief|Knight of Hollow Hill trp_slaver_chief_pl|Knights of Hollow Hill trp_pit_fighter|Marco trp_pit_fighter_pl|Marco trp_follower_woman|Camp Woman trp_follower_woman_pl|Camp Women trp_hunter_woman|Camp Follower trp_hunter_woman_pl|Camp Follower trp_fighter_woman|Soldier's Wife trp_fighter_woman_pl|Soldiers Wives trp_sword_sister|Camp Defender trp_sword_sister_pl|Camp Defenders trp_refugee|Slave trp_refugee_pl|Slaves trp_peasant_woman|Peasant Woman trp_peasant_woman_pl|Peasant Women trp_refugeeromanruins|Refugee trp_refugeeromanruins_pl|Refugees trp_peasant_womanromanruins|Peasant Woman trp_peasant_womanromanruins_pl|Peasant Women trp_refugeedruid|Refugee trp_refugeedruid_pl|Refugees trp_peasant_womandruid|Peasant Woman trp_peasant_womandruid_pl|Peasant Women trp_farmerdruid|Farmer trp_farmerdruid_pl|Farmers trp_prisionerdruid|Prisoner trp_prisionerdruid_pl|Prisoners trp_quarry_trabajador|Worker trp_quarry_trabajador_pl|Workers trp_quarry_capataz|Quarry Foreman trp_quarry_capataz_pl|Quarry Foremen trp_high_septon|High Septon trp_high_septon_pl|High Septons trp_caravan_master|Hired Sword trp_caravan_master_pl|Hired Swords trp_kidnapped_girl|Kidnapped Girl trp_kidnapped_girl_pl|Kidnapped Girls trp_town_walker_1|Peasant trp_town_walker_1_pl|Peasants trp_town_walker_2|Peasant trp_town_walker_2_pl|Peasants trp_town_walker_3|Peasant trp_town_walker_3_pl|Peasants trp_town_walker_4|Peasant trp_town_walker_4_pl|Peasants trp_town_walker_5|Peasant trp_town_walker_5_pl|Peasants trp_town_walker_6|Peasant trp_town_walker_6_pl|Peasants trp_town_walker_7|Free Folk trp_town_walker_7_pl|Free Folks trp_town_walker_8|Free Folk trp_town_walker_8_pl|Free Folks trp_town_walker_9|Dothraki trp_town_walker_9_pl|Dothraki trp_town_walker_10|Dothraki trp_town_walker_10_pl|Dothraki trp_town_walker_11|Townsman trp_town_walker_11_pl|Townsmen trp_town_walker_12|Townswoman trp_town_walker_12_pl|Townswomen trp_town_walker_13|Peasant trp_town_walker_13_pl|Peasants trp_town_walker_14|Peasant trp_town_walker_14_pl|Peasants trp_town_walker_15|Ironman trp_town_walker_15_pl|Ironmen trp_town_walker_16|Peasant trp_town_walker_16_pl|Peasants trp_town_walker_17|Nights Watchman trp_town_walker_17_pl|Nights Watchmen trp_nino_varon|Child trp_nino_varon_pl|Children trp_nina_chica|Child trp_nina_chica_pl|Children trp_village_walker_1|Peasant trp_village_walker_1_pl|Peasants trp_village_walker_2|Peasant trp_village_walker_2_pl|Peasants trp_village_walker_3|Peasant trp_village_walker_3_pl|Peasants trp_village_walker_4|Peasant trp_village_walker_4_pl|Peasants trp_village_walker_5|Peasant trp_village_walker_5_pl|Peasants trp_village_walker_6|Peasant trp_village_walker_6_pl|Peasants trp_village_walker_7|Free Folk trp_village_walker_7_pl|Free Folks trp_village_walker_8|Free Folk trp_village_walker_8_pl|Free Folks trp_village_walker_9|Dothraki trp_village_walker_9_pl|Dothraki trp_village_walker_10|Dothraki trp_village_walker_10_pl|Dothraki trp_village_walker_11|Peasant trp_village_walker_11_pl|Peasants trp_village_walker_12|Peasant trp_village_walker_12_pl|Peasants trp_village_walker_13|Peasant trp_village_walker_13_pl|Peasants trp_village_walker_14|Peasant trp_village_walker_14_pl|Peasants trp_village_walker_15|Ironman trp_village_walker_15_pl|Ironmen trp_village_walker_16|Peasant trp_village_walker_16_pl|Peasants trp_village_walker_17|Peasant trp_village_walker_17_pl|Peasants trp_village_walker_18|Peasant trp_village_walker_18_pl|Peasants trp_spy_walker_1|Peasant trp_spy_walker_1_pl|Peasants trp_spy_walker_2|Peasant trp_spy_walker_2_pl|Peasants trp_spy_walker_3|Free Folk trp_spy_walker_3_pl|Free Folks trp_spy_walker_4|Free Folk trp_spy_walker_4_pl|Free Folks trp_spy_walker_5|Dothraki trp_spy_walker_5_pl|Dothraki trp_spy_walker_6|Dothraki trp_spy_walker_6_pl|Dothraki trp_spy_walker_7|Peasant trp_spy_walker_7_pl|Peasants trp_spy_walker_8|Peasant trp_spy_walker_8_pl|Peasants trp_spy_walker_9|Peasant trp_spy_walker_9_pl|Peasants trp_spy_walker_10|Peasant trp_spy_walker_10_pl|Peasants trp_spy_walker_11|Peasant trp_spy_walker_11_pl|Peasants trp_spy_walker_12|Peasant trp_spy_walker_12_pl|Peasants trp_spy_walker_13|Peasant trp_spy_walker_13_pl|Peasants trp_spy_walker_14|Peasant trp_spy_walker_14_pl|Peasants trp_spy_walker_15|Ironman trp_spy_walker_15_pl|Ironmen trp_spy_walker_16|Peasant trp_spy_walker_16_pl|Peasants trp_spy_walker_17|Nights Watchman trp_spy_walker_17_pl|Nights Watchmen trp_spy_walker_18|Peasant trp_spy_walker_18_pl|Peasants trp_tournament_master|Tournament Master trp_tournament_master_pl|Tournament Master trp_trainer|Trainer trp_trainer_pl|Trainer trp_Constable_Hareck|Constable Hareck trp_Constable_Hareck_pl|Constable Hareck trp_guide|Ulric trp_guide_pl|Ulric trp_Xerina|Gedrick trp_Xerina_pl|Gedrick trp_Dranton|Niall trp_Dranton_pl|Niall trp_Kradus|Mathius trp_Kradus_pl|Mathius trp_tutorial_trainer|Training Ground Master trp_tutorial_trainer_pl|Training Ground Master trp_Galeas|Balin trp_Galeas_pl|Balin trp_farmer_from_bandit_village|Peasant trp_farmer_from_bandit_village_pl|Peasants trp_trainer_1|Colren Tiren trp_trainer_1_pl|Colren Tiren trp_trainer_2|Anthor Barner trp_trainer_2_pl|Anthor Barner trp_trainer_3|Corren Stally trp_trainer_3_pl|Corren Stally trp_trainer_4|Donnal Redbeard trp_trainer_4_pl|Donnal Redbeard trp_trainer_5|Jeran Phyre trp_trainer_5_pl|Jeran Phyre trp_ransom_broker_1|Gyleno trp_ransom_broker_1_pl|Gyleno trp_ransom_broker_2|Maekar trp_ransom_broker_2_pl|Maekar trp_ransom_broker_3|Pono trp_ransom_broker_3_pl|Pono trp_ransom_broker_4|Grandon trp_ransom_broker_4_pl|Grandon trp_ransom_broker_5|Kevven trp_ransom_broker_5_pl|Kevven trp_ransom_broker_16|Tylan trp_ransom_broker_16_pl|Tylan trp_ransom_broker_17|Mullen trp_ransom_broker_17_pl|Mullen trp_ransom_broker_18|Randy trp_ransom_broker_18_pl|Randy trp_ransom_broker_19|Trevyr trp_ransom_broker_19_pl|Trevyr trp_ransom_broker_20|Grazdan trp_ransom_broker_20_pl|Grazdan trp_wandering_crow_1|Alliser trp_wandering_crow_1_pl|Alliser trp_wandering_crow_3|Gueren trp_wandering_crow_3_pl|Gueren trp_wandering_crow_4|Owen trp_wandering_crow_4_pl|Owen trp_Ramun_the_slave_trader|Yoren trp_Ramun_the_slave_trader_pl|Yoren trp_wandering_crow_2|Alyn trp_wandering_crow_2_pl|Alyn trp_tavern_traveler_1|Rickard trp_tavern_traveler_1_pl|Rickard trp_tavern_traveler_2|Lother trp_tavern_traveler_2_pl|Lother trp_tavern_traveler_3|Mero trp_tavern_traveler_3_pl|Mero trp_tavern_traveler_4|Tristifer trp_tavern_traveler_4_pl|Tristifer trp_tavern_traveler_5|Aenys trp_tavern_traveler_5_pl|Aenys trp_tavern_traveler_6|Jhogo trp_tavern_traveler_6_pl|Jhogo trp_tavern_traveler_7|Groleo trp_tavern_traveler_7_pl|Groleo trp_tavern_traveler_8|Illyrio trp_tavern_traveler_8_pl|Illyrio trp_tavern_traveler_9|Meldred trp_tavern_traveler_9_pl|Meldred trp_tavern_traveler_13|Dunk trp_tavern_traveler_13_pl|Dunk trp_tavern_traveler_18|Tycho trp_tavern_traveler_18_pl|Tycho trp_tavern_traveler_19|Rheshaqo trp_tavern_traveler_19_pl|Rheshaqo trp_tavern_traveler_20|Tregar trp_tavern_traveler_20_pl|Tregar trp_tavern_bookseller_1|Scholar Lomas trp_tavern_bookseller_1_pl|Scholar Lomas trp_tavern_bookseller_2|Student of the Citadel Harwin trp_tavern_bookseller_2_pl|Student of the Citadel Harwin trp_tavern_minstrel_1|Marillion trp_tavern_minstrel_1_pl|Marillion trp_tavern_minstrel_2|Whitesmile Wat trp_tavern_minstrel_2_pl|Whitesmile Wat trp_tavern_minstrel_3|Symon Silver Tongue trp_tavern_minstrel_3_pl|Symon Silver Tongue trp_tavern_minstrel_4|Rymund the Rhymer trp_tavern_minstrel_4_pl|Rymund the Rhymer trp_tavern_minstrel_5|Tom of Sevenstreams trp_tavern_minstrel_5_pl|Tom of Sevenstreams trp_musican_male|Berdor the Loud trp_musican_male_pl|Berdor the Loud trp_musican_female|Tryvar Soft Silk trp_musican_female_pl|Tryvar Soft Silk trp_musicans_end|musicians end trp_musicans_end_pl|musicuans end trp_bardo_1|Rody Wode trp_bardo_1_pl|Bard trp_bardo_2|Kavvin Buckwell trp_bardo_2_pl|Bard trp_bardo_3|Greysor Mudd trp_bardo_3_pl|Bard trp_bardo_4|Darlan Merryweather trp_bardo_4_pl|Bard trp_bardo_5|Owain trp_bardo_5_pl|Owain trp_bardo_6|Felir Bracken trp_bardo_6_pl|Bard trp_bardo_7|Stanler Slait trp_bardo_7_pl|Bard trp_bardo_8|Tranis Bryne trp_bardo_8_pl|Bard trp_bardo_9|Corban Fender trp_bardo_9_pl|Bard trp_bardo_11|Arnol Glovelyn trp_bardo_11_pl|Bard trp_bardo_12|Kober Foler trp_bardo_12_pl|Bard trp_bardo_13|Hugar Massey trp_bardo_13_pl|Bard trp_bardo_15|Branton Buckwell trp_bardo_15_pl|Bard trp_bardo_16|Dwan Woodfoot trp_bardo_16_pl|Bard trp_bardo_17|Clatton Lychester trp_bardo_17_pl|Bard trp_bardo_18|Arnol Hardy trp_bardo_18_pl|Bard trp_bardo_19|Dunc Sargen trp_bardo_19_pl|Bard trp_bardo_20|Coren Parge trp_bardo_20_pl|Bard trp_bardo_21|Jimmer Brackwell trp_bardo_21_pl|Bard trp_bardo_22|Mavrock Feller trp_bardo_22_pl|Bard trp_sacerdote_1|Septon Stefon trp_sacerdote_1_pl|Septon Stefon trp_sacerdote_2|Septon Celladar trp_sacerdote_2_pl|Septon trp_sacerdote_3|Septon Edgarth trp_sacerdote_3_pl|Septon Edgarth trp_sacerdote_5|Septon Grandon trp_sacerdote_5_pl|Septon Grandon trp_sacerdote_6|High Septon Portar trp_sacerdote_6_pl|High Septon Portar trp_sacerdote_7|Septon Ronas trp_sacerdote_7_pl|Septon Ronas trp_sacerdote_8|Septon Sulvan trp_sacerdote_8_pl|Septon Sulvan trp_sacerdote_12|Septon Tobas trp_sacerdote_12_pl|Septon Tobas trp_sacerdote_13|Septa Dania trp_sacerdote_13_pl|Septa Dania trp_sacerdote_14|Septon Dariss trp_sacerdote_14_pl|Septon Dariss trp_sacerdote_18|Septa Ariyana trp_sacerdote_18_pl|Septa Ariyana trp_sacerdote_21|Septon Jeran trp_sacerdote_21_pl|Septon Jeran trp_quastuosa_1|Ros trp_quastuosa_1_pl|Ros trp_quastuosa_2|Armeca trp_quastuosa_2_pl|Armeca trp_quastuosa_3|Daisy trp_quastuosa_3_pl|Daisy trp_alayaya|Alayaya trp_alayaya_pl|Alayaya trp_dancy|Dancy trp_dancy_pl|Dancy trp_marei|Marei trp_marei_pl|Marei trp_jayde|Jayde trp_jayde_pl|Jayde trp_bella|Bella trp_bella_pl|Bella trp_leslyn|Leslyn trp_leslyn_pl|Leslyn trp_cass|Cass trp_cass_pl|Cass trp_quastuosa_5|Helly trp_quastuosa_5_pl|Helly trp_jyzene|Jyzene trp_jyzene_pl|Jyzene trp_bethany|Bethany trp_bethany_pl|Bethany trp_quastuosa_6|Lanna trp_quastuosa_6_pl|Lanna trp_quastuosa_7|Sailors Wife trp_quastuosa_7_pl|Sailors Wife trp_whorehouse_keeper|Eleana Hersy trp_whorehouse_keeper_pl|Eleana Hersy trp_chataya|Chataya trp_chataya_pl|Chataya trp_tansy|Tansy trp_tansy_pl|Tansy trp_meralyn|Meralyn trp_meralyn_pl|Meralyn trp_varys|Lord Varys trp_varys_pl|Lord Varys trp_doran_martell|Doran Martell trp_doran_martell_pl|Doran Martell trp_ellaria_sand|Ellaria Sand trp_ellaria_sand_pl|Ellaria Sand trp_agent_of_varys|Townsman trp_agent_of_varys_pl|Townsmen trp_varys_spy|Alfred trp_varys_spy_pl|Alfred trp_varys_spy_partner|Petyr trp_varys_spy_partner_pl|Petyr trp_illyrio_mopatis|Magister Illyrio Mopatis trp_illyrio_mopatis_pl|Magister Illyrio Mopatis trp_illyrio_unsullied|Unsullied trp_illyrio_unsullied_pl|Unsullied trp_westerlands_foot_soldier_tied|Westerlands Foot Soldier trp_westerlands_foot_soldier_tied_pl|Westerlands Foot Soldiers trp_haggard_old_man|Old Man trp_haggard_old_man_pl|Old Man trp_obsidian_mine_merchant|Duncas trp_obsidian_mine_merchant_pl|Duncas trp_benerro|Benerro trp_benerro_pl|Benerro trp_calypso|High Bearded Priest Calypso Eranelar trp_calypso_pl|High Bearded Priest Calypso Eranelar trp_varyros|Varyros Marirah trp_varyros_pl|Varyros Marirah trp_kingdom_heroes_including_player_begin|kingdom heroes including player begin trp_kingdom_heroes_including_player_begin_pl|kingdom heroes including player begin trp_npc1|Syrio Forel trp_npc1_pl|Syrio Forel trp_npc2|Bronn trp_npc2_pl|Bronn trp_npc3|Crastos trp_npc3_pl|Crastos trp_npc4|Gendry trp_npc4_pl|Gendry trp_npc5|Ser Illifer the Penniless trp_npc5_pl|Ser Illifer the Penniless trp_npc6|Ser Barristan Selmy trp_npc6_pl|Ser Barristan Selmy trp_npc7|Qyburn trp_npc7_pl|Qyburn trp_npc8|Brienne of Tarth trp_npc8_pl|Brienne of Tarth trp_npc9|Dick Crabb trp_npc9_pl|Dick Crabb trp_npc10|Xhondo trp_npc10_pl|Xhondo trp_npc11|Hibald trp_npc11_pl|Hibald trp_npc12|Ser Creighton Longbough trp_npc12_pl|Ser Creighton Longbough trp_npc13|Shagga son of Dolf trp_npc13_pl|Shagga son of Dolf trp_npc14|Anguy trp_npc14_pl|Anguy trp_npc15|Podrick Payne trp_npc15_pl|Podrick Payne trp_kurleket|Kurleket trp_kurleket_pl|Kurleket trp_thoros|Thoros of Myr trp_thoros_pl|Thoros of Myr trp_dacey_mormont|Dacey Mormont trp_dacey_mormont_pl|Dacey Mormont trp_wunwun|Wun-Wun trp_wunwun_pl|Wun Weg Wun Dar Wun trp_dongo|Dongo trp_dongo_pl|Dongo trp_beron_grey|Ser Beron Grey trp_beron_grey_pl|Ser Beron Grey trp_mya_stone|Mya Stone trp_mya_stone_pl|Mya Stone trp_shadrich|Ser Shadrich the Mad Mouse trp_shadrich_pl|Ser Shadrich the Mad Mouse trp_lady_val|Val trp_lady_val_pl|Val of the Free Folk trp_hagen|Hagen the Beautiful trp_hagen_pl|Hagen the Beautiful trp_sylva|Sylva trp_sylva_pl|Sylva trp_son|Son trp_son_pl|Son trp_daughter|Daughter trp_daughter_pl|Daughter trp_fat_son|Sam trp_fat_son_pl|Sam trp_brog_matter|Brog Matter trp_brog_matter_pl|Brog Matter trp_reed_matter|Reed Matter trp_reed_matter_pl|Reed Matter trp_obara_sand|Obara Sand trp_obara_sand_pl|Obara Sand trp_nymeria_sand|Nymeria Sand trp_nymeria_sand_pl|Nymeria Sand trp_tyrene_sand|Tyrene Sand trp_tyrene_sand_pl|Tyrene Sand trp_khiarai|Princess Khiarai trp_khiarai_pl|Princess Khiarai trp_bronson|Bronson Snow trp_bronson_pl|Bronson Snow trp_dirk|Dirk trp_dirk_pl|Dirk trp_kingdom_1_lord|Lady Lysa Arryn trp_kingdom_1_lord_pl|Lysa Aryyn trp_kingdom_2_lord|King Stannis Baratheon trp_kingdom_2_lord_pl|Stannis Baratheon trp_kingdom_3_lord|High Magister Quarro trp_kingdom_3_lord_pl|High Magister Quarro trp_kingdom_4_lord|Lord Robb Stark trp_kingdom_4_lord_pl|Robb Stark trp_kingdom_5_lord|Lord Paramount Edmure Tully trp_kingdom_5_lord_pl|Edmure Tully trp_kingdom_6_lord|Lord Paramount Mace Tyrell trp_kingdom_6_lord_pl|Mace Tyrell trp_kingdom_7_lord|Sealord Ferrego Antaryon trp_kingdom_7_lord_pl|Ferrego Antaryon trp_kingdom_8_lord|King Balon Greyjoy trp_kingdom_8_lord_pl|Balon Greyjoy trp_kingdom_9_lord|Prince Doran Martell trp_kingdom_9_lord_pl|Doran Martell trp_kingdom_10_lord|Lord Commander Jeor Mormont trp_kingdom_10_lord_pl|Jeor Mormont trp_kingdom_11_lord|Mance Rayder trp_kingdom_11_lord_pl|Mance Rayder trp_kingdom_12_lord|Khal Pono trp_kingdom_12_lord_pl|Khal Pono trp_kingdom_13_lord|Prince Tregar Moharis trp_kingdom_13_lord_pl|Prince Tregar Moharis trp_kingdom_14_lord|King Aegon Targaryen trp_kingdom_14_lord_pl|Aegon Targaryen trp_kingdom_14_1_lord|Queen Daenerys Targaryen trp_kingdom_14_1_lord_pl|Queen Daenerys Targaryen trp_kingdom_15_lord|Magister Ferrego Drahar trp_kingdom_15_lord_pl|Magister Ferrego Drahar trp_kingdom_16_lord|Archon Alegro Tumitus trp_kingdom_16_lord_pl|Archon Alegro Tumitus trp_kingdom_17_lord|Prince Adaros Aloran trp_kingdom_17_lord_pl|Prince Adaros Aloran trp_kingdom_18_lord|Lord Paramount Tywin Lannister trp_kingdom_18_lord_pl|Lord Paramount Tywin Lannister trp_kingdom_19_lord|Magister Tregar Ormollen trp_kingdom_19_lord_pl|Magister Tregar Ormollen trp_kingdom_20_lord|King Orea Talordis trp_kingdom_20_lord_pl|King Orea Talordis trp_kingdom_21_lord|Triarch Malaquo Maegyr trp_kingdom_21_lord_pl|Triarch Malaquo Maegyr trp_kingdom_22_lord|King Renly Baratheon trp_kingdom_22_lord_pl|Renly Baratheon trp_knight_1_1|Lord Lyonel Corbray trp_knight_1_1_pl|Lyonel Corbray trp_knight_1_2|Lord Triston Sunderland trp_knight_1_2_pl|Triston Sunderland trp_knight_1_3|Lord Gerold Grafton trp_knight_1_3_pl|Gerold Grafton trp_knight_1_4|Knight of the Gate Donnel Waynwood trp_knight_1_4_pl|Donnel Waynwood trp_knight_1_5|Lord Benedar Belmore trp_knight_1_5_pl|Benedar Belmore trp_knight_1_6|Lord Eon Hunter trp_knight_1_6_pl|Eon Hunter trp_knight_1_7|Lord Yohn Royce trp_knight_1_7_pl|Yohn Royce trp_knight_1_8|Lord Royce Coldwater trp_knight_1_8_pl|Royce Coldwater trp_knight_1_9|Lady Anya Waynwood trp_knight_1_9_pl|Lady Anya Waynwood trp_knight_1_10|Lord Horton Redfort trp_knight_1_10_pl|Lord Horton Redfort trp_knight_1_11|Ser Edmund Waxley trp_knight_1_11_pl|Ser Edmund Waxley trp_knight_1_12|Lord Jon Lynderly trp_knight_1_12_pl|Lord Jon Lynderly trp_knight_1_13|Ser Lyn Corbray trp_knight_1_13_pl|Lyn Corbray trp_knight_1_14|Lady Arwen Upcliff trp_knight_1_14_pl|Lady Arwen Upcliff trp_knight_1_15|Ser Harrold Hardyng trp_knight_1_15_pl|Ser Harrold Hardyng trp_knight_1_16|Ser Symond Templeton trp_knight_1_16_pl|Ser Symond Templeton trp_knight_1_17|Lord Nestor Royce trp_knight_1_17_pl|Lord Nestor Royce trp_knight_1_18|Lord Creighton Elsham trp_knight_1_18_pl|Lord Creighton Elsham trp_knight_1_19|Lord Alys Hersy trp_knight_1_19_pl|Lord Alys Hersy trp_knight_1_20|Ser Damon Shett trp_knight_1_20_pl|Ser Damon Shett trp_knight_1_21|Lord Rolland Melcolm trp_knight_1_21_pl|Lord Rolland Melcolm trp_knight_2_1|Ser Davos Seaworth trp_knight_2_1_pl|Davos Seaworth trp_knight_2_2|Lord Durham Bar Emmon trp_knight_2_2_pl|Duram Bar Emmon trp_knight_2_3|Lord Axell Florent trp_knight_2_3_pl|Lord Axell Florent trp_knight_2_4|Ser Justin Massey trp_knight_2_4_pl|Ser Justin Massey trp_knight_2_5|Lord Monford Velaryon trp_knight_2_5_pl|Lord Monford Velaryon trp_knight_2_6|Ser Richard Horpe trp_knight_2_6_pl|Ser Richard Horpe trp_knight_2_7|Lord Harwood Fells trp_knight_2_7_pl|Lord Harwood Fells trp_knight_2_8|Lord Casper Wylde trp_knight_2_8_pl|Lord Casper Wylde trp_knight_2_9|Ser Richard Morrigen trp_knight_2_9_pl|Ser Richard Morrigen trp_knight_2_10|Lord Lucos Chyttering trp_knight_2_10_pl|Lord Lucos Chyttering trp_knight_2_11|Lord Symond Staunton trp_knight_2_11_pl|Lord Symond Staunton trp_knight_2_12|Lord Alester Florent trp_knight_2_12_pl|Lord Alester Florent trp_knight_2_13|Lord Ardrian Celtigar trp_knight_2_13_pl|Lord Ardrian Celtigar trp_knight_2_14|Ser Gilbert Farring trp_knight_2_14_pl|Ser Gilbert Farring trp_knight_2_15|Ser Lomas Estermont trp_knight_2_15_pl|Ser Lomas Estermont trp_knight_2_16|Ser Andrew Estermont trp_knight_2_16_pl|Ser Andrew Estermont trp_knight_2_17|Salladhor Saan trp_knight_2_17_pl|Salladhor Saan trp_knight_2_18|Lord Guncer Sunglass trp_knight_2_18_pl|Lord Guncer Sunglass trp_knight_2_19|Ser Hubard Rambton trp_knight_2_19_pl|Ser Hubard Rambton trp_knight_2_20|Lord Eustace Brune trp_knight_2_20_pl|Lord Eustace Brune trp_knight_2_21|Ser Bennard Brune trp_knight_2_21_pl|Ser 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trp_knight_14_5|Ser Franklyn Flowers trp_knight_14_5_pl|Franklyn Flowers trp_knight_14_6|Ser Laswell Peake trp_knight_14_6_pl|Laswell Peake trp_knight_14_7|Ser Tristan Rivers trp_knight_14_7_pl|Tristan Rivers trp_knight_14_8|Ser Marq Mandrake trp_knight_14_8_pl|Marq Mandrake trp_knight_14_9|Ser Denys Strong trp_knight_14_9_pl|Denys Strong trp_knight_14_10|Ser Rolly Duckfield trp_knight_14_10_pl|Rolly Duckfield trp_knight_14_1_1|Greyworm trp_knight_14_1_1_pl|Greyworm trp_knight_14_1_2|Khal Qotho trp_knight_14_1_2_pl|Khal Qotho trp_knight_14_1_3|Khal Ildo trp_knight_14_1_3_pl|Khal Ildo trp_knight_14_1_4|Khal Zinno trp_knight_14_1_4_pl|Khal Zinno trp_knight_14_1_5|Khal Addrivo trp_knight_14_1_5_pl|Khal Addrivo trp_knight_14_1_6|Theon Greyjoy trp_knight_14_1_6_pl|Theon Greyjoy trp_knight_14_1_7|Ser Jorah Mormont trp_knight_14_1_7_pl|Ser Jorah Mormont trp_knight_15_1|Magister Morosh Saldorys trp_knight_15_1_pl|Magister Morosh Saldorys trp_knight_15_2|Magister Ario Albersan trp_knight_15_2_pl|Magister Ario Albersan trp_knight_15_3|Magister Stallos Reghor trp_knight_15_3_pl|Magister Stallos Reghor trp_knight_16_1|Magister Fregar Uhoris trp_knight_16_1_pl|Magister Fregar Uhoris trp_knight_16_2|Magister Ollo Hestoris trp_knight_16_2_pl|Magister Ollo Hestoris trp_knight_16_3|Magister Illyrio Stassyr trp_knight_16_3_pl|Magister Illyrio Stassyr trp_knight_17_1|Prince Narbo Oloryon trp_knight_17_1_pl|Prince Narbo Oloryon trp_knight_17_2|Prince Stallaquo Phassar trp_knight_17_2_pl|Prince Stallaquo Phassar trp_knight_17_3|Magister Vogar Balerio trp_knight_17_3_pl|Magister Vogar Balerio trp_knight_18_1|King Joffrey Baratheon trp_knight_18_1_pl|Joffrey Baratheon trp_knight_18_2|Lord Roland Crakehall trp_knight_18_2_pl|Roland Crakehall trp_knight_18_3|Ser Gregor Clegane trp_knight_18_3_pl|Gregor Clegane (The Mountain) trp_knight_18_4|Lord Renfred Rykker trp_knight_18_4_pl|Renfred Rykker trp_knight_18_5|Lord Leo Lefford trp_knight_18_5_pl|Leo Lefford trp_knight_18_6|Lord Damon Marbrand trp_knight_18_6_pl|Damon Marbrand trp_knight_18_7|Ser Kevan Lannister trp_knight_18_7_pl|Kevan Lannister trp_knight_18_8|Lord Justyn Serrett trp_knight_18_8_pl|Lord Justyn Serrett trp_knight_18_9|Lord Lewys Lydden trp_knight_18_9_pl|Lewys Lydden trp_knight_18_10|Lord Harys Swyft trp_knight_18_10_pl|Harys Swyft trp_knight_18_11|Lord Quenten Banefort trp_knight_18_11_pl|Quenten Banefort
https://w.atwiki.jp/mountandblade/pages/43.html
fac_no_faction|No Faction fac_commoners|Commoners fac_outlaws|Outlaws fac_neutral|Neutral fac_innocents|Innocents fac_merchants|Merchants fac_dark_knights|Dark Knights fac_culture_1|culture 1 fac_culture_2|culture 2 fac_culture_3|culture 3 fac_culture_4|culture 4 fac_culture_5|culture 5 fac_player_faction|Player Faction fac_player_supporters_faction|Player Faction fac_kingdom_1|Kingdom of Swadia fac_kingdom_2|Kingdom of Vaegirs fac_kingdom_3|Khergit Khanate fac_kingdom_4|Kingdom of Nords fac_kingdom_5|Kingdom of Rhodoks fac_kingdoms_end|kingdoms end fac_robber_knights|robber knights fac_khergits|Khergits fac_black_khergits|Black Khergits fac_manhunters|Manhunters fac_deserters|Deserters fac_mountain_bandits|Mountain Bandits fac_forest_bandits|Forest Bandits fac_undeads|Undeads fac_slavers|Slavers fac_peasant_rebels|Peasant Rebels fac_noble_refugees|Noble Refugees
https://w.atwiki.jp/warband/pages/522.html
qst_deliver_message|Deliver Message to {s13} qst_deliver_message_to_enemy_lord|Deliver Message to {s13} qst_raise_troops|Raise {reg1} {s14} qst_escort_lady|Escort {s13} to {s14} qst_deal_with_bandits_at_lords_village|Save the village of {s15} from Marauding Bandits qst_collect_taxes|Collect Taxes from {s3} qst_hunt_down_fugitive|Hunt Down {s4} qst_bounty_1|Hunt down {s4} qst_bounty_1_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_2|Hunt down {s4} qst_bounty_2_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_3|Hunt down {s4} qst_bounty_3_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_4|Hunt down {s4} qst_bounty_4_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_5|Hunt down {s4} qst_bounty_5_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_6|Hunt down {s4} qst_bounty_6_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_kill_local_merchant|Assassinate Local Merchant at {s3} qst_bring_back_runaway_serfs|Bring Back Runaway Serfs qst_follow_spy|Follow the Spy to Meeting qst_capture_enemy_hero|Capture a Lord from {s13} qst_lend_companion|Lend Your Companion {s3} to {s9} qst_collect_debt|Collect the Debt {s3} Owes to {s9} qst_incriminate_loyal_commander|Incriminate the Loyal Commander of {s13}, {s16} qst_meet_spy_in_enemy_town|Meet Spy in {s13} qst_capture_prisoners|Bring {reg1} {s3} Prisoners qst_lend_surgeon|Lend Your Surgeon {s3} to {s1} qst_follow_army|Follow {s9}'s Army qst_report_to_army|Report to {s13}, the Marshall qst_deliver_cattle_to_army|Deliver {reg3} Heads of Cattle to {s13} qst_join_siege_with_army|Join the Siege of {s14} qst_screen_army|Screen the Advance of {s13}'s Army qst_scout_waypoints|Scout {s13}, {s14} and {s15} qst_rescue_lord_by_replace|Rescue {s13} from {s14} qst_deliver_message_to_prisoner_lord|Deliver Message to {s13} at {s14} qst_duel_for_lady|Challenge {s13} to a Trial of Arms qst_duel_courtship_rival|Challenge {s13} to a Trial of Arms (optional) qst_duel_avenge_insult|Challenge {s13} to a Trial of Arms qst_move_cattle_herd|Move Cattle Herd to {s13} qst_escort_merchant_caravan|Escort Merchant Caravan to {s8} qst_deliver_wine|Deliver {reg5} Units of {s6} to {s4} qst_troublesome_bandits|Hunt Down Troublesome Bandits qst_kidnapped_girl|Ransom Girl from Bandits qst_persuade_lords_to_make_peace|Make Sure Two Lords Do Not Object to Peace qst_deal_with_looters|Deal with Bandits qst_deal_with_night_bandits|Deal with Night Bandits qst_deliver_grain|Bring wheat to {s3} qst_deliver_cattle|Deliver {reg5} Heads of Cattle to {s3} qst_train_peasants_against_bandits|Train the Peasants of {s13} Against Bandits. qst_eliminate_bandits_infesting_village|Save the Village of {s7} from Marauding Bandits qst_visit_lady|Visit Lady qst_formal_marriage_proposal|Formal Marriage Proposal qst_obtain_liege_blessing|Formal Marriage Proposal qst_wed_betrothed|Wed Your Betrothed qst_wed_betrothed_female|Wed Your Betrothed qst_join_faction|Bend the Knee and Give Oath of Homage to {s1} qst_rebel_against_kingdom|Help {s13} Claim the Throne of {s14} qst_consult_with_minister|Consult With Minister qst_organize_feast|Organize Feast qst_resolve_dispute|Resolve Dispute qst_offer_gift|Procure Gift qst_denounce_lord|Denounce Lord qst_intrigue_against_lord|Intrigue against Lord qst_track_down_bandits|Track Down Bandits qst_track_down_provocateurs|Track Down Provocateurs qst_retaliate_for_border_incident|Retaliate for a Border Incident qst_raid_caravan_to_start_war|Attack a Neutral Caravan to Provoke War qst_cause_provocation|Give a Kingdom Provocation to Attack Another qst_rescue_prisoner|Rescue or Ransom a Prisoner qst_destroy_bandit_lair|Destroy Bandit Lair qst_relic|A Lannister always pays his debts qst_relic_text|Beric Dondarrion has asked you to despatch a Lannister raiding party that has been reported pillaging the villages around Hollow Hill. Once completed, you must return to Beric. qst_mod_trouble|We take what is ours qst_mod_trouble_text|Rory has asked you to deal with a bunch of Ironborn raiders causing trouble around The Arbor.How you want to tackle the problem is up to you. He has promised a small purse if you succeed. qst_starting_quest|The Pointy End qst_starting_quest_text|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened at King's Landing. qst_starting_quest2|Winter is Coming qst_starting_quest2_text|You must find the farm North of Winterfell and remove the Wildling raiders. Once complete, return to King Robb Stark. qst_starting_quest3|Winter is Coming - Part 2 qst_bridge_of_skulls|Bridges and Bones qst_bolster_the_black|Bolster the Black qst_lands_of_always_winter|The Lands of Always Winter qst_mutiny_at_crasters_keep|Mutiny at Craster's Keep qst_kill_boar_king|You Win or You Die qst_bringing_a_warlord_to_justice|Bringing a Warlord to justice qst_freeing_a_brother|Freeing a Brother qst_war_for_dawn|The War for Dawn qst_floris_active_tournament|Attend Tournament in {s13} qst_talk_to_zamoshie_elder|Talk to Sheep's Head Elder qst_talk_to_zamoshie_elder_text|A man mentioned that the elder of Sheep's Head would pay you well for your services. Perhaps you might pay him a visit. qst_zamoshie_lower_taxes|Peasant Taxes qst_zamoshie_lower_taxes_text|Convince the lord in Hornwood to lower the taxes of Sheep's Head. qst_deal_with_zamoshie_bandits|North Bandits qst_deal_with_zamoshie_bandits_text|Kill the North bandits. qst_oim_bring_goods_zamoshie|Bring Goods to Sheep's Head qst_oim_bring_goods_zamoshie_text|Deliver Salt to Sheep's Head. qst_freelancer_enlisted|Enlisted in the Party of {s13} qst_freelancer_vacation|Enlisted On Leave qst_freelancer_captured|Enlisted Captured qst_freelancer_revolt|Enlisted Revolting qst_freelancer_end|Freelancer Quests End qst_vc_menu|Viking Conquest menu system. qst_vc_wounds|Viking Conquest wound system. qst_sea_battle_spawn|a spawning system. qst_team_0_ships|a spawning system. qst_team_1_ships|a spawning system. qst_collect_men|Collect Five Men qst_learn_where_merchant_brother_is|Learn Where the Hostages are Held. qst_save_relative_of_merchant|Attack the Bandit Lair qst_save_town_from_bandits|The Purge qst_varys_inv_1|The Messenger qst_varys_inv_1_text|Lord Varys requires you to gather a report from his agent in Sunspear in Dorne. You are to deliver this report back to Lord Varys. qst_varys_inv_2|The Spy Hunter qst_varys_inv_2_text|Lord Varys would like you to apprehend a spy that will come in contact with someone else. Capturing the contact as well would be even better. qst_varys_inv_3|Knightslayer qst_varys_inv_3_text|Lord Varys would like you to disperse a band of hedge knights that are camping on the road to Duskendale. qst_varys_inv_4|Bravos Seeker qst_varys_inv_4_text|Lord Varys requires you to bring him at least a dozen Skilled Bravos. qst_varys_inv_5|The Message qst_varys_inv_5_text|Lord Varys would like you to meet him behind the Great Sept of Baelor atop Visenya's Hill. qst_ff_join|Join the King beyond the wall qst_ff_join_text|In order to prove your loyalty to the Free Folk, you are required to destroy a crow patrol and bring back their armour as proof. qst_old_valyria|Old Valyria qst_old_valyria_text|Ser Janis Lyren has asked you to help find his ancestral home in Essos. He says you will need some tools, at least 50 men and 10,000 silver stags to rebuild it. qst_bastards_and_broken_things|Bastards and Broken Things. qst_bastards_and_broken_things_text|You must make sure the letter you have found makes it to King Stannis Baratheon. qst_bastards_and_broken_things_alt|Bastards and Broken Things. qst_bastards_and_broken_things_alt_text|You have decided to take the news of the letter to King Joffrey Baratheon. qst_quests_end|Quests End
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